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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 241-270 of 2,332 matches. 136 | 7 | 8 | 9 | 10 | 11 | 124578

241.

None

Topic: load a preloader

Posted: 10/30/08 11:38 AM

Forum: Flash

You can probably just have two separate SWFs then load them using loadMovie(), since you can't decide which part of a single SWF is loaded first.


242.

None

Topic: load a preloader

Posted: 10/30/08 11:12 AM

Forum: Flash

That sort of defeats the point of a preloader.


243.

None

Topic: I have an old version of flash...

Posted: 10/30/08 09:57 AM

Forum: Flash

The only animation aspect you'll just miss are filters. Then again, there are many great animations out there which doesn't even use filters at all, like Xiao Xiao.


244.

None

Topic: Was Castle Crashers made with flash

Posted: 10/30/08 01:05 AM

Forum: Flash

Castle Crashers would most likely be done using XNA, which is based off C#.


245.

None

Topic: Kingdom Hearts 3

Posted: 10/29/08 10:58 AM

Forum: Video Games

There is NO info on KH3.

What you've seen is either the trailer for KH: 358/2 Days (DS) or KH: Birth By Sleep (PSP), or maybe KH: Coded (mobile).


246.

None

Topic: Flash is.. well, flashing? D: (Bug)

Posted: 10/29/08 02:04 AM

Forum: Flash

Well, I guess the permanent fix would be to restart it all over without copying the MCs; just the frames.


247.

None

Topic: Someone Has To Know This (as3)

Posted: 10/29/08 12:22 AM

Forum: Flash

Or code inside the ball...


248.

None

Topic: Flash is.. well, flashing? D: (Bug)

Posted: 10/29/08 12:14 AM

Forum: Flash

It happens even if you don't use scenes, and it's annoying.

The only way to temporarily fix this is to reopen all movieclips that are blinking. But even if you save your *.fla after doing that then reopen and publish it, it'll appear again, so you'd have to do it every time.


249.

None

Topic: Wacom tablets

Posted: 10/28/08 11:17 AM

Forum: Flash

Bamboo Fun tablets are intended for casual use, and are the cheapest range by Wacom.

Graphires are more for hobbyists, or those who can't afford an Intuos.

Intuos is the ace of spades and is more for professional use.


250.

None

Topic: Where's The Problem?

Posted: 10/28/08 11:15 AM

Forum: Flash

Go study the basics of coding instead of copy pasting code.


251.

None

Topic: Where's The Problem?

Posted: 10/28/08 10:27 AM

Forum: Flash

removeMovieClip() only works for MCs which have positive depth.

Use swapDepths(_root.getNextHighestDepth()) before that.


252.

None

Topic: Shape Tweening.

Posted: 10/28/08 10:26 AM

Forum: Flash

Look up "shape hints".


253.

None

Topic: Mentor

Posted: 10/26/08 11:53 PM

Forum: Flash


254.

None

Topic: sorry to say..need animator

Posted: 10/26/08 12:31 PM

Forum: Flash

At 10/26/08 10:39 AM, 0IFlyingVI0 wrote: i would love to but i can't do anything with my dogey flash 8. i downloaded it ...... lol
i can animate but i can't import sound in without it dying on me
sorry

)

"Dodgey" Flash 8 that you "downloaded".

You're going down!

255.

None

Topic: Shooting

Posted: 10/26/08 12:56 AM

Forum: Flash

Put the hittesting code inside the movie clip, as in not using an onClipEvent handler.


256.

None

Topic: sorry to say..need animator

Posted: 10/25/08 01:31 PM

Forum: Flash

Sorry, but we see these "go animate/code my idea for a movie/game" topics too often.

Doesn't sound like you're doing anything special, and judging from your post, you don't seem anything like a spectacular writer either.


257.

None

Topic: help with sound

Posted: 10/21/08 12:33 PM

Forum: Flash

Audio editor.

Flash can't read mp3s whose bitrates are too high. Doing what I told you will fix it.

And please, if you don't know where to get Audacity, GOOGLE.


258.

None

Topic: help with sound

Posted: 10/21/08 12:11 PM

Forum: Flash

Get Audacity.

Import then export the said mp3.


259.

None

Topic: Psp Games??

Posted: 10/21/08 08:37 AM

Forum: Flash

Not to mention it only supports AS1.0, and you'd have to go to great lengths to get decent framerate.


260.

None

Topic: non-exclusive sponsorship list??

Posted: 10/20/08 12:31 PM

Forum: Flash

Kongregrate, though they demand a 1-week exclusivity, but after that you're free to go, unless you agreed to an exclusive license (bigger pay / portion of ads).

ArmorGames too I presume.


261.

None

Topic: Flash Registration

Posted: 10/20/08 10:58 AM

Forum: Flash

Call the Adobe customer support. Best thing you've got.


262.

None

Topic: Is it possible to...

Posted: 10/20/08 10:25 AM

Forum: Flash

Should be a tab under the color pane. Swatches, I think.


263.

None

Topic: Item problem...

Posted: 10/19/08 08:41 PM

Forum: Flash

Because the ring is still there, you just can't see it. Going to a blank keyframe or turning down the alpha to make the ring disappear won't work, because it's still there to activate hitTests. Common mistake early comers.

Research on removeMovieClip().


264.

None

Topic: "Slow Motion"

Posted: 10/19/08 07:50 PM

Forum: Flash

This is just for an animation, right? No need for codes. Plus, setInterval() was only a theory; I've never tried it myself.

To give you an idea about increasing frames:
SWF:
http://spamtheweb.com/ul/upload/3008/281 55_asdf.php

Screenshot of my timeline:
http://spamtheweb.com/ul/upload/3008/281 76_untitled.JPG

You'll see I merely increased the space between the keyframes. Same amount of keyframes, but more frames in between.

If it's (frame-by-frame) FBF, you'll have to draw more frames to keep it looking smooth. Tweening will do that automatically for me.


265.

None

Topic: "Slow Motion"

Posted: 10/19/08 07:31 PM

Forum: Flash

Since it's just animation, you can simply increase the frames. Like, if it's tweening or FBF just put a bigger gap between the keyframes.

If it's a game, then it'll be tricky. I've never done an on-demand slo-mo effect for games (like bullet-time). I suppose you could play around with setInterval() but that doesn't increase the frames between keyframes; it can, at best, just play clips slower, so they'll move wonkily.


266.

None

Topic: Deleting Movieclips with AS?

Posted: 10/19/08 07:09 PM

Forum: Flash

clip.swapDepths(_root.getNextHighestDept h());
clip.removeMovieClip();


267.

None

Topic: need help with motion twenning

Posted: 10/19/08 06:58 PM

Forum: Flash

Well... how do you expect anyone to help you without you providing any details on which part's giving you trouble?


268.

None

Topic: Jon Talbain!

Posted: 10/19/08 12:44 PM

Forum: Art

Not exactly a "my first tablet sketch" anymore, so I started a new topic.

This time I used a reference. ^_^

Higher Res

Jon Talbain!


269.

None

Topic: My First Sketch with a tablet!

Posted: 10/19/08 10:37 AM

Forum: Art

Was wondering where my topic went, lol.

Anyways, one of my first try at a tablet (first time I used one, barring a tablet PC). It's a 6x8 graphire4 I borrowed from my cousin for about a week. :D

My impressions:
- Adopting isn't THAT bad/hard.
- When it comes to perfect (straight/curve) stuff, I'd prefer the mouse. But when it comes to organic/sketchy looks, using a tablet is 10x better.
- FBF animation is like a million times easier and more convenient with a tablet. :D

I'm gonna save up for a 4x5.

Higher res

My First Sketch with a tablet!


270.

None

Topic: progression

Posted: 10/19/08 05:12 AM

Forum: Flash

From what I can tell, you simply drew them on paper.

Draw the storyboard on Flash, then start doing each scene by drawing keyframes. Once you've finished keyframes, that's when you'd start being an "in-between" animator, which is simply drawing frames between keyframes to smoothen the animation. After finishing that, you clean up the lines, then finally apply color.

That's how traditional works anyway.


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Viewing 241-270 of 2,332 matches. 136 | 7 | 8 | 9 | 10 | 11 | 124578