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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 211-240 of 2,332 matches. 135 | 6 | 7 | 8 | 9 | 10 | 114478

211.

None

Topic: Go button, nextFrame(), won't run

Posted: 11/19/08 10:52 AM

Forum: Flash

You should say gotoAndPlay(frame), or put play() on the frame you want if you want to keep your button code. Since the movie is stopped, nextFrame() will just move to the next frame and nothing else.


212.

None

Topic: NBC10, Free Wacoms

Posted: 11/18/08 10:22 PM

Forum: NG News

Wow, this thread just inspired me to continue my FBF remake of a deleted scene from The Lion King.

Anyways, doubt I'd finish it any time soon, so good luck with everyone who's participating.


213.

None

Topic: Spawn a movie clip?

Posted: 11/17/08 10:39 AM

Forum: Flash

Whoops, it's _x:10, y:10. Separated with a comma, not a semi colon.


214.

None

Topic: Spawn a movie clip?

Posted: 11/17/08 09:25 AM

Forum: Flash

_root.attachMovie(libraryName, instanceName, {initValue1:Val; initValue2:Val});

Like:

_root.attachMovie("libEnemy", "insEnemy", {_x:10; _y:10l});


215.

None

Topic: i need the mute all sounds script!

Posted: 11/13/08 10:04 AM

Forum: Flash

stopAllSounds();


216.

None

Topic: I want a drawing tablet. Help!

Posted: 11/13/08 09:07 AM

Forum: Flash

Never found adapting to a tablet too hard, I started doing some basic FBF loops like a wolf howling when I got to borrow it for a few days.

But still, don't expect it to be the same as paper. If you suck at paper, you really won't go far with a tablet.


217.

None

Topic: Flash Pro CS3

Posted: 11/12/08 09:17 AM

Forum: Flash

I'd answer, but judging from that "Winrar" thing, there's a good feeling that that download includes something that's b7 material on Newgrounds.


218.

None

Topic: I got a new tablet

Posted: 11/11/08 11:18 PM

Forum: Flash

The Intuos are for professionals.

I had my first time using a tablet with Graphires, and yes, they are very good and extremely responsive.


219.

None

Topic: annoying problem

Posted: 11/11/08 11:15 PM

Forum: Flash

Use frame labels. Scene names are completely unreliable.

GOOGLE IT

220.

None

Topic: Need help w/ point and click game

Posted: 11/11/08 06:20 AM

Forum: Flash

A point and click game without any obstacles nor a complex-shaped path is simple.

Otherwise, it'll involve some path-finding algorithms, which is normally taught in a second year computer science class.


221.

None

Topic: cs3 trial...uhhh what??

Posted: 11/11/08 06:18 AM

Forum: Flash

Device Center contains device profiles for Flash configurations for multiple... well... devices. You know, like what's the settings of Flash for X phone that'll work best.


222.

None

Topic: Suggested button code doesn't work

Posted: 11/11/08 06:11 AM

Forum: Flash

There really isn't a limit on the resolution, but I'd suggest never to exceed 1024x768. Well, the commonly submitted (not accepted) size is the default size (550x400), but don't let that stop you if you need a bigger res than that. They won't reject your movie unless you exaggerated on the size.

Can't say there's really a way to stop it from looping, unless it's embedded to an HTML page. If it's the case, you can disable the loop via Publish > Publish Settings > HTML, but it being disabled only works when you preview it in HTML.

Of course, you can always add "stop()" to the last keyframe, but if you don't want to be bothered by moving around that keyframe whenever your animation gets longer, just paste this code on the first keyframe of your movie then leave it alone.

this.onEnterFrame = function(){
	if (_currentframe == _totalframes){
		stop();
	}
}

As you can see, it'll stop the movie when it's on its last keyframe.

Anyways, you're doing a great job at learning! :) I really hope there will be more people like you who would actually be willing to go and try to research for answers himself, instead of just noobs asking "give me code to do X". Keep up the good work.


223.

None

Topic: The Hello World of flash games?

Posted: 11/10/08 11:50 AM

Forum: Flash

Really, my guess would be dress up games.

Or based Key.isDown which moves a movie clip.

Or trace.


224.

None

Topic: Suggested button code doesn't work

Posted: 11/10/08 11:48 AM

Forum: Flash

It's just that if you've been reading random tutorials on the internet, there's a very huge chance that tutorial is done with ActionScript 2.0 in mind, so I asked you to change it. AS2 is still more in use today, but it'll eventually be phased out in favor of AS3, which improves upon it, so it's suggested that you start studying AS3 instead of AS2 (can't help you there).

code on Frame 145 in case the stop code causes the movie to stop on the frame before the one that has the stop code, which would mean the button wouldn't appear on Frame 143

A bit of a guess, but are you sure the button's layer has a blank keyframe on that frame, instead of a frame or a keyframe?


225.

None

Topic: Suggested button code doesn't work

Posted: 11/10/08 09:36 AM

Forum: Flash

I'm using CS3

File > Publish Settings > Flash > ActionScript 2.0


226.

None

Topic: Custom Cursor Tutorial

Posted: 11/08/08 11:44 AM

Forum: Flash

There's no green arrow.

It could've been done loads better. The resolution and fonts are too big, making it very unprofessional.


227.

None

Topic: The Dark Knight Collab!

Posted: 11/08/08 11:41 AM

Forum: Flash

I don't think you even meet any of the collab rules.


228.

None

Topic: import error

Posted: 11/08/08 09:35 AM

Forum: Flash

1. Get Audacity (google).

2. Get lame_enc.dll (google).

3. Install Audacity, import the song to it then export back as mp3.

4. Audacity will try to look for lame_enc.dll, so point it there.

5. Import to Flash.

Some bitrates are just too high for Flash. Audacity takes care of that.


229.

None

Topic: AS script problems...

Posted: 11/06/08 12:28 PM

Forum: Flash

Use the _xmouse and _ymouse property. Let drawing only be triggered when those values are within a specified range.


230.

None

Topic: enemy hittest

Posted: 11/05/08 12:25 PM

Forum: Flash

Post the spawn code.

I'm wagering a bet you didn't understand how spawning worked.


231.

None

Topic: I Really need to know...

Posted: 11/05/08 12:24 PM

Forum: Flash

What?


232.

None

Topic: NOT your everyday platfromer glitch

Posted: 11/05/08 03:24 AM

Forum: Flash

Possible explanation:
That player's dropspeed became so great that the distance before and after the _y was incremented by the dropspeed is greater than the ground's height.

Lazy solution is to just make the ground larger.
Better solution is to first check that if you add the dropspeed, it must not have the ground behind it.


233.

None

Topic: Flash CS4 is it worth it?

Posted: 11/05/08 12:23 AM

Forum: Flash

Well you get the bone tool, gpu support and real z-axis.


234.

None

Topic: Flash Sponsorship Questions

Posted: 11/04/08 12:21 PM

Forum: Flash


235.

None

Topic: virtua tennis 3 rox

Posted: 11/04/08 07:26 AM

Forum: Flash

Stop offtopic posting.

You should post at the Video Games forum.


236.

None

Topic: Etiquette Q:Using audio portal song

Posted: 11/04/08 04:02 AM

Forum: Flash

It's fine when you put them in the credited audio artists, both on Newgrounds side and Flash side. Though if I was the audio artist, even though I would almost always give my permission I'd really appreciate knowing that people want to use my work. :3


237.

None

Topic: if you were roo what would you do?

Posted: 11/03/08 09:40 PM

Forum: Flash

Dunk babies in my pouch then fall flat on the floor.


238.

None

Topic: Script/Game question.

Posted: 11/03/08 12:42 PM

Forum: Flash

Flash vcam. Google it.


239.

None

Topic: Games that lag..

Posted: 11/03/08 04:05 AM

Forum: Flash

At 11/3/08 03:21 AM, Kuoke wrote: If it's ALOT of games, then more than likely, it's you computer. The lag from a .swf is based on how much RAM you have. You should have at least 1gb.

Uhh... no? It's a lot more for the processor, since Flash uses vector graphics, which trades performance for smaller file sizes.

Case point: I already HAD 2GB of DDR400 ram, but stuck with a 1.4GHz processor. My game could only run smoothly with 3 enemies at max on medium on the local Flash player. Now I've got a dual core 2.6GHz, I can ran it on max, put a lot of enemies and have no lag even if I play it on Firefox while recording.

Filters, Colors (alpha/tint/etc) and gradient whoring are usually the prime sources of lag, apart from complex graphics. It is normally recommended to convert stills to BMP format instead, like backgrounds.

My computer has 512MB of RAM and it runs like the speed of an aircraft.

512MB is tiny these days.


240.

None

Topic: Need fellow programmer

Posted: 11/02/08 08:18 AM

Forum: Flash

You should show samples of your art, or what you've done in Flash (both the current project and previous projects) so far.


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Viewing 211-240 of 2,332 matches. 135 | 6 | 7 | 8 | 9 | 10 | 114478