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Author Search Results: 'WolfAkela'

We found 2,324 matches.


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Viewing 181-210 of 2,324 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 104478

181.

None

Topic: shapeflag hittest help

Posted: 11/25/08 06:07 AM

Forum: Flash

So you put an enterFrame even inside an enterFrame handler. . .

Also, try adding _root to the MCs you're referencing to (in code, of course).


182.

None

Topic: Symbol animation vs frame by frame?

Posted: 11/25/08 05:48 AM

Forum: Flash

Tweening to save time, but I wanted detailed tweening so often I end up editing each frame.


183.

None

Topic: Lowest Rated Game You Own

Posted: 11/24/08 11:11 AM

Forum: Video Games

Signed copy of Terrawars: NY Invasion. Around 2.0 from GS I think.


184.

None

Topic: why isnt is removing the clip?

Posted: 11/24/08 09:29 AM

Forum: Flash

Try tracing its depth. trace(MC.getDepth()). See what you get.


185.

None

Topic: God damn BG art.

Posted: 11/24/08 09:27 AM

Forum: Flash

Total noob?

Yours put mines to shame.


186.

None

Topic: Wacom 3: W-P-S

Posted: 11/23/08 12:49 PM

Forum: NG News

That picture is creeping me out.


187.

None

Topic: Should I Buy L4d?

Posted: 11/23/08 09:52 AM

Forum: Video Games

Wait for price drop.

Though I spent 14 hours on the demo and left wanting to play more, it's a ripoff at $50.


188.

None

Topic: Undefined AS

Posted: 11/23/08 04:48 AM

Forum: Flash

if(_parent.username==undefined || _parent.username==""){
stay;
}

"this._parent" is pretty redundant.


189.

None

Topic: Left 4 Awesome! (need Voice Actors)

Posted: 11/23/08 02:13 AM

Forum: Flash

At 11/23/08 02:04 AM, yugimt wrote: my Deagle.

Great job... at using Trace Bitmap function.


190.

None

Topic: Wacom what?

Posted: 11/22/08 02:17 AM

Forum: Flash

Bamboos are meant more for very light and casual casual entry-level users.

Graphires are still Graphires. They're still more for hobbyists and those who just can't afford an Intuos, yet is still serious about drawing.


191.

None

Topic: Newb To Oop In Flash (as2.0).

Posted: 11/21/08 12:50 PM

Forum: Flash

So I guess what I was doing was a very horrible way to mess around with OOP with Flash. :/

Thanks for the tip! I really find it very strange that giving an MC in the library with the same identifier as a classfile would automatically make it inherit the class' attributes though. Shouldn't it be better if I typed "Toy" under the AS2.0 Class box under Linkage instead? So that I can have multiple MCs in the library be able to inherit the attributes of the class. I've tried using either boxes, and both seemed to work fine. Tested by giving the class a method that returns a number.


192.

None

Topic: array confusion and manipulation

Posted: 11/21/08 11:49 AM

Forum: Flash

STOP.

What's this I'm seeing?

if enemies[i] = undefined

193.

None

Topic: array confusion and manipulation

Posted: 11/21/08 11:48 AM

Forum: Flash

the enemies don't affect the array at all, they die, they leave, and the array ends up pointing to nowhere.

That's why. The enemy doesn't bother trying to update the array when they leave, leaving your array with undefined values. Rather than cleaning up the array once in a while, you should make sure your enemy will do the job himself and find his address in the array (just compare them, like enemy[i] == enemyInstance).

Also, tried comparing an undefined or a null? I've never really bothered trying if Flash considers the two different. >.>


194.

None

Topic: Newb To Oop In Flash (as2.0).

Posted: 11/21/08 11:44 AM

Forum: Flash

So after all this time, I'm only really trying OOP just now. >_> Just playing around.

I created a class "Toy" (Toy.as). I have my main Flash file (let's call it Main.SWF). I need to be able to place an instance of a Toy on the stage of Main.SWF by declaring an instance and passing the coordinates to it.

Code for Toy:

class Toy{
	private var type:String    = "";
	private var libID:String   = "";
	private var stageID:String = "";
	private var locX:Number = 0;
	private var locY:Number = 0;
	
	public function Toy(myType:String, myX:Number, myY:Number){
		trace("create");
		type = myType;
		locX = myX;
		locY = myY;
		
		if (type == "Teddy"){
			libID = "libToy_TeddyBear";
			stageID = "mcToy_TeddyBear";
			_root.attachMovie(libID, stageID+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:locX, _y:locY});
		}
	}
}

As for Main.SWF:

var teddy:Toy = new Toy("Teddy", 100, 100);

The problem is with attaching. The attachMovie() will not work, and I was fairly certain it wouldn't, since I "_root" couldn't really mean the stage of Main.SWF. I thought maybe I could pass the Stage, but I don't even know it's data type. I'm sure there's just some tidbit I'm missing here. Help is greatly appreciated.


195.

None

Topic: array confusion and manipulation

Posted: 11/21/08 11:24 AM

Forum: Flash

as the help file explained to me, enemies[i] = newEnemy_mc doesn't actually put anything in the array, it creates a pointer to the MC.

That's what I meant. Anyway, could you post the piece of code that removes itself from the enemy array? On a sidenote, I'd rather suggest thinking Array in AS2.0 as more of a linked list rather than having a fixed length. Apart from making it more dynamic, you wouldn't have to worry much who should occupy which slot.

I noticed while debugging that it's index in the array became undefined when this happened.

I'm guessing it's because you removed the movie clip, but did not remove him from the array. That way, you still retain a pointer to a movie clip that you just removed (ie, pointing to nowhere, hence undefined).

are these nothing areas "void" things that I also have to look for,

A void method means it doesn't have to return any value.


196.

None

Topic: need source

Posted: 11/21/08 11:16 AM

Forum: Flash

Talk about lazy.


197.

None

Topic: array confusion and manipulation

Posted: 11/21/08 10:18 AM

Forum: Flash

You sure you're removing the enemy properly from the array? I had a similar sounding problem before. Turns out my splicing was wrong and I wasn't referring to the right MC, so nothing got removed from the enemy array.


198.

None

Topic: if ( array[0] = something ) ?

Posted: 11/20/08 07:04 AM

Forum: Flash

if (array[0] == something){
do things
}


199.

None

Topic: Windows 2000

Posted: 11/19/08 11:25 AM

Forum: Flash

Didn't seem to mind when you forked several hundred dollars for Flash, huh?

Just assemble a PC yourself, you'll save more money than buying packages.


200.

None

Topic: Windows 2000

Posted: 11/19/08 11:20 AM

Forum: Flash

...buy a new computer?

Joke topic?

201.

None

Topic: Go button, nextFrame(), won't run

Posted: 11/19/08 11:13 AM

Forum: Flash

Most of the CS3 flank I've read comes from kiddies who hate how much more formal AS3.0 is compared to the allowable hodge podge coding in AS2.0.

Anyways, I've read the review on that AS3.0 book. Doesn't sound good, Essential ActionScript 3.0 sounds like the better choice. But if you'll pursue on AS2.0, go for that Flash 8 ActionScript Bible. Lots of the ActionScript 3.0 Bible reviews I've read were disappointed at how bad the book was compared to their AS2.0 iteration.


202.

None

Topic: Go button, nextFrame(), won't run

Posted: 11/19/08 11:05 AM

Forum: Flash

Well, the ActionScript Bible gets mentioned fairly often, but I've never held any book on Flash, so I can't give personal feedback. Yes, the link is Flash 8.0. CS3 is hardly any different, the only notable thing about it is AS3.0.


203.

None

Topic: Go button, nextFrame(), won't run

Posted: 11/19/08 10:52 AM

Forum: Flash

You should say gotoAndPlay(frame), or put play() on the frame you want if you want to keep your button code. Since the movie is stopped, nextFrame() will just move to the next frame and nothing else.


204.

None

Topic: NBC10, Free Wacoms

Posted: 11/18/08 10:22 PM

Forum: NG News

Wow, this thread just inspired me to continue my FBF remake of a deleted scene from The Lion King.

Anyways, doubt I'd finish it any time soon, so good luck with everyone who's participating.


205.

None

Topic: Spawn a movie clip?

Posted: 11/17/08 10:39 AM

Forum: Flash

Whoops, it's _x:10, y:10. Separated with a comma, not a semi colon.


206.

None

Topic: Spawn a movie clip?

Posted: 11/17/08 09:25 AM

Forum: Flash

_root.attachMovie(libraryName, instanceName, {initValue1:Val; initValue2:Val});

Like:

_root.attachMovie("libEnemy", "insEnemy", {_x:10; _y:10l});


207.

None

Topic: i need the mute all sounds script!

Posted: 11/13/08 10:04 AM

Forum: Flash

stopAllSounds();


208.

None

Topic: I want a drawing tablet. Help!

Posted: 11/13/08 09:07 AM

Forum: Flash

Never found adapting to a tablet too hard, I started doing some basic FBF loops like a wolf howling when I got to borrow it for a few days.

But still, don't expect it to be the same as paper. If you suck at paper, you really won't go far with a tablet.


209.

None

Topic: Flash Pro CS3

Posted: 11/12/08 09:17 AM

Forum: Flash

I'd answer, but judging from that "Winrar" thing, there's a good feeling that that download includes something that's b7 material on Newgrounds.


210.

None

Topic: I got a new tablet

Posted: 11/11/08 11:18 PM

Forum: Flash

The Intuos are for professionals.

I had my first time using a tablet with Graphires, and yes, they are very good and extremely responsive.


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<< < > >>

Viewing 181-210 of 2,324 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 104478