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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 151-180 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

151.

None

Topic: ActionScript Help

Posted: 12/13/08 11:25 AM

Forum: Flash

What kind of "boxes" are we talking about? Code, visual representation or both?


152.

None

Topic: Stop timer

Posted: 12/12/08 08:51 AM

Forum: Flash

It keeps on running because you never told it to stop. You can do either of the two:
a) Modify your code by adding a boolean ("true"/"false") that checks whether it should still be playing or not.

b) On the game over keyframe, use this code:

onEnterFrame = function(){}

153.

None

Topic: AS: LocalConnection

Posted: 12/11/08 05:20 AM

Forum: Flash

Bookmarking this topic. We just started doing some networking projects in our class using Java (local only), and I'm really enjoying it.

Also, am I right to assume I can't use IP Address/Socket, so that I can create a server SWF and client SWF? Like, I'll run the server SWF, then send the client SWF to a friend so we could communicate through SWFs? I hope we could, seeing as how you mentioned we can use URLs. :(

Or could someone tell me what I should be using instead of this that's AS only?


154.

None

Topic: Flash Forum 2008 Awards - Vote

Posted: 12/11/08 04:49 AM

Forum: Flash

Most Helpful:

UnknownFury

Spam Cannon:

-none-

Always on duty:

UnknownFury

Where are you:

Denvish

Best Newcomer:

Muradai, but it's not the way his name is spelled. >_< I remember he's the guy who made a really good RTS engine.

Most engaging thread

-none-

Strangest Reg

GustTheASGuy. I know he's a genius and everything, but sometimes he's a great person to talk to, sometimes he's just a complete elitist jerk.

2008 Flash Man/Woman of the Year

KaynSlamdyke, or however you spell it. >_>


155.

None

Topic: Want to make a game!

Posted: 12/10/08 10:41 AM

Forum: Flash

At 12/10/08 08:58 AM, kanodude42 wrote:
At 12/10/08 06:38 AM, kanodude42 wrote:
At 12/10/08 05:23 AM, iluvAS wrote: well... why not make a game by learning actionscript and making it urself instead of asking ppl to do it =3
if ur not gonna give us a basic code at least we wont help u cuz giving out free codes ... is.... pointless u wont learn a thing..
ill give it a go!
see? i cant!

Or you're just too lazy and impatient, seeing as how there's only 2 hours between your last 2 posts.

Can't expect to learn how to make a game that you want in just 2 hours... or did you?


156.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 09:46 AM

Forum: Flash

There IS depth.

It's like the order of how your MCs "stack" on top of each other. The higher the depth value, the "higher" it is placed. So if Object A has a depth of 500 and Object B has a depth of 1000, B is placed above A.

Only one MC can be placed in a a depth level. Depth ranges from -16536 something to some million values I forgot. _root.getNextHighestDepth() automatically retrieves the higehest positive depth for you.


157.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 09:11 AM

Forum: Flash

attachMovie(libName, stageName, depth, {values});

Like

_root.attachMovie("libEnemy", "mcEnemy", _root.getNextHighestDepth, {_x: 100, _y: 100, _rotation: 100});

158.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 08:58 AM

Forum: Flash

Well, no, if you still have the same amount of soldiers on-screen there's no difference.

The thing is that with attachMovie(), you can have dynamic displays of MCs on the stage. Lots of things are just easier to code than to have to animate.


159.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 07:54 AM

Forum: Flash

and what are its advantages?

You reduce the amount of things you'd have to put manually onscreen. Random fireworks is one example, and it's much easier to script it than to manually animate a million possibilities.


160.

None

Topic: Looking for a good collab to join

Posted: 12/07/08 10:25 AM

Forum: Flash

Well, tough. You can't join/start collabs due to the collab rules.

You're probably better off at NG Collabs, probably, assuming you have a good portfolio.


161.

None

Topic: Games question

Posted: 12/07/08 10:18 AM

Forum: Flash

It's not just about making money either, popularity comes to mind as well as the company's perseverence when it comes to their IPs. Like Chrono Resurrection and StarLite (Starcraft DS). Both were in development and were never intended to make money, yet the respective companies sent them C&Ds and threatened legal action, so both projects got canned. All because it was starting to vibes across the gaming world.


162.

None

Topic: Games question

Posted: 12/07/08 10:04 AM

Forum: Flash

You need to pay money for licensing.

Otherwise stick to the audio portal. You can pay them cheaper than what the big companies would charge you specially if you get caught. Or not at all (Shame on you!).


163.

None

Topic: Where to post photo manips?

Posted: 12/07/08 02:20 AM

Forum: Where is / How to?

Not sure if it's actually what you would consider photo manip. I basically took several images, edited them then put them together. I saw a Photoshop Headquarters thread but I didn't use Photoshop (I used Flash particularly).

Am I allowed to start my own thread, or is there an existing thread?

I'm asking because it seems that every time I post a thread in Art, it gets deleted and I always get pointed to another topic.


164.

None

Topic: Tweening Problem

Posted: 12/06/08 10:11 AM

Forum: Flash

You changed your pivot point (that white circle thing when you click on the tween symbol). Make sure its position is the same.


165.

None

Topic: Glyph tracking in flash

Posted: 12/05/08 07:53 AM

Forum: Flash

Heh, pretty cool. Reminds me a lot of EyePet.


166.

None

Topic: hittest with an instance of it self

Posted: 12/03/08 10:23 AM

Forum: Flash

You wouldn't, unless you have a way of keeping track what getNextHighestDepth() gives.

var towerArray:Array = new Array();
var mc:MovieClip = attachMovie("tower1", "tower1"+_root.getNextHighestDepth .....
tower1Array.push(mc);

That code will keep a "list" of references to your towers, so if you want to search through all instances of tower1s, just loop through tower1Array[i].

Research on arrays.


167.

None

Topic: Flash 8 stability on Vista 64

Posted: 12/03/08 10:18 AM

Forum: Flash

I've heard mixed feedback about Flash on x64 Vista. Some claim they work, some don't. I don't think Adobe ever tried releasing some sort of Vista patch for Flash 8, and I doubt they will. They focused on CS3 and above.


168.

None

Topic: $1500??

Posted: 12/03/08 09:22 AM

Forum: Flash

And how the hell would they sell fake software and get positive feedback? The buyers don't realize they just bought a fake when the company rejects their license key?? That makes sense, not.

In that sense, only CD-Keys matter. I'm not gonna expand on how blatantly spread they are over the internet. The only way they'd know if their software is fake is if they try to register it, and not all software would even demand that you activate your product so they can verify your key.

I'd only trust eBay when the item in question doesn't really matter if it's a knockoff or not (products that aren't electronics, or software, etc). Example, I wouldn't care if the PSP PlayGear Pocket casing I got for $1 would be a knockoff or not, since it would still serve its purpose of protecting the handheld while still being a good purchase for its price.

In any case, TC, just grab the academic license for cheap. Click here to see if you qualify for it. And unless your school or college specializes on digital media, I doubt they'd have licenses ready to give to students.

Check your pm.
I can help you.

Greeeat. -_-


169.

None

Topic: hittest with an instance of it self

Posted: 12/03/08 09:19 AM

Forum: Flash

If you're not using a grid for your TD game, well, what ways did you do to ensure you can refer to each instance of a tower?


170.

None

Topic: Adobe Flash CS4

Posted: 12/03/08 06:53 AM

Forum: Flash

At 12/2/08 12:57 AM, zedd56 wrote:
At 12/1/08 10:02 PM, KevnSevn wrote: Draw in sections.

Draw the arms, legs, mid-section, head, neck etc... in sections and convert them to symbols.

No weird glitches.
Or you could try to not be a complete nub and actually animate.
I hate cs4 so much. Back in the days of mx, you'd feel special if you could animate well. Now? Fucking automatic 3-d, motion tweens a monkey could handle, and frigging automatic bone structure tools.

What is the world coming to when computers are doing more animating than the user?

You know... the same could be said for (nearly) everyone here on Newgrounds. "Damn spoiled kids! Back in OUR day we used to painfully draw each frame on a piece of paper (or cel) with real pencils, and if we made a mistake, either we try to erase the best we can or bin the paper. WTF is up with kids abusing Ctrl+Z? WTF!". (Granted traditional animation still lives, but still...)

Frankly I don't see what you should be complaining about. It's technology, it's supposed to make things easier. If you'd be very hard headed about technological advances then stay away from the internet and go back to using transceivers, and stick to the ancient ENIACs. Otherwise, just embrace it.

And just because we have more tools right now, doesn't mean it completely alleviates an artist from doing good artwork. You can have the most expensive software and tools, but you'll still draw shit if you've got the same artistic ability as a Neanderthal. Garbage in, garbage out.


171.

None

Topic: $1500??

Posted: 12/03/08 05:56 AM

Forum: Flash

Too bad feedback can be fabricated. For all we know, the feedback could well be the product of a very well organized group. And since no one in their right mind would try to read tens of thousands of feedbacks for a single user, it's also likely that the number would be padded.

It's just like memsticks sold there. I've known a lot of people who bought sticks from those sellers who claimed the sticks to be legit (and they sellers had a huge number of positive feedback as well), yet simple tests showed their were fake.


172.

None

Topic: $1500??

Posted: 12/03/08 05:41 AM

Forum: Flash

Wow, at that price I feel like I'd be robbing someone. It's a ****ing great steal man. I just wish there's a reliable place near mine to buy used full license software. I'm not buying at eBay, since there's 99.99% that they'd sell me a fake one.


173.

None

Topic: 100,000,000 GET flash day!

Posted: 12/01/08 10:29 AM

Forum: Flash

GET is when someone gets a post number that's got a pattern, say 100000 or 1234567 or 333333.


174.

None

Topic: Little help with sound please

Posted: 11/30/08 10:23 AM

Forum: Flash

www.soundsnap.com is the best one out there.


175.

None

Topic: Attached sound auto removed?

Posted: 11/30/08 06:25 AM

Forum: Flash

Won't it pile up? That bit of code is used whenever I fire a shot, so that means if the gun is a fully automatic and the Flash ran for long, wouldn't it eat up memory? "It" I meant the instance "impact", so I create an instance for every shot. Just wondering if that instance is eliminated after the sound plays.


176.

None

Topic: Attached sound auto removed?

Posted: 11/30/08 05:20 AM

Forum: Flash

Given this code:

impact = new Sound(_root);
			impact.attachSound("sound.mp3");
			impact.start(0,1);

When the sound finishes playing, is it automatically removed from the memory? There's an onSoundComplete, but there isn't a removeSound().


177.

None

Topic: WTF is wrong?

Posted: 11/29/08 12:20 PM

Forum: Flash

Replace Key.84 with just 84.


178.

None

Topic: Wacom 8: TimFrommeyer

Posted: 11/28/08 12:26 PM

Forum: NG News

Shame I don't have a small t-shirt around, haha. And congrats to Tim!


179.

None

Topic: Anime

Posted: 11/27/08 10:45 PM

Forum: Art

Why is it that every time I post an art, there's already a dedicated thread to that kind of art? Anyways, copy pasta

Just Drew L In Hd (death Note)

Yeah, just a tracing, but I wanted to be able to actually finish something now, so I opted to do something easy. It's a single frame from episode 6 of Death Note, but drawn on HD resolution.

What I liked about this work is how I accidentally managed to create something that resembles brown/bloom effect that's getting rampant in today's current gen games. I made a comparison SWF in this LINK. You get three versions, just press the button on the left to compare them.

For Bloom #1, I applied two layers: a hardlight one and a blurred brown gradient with 50% alpha. I was stunned at the difference (just click the link above). Bloom #2, I just removed the lines and applied a tiny bit of bevel.


180.

None

Topic: Just Drew L In Hd (death Note)

Posted: 11/27/08 12:28 PM

Forum: Art

Yeah, just a tracing, but I wanted to be able to actually finish something now, so I opted to do something easy. It's a single frame from episode 6 of Death Note, but drawn on HD resultion.

What I liked about this work is how I accidentally managed to create something that resembles brown/bloom effect that's getting rampant in today's current gen games. I made a comparison SWF in this LINK. You get three versions, just press the button on the left to compare them.

For Bloom #1, I applied two layers: a hardlight one and a blurred brown gradient with 50% alpha. I was stunned at the difference (just click the link above). Bloom #2, I just removed the lines and applied a tiny bit of bevel.

Just Drew L In Hd (death Note)


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Viewing 151-180 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378