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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 121-150 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

121.

None

Topic: multiplayer

Posted: 12/26/08 11:55 AM

Forum: Flash

Instead of making a multiplayer game, take one step at a time and learn the basics behind networking, then do something smaller like a one-to-one chat program.


122.

None

Topic: New Mmo, Please Give Advice!

Posted: 12/26/08 03:04 AM

Forum: Flash

so, as you can see, we are working hard on this game, and hope to get started soon, and any help or advice, ANY at all, would be gladly welcomed,

Do you guys have any programming experience? A lot of it? How about networking? Software engineering? Patience? Dedication? Funds?


123.

None

Topic: How good is my tablet?

Posted: 12/26/08 02:19 AM

Forum: Flash

95.

Only because it's behind Cintiqs.


124.

None

Topic: Does CS4 have an improved editor?

Posted: 12/25/08 01:20 PM

Forum: Flash

You know, like an autocomplete that actually works, or tiny '+' buttons that would expand/hide a code block, or a parenthesis/curly/bracket pairing highlighter, etc..


125.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 12:32 PM

Forum: Flash

I was aiming forwards to being able to simultaneously fire all weapons, as in fire them all at once. For trigger happy people. :) With switching that only meant you can just use one subweapon at a time.


126.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 12:11 PM

Forum: Flash

Thanks for the input, looks like I'll go with WASD, which brings the problem of having to cut down my list of subweapons to 4 at max, since keys 1-4 are dedicated keys to firing those weapons (so you can fire them simultaneously). I'd put in the arrow keys too, but I don't think everyone has keyboards which have Delete, End and Page Down sticking right next to the arrow keys. :S


127.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 08:45 AM

Forum: Flash

I'm currently making some sort of horizontal SHMUP game (shoot em up, you know where you pilot a plane/ship and shoot enemies). You aim with the mouse and have keys 1-6 for subweapons. Wondering which you'd prefer?

1. Drunken control
- Hold space to elevate ship, release to drop, exactly like Fly The Copter.

2. Forward control
- Aim at direction with mouse, hold space to go forward there.

3. Standard control
- WASD movement.
- Biggest con: lots more control keys used compared to previous ones, kinda worried it might make the game too complicated for the player. But in the meantime, it's the most orthodox control scheme.

Input is appreciated.


128.

None

Topic: Perfect Ten.

Posted: 12/25/08 01:18 AM

Forum: Flash


129.

None

Topic: I seem to always get syntax error

Posted: 12/24/08 12:21 AM

Forum: Flash

this.onEnterFrame = function(0{
//your code here
}

onClipEvent() is only intended for coding on movieclips.


130.

None

Topic: I seem to always get syntax error

Posted: 12/23/08 11:57 PM

Forum: Flash

Did you type the code on the timeline?


131.

None

Topic: Array with duplicated MC's.

Posted: 12/23/08 11:32 PM

Forum: Flash

Something like this:

var myArray:Array = new Array("box", "circle");
_root.attachMovie(myArray[0], "lol", _root.getNextHighestDepth(), {_x:100, y:100});

You're basically just storing the the linkage names of your MCs here.


132.

None

Topic: E tank code

Posted: 12/23/08 01:56 PM

Forum: Flash

if (this.Health=this.Maxhealth) {

"==" Compares two values
"=" Assigns a value


133.

None

Topic: Anime Flash?

Posted: 12/23/08 01:31 PM

Forum: Flash

How would I make an Anime out of a flash?

Just... put a lot of effort in drawing? Anime lining style is pretty simple and easy, because they're mostly basic straights and curves, plus it's a "limited animation", so Line Tool (key N) would be your main weapon unless you had a tablet. I've drawn L using only Flash, but I'm not interested at all in anything Zelda, but that should give you the idea that you can draw things in Flash that can look like anime you see on TV.

Shameless self-praise. Someone flame me. >:D

134.

None

Topic: Flash Tutorials

Posted: 12/23/08 12:56 PM

Forum: Flash

And that came... from the Newgrounds tutorials page.

So it shouldn't be hardcore, right?

135.

None

Topic: .PNG files in flash?

Posted: 12/23/08 11:21 AM

Forum: Flash

You can adjust the quality settings.

File > Publish Settings > Flash tab > JPEG Quality slider. It defaults at 80.


136.

None

Topic: Flash Tutorials

Posted: 12/23/08 11:20 AM

Forum: Flash

What do you mean by "hardcore"?


137.

None

Topic: wtf is going on?

Posted: 12/23/08 11:18 AM

Forum: Flash

If you mean you have another MC inside the frame 2 of your MC, then you have to tell that MC to play as well. Something like this.anotherMC.play().

But if you mean you have an animation starting at frame 2, but do not have any other MC inside, you need this.gotoAndPlay(2), not this.gotoAndStop(2).


138.

None

Topic: AttachMovie problem.

Posted: 12/21/08 11:54 AM

Forum: Flash

Huh... recursion? Can you post your whole code?


139.

None

Topic: AttachMovie problem.

Posted: 12/21/08 11:38 AM

Forum: Flash

if(Key.isDown(Key.SPACE)){
     var newDepth:Number = _root.getNextHighestDepth();
     _root.attachMovie("enemy","e"+newDepth, newDepth, {_y:200, _x:100});
}

140.

None

Topic: How much have you earned of flash?

Posted: 12/21/08 07:32 AM

Forum: Flash

$0.

Hoping to fix that by January. :O


141.

None

Topic: Fuse- An Amazing Extension To Flash

Posted: 12/21/08 02:20 AM

Forum: Flash

Not that impressed with the box falling particle thing, pretty quick and easy to achieve the same thing.

The thing that was impressive about the previous link is the city lighting up thing, but apart from that...


142.

None

Topic: Ridiculious problem in flash...

Posted: 12/19/08 11:46 PM

Forum: Flash

Try tracing kills, and put a trace function to trace anything inside to see if the condition is actually met.


143.

None

Topic: Actionscript Help!!!

Posted: 12/19/08 11:13 PM

Forum: Flash

Yes, that was why I couldn't bother typing a longer explanation, since I could be explaining something that he didn't want. >.>


144.

None

Topic: Actionscript Help!!!

Posted: 12/19/08 10:46 PM

Forum: Flash

on(release){
   _root.attachMovie("movieclip", "mc", _root.getNextHighestDepth(), {_x:100, _y:100});
}
100 bucks this won't work for him, even though it's perfectly okay.

145.

None

Topic: Some realy cool symbols I made

Posted: 12/19/08 12:42 PM

Forum: Flash

I like the first symbol.
I can't appreciate the triangle one, dunno.
The eye one was just terrible. Needs redrawing.
The yinyang could do some cleaning (whites are exposed on the yinyang on the black side).


146.

None

Topic: Movie File to Flash

Posted: 12/16/08 09:01 AM

Forum: Flash

I guess you can manually take each frame and Trace Bitmap it. >____> But seeing as how much processing a single bitmap needs to be converted into a decent looking vector, and how much space it consumes anyway... kinda not practical.


147.

None

Topic: Actionscript 3 basic help

Posted: 12/13/08 12:06 PM

Forum: Flash

What's "load ermc"?


148.

None

Topic: Playstation 3 Animation

Posted: 12/13/08 12:04 PM

Forum: Flash

Just... take a picture of a gradiented wave then tween it by playing around with the freeform tool (key Q)? Tried it for a few seconds, not sure if it's convincing enough. There isn't a way to curve a gradient in Flash anyway, so you'd have to do that with a separate image editor then import it.

And it's called the XMB theme (Xross Media Bar).


149.

None

Topic: for loops, attachMovieClip

Posted: 12/13/08 11:53 AM

Forum: Flash

Well, try this:

for (var i = 0; i<=1; i++) {
// ...
enemy.onEnterFrame = function() { ... }
}

150.

None

Topic: for loops, attachMovieClip

Posted: 12/13/08 11:43 AM

Forum: Flash

Wouldn't the instance name "enemy" be lost after the for() loop terminates, so you can't really add a function to "enemy" after the for loop? Not to mention your other vars like xvel. You could refer to "dEnemy"+i, I think, like _root["dEnemy"+i].onEnterFrame = function(){}.

Not sure on this since I've never tried creating an empty movie clip. >_>


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Viewing 121-150 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378