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Author Search Results: 'WolfAkela'

We found 2,324 matches.


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Viewing 121-150 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

121.

None

Topic: I seem to always get syntax error

Posted: 12/24/08 12:21 AM

Forum: Flash

this.onEnterFrame = function(0{
//your code here
}

onClipEvent() is only intended for coding on movieclips.


122.

None

Topic: I seem to always get syntax error

Posted: 12/23/08 11:57 PM

Forum: Flash

Did you type the code on the timeline?


123.

None

Topic: Array with duplicated MC's.

Posted: 12/23/08 11:32 PM

Forum: Flash

Something like this:

var myArray:Array = new Array("box", "circle");
_root.attachMovie(myArray[0], "lol", _root.getNextHighestDepth(), {_x:100, y:100});

You're basically just storing the the linkage names of your MCs here.


124.

None

Topic: E tank code

Posted: 12/23/08 01:56 PM

Forum: Flash

if (this.Health=this.Maxhealth) {

"==" Compares two values
"=" Assigns a value


125.

None

Topic: Anime Flash?

Posted: 12/23/08 01:31 PM

Forum: Flash

How would I make an Anime out of a flash?

Just... put a lot of effort in drawing? Anime lining style is pretty simple and easy, because they're mostly basic straights and curves, plus it's a "limited animation", so Line Tool (key N) would be your main weapon unless you had a tablet. I've drawn L using only Flash, but I'm not interested at all in anything Zelda, but that should give you the idea that you can draw things in Flash that can look like anime you see on TV.

Shameless self-praise. Someone flame me. >:D

126.

None

Topic: Flash Tutorials

Posted: 12/23/08 12:56 PM

Forum: Flash

And that came... from the Newgrounds tutorials page.

So it shouldn't be hardcore, right?

127.

None

Topic: .PNG files in flash?

Posted: 12/23/08 11:21 AM

Forum: Flash

You can adjust the quality settings.

File > Publish Settings > Flash tab > JPEG Quality slider. It defaults at 80.


128.

None

Topic: Flash Tutorials

Posted: 12/23/08 11:20 AM

Forum: Flash

What do you mean by "hardcore"?


129.

None

Topic: wtf is going on?

Posted: 12/23/08 11:18 AM

Forum: Flash

If you mean you have another MC inside the frame 2 of your MC, then you have to tell that MC to play as well. Something like this.anotherMC.play().

But if you mean you have an animation starting at frame 2, but do not have any other MC inside, you need this.gotoAndPlay(2), not this.gotoAndStop(2).


130.

None

Topic: AttachMovie problem.

Posted: 12/21/08 11:54 AM

Forum: Flash

Huh... recursion? Can you post your whole code?


131.

None

Topic: AttachMovie problem.

Posted: 12/21/08 11:38 AM

Forum: Flash

if(Key.isDown(Key.SPACE)){
     var newDepth:Number = _root.getNextHighestDepth();
     _root.attachMovie("enemy","e"+newDepth, newDepth, {_y:200, _x:100});
}

132.

None

Topic: How much have you earned of flash?

Posted: 12/21/08 07:32 AM

Forum: Flash

$0.

Hoping to fix that by January. :O


133.

None

Topic: Fuse- An Amazing Extension To Flash

Posted: 12/21/08 02:20 AM

Forum: Flash

Not that impressed with the box falling particle thing, pretty quick and easy to achieve the same thing.

The thing that was impressive about the previous link is the city lighting up thing, but apart from that...


134.

None

Topic: Ridiculious problem in flash...

Posted: 12/19/08 11:46 PM

Forum: Flash

Try tracing kills, and put a trace function to trace anything inside to see if the condition is actually met.


135.

None

Topic: Actionscript Help!!!

Posted: 12/19/08 11:13 PM

Forum: Flash

Yes, that was why I couldn't bother typing a longer explanation, since I could be explaining something that he didn't want. >.>


136.

None

Topic: Actionscript Help!!!

Posted: 12/19/08 10:46 PM

Forum: Flash

on(release){
   _root.attachMovie("movieclip", "mc", _root.getNextHighestDepth(), {_x:100, _y:100});
}
100 bucks this won't work for him, even though it's perfectly okay.

137.

None

Topic: Some realy cool symbols I made

Posted: 12/19/08 12:42 PM

Forum: Flash

I like the first symbol.
I can't appreciate the triangle one, dunno.
The eye one was just terrible. Needs redrawing.
The yinyang could do some cleaning (whites are exposed on the yinyang on the black side).


138.

None

Topic: Movie File to Flash

Posted: 12/16/08 09:01 AM

Forum: Flash

I guess you can manually take each frame and Trace Bitmap it. >____> But seeing as how much processing a single bitmap needs to be converted into a decent looking vector, and how much space it consumes anyway... kinda not practical.


139.

None

Topic: Actionscript 3 basic help

Posted: 12/13/08 12:06 PM

Forum: Flash

What's "load ermc"?


140.

None

Topic: Playstation 3 Animation

Posted: 12/13/08 12:04 PM

Forum: Flash

Just... take a picture of a gradiented wave then tween it by playing around with the freeform tool (key Q)? Tried it for a few seconds, not sure if it's convincing enough. There isn't a way to curve a gradient in Flash anyway, so you'd have to do that with a separate image editor then import it.

And it's called the XMB theme (Xross Media Bar).


141.

None

Topic: for loops, attachMovieClip

Posted: 12/13/08 11:53 AM

Forum: Flash

Well, try this:

for (var i = 0; i<=1; i++) {
// ...
enemy.onEnterFrame = function() { ... }
}

142.

None

Topic: for loops, attachMovieClip

Posted: 12/13/08 11:43 AM

Forum: Flash

Wouldn't the instance name "enemy" be lost after the for() loop terminates, so you can't really add a function to "enemy" after the for loop? Not to mention your other vars like xvel. You could refer to "dEnemy"+i, I think, like _root["dEnemy"+i].onEnterFrame = function(){}.

Not sure on this since I've never tried creating an empty movie clip. >_>


143.

None

Topic: ActionScript Help

Posted: 12/13/08 11:25 AM

Forum: Flash

What kind of "boxes" are we talking about? Code, visual representation or both?


144.

None

Topic: Stop timer

Posted: 12/12/08 08:51 AM

Forum: Flash

It keeps on running because you never told it to stop. You can do either of the two:
a) Modify your code by adding a boolean ("true"/"false") that checks whether it should still be playing or not.

b) On the game over keyframe, use this code:

onEnterFrame = function(){}

145.

None

Topic: AS: LocalConnection

Posted: 12/11/08 05:20 AM

Forum: Flash

Bookmarking this topic. We just started doing some networking projects in our class using Java (local only), and I'm really enjoying it.

Also, am I right to assume I can't use IP Address/Socket, so that I can create a server SWF and client SWF? Like, I'll run the server SWF, then send the client SWF to a friend so we could communicate through SWFs? I hope we could, seeing as how you mentioned we can use URLs. :(

Or could someone tell me what I should be using instead of this that's AS only?


146.

None

Topic: Flash Forum 2008 Awards - Vote

Posted: 12/11/08 04:49 AM

Forum: Flash

Most Helpful:

UnknownFury

Spam Cannon:

-none-

Always on duty:

UnknownFury

Where are you:

Denvish

Best Newcomer:

Muradai, but it's not the way his name is spelled. >_< I remember he's the guy who made a really good RTS engine.

Most engaging thread

-none-

Strangest Reg

GustTheASGuy. I know he's a genius and everything, but sometimes he's a great person to talk to, sometimes he's just a complete elitist jerk.

2008 Flash Man/Woman of the Year

KaynSlamdyke, or however you spell it. >_>


147.

None

Topic: Want to make a game!

Posted: 12/10/08 10:41 AM

Forum: Flash

At 12/10/08 08:58 AM, kanodude42 wrote:
At 12/10/08 06:38 AM, kanodude42 wrote:
At 12/10/08 05:23 AM, iluvAS wrote: well... why not make a game by learning actionscript and making it urself instead of asking ppl to do it =3
if ur not gonna give us a basic code at least we wont help u cuz giving out free codes ... is.... pointless u wont learn a thing..
ill give it a go!
see? i cant!

Or you're just too lazy and impatient, seeing as how there's only 2 hours between your last 2 posts.

Can't expect to learn how to make a game that you want in just 2 hours... or did you?


148.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 09:46 AM

Forum: Flash

There IS depth.

It's like the order of how your MCs "stack" on top of each other. The higher the depth value, the "higher" it is placed. So if Object A has a depth of 500 and Object B has a depth of 1000, B is placed above A.

Only one MC can be placed in a a depth level. Depth ranges from -16536 something to some million values I forgot. _root.getNextHighestDepth() automatically retrieves the higehest positive depth for you.


149.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 09:11 AM

Forum: Flash

attachMovie(libName, stageName, depth, {values});

Like

_root.attachMovie("libEnemy", "mcEnemy", _root.getNextHighestDepth, {_x: 100, _y: 100, _rotation: 100});

150.

None

Topic: What's all this about attach movie?

Posted: 12/10/08 08:58 AM

Forum: Flash

Well, no, if you still have the same amount of soldiers on-screen there's no difference.

The thing is that with attachMovie(), you can have dynamic displays of MCs on the stage. Lots of things are just easier to code than to have to animate.


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Viewing 121-150 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378