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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 1,261-1,290 of 2,332 matches. 12040 | 41 | 42 | 43 | 44 | 45 | 466278

1,261.

None

Topic: External Variable help...

Posted: 06/15/07 11:47 AM

Forum: Flash

Woe is me. :o

*reads*


1,262.

None

Topic: So is it really true?

Posted: 06/15/07 10:17 AM

Forum: Flash

...that AS skills are inversely proportional to art skills?

I'm getting frustrated now. I've been reading up some AS, and doing some advanced reading for my programming classes. Then I tried drawing stuff and now my drawing sucks. It started to look stale and too plain, and it's really disturbing.

I don't wanna lose my art or my programming. :S


1,263.

None

Topic: External Variable help...

Posted: 06/15/07 10:11 AM

Forum: Flash

Correct me if I'm wrong, but I think you can't work with *.txt files with Flash. You can, however, store variable data locally using the save/load AS. Sample below taken from AS: Main:

on (press){
var savefile = SharedObject.getLocal("yourgamename");
if(savefile.data.score==undefined){
_root.score=0;
_root.level=0;
}else{
_root.score=savefile.data.score;
_root.level=savefile.data.level;
}
}


1,264.

None

Topic: Key.isdown codes

Posted: 06/14/07 06:05 AM

Forum: Flash

^Seriously? Right click counts as well?


1,265.

None

Topic: leveling help plz

Posted: 06/13/07 01:49 AM

Forum: Flash

Most likely because that frame you return to is where you initialize your variables to zero. Do something like this instead when you're declaring the variables:

if (strength == null){
strength = 0;
}
//etc.


1,266.

None

Topic: Basic Action Script Question

Posted: 06/13/07 01:46 AM

Forum: Flash

"Once the film opens up" == the preloader starts showing up or the movie is done loading?

Umm... it's a really simple matter. I never used NG's preloader, but I think Frame 1 = stop, then Frame 2 = play for the NG preloader. Just put an MC on Frame 2 and insert a blank keyframe at Frame 52.


1,267.

None

Topic: Actionscripting a whole movie?

Posted: 06/13/07 01:43 AM

Forum: Flash

Well yes, it is definitely possible, but don't expect things to look like free hand drawing. And for another, it would take ages.


1,268.

None

Topic: hitTest ...

Posted: 06/13/07 01:40 AM

Forum: Flash

^Seriously? I gotta try that some time.


1,269.

None

Topic: need help with collision detecting

Posted: 06/13/07 01:39 AM

Forum: Flash

Secondly, why did you make it a function to set directions. Why can't you just use ._xscale = -100, _xscale = 100.

It won't work for him if his MC's initial scale is not 100, although he can easily just resize the stuff inside the MC, his code was rather clever for scaling.


1,270.

None

Topic: need help with collision detecting

Posted: 06/12/07 05:33 AM

Forum: Flash

Ack, let me rephrase. Do not use constants (like numbers) to modify values. Instead, use variables so you can easily manipulate variables anytime.


1,271.

None

Topic: need help with collision detecting

Posted: 06/12/07 05:32 AM

Forum: Flash

Do not use += 8. Use a variable for each direction move speed, like:

moveLeft
moveRight
moveUp
moveDown

Set them all to default (8). Now, do a four-point shapeFlag, like if (this.hitTest(_root.object._x + 5, _root.object._y, true), then moveRight = 0.


1,272.

None

Topic: hitTest ...

Posted: 06/12/07 05:30 AM

Forum: Flash

I've had that problem some time ago, until now. You can probably use a for loop (_root.person+i, i++), but I haven't really tried it, cause I really think it would lag a LOT.


1,273.

None

Topic: The new tech competition

Posted: 06/11/07 10:04 AM

Forum: Flash

Rules are unclear and vague. Bet this won't last long.


1,274.

None

Topic: Gravity/Ragdoll Help!!

Posted: 06/10/07 11:30 AM

Forum: Flash

1) Ragdoll physics involves inverse kinematics, which is a rather advanced subject in Mathematics.

2) Ragdoll is impractical in Flash. It consumes way too much CPU.


1,275.

None

Topic: Wait?!

Posted: 06/10/07 11:29 AM

Forum: Flash

Point of topic is...?


1,276.

None

Topic: Hows this? my fbf animation (short)

Posted: 06/10/07 12:47 AM

Forum: Flash

^Well, aren't those "swiggly flaying lines" done by FBF? :/


1,277.

None

Topic: Dupe to _root from inside movieclip

Posted: 06/10/07 12:40 AM

Forum: Flash

Ok, I STILL can't solve problem. I tried using localToGlobal, but it just won't work. The Handgun is contained inside the Arm, which is what I rotate while aiming. Trouble is, the _x value of Handgun DOESN'T change when I rotate the Arm, so the _x and _y values remain the same. :(

Am I really screwed all over

Link: http://denvish.net/ulf/100607/45432_Horror_Sh oot.php

Code for bullet:
onClipEvent (load) {
something = new Object();
something.x = _root.mcPlayer.mcPlayer_HandgunAim.mcHandgunA im_Arm.mcHandgun._x;
something.y = _root.mcPlayer.mcPlayer_HandgunAim.mcHandgunA im_Arm.mcHandgun._y;
something._rotation = _root.mcPlayer.mcPlayer_HandgunAim.mcHandgunA im_Arm.mcHandgun._rotation;
localToGlobal(something);

if (_name == "mcPistol_Bullet") {
_visible = false;
}

spd = 20;
this._x = something._x;;
this._y = something._y;
this._rotation = something._rotation + 50;
}

controls:
Hold J to Aim, K to Shoot.


1,278.

None

Topic: removeclip trouble

Posted: 06/09/07 11:16 PM

Forum: Flash

try this.swapDepth(somenumber) before removeMovieClip().


1,279.

None

Topic: MC "splatter" appears

Posted: 06/09/07 12:54 PM

Forum: Flash

attachMovie()


1,280.

None

Topic: Stopping a variable from adding

Posted: 06/08/07 08:06 AM

Forum: Flash

if (!_currentframe >= number){
//addyourvariable
}


1,281.

None

Topic: What would you rather fight?

Posted: 06/08/07 02:37 AM

Forum: Flash

Manually. :( At least it saves CPU usage, although it really bloats up filesize. Make it JPG, sorry.


1,282.

None

Topic: What would you rather fight?

Posted: 06/08/07 02:21 AM

Forum: Flash

Convert your zombies into BMP format.


1,283.

None

Topic: FPS counter

Posted: 06/07/07 11:43 PM

Forum: Flash

Use:
_root.onEnterFrame = function(){

Well, course you gotta declare the variable somewhere before that. >_>


1,284.

None

Topic: whos used flash for a school orel

Posted: 06/07/07 01:12 PM

Forum: Flash

I used Flash for my documentation of my machine problem in a computer science class. I have little experience with Powerpoint so I used Flash instead. And I only had 2 hours before deadline that time. Glad I finished it.


1,285.

None

Topic: Question about Flash: Large battles

Posted: 06/07/07 10:48 AM

Forum: Flash

Just don't put too much stuff on stage. On my early days, I was doing an MGS3 flash, making the forest as detailed as I could. The swaying grass really lagged it.


1,286.

None

Topic: Flash not working in IE7

Posted: 06/07/07 04:48 AM

Forum: Flash

Have you even installed Flash Player plugin?

lol IE

1,287.

None

Topic: hmm AS confusion..

Posted: 06/06/07 01:30 PM

Forum: Flash

Well, I really don't have the habit of using frame labels for AS, but some suggestions:
- Try (') instead of (")
- Try using integers to indicate frame instead of frame label.


1,288.

None

Topic: hmm AS confusion..

Posted: 06/06/07 01:23 PM

Forum: Flash

Can't see why it won't trace unless you had your names wrong.


1,289.

None

Topic: inventory system

Posted: 06/06/07 01:19 PM

Forum: Flash


1,290.

None

Topic: inventory system

Posted: 06/06/07 01:10 PM

Forum: Flash

Your inventory should be an array.


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Viewing 1,261-1,290 of 2,332 matches. 12040 | 41 | 42 | 43 | 44 | 45 | 466278