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Author Search Results: 'WolfAkela'

We found 2,324 matches.


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Viewing 91-120 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

92.

None

Topic: damn hitTest

Posted: 12/31/08 01:31 AM

Forum: Flash

1. You don't have an event handler. That code executes only once, meaning it checks for collisions only once.

2. Your second line works, but clean it up. It's dirty and confusing.

3. Do a trace() function to check if the condition is actually met.


93.

None

Topic: Where to get sfx?

Posted: 12/31/08 12:48 AM

Forum: Flash

It's still the best, and you can still get sfx from that site. Apart from the reliable search function, you get to hear all sound effects with their flash player, instead of having to freeze up your browser for a short moment while it loads its native mp3 player (WMP, QuickTime, etc).


94.

None

Topic: Where to get sfx?

Posted: 12/30/08 01:42 PM

Forum: Flash


95.

None

Topic: so i got cs4

Posted: 12/30/08 01:41 PM

Forum: Flash

Try typing it again? Make sure you read correctly?

You can contact Adobe if the problem still persists. Might be a misprint of the serial. You can also try sample serials according to the page.


96.

None

Topic: New Wallpapers

Posted: 12/30/08 01:21 PM

Forum: NG News

Really cool wallpapers by Osuka, I can't pick the better one. o_O

And for the question, Fallen Angel definitely. The attention to detail and animation is just tremendous.


97.

None

Topic: What shortcut key did I press?

Posted: 12/30/08 12:48 PM

Forum: Flash

That was it, thanks.

I have no idea how I accidentally pressed it, and it's annoying.


98.

None

Topic: Flash doesnt work, please help!

Posted: 12/30/08 12:30 PM

Forum: Flash

Broken link is broken.


99.

None

Topic: What shortcut key did I press?

Posted: 12/30/08 12:08 PM

Forum: Flash

I pressed some shortcut command, which turned all multiline breaks into just one like break. Like:

//a

//b



//c

became

//a
//b
//c

100.

None

Topic: What's a good laptop for Flash?

Posted: 12/30/08 12:18 AM

Forum: Flash

Actually, Flash really IS CPU consuming, since it uses vector.


101.

None

Topic: What's a good laptop for Flash?

Posted: 12/29/08 12:50 PM

Forum: Flash

2GB at least? I have 2GB on my desktop, and it's already far, faaaaaar more than enough for Flash. I had 1GB before and never had problems even with memory hogs like Firefox running. So IMHO, 1GB at least, and 2GB is ideal.


102.

None

Topic: Assign values to attached MC?

Posted: 12/29/08 04:25 AM

Forum: Flash

At 12/29/08 03:12 AM, Nano256 wrote: Couldn't you just keep the health bar MC inside of the enemy MC?

I can do that, but it's more dynamic this way, since I don't have to manually place an MC inside every type of enemy. ;)


103.

None

Topic: Assign values to attached MC?

Posted: 12/29/08 03:13 AM

Forum: Flash

Nevermind, it DOES work. >_> I stupidly left copies of the MCs to be attached on stage, and my attaching wasn't actually executing due to the if condition.


104.

None

Topic: Assign values to attached MC?

Posted: 12/29/08 03:09 AM

Forum: Flash

Let's say I have an enemy MC attached.
Let's say I have a health bar MC attached.

I need the health bar to be able to follow the enemy MC. The solution I thought of is to "pass" the enemy MC to the health bar. How do I do that? I've thought of something like:

var mcEnemy = _root.attachMovie("enemyMC", blah....);
var mcHealthBar = _root.attachMovie("healthBarMC", blah....);
mcHealthBar.targetMC = mcEnemy;

There'd be a "targetMC" MovieClip variable inside HealthBar, and it'll just keep on retrieving the _x and _y values from it every frame. I traced targetMC._x from inside, but it's just undefined, so this didn't work.

How's the good, simple working way?


105.

None

Topic: Sponsorship... waiting for a reply!

Posted: 12/29/08 02:28 AM

Forum: Flash

At 12/28/08 07:44 PM, littleMonsterGames wrote: sry for double post... just wanted to add:

Yeah, that's what I figured - probably about a week. FGL won't even approve my game for 48 hours!

Did you read the FAQ?

It says you should wait 2 weeks at least for one sponsor to to offer something if your game is worthy, but if you were smarter you'd wait longer for more offers.


106.

None

Topic: Sound effects

Posted: 12/28/08 12:58 PM

Forum: Flash

www.soundsnap.com has a huge collection with a nice search and preview/play system.

Kinda disappointed that they limited downloads per registered user recently, but given how great the site is, I didn't mind.


107.

None

Topic: Sponsorship... waiting for a reply!

Posted: 12/28/08 12:37 PM

Forum: Flash

You should try signing up for FGL.
http://www.flashgamelicense.com/


108.

None

Topic: How to make flashes ???

Posted: 12/28/08 06:56 AM

Forum: Flash

New to Flash? Read this first!


109.

None

Topic: Join the FFF

Posted: 12/28/08 06:39 AM

Forum: Flash

How many more alts can you possibly make?


110.

None

Topic: Making present disapear

Posted: 12/27/08 11:25 PM

Forum: Flash

To phrase it better, removeMovieClip() never works for MCs with negative depth. Any MC placed on the stage before publishing automatically gets negative depth (starting at -16536 IIRC). That explains why you need to give it any positive depth, either explicitly tell which depth, or just say _root.getNextHighestDepth().


111.

None

Topic: Alien Hominid Type As

Posted: 12/27/08 12:15 PM

Forum: Flash

Fuse- An Amazing Extension To Flash


112.

None

Topic: .fla download problem

Posted: 12/27/08 05:44 AM

Forum: Flash

Right click the link to the *.fla file then click "Save As..." or something, that's my guess.


113.

None

Topic: multiplayer

Posted: 12/26/08 11:55 AM

Forum: Flash

Instead of making a multiplayer game, take one step at a time and learn the basics behind networking, then do something smaller like a one-to-one chat program.


114.

None

Topic: New Mmo, Please Give Advice!

Posted: 12/26/08 03:04 AM

Forum: Flash

so, as you can see, we are working hard on this game, and hope to get started soon, and any help or advice, ANY at all, would be gladly welcomed,

Do you guys have any programming experience? A lot of it? How about networking? Software engineering? Patience? Dedication? Funds?


115.

None

Topic: How good is my tablet?

Posted: 12/26/08 02:19 AM

Forum: Flash

95.

Only because it's behind Cintiqs.


116.

None

Topic: Does CS4 have an improved editor?

Posted: 12/25/08 01:20 PM

Forum: Flash

You know, like an autocomplete that actually works, or tiny '+' buttons that would expand/hide a code block, or a parenthesis/curly/bracket pairing highlighter, etc..


117.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 12:32 PM

Forum: Flash

I was aiming forwards to being able to simultaneously fire all weapons, as in fire them all at once. For trigger happy people. :) With switching that only meant you can just use one subweapon at a time.


118.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 12:11 PM

Forum: Flash

Thanks for the input, looks like I'll go with WASD, which brings the problem of having to cut down my list of subweapons to 4 at max, since keys 1-4 are dedicated keys to firing those weapons (so you can fire them simultaneously). I'd put in the arrow keys too, but I don't think everyone has keyboards which have Delete, End and Page Down sticking right next to the arrow keys. :S


119.

None

Topic: Which control scheme you prefer?

Posted: 12/25/08 08:45 AM

Forum: Flash

I'm currently making some sort of horizontal SHMUP game (shoot em up, you know where you pilot a plane/ship and shoot enemies). You aim with the mouse and have keys 1-6 for subweapons. Wondering which you'd prefer?

1. Drunken control
- Hold space to elevate ship, release to drop, exactly like Fly The Copter.

2. Forward control
- Aim at direction with mouse, hold space to go forward there.

3. Standard control
- WASD movement.
- Biggest con: lots more control keys used compared to previous ones, kinda worried it might make the game too complicated for the player. But in the meantime, it's the most orthodox control scheme.

Input is appreciated.


120.

None

Topic: Perfect Ten.

Posted: 12/25/08 01:18 AM

Forum: Flash


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Viewing 91-120 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378