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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 61-90 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

61.

None

Topic: Keyboard issue, or...?

Posted: 01/24/09 01:05 AM

Forum: Flash

Keyboard limitation. Some keyboards allow more keys held together than others.

I forgot the name of the application that allows you to test this.


62.

None

Topic: presentation

Posted: 01/18/09 01:49 AM

Forum: Flash

Stuff like that is far easier done with coding.

Or just Powerpoint.


63.

None

Topic: Strange AS2, lol

Posted: 01/17/09 12:14 PM

Forum: Flash

Well, the gatling gun MC still plays fine when I want it to shoot, it also gets stuck on frame 9 due to the mcGatlingGun.gotoAndPlay(9) code executing every frame (when it shouldn't, given the if() statement), so I'm not missing the movieclip (if that's what you meant, like misspelled MC names). If I'm mistaken, please say so.

Tried your suggestion anyway, still the same. :/

64.

None

Topic: Strange AS2, lol

Posted: 01/17/09 12:11 PM

Forum: Flash

Probably just because you were typing while I posted, but I've covered that in the post. The code I had ensures the MC doesn't loop back to frame 1, since there is no instance where the gatling gun is told to play() by anything else but itself (and it doesn't play() during frame 15, but stop()).

So even with gotoAndStop(), the if() statement still executes given false condition.


65.

None

Topic: Strange AS2, lol

Posted: 01/17/09 11:45 AM

Forum: Flash

Wrong, the gotoAndPlay does.

I meant nothing else apart from that given code. >_< But yes, I do have other parts of code that modify the frame, but they are all separated by the else-ifs. eg.

if(...){
   mcGatlingGun.gotoAndPlay(...);
}else if(...){
   mcGatlingGun.gotoAndPlay(...);
}else if(...){
   //the code I gave on the first post
   // which is executing
}

So, exactly nothing else is trying to modify the code. And just to make sure the same if() bug that's happening to me right now isn't happening again, I commented out every other mcGatlingGun.gotoAndPlay()'s and still had the same effect.


66.

None

Topic: Strange AS2, lol

Posted: 01/17/09 11:39 AM

Forum: Flash

Nope. That script was located on the timeline of the MC containing the gatling gun MC (the helicopter).

stage
..+- helicopter
....+- gatling gun

The gatling gun MC does have code in it, but only on the timeline frames:
1 - stop();
8 - gotoAndPlay(2);
9 - play();
15 - stop();

Reason for being: frames 2-8 are the animation frames for the gatling gun shooting, and the code on frame 8 ensures it loops. 9-15 are supposed to be frames that'll put the gun back to the "holster", then stop at frame 15.

The original condition was:

mcGatlingGun._currentframe <= 8

Thought I was getting confused with frames again, so I lowered the number and still had the same problem. Frame 9's play() was there because I was wondering why it was getting stuck at frame 9, and the reason is that the code SOMEHOW executes the code even with a false condition.


67.

None

Topic: Strange AS2, lol

Posted: 01/17/09 10:59 AM

Forum: Flash

Nothing else modifies the frame of the MC.

Also, that MC has 15 frames.

I don't know whether I should go insane, laugh or rage. >_>

68.

None

Topic: Strange AS2, lol

Posted: 01/17/09 10:52 AM

Forum: Flash

I present to you, a piece of AS2.0 code that contains the only trace() method used in my project.

Yes, it keeps tracing. Is there anything wrong with my coding, or is Flash playing tricks with me? >_>

"report" string done like that so I can fit it to NG without it resizing.

Strange AS2, lol


69.

None

Topic: Making Defence Game With No Arrays?

Posted: 01/16/09 01:09 PM

Forum: Flash

What next?

Making a game that is far simpler than a TD game.

And learning how to program, so you can make any game you want.


70.

None

Topic: Flash Game to iPhone App?

Posted: 01/16/09 12:37 PM

Forum: Flash

Afaik, iPhone apps are written in Objective-C. If you're familiar with C and well-versed with OOP, you wouldn't have much of a hard time learning the language, so if you've been using AS3.0 the proper way (as in writing code in *.as files), you should be fine.


71.

None

Topic: Making Defence Game With No Arrays?

Posted: 01/16/09 12:34 PM

Forum: Flash

UF mentioned something about adding children, but I never really bothered reading up more on it. Arrays are very easy, come on. You've probably been using arrays without realizing it, since a string is just an array of chars.


72.

None

Topic: Smoothing in flash Cs4

Posted: 01/14/09 09:01 AM

Forum: Flash

o_O How'd they change it? I really liked smoothing.


73.

None

Topic: Stopping duplicates: Math.random()?

Posted: 01/13/09 12:47 PM

Forum: Flash

See? I was right!

Not Gust though. >.>

74.

None

Topic: Looking for flashers

Posted: 01/13/09 12:18 PM

Forum: Flash

"I have an idea for a game/movie. Make it for me, slaves."


75.

None

Topic: Stopping duplicates: Math.random()?

Posted: 01/13/09 12:02 PM

Forum: Flash

var numList:Array = new Array();   //Array of random identical unique numbers.
var hasIdentical:Boolean = false;
while(numList.length < 10){  //while we still don't have 10 random unique numbers
  hasIdentical = false;
  randNum = pickRandomNum();   //pick ONE random number
  for (int i = 0; i < numList.length; i++){   //going through the list of picked numbers
    if (numList[i] == randNum){   //if there is any identical pair, skip the rest of  
      hasIdentical = true;   //we found an identical
      break;  //cut the for loop, because of previous line
    }
  } 
  if (!hasIdentical){   //If the number isn't identical to anything in the list
    numList.push(randNum);   //add it
  }
}

Might be wrong, but the idea is to check for an identical number against the current list of random identical numbers for every number randomly generated. Gust or some another AS god will be able to provide something more elegant. >_>


76.

None

Topic: Loading MovieClips.

Posted: 01/12/09 07:50 AM

Forum: Flash

attachMovie()
removeMovieClip()


77.

None

Topic: Ultimate Pwnage

Posted: 01/11/09 11:50 AM

Forum: Flash

Zero.

The forum is not a place to advertise your Flash, this is why you have your own NG blog.


78.

None

Topic: Random frame

Posted: 01/11/09 07:39 AM

Forum: Flash

on(release){
   var min:Number = 20;
   var max:Number = 30;
   var randNum:Number = (Math.random()*(max-min))+min;
   _root.gotoAndStop(randNum);
}

79.

None

Topic: Whats the average FPS people use?

Posted: 01/11/09 01:07 AM

Forum: Flash

30FPS minimum for games.

You'd have to be a blind tool not to be able to differentiate between 24FPS and above. Playing DMC4 at 30FPS gave me headaches compared to playing it at 60FPS.


80.

None

Topic: Vcam And Importing Movies Help

Posted: 01/10/09 10:24 AM

Forum: Flash

Turn off your caps lock.

Maybe we'll read your plea for help after that.


81.

None

Topic: Importing music help needed

Posted: 01/08/09 12:26 PM

Forum: Flash

Required if you want to export a sound to mp3.

Not required if you're okay with wav.


82.

None

Topic: Importing music help needed

Posted: 01/08/09 12:13 PM

Forum: Flash

Import then Export using Audacity + lame_enc.dll.

Import new mp3 to Flash.


83.

None

Topic: need help with actionscript code

Posted: 01/08/09 10:55 AM

Forum: Flash

What's the error code?

Help us help you!


84.

None

Topic: pls help with a Variable problem AS

Posted: 01/08/09 10:23 AM

Forum: Flash

Perhaps _parent instead of parent?


85.

None

Topic: i sucks at flash, plz help me?

Posted: 01/06/09 08:43 AM

Forum: Flash

You shouldn't really be here, since you're below 13 you're violating the COPPA.

and seems like flash isn't desighed to do it that way( or is it?)

Why shouldn't it? There are a lot of great frame by frame Flash movies, ranging from stick fights to Adam Phillips' movies like Waterlollies. Note that he used to work for Disney until he resigned.

Tweening is just there to ease animation. I has far less variety in frames, but it saves time.

And don't let age as an excuse. Unless I got my numbers mixed, JAZZA startedhis Paladin series, with the first episode submitted while he was just 13. The last episode was started when he was ust 16 and finished it 2 years later.


86.

None

Topic: removeMovieClip?

Posted: 01/05/09 12:01 PM

Forum: Flash

onClipEvent (enterFrame) {
the_head.swapDepths(1);
the_head.removeMovieClip();
the_tail.swapDepths(2);
the_tail.removeMovieClip();
}

If that doesn't work, then some variable name is misspelled, or there's something wrong about how you structured your MCs, and I would take a wild guess and suggest that you do:

_root.the_head . . .
_root.the_tail . . .


87.

None

Topic: removeMovieClip?

Posted: 01/05/09 11:46 AM

Forum: Flash

If that's your actual code, way to misread Kirk-Cocaine's post. Lacks the parenthesis to indicate that it's a method.


88.

None

Topic: removeMovieClip?

Posted: 01/05/09 09:18 AM

Forum: Flash

Check if your code is actually "seeing" the MCs by tracing a value from them, like the_head._x.


89.

None

Topic: MC's wont attach at given Co-ords

Posted: 01/05/09 02:04 AM

Forum: Flash

Typo.

getNextHighest should be a method.

Change it.


90.

None

Topic: MC's wont attach at given Co-ords

Posted: 01/05/09 01:55 AM

Forum: Flash

Format:

attachMovie(libraryName, stageName, depth, {initial values});

You can try something like:

attachMovie("Bullet", "Bullet"+p, _root.getNextHighestDepth, {_x:this._x, _y:this._y});

All times are Eastern Standard Time (GMT -5) | Current Time: 05:34 PM

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Viewing 61-90 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378