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Author Search Results: 'WolfAkela'

We found 2,324 matches.


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Viewing 31-60 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

31.

None

Topic: a good make of microphone

Posted: 02/20/09 07:16 AM

Forum: Flash

You'd probably want a sound-proofed room to remove the noise completely.


32.

None

Topic: Flash Programs

Posted: 02/19/09 12:15 PM

Forum: Flash

SwishMax, SWF Sothink Quicker, etc... none as good as Adobe Flash (expectedly).


33.

None

Topic: Walking on a Curved Slope?

Posted: 02/16/09 08:15 PM

Forum: Flash

Don't know if it's the best way, but just use a while loop.
1) If character isn't touching the ground, while loop downwards until he does.
2) If character is touching the ground, while loop until he doesn't.

Of course you'd have to seclude the two from each other, otherwise you'd have an infinite loop. You're also aren't limited to increments of 1, so if you wanna decrease running time and sacrifice a tiny bit of accuracy, you can bump the increments to 2, 3, 5 or more.


34.

None

Topic: question about wacom tablets

Posted: 02/15/09 11:27 AM

Forum: Flash

Can't see why not.


35.

None

Topic: Left 4 Dead Collab

Posted: 02/14/09 02:58 AM

Forum: Flash

You have awesome credentials, I would entrust my hours of quality, hard work to you.


36.

None

Topic: Random Number Generator

Posted: 02/12/09 10:26 AM

Forum: Flash

I get the feeling it's not Flash that he needs.


37.

None

Topic: Flash Shortcut Tools

Posted: 02/11/09 09:45 AM

Forum: Flash

At 2/11/09 07:32 AM, JPGarcia wrote: please don't tell me you're still using windows 98

Lrn2change themes. From the fonts, it's Vista.


38.

None

Topic: rotating

Posted: 02/11/09 06:08 AM

Forum: Flash

Yes.

Free Transform Tool (key "Q"). Highlight what you want to rotate then press Q. Rotate.


39.

None

Topic: Flash Shortcut Tools

Posted: 02/11/09 06:07 AM

Forum: Flash

Edit > Keyboard Shortcuts


40.

None

Topic: Flash Programs?

Posted: 02/09/09 10:58 AM

Forum: Flash

Adobe Flash.


41.

None

Topic: Creating A Final Fantasy Type Rpg

Posted: 02/09/09 10:57 AM

Forum: Flash

You don't learn how to make a particular game only. You learn how to program bits of many things, which you use to build a game. If you're still using AS2, bookmark this:

http://www.newgrounds.com/bbs/topic/2298 08/53

You can start out with either topics:
http://www.newgrounds.com/bbs/topic/3685 47
http://www.newgrounds.com/bbs/topic/3543 98 (I recommend this one more)

------

If you use AS3:
http://www.newgrounds.com/bbs/topic/6958 18/5

Start with:
http://www.newgrounds.com/bbs/topic/7395 22


42.

None

Topic: Remove rightclick menu? :D

Posted: 02/09/09 05:29 AM

Forum: Flash

Just in case, you can't completely disable the right click menu through the SWF alone. You can do it if it's embedded on an HTML by JavaScript.


43.

None

Topic: Anyone?

Posted: 02/08/09 05:57 AM

Forum: Flash

"but my animation is not finished"

How much have YOU made? Links to what you've done so far; you're not doing yourself a favor.


44.

None

Topic: *flash* hard light problem

Posted: 02/06/09 01:15 PM

Forum: Flash

You're using it wrong. Use two layers:

TOP: Hard lighted gun
BOTTOM: gun (normal)


45.

None

Topic: reffering to multiple MCs

Posted: 02/06/09 09:17 AM

Forum: Flash

Push them all into an array.


46.

None

Topic: Want to make games on the Xbox 360?

Posted: 02/05/09 07:58 AM

Forum: Flash

Porting... so apps written on XNA on the PC won't work on the 360, and we have to rewrite it?


47.

None

Topic: How would I:

Posted: 02/04/09 09:27 AM

Forum: Flash

Then don't skim through lessons and actually understand what you're reading and put it to practice. I'm fairly sure you're still using AS2.0, so bookmark this topic:

http://www.newgrounds.com/bbs/topic/2298 08/53

You can start out with either topics:
http://www.newgrounds.com/bbs/topic/3685 47
http://www.newgrounds.com/bbs/topic/3543 98 (I recommend this one more)

The jumping you're looking for is:
http://www.newgrounds.com/bbs/topic.php?
id=313979
(easiest to read)
http://www.newgrounds.com/bbs/topic/4864 17
http://www.newgrounds.com/bbs/topic/1524 95

Again, read, comprehend and put to practice. Each basic lesson counts. Don't make the mistake of just copy pasting the code, praying it works, and if it didn't go to the BBS to whine about the code and beg others to fix it, since if you never wrote your own code you'll never fix and maintain it. If your game gets bigger due to copy pasting, then it's far less likely someone will go through the mish mash code to fix it for you.


48.

None

Topic: How would I:

Posted: 02/04/09 09:13 AM

Forum: Flash

At 2/4/09 09:07 AM, VoidWhisperer wrote: won't you help someone who is new to flash :(

It's only been 3 minutes, we aren't paid to solve your questions in a minute.

Make it in a game so that when someone is not touching a surface(ex. something named walk) they, fall but they dont fall when there jumping...
if (!character.hitTest(walk)){
   //fall
}

Either you code each animation differently (split into MCs with their own codes), or you have a variable that tells when the character is jumping.

if (!character.hitTest(walk) && !isJumping){
   //fall
}else if (!character.hitTest(walk) && isJumping){
   //dont fall
}

---

How would i make it so when your press spacebar your person jumps..
if(Key.isDown(32)){
   //jump
}

Or, more propely:

var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function(){
   if(Key.getCode() == 32){
      //jump
  }
}
ib4itsnotworkinghowtomakecharacterjump

49.

None

Topic: Want To Make A Flash Rts?

Posted: 02/04/09 02:10 AM

Forum: Flash

It's been a year already? I still remember your first posts here, lol.

Anyway, just asking: is there any way you can pick multiple units in your revised version? In the old one, drag and drop left click doesn't seem to do it, and instinctive "mouse combo" keys like ctrl, alt and shift doesn't seem to do it either.


50.

None

Topic: .fla gone,USB stolen, spent 8 weeks

Posted: 02/03/09 11:57 AM

Forum: Flash

At 2/3/09 11:41 AM, BillysProgrammer wrote:
At 2/3/09 09:06 AM, SweetSkater wrote:
At 2/3/09 07:39 AM, BillysProgrammer wrote: Sweet, Decompiling a SWF, think about. Say you take a SWF off NG (which isnt hard..) and you decompile it, and submit it somewhere else, say for money, you just STOLE it.
But he wasn't discussing that, he was discussing decompiling his own work...
So he is not speaking about anything illegal!
P
Anyway now you just told the noobs how to steal flash. >:C
No, the guy above just did. I didnt say how to get it off NG... and also, how can you prove its his.

And how, as a sponsor, would you prove that it's not his? Check every single SWF on the internet?


51.

None

Topic: Hey im looking for this flashauthor

Posted: 02/03/09 09:41 AM

Forum: Flash

Next topic, post topics like this in the Where is / How to? forum.


52.

None

Topic: .fla gone,USB stolen, spent 8 weeks

Posted: 02/03/09 09:39 AM

Forum: Flash

Sothink Flash Decompiler, though yo need to buy it to get the AS.

But if you don't want to, get Flare. It'll extract the AS from an SWF.

Next time, back it up. And why are you even working on a USB stick? Saving/publishing would be slow as heck, you should've been working on the HDD, then back it up to a flashdisk and even via your email.


53.

None

Topic: Keyboard issue, or...?

Posted: 01/24/09 01:05 AM

Forum: Flash

Keyboard limitation. Some keyboards allow more keys held together than others.

I forgot the name of the application that allows you to test this.


54.

None

Topic: presentation

Posted: 01/18/09 01:49 AM

Forum: Flash

Stuff like that is far easier done with coding.

Or just Powerpoint.


55.

None

Topic: Strange AS2, lol

Posted: 01/17/09 12:14 PM

Forum: Flash

Well, the gatling gun MC still plays fine when I want it to shoot, it also gets stuck on frame 9 due to the mcGatlingGun.gotoAndPlay(9) code executing every frame (when it shouldn't, given the if() statement), so I'm not missing the movieclip (if that's what you meant, like misspelled MC names). If I'm mistaken, please say so.

Tried your suggestion anyway, still the same. :/

56.

None

Topic: Strange AS2, lol

Posted: 01/17/09 12:11 PM

Forum: Flash

Probably just because you were typing while I posted, but I've covered that in the post. The code I had ensures the MC doesn't loop back to frame 1, since there is no instance where the gatling gun is told to play() by anything else but itself (and it doesn't play() during frame 15, but stop()).

So even with gotoAndStop(), the if() statement still executes given false condition.


57.

None

Topic: Strange AS2, lol

Posted: 01/17/09 11:45 AM

Forum: Flash

Wrong, the gotoAndPlay does.

I meant nothing else apart from that given code. >_< But yes, I do have other parts of code that modify the frame, but they are all separated by the else-ifs. eg.

if(...){
   mcGatlingGun.gotoAndPlay(...);
}else if(...){
   mcGatlingGun.gotoAndPlay(...);
}else if(...){
   //the code I gave on the first post
   // which is executing
}

So, exactly nothing else is trying to modify the code. And just to make sure the same if() bug that's happening to me right now isn't happening again, I commented out every other mcGatlingGun.gotoAndPlay()'s and still had the same effect.


58.

None

Topic: Strange AS2, lol

Posted: 01/17/09 11:39 AM

Forum: Flash

Nope. That script was located on the timeline of the MC containing the gatling gun MC (the helicopter).

stage
..+- helicopter
....+- gatling gun

The gatling gun MC does have code in it, but only on the timeline frames:
1 - stop();
8 - gotoAndPlay(2);
9 - play();
15 - stop();

Reason for being: frames 2-8 are the animation frames for the gatling gun shooting, and the code on frame 8 ensures it loops. 9-15 are supposed to be frames that'll put the gun back to the "holster", then stop at frame 15.

The original condition was:

mcGatlingGun._currentframe <= 8

Thought I was getting confused with frames again, so I lowered the number and still had the same problem. Frame 9's play() was there because I was wondering why it was getting stuck at frame 9, and the reason is that the code SOMEHOW executes the code even with a false condition.


59.

None

Topic: Strange AS2, lol

Posted: 01/17/09 10:59 AM

Forum: Flash

Nothing else modifies the frame of the MC.

Also, that MC has 15 frames.

I don't know whether I should go insane, laugh or rage. >_>

60.

None

Topic: Strange AS2, lol

Posted: 01/17/09 10:52 AM

Forum: Flash

I present to you, a piece of AS2.0 code that contains the only trace() method used in my project.

Yes, it keeps tracing. Is there anything wrong with my coding, or is Flash playing tricks with me? >_>

"report" string done like that so I can fit it to NG without it resizing.

Strange AS2, lol


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Viewing 31-60 of 2,324 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378