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Author Search Results: 'WolfAkela'

We found 2,327 matches.


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Viewing 301-330 of 2,327 matches. 148 | 9 | 10 | 11 | 12 | 13 | 144678

301.

None

Topic: Help! This guy stole my flashes

Posted: 10/08/08 09:52 AM

Forum: Flash

Good luck getting a quick reply. Mine took 2-3 weeks. :C


302.

None

Topic: i need this thing

Posted: 10/08/08 09:50 AM

Forum: Flash

An NG help topic can never be vaguer than this.


303.

None

Topic: Why is it inverted

Posted: 10/08/08 07:37 AM

Forum: Flash

Set a window -- ANY window -- to windowed mode. Try resizing it and see which part doesn't move. It's just how things are designed.


304.

None

Topic: Keycode Generator

Posted: 10/07/08 09:14 AM

Forum: Flash


305.

None

Topic: Why? Why?!?!??!?!?!?!?

Posted: 10/06/08 11:08 AM

Forum: Flash

It automatically got minus points for being a quiz game, sadly.


306.

None

Topic: Okay! What The F*ck! Someone Help

Posted: 10/06/08 09:10 AM

Forum: Flash

Flash (AS2.0 at least) has a terrible recognition for scene names, apart from not properly functioning at all.. Sometimes it might work, sometimes it won't. Trust me, I used to use scenes to organize a huge game so I only have to compile a certain portion of the game to save a lot of time from publishing. But while I was still editing a certain scene, I added some dynamic text around, but publishing the same scene, the text wouldn't appear no matter what. Variable traces returned undefined even though I declared them in the same scene.

Sometimes a gotoAndPlay/gotoAndStop call for a scene name won't work properly. Frame labels are far more reliable when it comes to this.

How to organize? Have one keyframe for each part. If the game you're making has some sort of cutscenes, pile it up in a movie clip. Have a keyframe on the root labeled "fraCutscenes", and whenever it goes there, have it check which cutscene it should play, then attach the appropriate cutscene movieclip. That MC would also make the root goto and stop to the next part.


307.

None

Topic: Circular Collision Detection

Posted: 10/06/08 09:04 AM

Forum: Flash

Well, your input will technically be (360/counter). The code in 23450's topic checks for collision along the line of the circle. For the distance formula, you just get X and Y, then the distance, then have it compare to a constant, so the number of executions your code would do remains the same regardless of the actual distance. It checks whether an object is inside/outside a given distance. If you wanted to achieve a similar effect to 23450's code you can just have something like dist < obj < dist+10 if you want to check for collision between the edge of the "circle" and 10 pixels away from it.


308.

None

Topic: Circular Collision Detection

Posted: 10/06/08 04:40 AM

Forum: Flash

For looped through every degree, depending on your counter.


309.

None

Topic: Okay! What The F*ck! Someone Help

Posted: 10/06/08 03:58 AM

Forum: Flash

Don't use scenes. Period.


310.

None

Topic: Circular Collision Detection

Posted: 10/06/08 03:43 AM

Forum: Flash

At 10/5/08 03:45 PM, UnknownFury wrote: Here ;)

That's a pretty horrible way to do a circular hitTest consuming O(n) time. You can achieve the same thing using the distance formula, for only O(1) time.


311.

None

Topic: Metal Gear Solid 3 All Item's

Posted: 10/05/08 08:36 AM

Forum: Video Games

how do you get the bandana?

Finish the Virtuous Mission. >_________> There is no bandanna item in the game. It's the Infinity Face Paint that gives you infinite ammo. Gotten by catching Tsuchinoko and keeping it alive till the end of the game. You DO lose it at one point but you have to catch it the first time (using a mouse trap) to make it appear again before the waterfalls (using MK22/Mosin Nagant).

Just go lookup GameFAQs. Can't remember where exactly you first get it.


312.

None

Topic: SFX websites

Posted: 10/05/08 08:32 AM

Forum: Flash

Hands down, www.soundsnap.com is the best SFX site there is. Aside from being able to preview the sounds in a Flash player, the site offers all its contents at no charge even if you use it commercially (NOT selling a compilation disc, but for commercial games, movies, etc)


313.

None

Topic: Stolen flash

Posted: 10/04/08 11:25 AM

Forum: Flash

Umm... when you make something, it's automatically covered by copyright laws.

I personally don't mind sites doing that as long as they don't decompile the Flash then put their feces logo on it (like what ebaums magically does).


314.

None

Topic: Stolen flash

Posted: 10/04/08 11:12 AM

Forum: Flash

Nothing, really.

Did they remove your name IN the Flash or something?


315.

None

Topic: AS3 hitTest() help

Posted: 10/03/08 09:37 AM

Forum: Flash

No.

It's only "better" for newbies who want to stick to a baby sitting language.


316.

None

Topic: Suggested features for Flash CS6

Posted: 10/03/08 07:45 AM

Forum: Flash

1. Fix the buggy scene handling.


317.

None

Topic: Check Variable problem

Posted: 10/02/08 10:31 AM

Forum: Flash

Glad I clicked on this link. I was wondering forever why my setInterval will never stop even if I redefine it. :(


318.

None

Topic: Flash 8 Lag / Tween & Blur

Posted: 10/02/08 10:30 AM

Forum: Flash

Cut down the blur Filter, or eliminate it completely by exporting it to image, blurring with GIMP/Photoshop/whatever then export back.

Filters are one of the prime causes of lagging for animations.


319.

None

Topic: Name that game! (Quotes)

Posted: 10/02/08 07:31 AM

Forum: Video Games

At 10/1/08 11:14 PM, punk-u-up wrote:
At 10/1/08 06:01 AM, Kuro wrote:
At 9/30/08 11:05 PM, SniperWolf1564 wrote:
At 10/1/08 02:41 AM, punk-u-up wrote: "I'm not going back out there. I LOST MY DAUGHTER OUT THERE!"
Silent Hill, perhaps?
No, it aint Silent Hill, but it IS a survival horror. And that probably just gave it away.

Resident Evil 3? I kinda remember the fat guy in the beginning whining about something.


320.

None

Topic: Mgs: Portable Ops

Posted: 10/02/08 07:30 AM

Forum: Video Games

After MGS3 and before MGS1. Basically, how BB formed Outer Haven.

It kinda retcons a few stuff though.


321.

None

Topic: Var define in class

Posted: 10/02/08 06:39 AM

Forum: Flash

Terrible choice for a class name since it resembles a reserved word. Going by conventions, you should always have the first letter capitalized as well as subsequent words, like MySuperAwesomeClass.


322.

None

Topic: Name that game! (Quotes)

Posted: 10/01/08 06:04 AM

Forum: Video Games

"Beacause you are... a puppet."


323.

None

Topic: SilentHill: Home Coming.

Posted: 10/01/08 05:59 AM

Forum: Video Games

6.7 from IGN. The guy whined about the new character being so capable that the game wasn't scary anymore. It's more action oriented... like RE4.


324.

None

Topic: Is this good enough 4 ng

Posted: 10/01/08 04:36 AM

Forum: Flash

Looks good on its own right, but don't bother uploading it to the portal. While it looks good, you can't really do anything. It'll just get shot down.


325.

None

Topic: Adobe Flex?

Posted: 09/30/08 10:48 AM

Forum: Flash

There isn't a free app that would let me build vector assets the same way Flash does. :/

I know about Flash' AS pane being crappy, I kept wishing it was improved, but it's just tedious to copy paste to and from something like Notepad++.


326.

None

Topic: Adobe Flex?

Posted: 09/30/08 05:35 AM

Forum: Flash

Well, after a ton of searching, there isn't one.

Looks like I'll just ask my brother to chip in part of the cost so I can upgrade. V_V


327.

None

Topic: Finding the Nearest instance of "X"

Posted: 09/30/08 05:30 AM

Forum: Flash

Like this? Click on anywhere to produce a moving circle, then press 1 to have an arrow point to the circle nearest to the mouse.

What I did is basically what Hoeloe just said. You need to push a pointer of the movie clip into an array. I did it like this:

var targetArray:Array = new Array();
var newMC:Movieclip = _root.attachMovie("myCircle", "Circle"+_root.getNextHighestDepth(), _root.getNextHighestDepth());
targetArray.push(newMC);

Then you just search through the list. I just used a linear search (search through the list) since it's the easiest form of searching, and I won't be having a list that's bigger than 10 so it's fine for my use. The search goes like this:
- Declare an integer variable named "shortestDist". Its default value is null (no need to initialize)
- Declare a Movieclip variable named "nearestMC" and initialize it
- Search through the array using something like a for loop. If the distance current iteration (movie clip) in the array is null, OR if it's lesser than shortestDist, assign the distance to shortestDist, then assign that movieclip to nearestMC.

At the end of the loop, nearestMC points to the nearest MC.


328.

None

Topic: madness sprite sheet?

Posted: 09/29/08 10:24 AM

Forum: Flash

Sprites for madness?

Wow, seriously? Seriously?


329.

None

Topic: Flash CS4 30 day free trial

Posted: 09/28/08 02:43 PM

Forum: Flash

Because normally, a trial version of Flash is the full version except with a 30 day limit?


330.

None

Topic: Calling all coders!

Posted: 09/27/08 11:59 AM

Forum: Flash

You can code multiplayers and fighters but not AI?

...


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<< < > >>

Viewing 301-330 of 2,327 matches. 148 | 9 | 10 | 11 | 12 | 13 | 144678