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Author Search Results: 'WolfAkela'

We found 2,327 matches.


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Viewing 271-300 of 2,327 matches. 147 | 8 | 9 | 10 | 11 | 12 | 134578

271.

None

Topic: Initiating array prob

Posted: 10/18/08 11:18 AM

Forum: Flash

Huh... you did declare an initialize the second MC's arr with = new Array(), right?

From the code, if it traced "1", it means first MC's array is fine. Trace the array of the second MC and see if it's fine.


272.

None

Topic: Tips for flash

Posted: 10/18/08 10:55 AM

Forum: Flash

Line tool (key N). Bend in around with the pointer tool (key V), manipulate a bit with freeform tool (key Q). Granted, it's still time consuming compared to drawing with a pen, but still, it works. (pic of my old work below)

It's just very difficult to draw something that looks "organic" with just lines though, since free hand drawing is better suited for that.

Tips for flash


273.

None

Topic: Initiating array prob

Posted: 10/18/08 09:49 AM

Forum: Flash

But what I want is for the second movieclip's arr to recieve all of the first movieclip's arr variables.

It's as simple as array2 = array1, so it's just like:
_root.mc2.arr = _root.mc1.arr;


274.

None

Topic: Initiating array prob

Posted: 10/18/08 09:08 AM

Forum: Flash

var arr:Array = new Array();


275.

None

Topic: Action Scripting Problem.

Posted: 10/18/08 08:57 AM

Forum: Flash

if(touchingGround){
     jumped=false;
}else{
     if(Key.isDown(Key.UP)){
     jumped=true;
     falling=-jumpHeight;
     this.gotoAndStop(3);
}

Excess closing bracket "}".


276.

None

Topic: Version Of flash to get?

Posted: 10/17/08 11:14 AM

Forum: Flash

CS4, the latest one, since Adobe doesn't stock older versions.

But if you can find places that sell older ones, get CS3 at least, mainly for AS3.0.


277.

None

Topic: Save All As In .fla To A Text File

Posted: 10/16/08 10:06 AM

Forum: Flash

Well, you can use Flare decompiler. Puts every piece of AS to a text file.

A negative is that it lists EVERYTHING; even movieclips without any AS on it gets listed as well.


278.

None

Topic: Flash Player 10 officially released

Posted: 10/16/08 01:42 AM

Forum: Flash

^Hmm... strange. Not the same for me. I tried out my game:

Local Flash 8 player:
Min - 34
Max - 36
Ave - 35

Firefox 2.0
Min - 26
Max - 31
Ave - 29

IE6
Min - 29
Max - 32
Ave - 31

Haven't gotten the local Flash Player 10 yet (is there?).


279.

None

Topic: Lag

Posted: 10/15/08 01:55 PM

Forum: Flash

Stream the sound.


280.

None

Topic: CS4 Trials

Posted: 10/15/08 11:52 AM

Forum: Flash

They haven't released the public trial yet, IIRC. I doubt it'll take a very long time; I can't remember CS3 taking that long to get the trial released.

It's to make the purchasers of CS4 feel better about their purchase at least for a short period >_>

281.

None

Topic: Flash Player 10 officially released

Posted: 10/15/08 08:39 AM

Forum: Flash

Can't say I noticed significant performance boost, even when playing with some filters used. >_>


282.

None

Topic: Rts's's's'

Posted: 10/15/08 08:25 AM

Forum: Video Games

Stronghold 1 by Firefly Studios.

Severely underrated.


283.

None

Topic: Recent Game = Stolen

Posted: 10/13/08 11:36 AM

Forum: Flash

PM TomFulp or WadeFulp.


284.

None

Topic: Recent Game = Stolen

Posted: 10/13/08 11:30 AM

Forum: Flash

He's gonna get the banhammer, just don't spam the reviews guys, or else your ability to review might get affected. Just send a PM to Wade or Tom. I got someone banned this way (andrewc12), though it took 2-3 weeks. Loved it though.


285.

None

Topic: awesome sound effects!

Posted: 10/13/08 07:30 AM

Forum: Flash


286.

None

Topic: What is your max layers?

Posted: 10/13/08 02:53 AM

Forum: Flash

Between -16,383 and 1,048,575 for depths, not sure if it's the same for layers...


287.

None

Topic: Click Behind MC

Posted: 10/13/08 02:04 AM

Forum: Flash

Keep track of the deeper MCs in an array so you can easily access them. When you click, just loop through the array to find for the appropriate MC. I'm just assuming that you get a lot of instances of MCs behind the glass.


288.

None

Topic: Ads over sponsorship

Posted: 10/12/08 02:15 PM

Forum: Flash

I might start to sound like a viral marketer here, but Kongregate allowed that. For example, in The Last Stand 2, it still contained a message saying that you can get more exclusive weapons if you play the game on ArmorGames; the message doesn't appear when you play it on AG. Not sure if other sites allow it as well, but it might be a bit rare.


289.

None

Topic: Ads over sponsorship

Posted: 10/12/08 01:46 PM

Forum: Flash

It solely depends on your ability to promote your game. If you already know a well-known site that gets a lot of visitors daily, you can pull it off with ads. Sponsors are there to take care of the promotion part for you.

Some sponsors allow ads though. I *think* Kongregate allows Mochi Ads, but you'll have to read their FAQ to confirm this, as well as being hosted on another site as long as that site is okay with Kongregate hosting your SWF as well.

Quite a lot of sponsors allow you to upload your stuff on NG, like ArmorGames, MonkeyGames and Kongregate (the last allowing you to upload it anywhere).


290.

None

Topic: swapDepths Issue

Posted: 10/12/08 09:58 AM

Forum: Flash

Hmm... you sure your while loop is terminating?


291.

None

Topic: Making nintendo DS games with flash

Posted: 10/12/08 01:39 AM

Forum: Flash

Maybe if you wrote a Flash player for the DS using assembly, you'd be lucky enough to get 3-5FPS, seeing as how the PSP already crawls with Flash.


292.

None

Topic: Save files in Flash...

Posted: 10/12/08 01:27 AM

Forum: Flash

This? >_>
http://www.newgrounds.com/bbs/topic/2359 09

It's made by Denvish as well, but works fine for me.


293.

None

Topic: Making money from livefwif.

Posted: 10/11/08 11:49 AM

Forum: Flash

At 10/11/08 11:27 AM, LIVE-SWIF-BosnianBoi wrote: i am a liveswif user too :)

Mind status = blown


294.

None

Topic: Watchmen flash.. a damn shame.

Posted: 10/10/08 09:59 AM

Forum: Flash

Well there's the Clockcrew. >_>


295.

None

Topic: Blams and saves

Posted: 10/09/08 01:59 PM

Forum: Flash

Viva la revolucion!

Blams and saves


296.

None

Topic: Whats wrong

Posted: 10/09/08 01:17 PM

Forum: Flash

What's the point of the else if{} clause? It doesn't do anything.


297.

None

Topic: Heya, Random Numbers Help

Posted: 10/09/08 10:25 AM

Forum: Flash

(Math.random()*(MAX-1))+(MIN)

Replace MAX and MIN with the obvious.


298.

None

Topic: Drawing

Posted: 10/09/08 09:16 AM

Forum: Flash

Same here. Line tool + pointer tool + freeform tool. I'm not really good at freehand in Flash.


299.

None

Topic: As : Using 'for' Loops

Posted: 10/09/08 08:43 AM

Forum: Flash

for (l=4; l==4; l++){

Would actually just execute the enclosed code once. Can be removed without affecting anything. <__> Follow Rustygames' advice.


300.

None

Topic: did you know about orisinal?

Posted: 10/08/08 11:16 AM

Forum: Flash

Great, you're getting me addicted into Winterbells again. :(


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<< < > >>

Viewing 271-300 of 2,327 matches. 147 | 8 | 9 | 10 | 11 | 12 | 134578