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Author Search Results: 'WolfAkela'

We found 2,332 matches.


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Viewing 1-30 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378

1.

None

Topic: Flash CS3 glitch, ugh

Posted: 11/14/09 07:13 AM

Forum: Flash

Yambanshee, Ctrl+Enter to open the published SWF in a new window. That's the "Control" he was referring to.

And thanks. : D


2.

None

Topic: Flash CS3 glitch, ugh

Posted: 11/14/09 07:00 AM

Forum: Flash

At 11/14/09 06:53 AM, Xeptic wrote: Control > Disable Shortcuts

Oh snap, that's exactly what I'm looking for! :D


3.

None

Topic: Flash CS3 glitch, ugh

Posted: 11/14/09 06:45 AM

Forum: Flash

Thanks, I guess this should work for now, but it's still added inconvenience. I wonder how this got through QA. :/


4.

None

Topic: Flash CS3 glitch, ugh

Posted: 11/14/09 06:39 AM

Forum: Flash

This is so annoying, I don't know if it's got anything to do with Windows 7. Basically, I wrote something simple that would trace the keycode. Alright, Ctrl+Enter to publish and open it. The problem is that Flash CS3 takes priority with the keypress. If you pressed a key that isn't a shortcut in CS3 (like spacebar), it would be fine, but if you pressed something that IS a shortcut key in CS3 (like key N for line tool), my *.swf can't capture the keypress because CS3 stole it and highlights the line tool.

Any fix? : /


5.

None

Topic: (as3) Capture Key Input With Oef?

Posted: 11/14/09 06:32 AM

Forum: Flash

How do you do this? I know how to use key listeners, but there's a problem. When you hold down a key and trace "X" in one line in AS2, if you use OEF to capture any key press (let's say the spacebar) the output should be like:

XXXXXXXXXXXXXXXXXXXXXXXX

But if you use listeners (again, in AS2), the output would be:

X.......XXXXXXXXXXXXXXXXXXXX

(the ellipses denote a momentary delay)
Now, the problem is that even if I know how to use key listeners in AS3, I will end up with the second code tagged output above. I need to be able to find a way so that I can get the first code tagged output above, which means it keeps on detecting a key press without any delay after the first detected keypress. How can I do this?

If I'm still not making any sense, try to type somewhere (say notepad). If you hold the space bar, you end up with a single space, some delay, then suddenly getting a lot of spaces. I want it so that there's no delay.


6.

None

Topic: [AS3] Basic key problem.

Posted: 11/12/09 11:41 AM

Forum: Flash

Thanks, that fixed it.


7.

None

Topic: [AS3] Basic key problem.

Posted: 11/12/09 10:39 AM

Forum: Flash

By "stage" I meant the timeline.

Very long time since I touched Flash. : C

8.

None

Topic: [AS3] Basic key problem.

Posted: 11/12/09 10:38 AM

Forum: Flash

I'm decent at AS2, but I've decided to learn AS3, and I'm stumped with just listening to the keys.

addEventListener(KeyboardEvent.KEY_DOWN,FUNC_KEYDOWN);
function FUNC_KEYDOWN(event:KeyboardEvent){
	trace("You should see me.");
}

I wrote the code on the stage, is anything wrong? Nothing gets printed.


9.

None

Topic: Art Portal Reboot, Philippines

Posted: 10/09/09 10:12 AM

Forum: NG News

Wow, I'm totally surprised at this topic. I didn't expect anyone to notice our country. o_o

We got ravaged as well, though thankfully not as bad as others had. The flood was as high as my neck inside our house, and I'm a 6 footer. : / We got to save the electronics, but our chairs, cabinets and other woodworks were wrecked. Cleaning is nearly finished, but we didn't bother arranging everything again.

Our neighbor (who rents) nearly drowned. She didn't want to move to our house while the water was still tolerable (like, waist deep outside), but she got into serious trouble when the heavy rain didn't stop, to the point that it was already at her neck in her home... while standing on bed. She can't get out, because the flood is higher, so my dad had to swim to rescue her. She didn't get to save anything, her laptop got drenched (she recovered it a day after she was rescued), but dunno if it still worked. I told her to take off the battery and let it dry, for that slim chance.

Worst flood in my whole memory. The last worst flood was nowhere near this. Hell this flood even got into malls. SM Marikina, a mall built beside the river, had the whole underground sunk, with the first floor having flooded about waist deep because the river rose so high. You can't even see the road, so it's dangerous since you might fall off into the river. God knows what happened to the cars in its underground parking.

It was said that a month's worth of rainfall fell down in just a few hours. : /


10.

None

Topic: Godammit, comparing variables...

Posted: 05/27/09 11:24 AM

Forum: Flash

Try tracing instead of anything else to check whenever a condition is met?

if (condition){
trace("omfg true");
}

Trace your variables as well to ensure that you're reading them properly.

trace(this._parent.healthb);

11.

None

Topic: Server Side programming?

Posted: 05/16/09 10:56 AM

Forum: Flash

Networked games is quite painful to implement. :/ Took me several days just to finish my networked Game of the Generals in Java and that's with Java's simplified networking and the assumption that the network is perfect (no lag/failure to deliver packets). The biggest problem you'll have is how to handle lost packets (strings of data).


12.

None

Topic: Simple Logic Circuit Simulator

Posted: 05/10/09 12:41 PM

Forum: Flash

Pretty cool, though I wish there was a way to remove a wiring instead of having to remove and replacing the gate. Haven't tried the 7-seg display though.


13.

None

Topic: CS3 code collapse = lol?

Posted: 04/28/09 12:21 PM

Forum: Flash

Ooh, thanks for reminding me about FlashDevelop. :O

I had it before, but since I never really applied OOP to Flash I couldn't appreciate it. But now that I do, everything clicked; I need it. I can work on the *.as files on FlashDevelop then worry about the graphics in Flash.

Screw CS3, I'll put up with AS2 for now. Still works for me anyway.

14.

None

Topic: CS3 code collapse = lol?

Posted: 04/27/09 05:35 AM

Forum: Flash

Or if I want to hide junk that's done and will never again be touched to prevent it from distracting me on other parts. > : (


15.

None

Topic: CS3 code collapse = lol?

Posted: 04/27/09 05:21 AM

Forum: Flash

I installed the Flash CS3 trial today to see if it's gonna be worth the upgrade for AS3.0 and the ability to collapse code.

But what the hell is this? You're telling me I have to highlight a block of code then click a button to collapse it? Why can't you be like many IDEs out there for other languages that automatically puts a [-] button on the starting line of each block so I can just click it to collapse? And if I want to reveal the block I have to click on the summarized line then click the [+] button?

What the hell Adobe?


16.

None

Topic: Oop Relation To Mc?

Posted: 04/26/09 11:58 AM

Forum: Flash

Lost at the prototype line, but I got the apply part. The method also returns an Object, which makes me realize something: which one should I even be using to refer to an instance, the stage name or the class instance name? I couldn't even figure how to use the method. Where is the instance name? Where is the MC's stage name? Which should I be using? It returns an object, but how do I access the Box' methods? I tried something like this, but returns undefined:

var obj:Object = force (attach ('mcBox'), Box, [200, 200]);
trace(obj.getWidth());

The force() method kinda feels more like a workaround; is there a proper way I should be doing it? All this time I treated my movieclips as classes, and the attached MCs as its instances, but something's telling me that's actually a bad way of doing things.


17.

None

Topic: Oop Relation To Mc?

Posted: 04/26/09 10:58 AM

Forum: Flash

I kinda don't get the logic here (AS2.0, yeah old'd).

Say I have a class, called "Box". It has a constructor that takes in the width and height, which it stores to its variables "myWidth" and "myHeight". It has a get and set method for each.

And I have a movie clip in the library, with identifier "mcBox".

Can anyone explain to me the logic of attaching the movie clip onto the stage, but in doing so I'm also declaring an instance of "Box", where I define the values in the constructor, so the movie clip will appropriately change its width and height?


18.

None

Topic: Best of March 2009

Posted: 04/07/09 01:01 PM

Forum: NG News

I need to watch more NG movies.


19.

None

Topic: First Animation.

Posted: 03/22/09 09:55 AM

Forum: Flash

The forum is not a place to advertise your Flash. Post them in your blog.


20.

None

Topic: Generic flash question(s)

Posted: 03/22/09 09:54 AM

Forum: Flash

Many of the tutorials had authors who owned Flash 8. You cannot open *.fla files saved in a newer version of Flash (eg, opening CS3 *.fla with Flash 8). The only option is to look for something else, or have someone who has Flash 8 save it to MX format for you.


21.

None

Topic: microphone?

Posted: 03/21/09 11:01 AM

Forum: Flash

You can use your earphones as mics if you want.


22.

None

Topic: returning NaN

Posted: 03/18/09 01:04 PM

Forum: Flash

fashScoreDev. Misspelled.

if(fashScoreDev == Infinity){

You'd end up multiplying with a null, which should become NaN.


23.

None

Topic: returning NaN

Posted: 03/18/09 12:59 PM

Forum: Flash

fashScoreDev


24.

None

Topic: How To?

Posted: 03/17/09 01:23 PM

Forum: Flash

New to Flash? Read this first!

Right on the top of the board you'd find a link for all the animation tutorials you'd want.


25.

None

Topic: Transparent BG?

Posted: 03/15/09 02:28 AM

Forum: Flash

I thought it wasn't possible before, but look at this:
LINK

They put Flash with an invisible background on it. It's not simply camouflaging by having the same background as the webpage, since you can highlight text underneath it.


26.

None

Topic: Castle Crashers on handhelds?

Posted: 03/10/09 05:42 AM

Forum: General

I think it'd be great, specially if it was for the PSP. Local multiplayer (coop/competitive) games are booming on the PSP thanks to Monster Hunter, so now others have followed suit like Phantasy Star Portable, Agito, and Dissidia.


27.

None

Topic: How much is too much?

Posted: 03/08/09 02:01 PM

Forum: Flash

The average US internet user browses on broadband speed.

281KB is very, very tiny, even for dial-up.


28.

None

Topic: How To Make A Mmorpg In O(n) Time?

Posted: 03/04/09 11:17 AM

Forum: Flash

import flash.mmorpg.*;

MMORPG game = new MMORPG("Wet Dreams Online");
game.start();

???


29.

None

Topic: Monthly Voting, Newsness

Posted: 03/04/09 12:19 AM

Forum: NG News

I hope medals are limited only to developers with good credentials, like those with at least 3 submissions and have 3.5+ batting average with a solo submission of at least that score. Or if they got review crew picked, or daily featured. I do not want the portal to get flooded by entries with a million pointless medals staring at me. :/


30.

None

Topic: My upcoming "Silent Hill"flash game

Posted: 03/01/09 11:13 AM

Forum: Flash

The forum is not your personal blog.


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Viewing 1-30 of 2,332 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94378