The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 5/23/09 10:07 AM, Skulsta wrote: I found out what you meant, and I already have it on Smooth.
Learn to read fucking posts. Set your mode to "ink" or lower your straightening value etc.
At 5/23/09 08:16 AM, Neo-13 wrote: Except you should really declare your variables properly, as well as putting semi-colons at the end of lines of code.
e.g.
var timer:Number = 0;
I don't want to. Never had trouble with my coding style.
At 5/23/09 08:02 AM, Neo-13 wrote: Oh yeah - or you could just select Fade Out from the drop down box. :P
Also possible.
At 5/23/09 08:03 AM, WhoknowsmeaUdiO wrote: put this in your game frame:
onEnterFrame = function(){
timer ++
secondtimer = timer/framerate
}
onLoad = function(){
framerate = 30
}
Change framerate with your framerate.
Now create a new dynamic textbox with a variable of "secscore" and put this in your game over frame:
_root.secscore = "You survived for" +secondtimer +"seconds."
Hope it works, typed this right into the BBS, no tests done.
First code blcok should be:
onEnterFrame = function(){
timer ++
secondtimer = timer/framerate
}
onLoad = function(){
framerate = 30
timer = 0
}
At 5/23/09 08:06 AM, Yambanshee wrote: at the top of all pages, its under the downloads link. (above the audio portal button)
I don't think there's any need to say that when there already has been a direct link and the OP told us the problem's closed. Anyways, nice sig.
put this in your game frame:
onEnterFrame = function(){
timer ++
secondtimer = timer/framerate
}
onLoad = function(){
framerate = 30
}
Change framerate with your framerate.
Now create a new dynamic textbox with a variable of "secscore" and put this in your game over frame:
_root.secscore = "You survived for" +secondtimer +"seconds."
Hope it works, typed this right into the BBS, no tests done.
A quick google search got me:
http://www.flashkit.com/tutorials/Audio/
Sound_Fa-Agamemno-703/index.php
http://www.flashadvisor.com/forum/cs3-as 2-fade-t3768.html?s=daab075dfb6b3af52997 cd167bdb4197&
I'd order a plushie but shipping's $36. Don't wanna spend that, it's more than the plushie itself costs.
At 5/23/09 07:36 AM, Deadclever23 wrote:At 5/23/09 07:28 AM, UnknownFury wrote: Then stop whining and actually do something productive with your time rather than just sitting their waiting for more people to come on the forum.It's surprising how many people actually do that.
You mean me, don't you? D:<
Agnry faic for you.
You mean like this? Move with arrows.
Source fileI just made for you only ;)
It basically does the stuff the post above me explained, put on a counter.
Well as long as you already have your timer/interval, you can cut out the bits you need from Emanuele Feronato's cannon tutorial.
Or a direct code for you to alter and cut:
Mouse.hide();
gravity = 2;
attachMovie("crosshair", "crosshair", 1);
attachMovie("tank", "tank", 2, {_x:230, _y:350});
crosshair.onEnterFrame = function() {
this._x = _xmouse;
this._y = _ymouse;
};
tank.onEnterFrame = function() {
mousex = _xmouse-this._x;
mousey = (_ymouse-this._y)*-1;
angle = Math.atan(mousey/mousex)/(Math.PI/180);
if (mousex<0) {
angle += 180;
}
if (mousex>=0 && mousey<0) {
angle += 360;
}
if (angle>160) {
angle = 160;
}
if (angle<20) {
angle = 20;
}
firepower = Math.sqrt(mousex*mousex+mousey*mousey);
if (firepower>200) {
firepower = 200;
}
this.cannon._rotation = angle*-1;
};
function onMouseDown() {
angle = tank.cannon._rotation-1;
start_ball_x = tank._x+48*Math.cos(angle*Math.PI/180);
start_ball_y = tank._y+48*Math.sin(angle*Math.PI/180);
cannonball_fired = attachMovie("cannonball", "cannonball_"+_root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:start_ball_x, _y:start_ball_y});
cannonball_fired.dirx = Math.cos(angle*Math.PI/180)*firepower;
cannonball_fired.diry = Math.sin(angle*Math.PI/180)*firepower;
cannonball_fired.onEnterFrame = function() {
this.diry += gravity;
this._x += this.dirx/50;
this._y += this.diry/50;
};
}
BTW this is AS2, you didn't tell us wether you're using AS2 or AS3.
At 5/23/09 03:23 AM, Coop83 wrote:At 5/22/09 06:53 PM, Ukinojoe wrote: Wide view we hardly knew ye. Seriously, I never even saw itI saw it last night while surfing the portal. In between rabidly clicking and getting error messages, I caught a glimpse of the new wide layout.
Seriously, it looks fucking hawt!
I saw it as well, Tom made this thread earlier but deleted it a few minutes later :S
That layout is kewl.
Kewler than kewl. Kewler than hawt.
At 5/23/09 06:38 AM, Doomsday-One wrote: Do you want me to post a 'HOW DO U MAKE FLASH' topic to make you feel better?
Please do so! I feel lonely without fresh newb topics... :(
At 5/23/09 12:39 AM, Lesbian-Waffles wrote: REAL looking water distortion with filters (not that masking crap)
That's what fucking Adam Phillips uses. It looks kinda cool, don't you think >;(
BTW find some basic tutorials and practise. A lot. People often are specialized in either coding or animating, it's hard to find Flashers that are in both.
Most Flash advertisements on a single webpage. Last time I checked, there were 13 on the Games page.
I hate the lack of activity on the Flash forum in the morning >:(
...---...
^^^^that's Morse code for SOS^^^^
At 5/22/09 11:42 AM, GreyGreySilver wrote: Stuff
How do you play the sound? Like drag the sound cip from the library directly onto the main timeline or what?
At 5/20/09 10:45 AM, leky1 wrote: come in if you are a regular on GB
If this is a club, it should be at the Clubs & Crews forum.
Also, a club needs rules etc.
At 5/20/09 10:19 AM, alks wrote: umm is there a way to delete this topic? cuz i just figured it out what i was doing wrong
sry for wasting ppls time
Just tell everyone not to reply, if you really want this deleted, contact a moderator that's currently online and ask him to lock this.
At 5/20/09 10:05 AM, WhoknowsmeaUdiO wrote: It doesn't really fire bullets, does it? It's a click-to-kill?
Sorry, my bad. At a certain moment I wasn't able to fire anymore. The artwork for the character's fine, the pet's just a bit weird, it should be a bit behind you, not directly at your feet.
It doesn't really fire bullets, does it? It's a click-to-kill?
It should at least contain:
-What kind of sponsorship you'd like;
-How many money you want;
-How many views you expect;
-A link to the .swf;
-In case you collaborate, say so.
I've never written an application letter for a sponsor, so I don't know, but this should definetely be in it (I guess). BTW also say the price could be negotiatable if you're not sure wether your price is too high or too low or anything.
I'm sorry but it's not very likely some artist will pop up and say "Gjergh, I'll do it". Of course this could be an exception, but most of the time people don't like scriptwriters. They come up with their own ideas.
It'd help if you'd post an example of your script here.
It's compatible with Mac. A very good one is Adobe Flash CS4, you can buy it here for $699. If you think that's too expensive, download Flash MX 2004, I believe its license has been expired, read that somewhere. Your last option is to get a different one, there are a few cheap/free ones, google those, they're not hard to find.
I can't do really much because you haven't given us the original code, but it would be something like:
:Pseudocode-ish
on(release){
enlarge pic
this.swapDepths(_root.getNextHighestDepth())
}
At 5/19/09 01:09 PM, Deadclever23 wrote: Yay, for tetris HD.
It's almost impossible to fail.
It takes way too long to solve the first layer >:(
Good, though.
At 5/19/09 01:02 PM, Neo-13 wrote: Edit the places where the errors are found then?
I'd like to, but I don't know what I should edit it to. I've tried it, but couldn't figure it out. I always try to figure it out myself before I post my problems to the Flash forums, so any direct help?
At 5/19/09 12:51 PM, ReNaeNae wrote: Have a nice day.
ReNaeNae's right. People are not likely to help you if you:
1. Don't want to post any examples of your expierence/capabilities;
2. Want to remain anonymous. People don't like working together with someone they totally do not know or will know. It's like talking to someone in real life that wears a paper bag over his head.