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Response to: exp points Posted July 1st, 2009 in Where is / How to?

At 7/1/09 01:11 PM, lgnxhll wrote: thanks man most other hih lvl guys just make fun of me

Why would they do that?

Response to: Turn the name aboveuinto pornoname Posted July 1st, 2009 in General

Is that kind of language allowed? Name calling xD

F***erfreak. Simple?

Response to: Molotov Cocktail or Mines Posted July 1st, 2009 in General

This thread != funny.

You'd have to use a knife. On their lower arms.
Response to: Artist Information on Front Page Posted July 1st, 2009 in Where is / How to?

At 7/1/09 12:44 PM, flightchef wrote: In a later update, can you make it where when you roll your mouse over the Front Page entries, it displays not only the rating, but also the author/artist? Just a thought.

Why would you want that? You can click on it, already. Does the name of the author influence whether you click it or not? If so, just add your favorite authors to your favorite authors list.

Response to: Scary True Stories Posted July 1st, 2009 in General

At 7/1/09 12:50 PM, ToxicWasteBarrel wrote: we all would...

Hmm... That actually made me... giggle.

Response to: Twitter Is Gonna Go Bankrupt. Posted July 1st, 2009 in General

At 7/1/09 12:45 PM, UnknownFear wrote: What the hell is a "twitter"?

I've heard it's a website!
Anyways, I've never seen Twitter myself. Haven't ever visited the site.
It's just another useless thing.

My opinion.
Response to: Avast! Antivirus Posted July 1st, 2009 in General

I like NOD32 better, but Avast! is a great free program. I've heard it also checks for malware, which NOD doesn't do.

Response to: Collab2 Posted July 1st, 2009 in Game Development

Wow, you've been able to get mod permission?
Anyways, great guidelines and rules setup, cool idea.
I might join it later on.

Response to: The Flash 'Reg' Lounge Posted July 1st, 2009 in Game Development

At 7/1/09 02:29 AM, Duchednier wrote:
At 6/30/09 07:37 PM, Saza wrote: if there was a seperate forum for Flash pro discussion and one for Flash questions some of us would feel more at home.
That would actually be pretty sweet actually. A few problems would arise though.

No, Kayn made sure there wouldn't.

Response to: photoshop flash tips. Posted June 30th, 2009 in Game Development

At 6/30/09 03:13 PM, Leo3oproductions wrote:
At 6/30/09 03:03 PM, AlmostDead1 wrote: What are you trying to figure out?
well one of the big ones I need to figure out is how to make lines that are straight without using the pencil tool.

Take out the brush tool, click one point, press and hold down shift and then click another point. This draws a line between them.

Also, Photoshop version?

Response to: C++ :Show percentage done Posted June 30th, 2009 in Programming

At 6/30/09 03:07 PM, kiwi-kiwi wrote: Well, you could copy everything you have in the console, remove the last line, clear screen and then print

So no automatic way. Anyways, thx.

Response to: C++ :Show percentage done Posted June 30th, 2009 in Programming

Thanks, but is there also a way to just delete a certain line, I'd prefer that.

C++ :Show percentage done Posted June 30th, 2009 in Programming

Hello there, I haven't got any programming expierence aside from AS2 and I've started out with C++ 2 days ago.

Yes, I used the search.

What I'm trying to do, is show: "78% done", with the percentage increasing. Now, I know how to do this, but I do not know how to make it NOT start a new line everytime.
I know how to do:

1% done
2% done
3% done

etc....

I want to do:

1% done

But with 1 % increasing every x milliseconds (not necessarily actually something loading) and staying on one line.

I hope that someone can help me and that I did not explain too vaguely.

Response to: Character animation problems Posted June 30th, 2009 in Game Development

It's obviously interference with another part of the code. Show us your code?

Response to: Character animation problems Posted June 30th, 2009 in Game Development

AS2 or AS3?
Anyways, if you're using AS2, I assume you've got something like:

if(Key.isDown(Key.LEFT)){
//blah
}

Make that something like:

if(!Key.isDown(Key.SHIFT) && Key.isDown(Key.LEFT)){
//blah
}
Response to: The Flash 'Reg' Lounge Posted June 30th, 2009 in Game Development

Microwave Code Help

It happens more and more on the NGBBS forum 2 (AKA Flash forum). People get on the forums, say they've got a problem, someone else gives a code and says "That should do it.". It seems like nobody learns from their mistakes anymore, or gets told what he was doing wrong. Maybe it's more like MacDrive code help. </rant-ish-ness>

Lol new sig. If I said something strange, it's because I'm tired.
Response to: An incredibly stupid question Posted June 30th, 2009 in Game Development

At 6/30/09 12:50 PM, WhoknowsmeaUdiO wrote: Tried hitting F9? Could you please give us some more info, screens etc. as your description of the problem was quite vague.

Sorry, fast-posted :(

Response to: An incredibly stupid question Posted June 30th, 2009 in Game Development

Tried hitting F9? Could you please give us some more info, screens etc. as your description of the problem was quite vague.

Response to: Which version should I be using? :| Posted June 30th, 2009 in Game Development

At 6/30/09 12:22 PM, dylanpillow wrote:
At 6/30/09 12:14 PM, WhoknowsmeaUdiO wrote: It's more personal preference. Flash 8 looks a lot simpler to me. But I think you should use CS4. You'll just get used to it, it has the 3d and bone tool and you can use AS3 if you're ever going to code.
Cool, thanks. I'm thinking I'll just go back to Flash 8 for now and keep the other two installed in case I ever decide to try something new. Flash 8 was just extremely basic and I really like that. What kind of Action Script does it use though? I don't want to be limited to certain things because of something like that.

Flash 8 uses AS 1 or 2. Flash CS3 and 4 use AS 1,2 and 3. You'd better use Cs3 or 4, but if you're an animator, you don't really need CS3 that much. Flash 8'll do the trick, but CS4, like I said earlier, has the bone and 3d tool.

Response to: Trouble with animating character Posted June 30th, 2009 in Game Development

Just go inside the MC you want another MC to be in, then drag the MC you want to be in the MC you're currently in to the stage.

Heh.... long, confusing sentences.
Response to: The Flash 'Reg' Lounge Posted June 30th, 2009 in Game Development

At 6/30/09 12:07 PM, fluffkomix wrote: also there's a guy in the vampire chat making a lot and i mean a LOT of dead baby jokes.

I'm making a LOT and a LOT of dead MJ jokes. Even in my sig.

Anyways, nice screen of that chatroom.

At 6/30/09 04:02 AM, Deadclever23 wrote: It's back...

Nice idea! The Flash drawing API is fun to toy with.

SwfCabin

Why's everyone posting their swf's at SwfCabin? What happened to STW?

Response to: Which version should I be using? :| Posted June 30th, 2009 in Game Development

It's more personal preference. Flash 8 looks a lot simpler to me. But I think you should use CS4. You'll just get used to it, it has the 3d and bone tool and you can use AS3 if you're ever going to code.

Response to: Array Too Big For As3/cs3? Posted June 30th, 2009 in Game Development

How do you access your array values?
I'm not that sure I can help (AS2 here), but try and give us as much info as possible.

Response to: The Flash 'Reg' Lounge Posted June 30th, 2009 in Game Development

At 6/30/09 11:42 AM, Deadclever23 wrote:
At 6/30/09 10:41 AM, WhoknowsmeaUdiO wrote: Stuff I don't care about.
No offense but your sig sucks.

I know. Let me just change it.

Response to: Array Too Big For As3/cs3? Posted June 30th, 2009 in Game Development

"The maximum size of an indexed array is 232 - 1 or 4,294,967,295. An attempt to create an array that is larger than the maximum size results in a run-time error."

From : http://help.adobe.com/en_US/ActionScript /3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e 63e3d118a9b90204-7ee5.html

Response to: movement code help Posted June 30th, 2009 in Game Development

At 6/30/09 12:28 AM, elbarto66 wrote: You rock dude!!!
can I come back to you if I need any other coding help?

Did you learn ANYTHING at all from the post that solved your problem? The guy only gave you a code.
I'm sorry, he tried to help, but you're supposed to learn from your mistakes. A "microwave"-code isn't helping, now does it?
Sorry to be an ass like always, but... . .

Response to: Flash? (very Important!) Posted June 30th, 2009 in Game Development

At 6/30/09 11:01 AM, 14hourlunchbreak wrote: LiveSWF ... I've heard it's nowhere near as good as Flash.

Flash is the best animation program that I know of. The programming interface etc. sucks, but I like ActionScript. You can always use another program to code in, anyways. Also, does LiveSWF produce actual .SWF's?

Response to: Question about variables. Posted June 30th, 2009 in Game Development

To acces a variable that is inside another MC, you can put "_root." + the instance name of the MC, followed by the variable name. If you want to access the variable "variable1" from the MC "enemy", just use something like this:

if(_root.enemy.variable1 != 0){
_root.enemy.variable1 = 0;
}

If the variable is in a movieclip that's inside another MC, stack it. The most upper one first. MC "lawl" is inside MC "hello". On MC "lawl", there's the variable "haha".
So:

_root.hello.lawl.haha = 1002;

If you adress a distant variable often in your script, you can assign it to another variable:

onEnterFrame = function () {
	var movieclip = _root.lawl.variable1;
	trace(movieclip);
// I've already defined variable1.
};

But keep in mind that it's a lot better to keep your code together. Either on one MC or on the main timeline. In AS3, you can't even code on MC's.

Response to: The Flash 'Reg' Lounge Posted June 30th, 2009 in Game Development

At 6/30/09 08:36 AM, fluffkomix wrote: but that chat system is horribly flawed. i got banned, so i just create a new account and im in. not even any need to confirm it via email

What do you think? It's an emo site, the moderators don't WANT it to be secure, they don't want the banned persons to cut themselves...

;)
Response to: The Flash 'Reg' Lounge Posted May 31st, 2009 in Game Development

At 5/31/09 04:52 PM, Jimp wrote: Meet Sock :)

He's so darn cute!