The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsNo-one cares a ****, I guess.
Prove it first.
Oh, thanks, now i know what you mean.
No solution. Sorry.
That's in my code as well :D!
activate button code:
on(release){
//V frame variable V
_root.activated = true
}
frame code:
onLoad(){
_root.activated = false
counter = 0
}
onEnterFrame(){
_root.yourtextshower = counter
if(_root.activated == true){
counter += (1 / yourframerate)
}
Stop button code:
on(release){
_root.activated = false
}
Reset button code:
on(release){
_root.counter = 0
}
Hope this helps, haven't tested it yet.
But he's still nice. I surely do respect him.
I'm bumping this thread for the sake of a reaction.
I DO need a solution.
I think Gust really started to be awesome when he told me I was wrong.
I'd recommend Bamboo One, but see for yourself:
http://www.wacom.com/index2.php
Thanks for responding!
I didn't see that bug yet, It'll be fixed in the next version.
"Instant health restore"?
What do you mean?
At 3/4/09 09:57 AM, ChuckDaKnife wrote: Hello, I'm ChuckDaKnife, and I just want to tell you that this thread wasn't posted by me, but by a friend who took control of my account for a while.
I'll explain anyways.
The better a computer is, the faster it's processor clock runs. The faster it's processor clock runs, the faster it'll execute the game. Simple, eh?
My brother is Dutch but can speak with a British accent, I'll ask if he's interested.
I only know sprites as MOVEMENT pictures. What do you mean?
Sorry, I forgot to mention I don't use vars, I'm trying to make a movie, not a game.
Thanks for helping anyways.
At 3/4/09 11:30 AM, Matt2k8 wrote: You can't download flash, You must buy it. It is very expensive but worth it. Or you could download the trial at adobe :D
Read forum rules pl0x:
"Do not bump an old thread if you don't contribute something new to the topic."
Or something like that.
At 3/4/09 11:17 AM, WolfAkela wrote: import flash.mmorpg.*;
MMORPG game = new MMORPG("Wet Dreams Online");
game.start();
???
No, I think it'd rather be:
Lazy bum's game = "Wet dreams for the sake of nrop"
Lazy bum's game.time_taken = Lazyness * normal duration
normal duration = 8 months
Lazyness = over ninethousand
At 3/3/09 03:40 PM, J1mp wrote: Yeah the vcam must be the same dimensions as the stage otherwise it will stretch.
Please read my other posts before responding....
You click on an enemy, and a glass box appears around it. The enemy can't move and the box slowly gets smaller. Any enemy in it would die, but you could make exceptions, like angry clouds or wtf.... a spider which is so small it can't be crushed.
Wacom Bamboo One ($60?) &
Wacom Bamboo Fun (more expensive)
Are real quality tablets for amateurs. (I mean people who don't get paid F*ckloads of money for their work)
Oh and the goal is to hit the good(green-dotted) enemies to collect points, not to kill everyone by using a submachinegun. -.- Just play the game, you'll see.
Hi guys!
While I was bored, I decided to start making a game. So I did and thought it could become a nice game, later on. I'm now done with the basic engine and some upgrades and really wanted to hear what you guys think, what I should improve, etc.
Arrow keys to move, hit enemies with a green dot in centre, collect points and spend them to upgrade yourself, your weapons or your bunker (get in it by falling in the hole to the bottom right.
So, after playing the unfinished game, which can be found here, I'd like you to:
Tell me what you think of this version;
Tell me what weapons/defences I should add;
Let me know what the third upgradeable thingy could be;
Tell me what to improve on the enemies, physics, controls or anything really;
Tell me what new enemies to add.
You WILL be credited.
They already are.
It's a single frame, so no lag.
At 3/3/09 11:57 AM, Johnny wrote: That should solve the first part of your problem.
That'd make you able to jump,release the key, jump, release the key, and on, without the character touching the ground.
I just got this AS2 Vcam, for Flash 8, from http://bryanheisey.com/blog/?page_id=19 .
It works quite well, but when i test the movie WITH vcam, it makes the animation look slightly longer than when I test it without.
Any help?
You're lucky I'm bored.
Hold on, I'll experiment.
Oh, and ehm.... it's way better to use AS to let the character jump, it's easier and the hitTesting won't mess up.
The "Jesus" hand and the "Zeus" hand have brought me on an idea; at a certain time, like after defeating the 5th boss, you can pick ONE or TWO god hands, out of many. Each has its own abilities and stuff and you can upgrade them along the way. However, you cannot switch god hands after you picked the ones you wanted.
'm kay? (Mr. Garrison rules)