Be a Supporter!
Response to: Platform Game Problem ! Posted May 18th, 2009 in Game Development

At 5/18/09 11:55 AM, MakeshiftMovies wrote: http://www.newgrounds.com/portal/view/49 2360
nuff said

No. Not really. You just gave him the link that leads to a tutorial which teaches you how to copy & paste.

Response to: The Flash 'Reg' Lounge Posted May 18th, 2009 in Game Development

At 5/18/09 12:12 PM, Glaiel-Gamer wrote: fun fact: i pissed off liljim when the redesign was out by complaining about safari

Hehe... I didn't know I could make this giggling sound with my throat.

Response to: The Flash 'Reg' Lounge Posted May 18th, 2009 in Game Development

At 5/18/09 11:52 AM, jmtb02 wrote: once I scroll 25% there is 75% more page to scroll.

No really? I also get alot of love in my PM box.

The Flash 'Reg' Lounge

Response to: [as2] extra spaces around <b> tags? Posted May 18th, 2009 in Game Development

Don't use the code tags without a reason. Also, are you sure this is Flash and AS2? Please explain a bit more, too.

Response to: transfering from PS to Flash Posted May 18th, 2009 in Game Development

Try and save the pic as .jpg or something and then import it to Flash, then trace it. Works for me.

Response to: Sticks Figures Posted May 18th, 2009 in Game Development

At 5/18/09 11:33 AM, xtended12 wrote: When animating stick figure , witch better animate in Flash :
--------------------------
1. With Brush Tool
--------------------------
2. With Line Tool
--------------------------
3. With Pencil Tool
--------------------------

How do you think? And Whit Tool Did Animate That Flash " YOYO vs FLLFFL" ?

Line tool. Pencil would be way too messy, brush tool could work with a good smoothing/straighten.
BTW it's WHICH , not wit or whitch. Also learn grammar.

Response to: how and why Posted May 17th, 2009 in Game Development

At 5/17/09 03:41 PM, crashb92 wrote: can anyone upload it at spamtheweb a fla file that have what i want explained

No. Lazy bum, do it yourself.

Sorry for this response, but I'm not gonna help people THAT lazy. someone else might.
Response to: Stuck On Duping Movie Clips(fps). Posted May 17th, 2009 in Game Development

At 5/17/09 03:24 PM, gotoAndKill wrote: Code
What's happening is that, I'll click anywhere on the stage and the movie clip will disappear. Can some one tell me how to only make it disappear when I click on the movie clip itself. Also, A new one is respawning as soon as I click anywhere as stated before. How can I make it so only a random number (1 - 4 enemies) respawn at random times on random parts of the stage? Any help will be greatly appreciated!

Well it dissappears because you make the MC the same instance name and depth, which causes failure in Flash.
To make the MC vanish when you click on it, try this:

lol = duplicateMovieClip(_root.enemy, "newenemy" +i, i);
	lol.onPress = function(){
		this.unloadMovie()
	}

As for the other vanish problem, try a getNextHighestDepth:

onClipEvent(enterFrame){
	lol = duplicateMovieClip(_root.enemy, "newenemy" _root.getNextHighestDepth(), _root.getNextHighestDepth());
	lol.onPress = function(){
		this.unloadMovie()
	}
	
}

Written this right into the BBS, so sorry for any eventual mistakes.

Response to: how and why Posted May 17th, 2009 in Game Development

Ehm... put this code on the upper circle(?):

on(release){
_root.lowerCircle.move = true
}

We have no idea how you want it to move. Speed, length etc. Explain moar!

Response to: Preloader ads? Posted May 17th, 2009 in Game Development

Link. Use the search bar from now on.

Response to: how and why Posted May 17th, 2009 in Game Development

Sorry, I have no fucking idea what you want. Explain again, please.

Response to: help with functions. Posted May 17th, 2009 in Game Development

At 5/17/09 03:05 PM, Neo-13 wrote: Where are you declaring that variable? In another function or is it global?

He doesn't have to. It's nice and keeps your code organized, but he doesn't have to declare the variable.

Response to: I challenge you to a flash off Posted May 17th, 2009 in Game Development

At 5/17/09 02:07 PM, Zyphonee wrote: I say we later upload both fla. files to the portal.

You mean SWF?

Response to: Enemy Spawning help Posted May 17th, 2009 in Game Development

At 5/17/09 01:23 PM, CHINESEMANZOMG wrote:
At 5/17/09 01:21 PM, WhoknowsmeaUdiO wrote: AS2 or 3?
There's an onEnterFrame function, what do you think?

Ya ok. :P

Response to: Enemy Spawning help Posted May 17th, 2009 in Game Development

AS2 or 3?

Response to: The Flash 'Reg' Lounge Posted May 17th, 2009 in Game Development

Learn to spell realistic first. :D

Response to: loader bar Posted May 17th, 2009 in Game Development

At 5/17/09 12:07 PM, Vitty wrote: AS3, is there a way to convert your flash to as2?

File>Publish settings...>Flash

Somewhere on that tab should be "Actionscript 3.0" , click it and select AS2.

Response to: Organising Code Posted May 17th, 2009 in Game Development

At 5/17/09 12:05 PM, funkycaveman wrote: If you want blocks of code " " will do fine, bugs might appear but as long as you end the " its fine.

you can also use

/* omfg code doe doe dfawegtadfg
asdgasdfgs
dgggg
zomg
*/

Using /* and */

Response to: Drop some links please. Posted May 17th, 2009 in Game Development

I guess you could just use

for (i=0;i<=myArray.length;i++){
if(myVar == myArray[i]){
//omfg pie!
}
}
Response to: Organising Code Posted May 17th, 2009 in Game Development

Actually I'd like to know that as well. All I ever do to organize my code is put comments around my code and use CTR+F.

Like this:

//walk left code
if(Key.isDown(65)){
_x --
}
//end

But with a better code ;)

Response to: Drop some links please. Posted May 17th, 2009 in Game Development

The tile-based thing:
http://www.emanueleferonato.com/2008/09/
14/new-tile-based-platform-engine-part-1 /

But for the code, what do you mean? you want to do what exactly?

Response to: RHG battles reserved for sticks? Posted May 17th, 2009 in Game Development

At 5/17/09 11:22 AM, cweb85 wrote: how do they decide who wins? You guys make it sound like it's an actual competition between two people....(I don't know shit about it though)

Two persons make an animation, the community decides who'll win, I guess.

Response to: loader bar Posted May 17th, 2009 in Game Development

AS2 or AS3?

Response to: The Flash 'Reg' Lounge Posted May 17th, 2009 in Game Development

At 5/17/09 09:04 AM, Deadclever23 wrote: i have a kickass idea.
it's called the kickass game.
You go around kicking people's asses.

You stole my idea!

Response to: Very simple questions. Posted May 17th, 2009 in Game Development

At 5/17/09 08:12 AM, Neo-13 wrote: That wouldn't work, as you would be skipping loads of frames at a time - you can't expect the user to only press the key for a tiny fraction of a second - hence my above post.

I know. Sorry, I'm just lazy.

Response to: Very simple questions. Posted May 17th, 2009 in Game Development

AS2 or AS3?

If it's AS2, put this code on an MC that's in every frame:

onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_root.prevFrame();
}
if(Key.isDown(Key.RIGHT)){
_root.nextFrame()
}
}
Response to: zooming Posted May 16th, 2009 in Game Development

At 5/16/09 07:35 PM, WhoknowsmeaUdiO wrote: TheWoncher's post explains it all.

Sorry...TheChomper. Oh and sorry for doublepost but I had to correct myself.

Response to: zooming Posted May 16th, 2009 in Game Development

TheWoncher's post explains it all.

Response to: The Flash 'Reg' Lounge Posted May 16th, 2009 in Game Development

At 5/16/09 07:25 PM, fluffkomix wrote: i found some guys to work with for power of three!

i'm back in the game!

Who are you working with?

Response to: Audio - Flash Collab. Posted May 16th, 2009 in Game Development

At 5/16/09 07:20 PM, iCurrie wrote: Are you actually willing to participate? Or just like the idea?

Sorry, I'm more of a coder. I just like the idea.