The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 5/18/09 11:55 AM, MakeshiftMovies wrote: http://www.newgrounds.com/portal/view/49 2360
nuff said
No. Not really. You just gave him the link that leads to a tutorial which teaches you how to copy & paste.
At 5/18/09 12:12 PM, Glaiel-Gamer wrote: fun fact: i pissed off liljim when the redesign was out by complaining about safari
Hehe... I didn't know I could make this giggling sound with my throat.
At 5/18/09 11:52 AM, jmtb02 wrote: once I scroll 25% there is 75% more page to scroll.
No really? I also get alot of love in my PM box.
Don't use the code tags without a reason. Also, are you sure this is Flash and AS2? Please explain a bit more, too.
Try and save the pic as .jpg or something and then import it to Flash, then trace it. Works for me.
At 5/18/09 11:33 AM, xtended12 wrote: When animating stick figure , witch better animate in Flash :
--------------------------
1. With Brush Tool
--------------------------
2. With Line Tool
--------------------------
3. With Pencil Tool
--------------------------
How do you think? And Whit Tool Did Animate That Flash " YOYO vs FLLFFL" ?
Line tool. Pencil would be way too messy, brush tool could work with a good smoothing/straighten.
BTW it's WHICH , not wit or whitch. Also learn grammar.
At 5/17/09 03:41 PM, crashb92 wrote: can anyone upload it at spamtheweb a fla file that have what i want explained
No. Lazy bum, do it yourself.
Sorry for this response, but I'm not gonna help people THAT lazy. someone else might.
At 5/17/09 03:24 PM, gotoAndKill wrote: Code
What's happening is that, I'll click anywhere on the stage and the movie clip will disappear. Can some one tell me how to only make it disappear when I click on the movie clip itself. Also, A new one is respawning as soon as I click anywhere as stated before. How can I make it so only a random number (1 - 4 enemies) respawn at random times on random parts of the stage? Any help will be greatly appreciated!
Well it dissappears because you make the MC the same instance name and depth, which causes failure in Flash.
To make the MC vanish when you click on it, try this:
lol = duplicateMovieClip(_root.enemy, "newenemy" +i, i);
lol.onPress = function(){
this.unloadMovie()
}
As for the other vanish problem, try a getNextHighestDepth:
onClipEvent(enterFrame){
lol = duplicateMovieClip(_root.enemy, "newenemy" _root.getNextHighestDepth(), _root.getNextHighestDepth());
lol.onPress = function(){
this.unloadMovie()
}
}
Written this right into the BBS, so sorry for any eventual mistakes.
Ehm... put this code on the upper circle(?):
on(release){
_root.lowerCircle.move = true
}
We have no idea how you want it to move. Speed, length etc. Explain moar!
Link. Use the search bar from now on.
Sorry, I have no fucking idea what you want. Explain again, please.
At 5/17/09 03:05 PM, Neo-13 wrote: Where are you declaring that variable? In another function or is it global?
He doesn't have to. It's nice and keeps your code organized, but he doesn't have to declare the variable.
At 5/17/09 02:07 PM, Zyphonee wrote: I say we later upload both fla. files to the portal.
You mean SWF?
At 5/17/09 01:23 PM, CHINESEMANZOMG wrote:At 5/17/09 01:21 PM, WhoknowsmeaUdiO wrote: AS2 or 3?There's an onEnterFrame function, what do you think?
Ya ok. :P
Learn to spell realistic first. :D
At 5/17/09 12:07 PM, Vitty wrote: AS3, is there a way to convert your flash to as2?
File>Publish settings...>Flash
Somewhere on that tab should be "Actionscript 3.0" , click it and select AS2.
At 5/17/09 12:05 PM, funkycaveman wrote: If you want blocks of code " " will do fine, bugs might appear but as long as you end the " its fine.
you can also use
/* omfg code doe doe dfawegtadfg
asdgasdfgs
dgggg
zomg
*/
Using /* and */
I guess you could just use
for (i=0;i<=myArray.length;i++){
if(myVar == myArray[i]){
//omfg pie!
}
}
Actually I'd like to know that as well. All I ever do to organize my code is put comments around my code and use CTR+F.
Like this:
//walk left code
if(Key.isDown(65)){
_x --
}
//end
But with a better code ;)
The tile-based thing:
http://www.emanueleferonato.com/2008/09/
14/new-tile-based-platform-engine-part-1 /
But for the code, what do you mean? you want to do what exactly?
At 5/17/09 11:22 AM, cweb85 wrote: how do they decide who wins? You guys make it sound like it's an actual competition between two people....(I don't know shit about it though)
Two persons make an animation, the community decides who'll win, I guess.
At 5/17/09 09:04 AM, Deadclever23 wrote: i have a kickass idea.
it's called the kickass game.
You go around kicking people's asses.
You stole my idea!
At 5/17/09 08:12 AM, Neo-13 wrote: That wouldn't work, as you would be skipping loads of frames at a time - you can't expect the user to only press the key for a tiny fraction of a second - hence my above post.
I know. Sorry, I'm just lazy.
AS2 or AS3?
If it's AS2, put this code on an MC that's in every frame:
onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_root.prevFrame();
}
if(Key.isDown(Key.RIGHT)){
_root.nextFrame()
}
}
At 5/16/09 07:35 PM, WhoknowsmeaUdiO wrote: TheWoncher's post explains it all.
Sorry...TheChomper. Oh and sorry for doublepost but I had to correct myself.
At 5/16/09 07:25 PM, fluffkomix wrote: i found some guys to work with for power of three!
i'm back in the game!
Who are you working with?
At 5/16/09 07:20 PM, iCurrie wrote: Are you actually willing to participate? Or just like the idea?
Sorry, I'm more of a coder. I just like the idea.