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Author Search Results: 'vgthing'

We found 29 matches.


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Viewing 1-29 of 29 matches.

1.

Questioning

Topic: Awaiting Audio Approval?

Posted: 08/10/09 06:01 PM

Forum: Audio

Ive been waiting for about 9 days now, and just wanted to make sure there wasn't an error or anything. I know some people have had to wait longer than this, but I'm just paranoid...


2.

None

Topic: Run every frame?

Posted: 06/21/09 04:27 AM

Forum: Flash

wow, thanks you guys for all the help. as i look at it, it all makes a lot sense...


3.

None

Topic: Run every frame?

Posted: 06/21/09 04:22 AM

Forum: Flash

Never mind, I was being dumb and didn't read it right.

anyway, I just tried it, and it doesn' work...
am I doing it right? this is all in the first frame of the MovieClip "bullet":

movespeed=8;
xdist = _root.VicViper._x-_x;
ydist = _root.VicViper._y-_y;
bullet.onEnterFrame = function(){
totaldist=Math.abs(xdist)+Math.abs(ydist );
xmov=movespeed*(xdist/totaldist);
ymov=movespeed*(ydist/totaldist);
_x+=xmov;
_y+=ymov;
if(this.hitTest(_root.VicViper)){
VicViper.gotoAndPlay(14);
}
}


4.

None

Topic: Run every frame?

Posted: 06/21/09 04:08 AM

Forum: Flash

I know his code is added to mine, but where does it all go?


5.

None

Topic: Run every frame?

Posted: 06/21/09 04:04 AM

Forum: Flash

At 6/21/09 03:48 AM, asgrunt wrote: frame script in _root:

instanceName.onEnterFrame = function(){
//your code here
}

wait, so where exactly is it placed? this is the code for my bullet, and where it is needed:

movespeed=8;
xdist = _root.VicViper._x-_x;
ydist = _root.VicViper._y-_y;
totaldist=Math.abs(xdist)+Math.abs(ydist );
xmov=movespeed*(xdist/totaldist);
ymov=movespeed*(ydist/totaldist);
_x+=xmov;
_y+=ymov;
if(this.hitTest(_root.VicViper)){
VicViper.gotoAndPlay(14);
}

Thanks for you help!!!


6.

Questioning

Topic: Run every frame?

Posted: 06/21/09 02:58 AM

Forum: Flash

I need to have a code meant for a movie clip in a frame, but i soon realized it wouldn't work without something like onClipEvent(enterframe). when code is in a frame, it is only run once, but I need it to continue running. does anyone know how to do this? is it possible?

thanks in advance!


7.

None

Topic: Help please!

Posted: 06/20/09 02:39 PM

Forum: Flash

This is what I put in the MovieClip originally:

onClipEvent(load){
movespeed=8;
xdist = _root.VicViper._x-_x;
ydist = _root.VicViper._y-_y;
}
onClipEvent(enterFrame){
totaldist=Math.abs(xdist)+Math.abs(ydist );
xmov=movespeed*(xdist/totaldist);
ymov=movespeed*(ydist/totaldist);
_x+=xmov;
_y+=ymov;
if(this.hitTest(_root.VicViper)){
VicViper.gotoAndPlay(14);
}
}

but again, as i said, it works if i put it on the stage, but when i attach it, it doesn't...


8.

None

Topic: Help please!

Posted: 06/20/09 02:26 PM

Forum: Flash

I did when it was in the movieclip, but that didn't work, so the code I posted is in the first frame of the MovieClip.


9.

Misunderstood

Topic: Help please!

Posted: 06/20/09 02:22 PM

Forum: Flash

I'm making a SHMUP based on Gradius, and I need to have enemies shoot. I have a bullet coded to shoot at the Vic Viper (ship), but when I attach it to one of my enemies using attachMovie(), the bullet just sits there. the code for the bullet is in the MovieClip itself, and I think that's the problem, but when I put the code in the first frame of the MovieClip, it just sits there. here's the code:

movespeed=8;
xdist = _root.VicViper._x-_x;
ydist = _root.VicViper._y-_y;
totaldist=Math.abs(xdist)+Math.abs(ydist );
xmov=movespeed*(xdist/totaldist);
ymov=movespeed*(ydist/totaldist);
_x+=xmov;
_y+=ymov;
if(this.hitTest(_root.VicViper)){
VicViper.gotoAndPlay(14);
}
if(__y>Stage.height||_y<0||_x>Stage.widt h||_x<0){
this.removeMovieClip;
}

I just can't seem to get this to work. if anyone out there can help, please do!
thanks in advance!


10.

None

Topic: Help Needed!

Posted: 06/20/09 03:56 AM

Forum: Flash

At 6/20/09 03:39 AM, Yambanshee wrote: maybe use an attachMovie() function when the enemy dies?
code on timelines as well, please :/

could you elaborate a bit? i've never used attatchMovie()... and the enemy spawn code is on the timeline.


11.

Sad

Topic: Help Needed!

Posted: 06/20/09 02:17 AM

Forum: Flash

I am making a shooter game and need to have powerups spawn when I kill an enemy. I haven't had much luck in getting it to work. And it is very key that it does. If anyone knows how to do this, could you please help me out? here are the codes:

Spawning of enemies:
dist=2200
high=100
for (numFan=100; numFan>94; numFan--){
dist+=40
fan.duplicateMovieClip( "fan"+numFan, numFan );
_root["fan"+numFan]._x=dist
_root["fan"+numFan]._y=100
}
dist=2600
for (numFan=94; numFan>88; numFan--){
dist+=40
fan1.duplicateMovieClip( "fan1"+numFan, numFan );
_root["fan1"+numFan]._x=dist
_root["fan1"+numFan]._y=300
}
... and it goes on like that

Powerup
onClipEvent (load) {
powu=1
speed = 1.5
}
onClipEvent(enterFrame){
_x -= speed;
}
onClipEvent(enterFrame){
if (this.hitTest (_root.VicViper) && powu === 1){
gotoAndPlay(14)
}
}

I really need this to work and am at whit's end with it. please help if you can!
it would be very much appreciated!!!


12.

Expressionless

Topic: Gradius-Flash

Posted: 06/18/09 06:39 PM

Forum: Flash

I've been working on this for a while and it's coming along great, except for one thing: the enemies don't shoot. For those who haven't played Gradius, the enemies try to actually aim at you instead of randomly firing in all directions. I have no idea how to make that happen.

if anyone knows how to make an enemy aim and shoot in a general directions, could you please help me out? it would be very much appreciated!


13.

None

Topic: bit of actionscript help

Posted: 06/17/09 03:18 AM

Forum: Flash

ok, gotcha. it works now. Thanks for all the help! it probably would have taken me hours to figure it out on my own! :)


14.

None

Topic: bit of actionscript help

Posted: 06/17/09 12:57 AM

Forum: Flash

wow, thanks! I can't believe I missed that! it was really helpful.

I still can't get the hitTest with the shot and enemies to work though, and I can't figure out why...
here's the code:

if (this.hitTest( _root["fan"+numfan])){
_root.score+=100;
_root["fan"+numfan].gotoAndPlay( 10 );
this.removeMovieClip();
}

Again, thanks in advance!


15.

Sad

Topic: bit of actionscript help

Posted: 06/16/09 11:41 PM

Forum: Flash

I'm working on a shooter game based on Gradius. I'm not too far in, but I already have a couple problems:

I have a stary background that looks really nice and everything, but whenever I shoot, some of the stars disappear. here are the codes that I'm using:

background:

for (c=0; c<100; c++) {
var star:MovieClip = this.createEmptyMovieClip("star"+c, c);
star._x = random(600);
star._y = random(375);
with (star) {
_yscale = random(40)+40;
_xscale = star._yscale;
lineStyle(3, 0xFFFFFF);
lineTo(0, 1);
}
star.onEnterFrame = function() {
this._x -= this._xscale*0.015;
if (this._x<0){
this._x = 620;
this._y = random(375);
}
};
}

and gun:

if (Key.isDown(Key.SPACE)) {
if (fire === true) {
fire = false;
shotCounter++;
_root.shot.duplicateMovieClip("shot"+sho tCounter, shotCounter);
_root["shot"+shotCounter]._visible = true;
_root.shot.gotoAndStop (2)
}
}
if (fire === false) {
reload++;
}
if (reload>reloadTime) {
fire = true;
reload = 0;
}

onClipEvent (load) {
bulletSpeed = 30;
this._y = _root.VicViper._y+2;
this._x = _root.VicViper._x+28;
}
onClipEvent (enterFrame){
this._x += bulletSpeed;
if (this._x>=+620) {
this.removeMovieClip();
}
if (this.hitTest( _root.fan)){
_root.score+=100;
_root.fan.gotoAndPlay( 10 );
this.removeMovieClip();
}
}

On a side note, I'm also having trouble with hitTest on the enemies (fans).
If anyone can help me out, it would be greatly appreciated!


16.

None

Topic: The most hilarious Famicom games

Posted: 12/16/08 05:43 PM

Forum: General

Fat Cat in the Spaceship of Shame
I'm not even joking.

The most hilarious Famicom games


17.

Elated

Topic: Page header help.

Posted: 09/07/08 08:08 PM

Forum: Where is / How to?

Hey thanks now it works. sometimes I just don't think straight!


18.

Sad

Topic: Page header help.

Posted: 09/07/08 07:58 PM

Forum: Where is / How to?

I don't know if i'm doing something wrong, but I can't upload an image that I want to be my page header. I click the browse button, click on my pic and click upload file. It doesn't give me an error or anything, it just doesn't appear where it should at the top of the page. It is 100 pixels high, 770 across and is a .gif file. I worked hours on making this, and now I can't use it at all... any advice? this is it:

Page header help.


19.

Elated

Topic: whats ur favorite series?

Posted: 06/17/08 04:11 PM

Forum: Video Games

Obviously:
Mario
Zelda
Kirby
StarFox
Sonic
and Megaman
Though, That's just me... :3


20.

Sad

Topic: stolen ps2

Posted: 06/17/08 04:03 PM

Forum: Video Games

Dude, that just sucks. If anybody so much as touched my Wii without permission, they would be castrated. No one touches my system. yeah, I have a Wii, not a ps2, but same concept right? Anyway, I hate when people mess with my stuff, and if I were you, I would politely ask my parents to get me a new one. If that doesn't work, resort to blackmail. Threaten to burn down the house or something. :3


21.

Winking

Topic: game critisism

Posted: 06/17/08 03:56 PM

Forum: Video Games

It was quite... different... I liked it though. The music did get a little annoying after a while, maybe you could have the option of choosing which track to play? Interesting idea. I hope you have more!


22.

None

Topic: Who should've been on Brawl?

Posted: 06/03/08 01:07 AM

Forum: Video Games

Geno!!! He could've had his rocket fist thing, and his Geno whirl thingy! It would be so awesome. But Squaresoft has to be mean and not let Nintendo use him...


23.

Resigned

Topic: A good Super Mario 64 youtube video

Posted: 06/03/08 12:45 AM

Forum: Video Games

iow he used some mod that allowed the backwards long jump to do the crazy shit that it did, the ACTUAL amazing speedrun is the 16 star one because that one only used already present in game glitches.

Actually, ALL of the glitches shown in this video can be done without tools. I have done the backwords jump thing myself. The tools he used were to create save states and such if he messed up in any point, so he wouldn't have to start over.


24.

Resigned

Topic: Starfox 2

Posted: 06/01/08 08:03 PM

Forum: Video Games

I have the ROM file for Star Fox 2, so it is very real. Nintendo dropped the project for Star Fox 64 as the N64 was nearing release. I really wish they released it. This game is awesome. The graphics and gameplay are way better than the origional. Here's a link to a website with the ROM. you need to find a patch to run it though since it's only beta: Link

Have fun


25.

Shouting

Topic: Game things into the real world

Posted: 06/01/08 05:34 PM

Forum: Video Games

I would want to play around with the hookshot/longshot from Zelda. That is of course if, when you used it, it didn't rip off your arm. You could scale buildings and climb trees like nobody's business! also 'shrooms and fireflowers would be pretty cool too!


26.

Resigned

Topic: mario cart wii... is it fun?

Posted: 06/01/08 05:30 PM

Forum: Video Games

I really enjoy it for the most part. The online runs smoothly without lag (*cough* Brawl *cough*). The Wii wheel works O.K. and the new courses and characters are pretty cool. On the downside, the graphics took a hit for some reason or another (almost worse than Double Dash). Some of the retro courses are just stupid choices. Lastly, since there are more racers, there are more items flying around and bombarding you. Because of that, you can't stay in first for very long, so you will end up losing a lot of the time feeling that it wasn't your fault. When you get to 150cc, the AI gets downright unfair. However, aside from these few downsides, it's a good game, and if you're into Mario Kart, you should get this.


27.

Resigned

Topic: whast the best zelda game

Posted: 06/01/08 05:17 PM

Forum: Video Games

I like all of them... They each add their own personality to the series: Zelda 2 had it's side scrollyness, A Link to the Past had better graphics and a bigger world, Ocarina was 3D (obviously) and further expanded Hyrule, Wind waker brought youth and charm, and so on and so forth. But if I had to pick one it would probably be Ocarina of Time. It's the first and best game I ever played.


28.

Sad

Topic: What's The Worst Vg Ending Evar?

Posted: 06/01/08 04:20 PM

Forum: Video Games

Super Mario 64. I wanted to see Mario eat the cake... I went through hell and high water to get that damn thing! Where was the cake anyway? I never saw a kitchen or anything in the castle. The Cake is a LIE!


29.

Winking

Topic: Best Snes Title

Posted: 06/01/08 03:52 PM

Forum: Video Games

I still play a lot of my SNES games, and I think the one that never gets old is Star Fox. I like all the 3-D'ness. I also really like Zelda 3 a lot, but after a few play-throughs, you know where everything is. Oh, and you can't forget Super mario RPG! That game was awesome! But that's just me...


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Viewing 1-29 of 29 matches.