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Response to: Getting the girl: the awkward pause Posted October 26th, 2010 in General

My last girlfriend I didn't ask out. We ended up just doing a lot of drugs, then I woke up one day, realized we were living together and that I hated the bitch. Haven't had a girlfriend since, just fuck buddies and one night stands. There's way to much out there to be tied down to one woman for any length of time.

Then again, this advice comes to you from a guy that can't remember a single healthy relationship with a woman in his life.

Response to: AS files coding Posted October 26th, 2010 in Game Development

Using external .as files helps keep your code more organized, as opposed to to just throwing all your code on the timeline. Personally I don't code on the frames, other than an occasional stop() command on an MC.

Response to: Impressionism painting Posted October 25th, 2010 in Art

All flaming aside, I love the effect here. It's really feels like a picture of the memory of a place because of the "photo thru choppy water" effect you have going.

The two horizontal lines in the top-middle portion of the picture look a little out of place. I know they are supposed to be branches from the two tall trees in the background, but they don't really keep the effect that the rest of the painting has. It kind of just looks like a couple of black lines that might have been left there by accident, more than they do a part of the painting IMO.

Response to: Video Game regrets. Posted October 25th, 2010 in Video Games

I regret buying that stupid ass fight club game (the one where you could play as wannabe Fred Durst). That is literally the worst game I've ever tried.

I regret not buying ico, or Shadow of the Colossus for ps2. I know they're coming out wih a remastered one for ps3, but I don't have one of those, and can't really justify it for only a handful of games that I would play on that over the 360, but thats mostly because XBL Gamerscore has me by the short and curlies.

Response to: May I have some help? (I'm a n00b) Posted October 25th, 2010 in Game Development

click File > Import > Import to Library

Response to: What's your favorite Halo? Posted October 25th, 2010 in Video Games

At 10/24/10 11:28 PM, KillerGoose wrote: Halo: Combat Evolved had the best campaign out of all of them combined, but Halo: Reach beats all of the others in multiplayer.

I didn't like the campaign in Halo 1. I mean, it had it's fun moments, but then there's the levels (like 80% of them) that feel like the same room over and over and over again. Halo 2 was a little better about it, but still had the same problem. It wasn't until Halo 3 that they realized "Hey! You know what would be fun? Variety!" Of course the story in Halo 1,2,3 was not very strong. We didn't really get a strong story until ODST and Reach.

Response to: Hit Testing Arrays, Help Me! Posted October 24th, 2010 in Game Development

Use a for loop to go thru your array and see if he's touching one. It should be pretty simple, so I'll let you try and figure it out first. If you need any help doing it, just ask.

Response to: What's your favorite Halo? Posted October 24th, 2010 in Video Games

At 10/24/10 03:47 PM, Makeshift wrote: Having not played Reach, I'm going to say ODST. Firefight is the most fun I've had in a Halo game, and that alone beats out Halo 1, 2, and 3. You get all of Halo 3's multiplayer experience in the package as well. As much as everyone says ODST sucks, and is the worst Halo game, it is my personal favourite.

Who says ODST is the worst Halo game? That title belongs to Halo Wars.

I like Reach the best. The multiplayer is more balanced than ever before, and the armor abilities really bring in a new level of tactics and strategies that H3 multi just didn't have. That, and the armor shop is amazing :3

But even the single player is better than any of the others. The storytelling is better than ODST, and ODST wasn't lacking in that department. The levels feel properly epic, and co-op is a blast.

Response to: What Do You Call Your Penis Posted October 24th, 2010 in General

Baron von Balslinger

Response to: Best Co-Op Games? Posted October 24th, 2010 in Video Games

Gauntlet: Dark Legacy was awesome for the co-op, and so was Hunter: The Reckoning (the first one anyway, I never played the sequel).

Response to: miscellaneous resources by me Posted October 24th, 2010 in Art

Out of 7 shots you hit the bear once? When the bear uprising comes, let me handle the gun, okay? Lol.

Response to: I have an idea for a game but... Posted October 24th, 2010 in Game Development

Kind of sounds boring to be honest, not to mention a big coding endeavor. You have to make a tetris game, then an AI to play that game, then on top of that you have to make the tetris block chooser game for the player, and to be honest, I think I would rather just play tetris than chose tetris blocks for some one else. No offense, but I read this, and I'm kind of left thinking, where is the fun part? Instead of playing tetris, you're just playing tetris's random function.

Response to: Quick as3 question. Posted October 24th, 2010 in Game Development

At 10/24/10 12:27 AM, Fishlicka wrote: What do the <. ?, and 1:0 signs mean and where can I learn about them?

mat[y][x] = ( Math.random() < initWallRatio ? 1:0 );

I'd figure it out myself but I don't even know what I could google. Thanks :)

< means less than, > means greater than, just like in math class. The question mark I'm not so clear on because I don't use them myself. I believe it's short hand for an if statement, but I'll let someone else answer that since I'm not sure.

Response to: The gaming industry is f#$%ed up. Posted October 24th, 2010 in Video Games

Maybe it's your choice of system. Playstation has always been geared more towards the older gamer than anything else.

But then again another part of the problem is that FPS's are so popular right now. Millions people will rush out and preorder the newest Halo, GOW, COD, and Fallout months in advance, but games like Rachet and Clank just don't draw that type of crowd. If you're a game studio, investing a few million dollars into a new game you're going to want to go with what gets you the biggest return.

Another reason tho, the average person who buys games is 35 years old according to statistics. Since 35 year olds make up a bigger share of that market, and have more money generally than teens, more games will be made for the mature demographic simply because that's where the money is at.

In a perfect world, companies would cater to you, personally, instead of your "demographic". And that might happen someday, with the rate that everything is going digital. Unfortunately, you'll probably stop being a teen when that happens.

Response to: My stuff? Posted October 23rd, 2010 in Art

You do some amazing sketches man! Are you still doing all these in iScribble? Have you tried Gimp?

Response to: Zanezansorrow's Personal Art Thread Posted October 22nd, 2010 in Art

At 10/22/10 08:39 PM, ZaneZansorrow wrote:
Ok, I'll work on the hands (dunno wut short of hand you think I should fix on though: realistic, cartoon, anime, all of the following mixed?) but it nice to know what the viewer think is an eyesore so I can practice more not to make the same mistake again :).

It's not so much the style as it is the anatomy of them. I made marked it out on the sketch page 18 image you posted up there, and on a picture of my hand in the same pose (not the same angle I'm afraid) so maybe you can see what I'm seeing.

Most knuckles have an arc to them, but your hands don't. There's also problems with proportion. Your last sketch of the armored hand was alot better tho! Anyway, here's your pic, I drew all over it :P

Zanezansorrow's Personal Art Thread

Response to: Need a artist! Posted October 22nd, 2010 in Game Development

A first person shooter in Flash hmm? It can be done, but something tells me that you won't be able to do it.

Response to: How do I debug my games? Posted October 22nd, 2010 in Game Development

Just get creative with your trace()s. In this case, I would suggest you trace the variable that is saying it's not a number in different places where you change it, and work from there.

Response to: Zanezansorrow's Personal Art Thread Posted October 21st, 2010 in Art

I'd give you criticism, but I'm not an artist by any stretch of the imagination (check out the crap I have submitted to the art portal for a lol). It kind of feels out of place for me to tell you that you should probably practice drawing hands some more, when I couldn't draw a hand even that good.

Response to: for loops Posted October 21st, 2010 in Game Development

Wait, your computer crashes? Do you need to reboot afterwards? If it's crashing when it's exporting the SWF for testing, it could be that your system specs are too low for the Flash IDE. But the information you gave is kind of vague, so more info will be needed to help you further.

Response to: Zanezansorrow's Personal Art Thread Posted October 20th, 2010 in Art

At 10/19/10 09:00 PM, ZaneZansorrow wrote: Put up on your "insert expression" face

Holy crap! It's a Ballchinian!

Awesome work man, I wish I could get clean lines like you.

Response to: How to create a loop ? Posted October 20th, 2010 in Game Development

//For loop:
var numOfLoops:int = 12;
for(var i:int = 0; i < numOfLoops; i++){
     trace(i+" of "+numOfLoops);
}

//for/each loop:
var myArr:Array = ["a", "b", "c"]
for each(var s:String in myArr){
     trace(s);
}
Response to: Jacking your mouse... [AS3] Posted October 19th, 2010 in Game Development

At 10/19/10 07:22 PM, SammyJoes wrote: being the coding noob i am - i just slung this in a frame on the timeline - is that wrong? $10 says it is :3

Ha ha, yeah you'd win that bet, but at least you admit when you're wrong. You're main problem is, like you said, you're a newbie. Here is the first tutorial I completed in AS3, it was very helpful to me, and it should help you learn how to code better.

As for your specific problem: What code do you currently have?

Response to: Best Flash Version Posted October 19th, 2010 in Game Development

Just get CS5. I've used CS3/4 and 5, and the truth is they are all going to crash from time to time, it's unavoidable. Asking which one is more stable is like asking which guy with epilepsy can watch a strobe light the longest.

Response to: Private/Public affects performance? Posted October 18th, 2010 in Game Development

At 10/18/10 09:14 PM, Redshift wrote: But the differences are so minute, that you should simply use what is better and more flexible for the situation.

Oh yeah, they would have to be. I'm asking only out of curiosity really.


This is something I've thought about for a little bit while trying to understand how AS3 works. Are there any performance gains/losses from declaring a function or variable private or public, as opposed to simply saying "var myVar:* = w/e"? Also, is there any change in performance when using constants instead of variables? My guess is that any change would be very minimal, but I'd like to hear from someone that has a deeper knowledge of the language than me.

Response to: As3 Explaining The Return Function Posted October 18th, 2010 in Game Development

At 10/18/10 08:25 PM, milchreis wrote: Using comments this way sucks.

What's with all the hostility? He wrote this as a tutorial.

Response to: Good source for FlashCS5 tutorials? Posted October 18th, 2010 in Game Development

How do these tutorials not work with CS5? Any tutorial written for as3 will work in CS3, 4, or 5 it doesn't matter. And you can still use as2 in cs5, so what's the problem?

If you want tutorials on CS5 specific features try youtube or something.

Response to: Bamboo Fun vs. Intuos 4 (small) Posted October 17th, 2010 in Game Development

I have an older bamboo. The cool thing about it is you can change what the buttons do, for instance on mine I have 4 buttons, and I set them up to be alt+ctr+z, alt+ctr+y, b(for brush), and e(for eraser). I would say go for the bamboo since it has a bigger workspace, and you can customize the buttons to whatever you need them to be.

Response to: A file problem Posted October 17th, 2010 in Game Development

Man, that sucks. But learn something from this, always make backups!