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Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

At 10/30/10 04:46 PM, Batto wrote: Is that one of the brain slugs from futurama?
Your art's looking great; of course I'd fully recommend studying anatomy with loomis, or if you want a good book sarah simblet's "anatomy for the artist" is excellent.

You are correct sir! You win a free hat :P

The best part about this costume is I didn't have to do makeup, just wake up this morning and not shower lol.

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

And here's a darker picture so you can see the pretty lights!

All I have left to do on this is put an outline around the eye and draw in the pupil. I'm going to wait until the morning and do it with a sharpie. It's 4:30 am right now, I'm going to sleep. G'night

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

Wait... I look like Micheal Cera? I'm not sure how to feel about that :)

Here it is painted, with the antennas lit:

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

At 10/30/10 04:54 AM, Lintire wrote: Dude, you totally look like Micheal Cera XD

Anyway, arts are pretty cool. Your anatomy is way off though and it's obvious that you're during from imagination (which should not be overly attempted until you've got yourself a good knowledge of anatomy) so try during from observation for a bit, work up them skills.

The paper mache thing is lulz, though. Paint?

Yeah, I've been trying to work with an art book I have on anatomy by Chris Hart, but I need to get in the habit of using references more often.

Paint is coming soon, it's drying out in the oven at the moment, I'll probably give it another 45 minutes then start with the green. I'll post a pic later with the LED antennas all lit up :)

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

It's a last minute Halloween costume made out of trash laying around the apartment!

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

Wait, I think I know what that is...

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

What the hell is that?

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 30th, 2010 in Art

What is that?

Sketches and arts and stuffs

Response to: Actionscript3 Help! Posted October 29th, 2010 in Game Development

At 10/29/10 04:33 PM, milchreis wrote:
At 10/29/10 04:01 PM, Version2 wrote: god tutorials
better than most stuff out there, still far from go(o)d I'd say.

One of these days I need to clean my laptops keyboard lol.

Admittedly the tutorials aren't perfect and could be done better, but I think that they do a good job putting beginners on the right track. That's the site that I used to get started in AS3, so maybe I'm partial, but still, there's not a lot of tutorials out there that deal with coding in external classes. Most of them just throw everything on a frame and call it good.

Response to: Actionscript3 Help! Posted October 29th, 2010 in Game Development

ASgamer.com as a lot of god tutorials that focus on using external classes and OOP practices.

Response to: Adobe Pirates Posted October 29th, 2010 in Game Development

At 10/29/10 08:27 AM, Niallmcfc wrote: I personally think that they should supply a non-commercial version of flash, so that people can learn as, get to know it etc. You would then have to buy a full version to actually publish anything. The problem really is that, sure a game can get 300$ in sponsorship alone, but a beginner won't get anything NEAR that amount.

There's always the Flex SDK for people that simply want to learn. I don't expect a beginner to buy Flash in the first place, why spend hundreds of dollars on a tool you don't know how to use? Sure a beginner probably won't get a game sponsored, but then again, you would not believe some of the crap that sponsors pay for. If a sponsor pays for a game, it's a good bet the price they offer is going to be above 200$ at least, with 300$ being around average.

The way I see it, Flash was made for design companies, not individual people. It's awesome that Adobe has student discounts and other ways of helping individuals get flash, but I don't think that they should cater to newbies simply because that's not who the software is made for.

Response to: Adobe Pirates Posted October 29th, 2010 in Game Development

At 10/29/10 04:05 AM, Rucklo wrote: i've got a students discount on flash, which will end up on just under 300USD.

I think you can make work you can sell with student editions now, and a single sponsored game will usually get about 300$. Personally, I feel the price evens out in the end.

Response to: K-hole Dump thread Posted October 29th, 2010 in Art

At 10/29/10 03:35 AM, K-Hole wrote: this is a dj scorpion scratchin... don't know where i pulled this one outa

That's pretty damn awesome. I would seriously consider getting a tattoo like that. Ever look into drawing Flash for tattoo shops?

Response to: Sketches and arts and stuffs Posted October 29th, 2010 in Art

A character concept for a flash game I was attempting to make at one point. It was going to be a tug-of-war/ rock paper scissors thing, with giant demons chained to each other trying to pull the other guy into a hell pit.

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 29th, 2010 in Art

I was trying out drawing a head in a 3/4 view (that's what this is called right?). I decided to draw him a body... and something somewhere went wrong. Well, I don't screw up half-assed, I figured if it was going to be wrong, it needed to be horribly wrong.

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted October 29th, 2010 in Art

This is just some practice. The guy in the middle turned out mostly alright I think, I could have done better on the back of the shoulder tho. I only think 2 of the individual faces down the sides actually turned out any good at all. I was practicing through repetition, or something.

Sketches and arts and stuffs

Sketches and arts and stuffs Posted October 29th, 2010 in Art

I've been lurking around the art forum lately, and I've seen lots of amazing artwork that makes me want to get better at my own art. I pulled out a year old sketch book and was looking through it, and I thought maybe I should start a thread of my own to get some tips.

This is the first page of the sketch book, I had bought a set of pens as well the same day I got the book and was just using all the pens in the set to see what I could come up with. I don't have a scanner, I just took this (and a bunch of the ones that are to follow) with my phone camera.

Sketches and arts and stuffs

Response to: QQ: It's not fair! Posted October 28th, 2010 in Writing

At 10/28/10 05:40 PM, 4urentertainment wrote:
At 10/28/10 03:35 PM, DuckyInferno wrote: If you get in contact with a mod make sure to tell them we should have more characters available in our OPs here in the writing forum. Just sayin' :)
What's wrong with splitting your story to two or more posts?

Ditto. An image is different than text. It would break up an image too bad to spread it out over multiple post, text doesn't suffer all that much from it however.

Response to: If you could create that flash... Posted October 28th, 2010 in Game Development

I've been tossing around an idea in my head for a year or so now about a Travian style game in Flash, except instead of set in ancient time, set in the far far future and the players would take over star systems. I could probably make the client side part of this no problem if I had an artist, but I still don't know much about PHP and MySQL to make a turn based multiplayer flash.

Response to: Name that game! [screenshots] Posted October 28th, 2010 in Video Games

Guess this one!

Name that game! [screenshots]

Response to: Programm as3 Gmes withous Flash Posted October 28th, 2010 in Game Development

At 10/27/10 02:48 PM, Niallmcfc wrote:
At 10/27/10 01:19 PM, 4urentertainment wrote:
At 10/27/10 01:02 PM, Niallmcfc wrote: There's also the 'yar har' way of getting adobe software >.>
Which is illegal.
Thus the 'yar har' and not otherwise...

Discussing illegal activities - including, but not limited to: ROMs, cracks, warez and hacking. I'm thinking you need to review the rules here.

Response to: Freaky bible quotes Posted October 27th, 2010 in General

At 10/27/10 06:52 PM, RDSchley wrote: For example: The bible says that 'the love of money is the root of all evil' not 'money is the root of all evil.' BUT then the bible goes on to say that 'its easier for a camel to go through the eye of a needle than for a rich man to enter the kigndom of heaven.' or something like that.

If I remember correctly, The Eye of the Needle is an actual rock formation in Egypt or Jerusalem that is pretty much a hole in a rock that a camel would have to squat to get thru. It's not referencing an actual needle.

Response to: I almost killed someone. Posted October 27th, 2010 in General

Slip her the penis! Fat girls need love too!

Response to: Freaky bible quotes Posted October 27th, 2010 in General

At 10/27/10 06:44 PM, rubberducky7 wrote: according to this quote I found, if a person tries to convert you, you should stone them to death:

You are reading that really wrong. It says if some one tries to convert you away from Christianty you should stone them, not just converting in general

Response to: Few simple questions? Posted October 27th, 2010 in Game Development

At 10/27/10 06:15 PM, Lukerin wrote: I'm making a kickup game. And I tested it out but when I tested it out the ball kept going of the screen. How can I keep it in the screen?

Keep track of the Y position of the ball, when it reaches 0 (the top of the screen) use an if statement to reverse the velocity, or zero it out and just let gravity take over.

Also, How can I score this as when the ball falls I want the score to reset and I want a best score so if a person keeps it in the air for like 5 clicks and that's his best.

This is a two part question, so here is a two part answer: The higher the Y position is of your ball, the closer it is to the bottom of the screen. Figure out where the "ground" is in your game on the Y axis, and use an if statement to reset the score, ect. onces it reaches that position.

As for the saved score part, it's going to differ slightly if you are using AS2 or AS3, but both languages (I believe) use SharedObject to store data on the users computer. Here's a tutorial on SharedObject in AS3, I don't use AS2 so I can't recommend anything for that language, but I'm sure you'll find enough info thru google to get you by.

Response to: noob question sound Posted October 27th, 2010 in Game Development

At 10/27/10 05:31 PM, SonicComponent wrote: The studio I work for make flexible packages of sound for Flash and multimedia.

Maybe they have what you need.
http://soniccomponent.com/

Right. Like someone who's completely new to flash is going to pay for sound samples, especially after being given links to free sound resources. I would suggest looking into banner advertising or Google Ads, and leave this crap out of the forums.

By the way, good job bumping a dead thread with spam for your website.

Lock please!

Response to: Referring to stage from class, AS3 Posted October 27th, 2010 in Game Development

From your main class try "var theStage:Stage = stage;" then pass theStage to your other classes, like your test class.

Response to: Is this a scam Posted October 26th, 2010 in General

At 10/26/10 10:27 PM, BrainlessDan wrote: If somebody you didn't know said" hey, if you come to my house i will give you a free PS3."

Would you go?

Of course not, cause it would be a scam.

Actually, you might go.

Hey, if you don't get a ps3, at least you'll get raped, so fun times either way!

Response to: A tiger has taken over my body. Posted October 26th, 2010 in General

I would stuff you in a garbage bag, then tie the top off.

... wait, that's how you kill lice on bedding... meh, close enough.

Response to: AS files coding Posted October 26th, 2010 in Game Development

At 10/26/10 03:54 PM, Niallmcfc wrote: Hmmm, on topic, can as files be loaded onto things such as MC's and buttons... Because at the moment I store .fla files with little things in them to help me if I get stuck.

Yes, if you go into the properties of a movie clip, in the box labeled Class, type in the name of the as file you want linked to it. Look up Movieclip linkage on google, and you should find some info on this.