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Response to: That's a very nice rendering, Dave Posted December 2nd, 2010 in Art

Just because I need to ruin the movie for everyone :P
Last half assed attempt at humor, I promise!

That's a very nice rendering, Dave

Response to: That's a very nice rendering, Dave Posted December 2nd, 2010 in Art

Congrats on post 9000 Kraig :)

That's a very nice rendering, Dave

Response to: Tim Burton Exhibit in Toronto Posted December 1st, 2010 in Art

At 11/30/10 06:24 PM, Zombie-Eskimo wrote: like make a stop motion game....its most likely labled inpossible

No it's not. Did you ever play Clayfighter? The animation in that game was stop motion. CF63 1/3 went with 3D models, but the first 2 games did use stop motion animation of clay sculptures, then rendered them much in the same way the original Mortal Kombats used live martial artists to make their game animations.

If the Tim Burton exhibit comes to Seattle I think I might just go. I've enjoyed Burton's work over the years, it would be cool to see it in a new way that's not on my couch or in a movie theater.

Response to: AS3 Game Tutorials Posted November 27th, 2010 in Game Development

At 11/27/10 07:50 PM, milchreis wrote:
At 11/27/10 07:42 PM, Version2 wrote: Have you actually looked at the tutorials?
I wouldn't have posted something about their tutorial if I hadn't looked at it.

Do you have a suggestion of your own? So far, I'm the only guy that has given the OP a link to any resources. If you have something better, just post it.

Response to: AS3 Game Tutorials Posted November 27th, 2010 in Game Development

At 11/27/10 05:14 PM, milchreis wrote:
At 11/27/10 05:07 PM, Version2 wrote: try out ASgamer.
The msot featured tutorial is an improvement of one of their own tutorials.
And a user told them that it sucked.

I wouldn't rely on such a "tutorial" site.

Have you actually looked at the tutorials? It's what I started with.

Response to: AS3 Game Tutorials Posted November 27th, 2010 in Game Development

try out ASgamer. They have pretty good beginner/intermediate tutorials for AS3.

Response to: flash turns paint strokes in2 symbo Posted November 25th, 2010 in Game Development

Your cat put you in object drawing mode. The hotkey is J, there is also a button on the tool bar, it looks like a circle inside a square.

Response to: where can i play the first metroid? Posted November 24th, 2010 in Video Games

At 11/24/10 01:21 PM, MarionettePurple wrote: I don't suck at the game since I have beaten it. Super Metroid just spoiled me.

Oh ok, you beat the game. That must mean you don't suck at it. How long did it take you to do that exactly? With or without 100% item pick up, I'm not picky. I'm patiently waiting for you to Google speed run times and claim them as your own :)

/sarcasm off

The problem I have with your statement is, you act like the game some how changed into crap as soon as a newer one was released. No, it's still the same game. Nothing about it has changed. If it wasn't for the first one being great, the other ten games wouldn't have been made.

Response to: 8th generation? Posted November 24th, 2010 in Video Games

At 11/24/10 01:29 AM, Liquify wrote: The top 5 box office busters for the week combined to make a total accumulation of almost over 170 million dollars.

So because 7% of the population sees a movie on the weekend you think we're not in a recession?

$170,000,000 / $7.95 (the average price of a movie ticket in the US) = 21,383,648 tickets sold.
21,383,648 / 307,006,550 (population of US) = .07(rounded up) = 7%

The percent gets lower if you're able to figure out how many tickets sold were for 3D movies, which usually have higher ticket prices, so it's probably going to be closer to 5-6% of the population went to the movies. A bigger percentage of the population went to the movies during the Great Depression!

Wait... what was this thread about? I forgot.

Response to: where can i play the first metroid? Posted November 24th, 2010 in Video Games

At 11/24/10 03:09 AM, MarionettePurple wrote: Yes Metroid was a great game but if you play it now it's not that good.

Bullshit. It's just as good today as it was when it was first released. Just because you suck at a game doesn't mean everybody does.

Response to: Actions on a movieclip? Posted November 24th, 2010 in Game Development

You seem to be looking at AS2 tutorials. Since you have CS4, and you're new to actionscript anyway, you should definitely be looking for AS3 tutorials.

Response to: Which verison of flash? Posted November 24th, 2010 in Game Development

If you're getting a new version of flash, get CS3 or later. Don't bother with flash 8 or lower.

Response to: Create Multi-level Flash Drop Down Posted November 23rd, 2010 in Game Development

At 11/23/10 10:45 PM, stevenjackson wrote: I'm just promoting

Yeah we get that. What's annoying is you starting up alts just to bump up your thread. It's like you think the readers here are stupid and can't see exactly what you're doing.

Response to: A good place to start Posted November 23rd, 2010 in Game Development

The website I started with was ASgamer.com. That site is a pretty good primer for using external classes. The tuts are very detailed, and they go through it line by line explaining what every bit of the code is doing.

Response to: Flash for free?? Posted November 23rd, 2010 in Game Development

There is a 30 day trial you can use. If you can create and sell a game you can make most or all of the money you would need to buy it, so play around with the trial first.

Response to: Pmotw 2- Epic Landscapes Posted November 23rd, 2010 in Art

At 11/23/10 12:29 PM, MajesticBob wrote: I think I see what yo mean. But Really cool concept. Even as is, it's pretty frickin sweet.

Thanks :)

I'm kind of disappointed with how the center point of the picture is, where the fire is fading into the mist. But the main thing is, I look at this picture and I think to myself "water wins" when I was going for more of an even match. I've been playing around with skewing the perspective of the fire to make it look bigger and more of a match but it's not really working out so well. So I think I'll start working on another piece until I can figure out what to do with this one.

Response to: A question package and that. Posted November 23rd, 2010 in Game Development

Try this maybe?

var soreallylightnote:Reallylightnote = new Reallylightnote();
Response to: Sketches and arts and stuffs Posted November 23rd, 2010 in Art

I'm making this for the PMOTW thread. The center point is really bugging me, but I don't really know what to do with it.

Sketches and arts and stuffs

Response to: Flash can't find its classes Posted November 23rd, 2010 in Game Development

Double check and make sure you typed the name correctly into the movie clips linkage box. Then click the pencil next to that box to make sure Flash is linking to the right as file. That's pretty much all I can think of.

Are you using Flash Develop, or any outside code editor? Sometimes I forget when I start a new class that Flash Develop doesn't create the file until you test the flash, or manually save it, then I'll link an MC in Flash and I'll get that error. I usually ignore it and just save my file in FD before I test.

Response to: My Flash Ad? Posted November 23rd, 2010 in Game Development

At 11/23/10 03:04 AM, sandwich-eater wrote: Even when they are approved though, for some people (like me) the ads won't show up when you test it in flash.

I think if you click File > Publish settings, then click the flash tab, then next to "Local Playback Security" switch that to "Access Network Only" you'll see your ads when testing in flash. That's the way I had to do it the one time I used Mochi Ads.

Response to: Figure References? Posted November 23rd, 2010 in Art

If it's just for practice, you can find a lot of models in poses on Deviant art. You could also try some stock photography websites, or hell, even movie screen caps and porn will give you people in interesting poses. I would say just look around, and if nothing else go to Google Image Search.

Response to: Pmotw 2- Epic Landscapes Posted November 23rd, 2010 in Art

I've been working on this for an hour, and I'm not really sure if I like it or not. I'm gonna say this is a WIP for the moment.

Fire
Water
Ring side seats

Pmotw 2- Epic Landscapes

Response to: hitTest-ing for multiple instances Posted November 22nd, 2010 in Game Development

At 11/22/10 05:57 PM, Jamifa wrote: Is this the best way?

No, a better way is to put all your objBlock into an array, then iterate through that array using a for loop. I'm no good at coding in AS2, but it would be something like this pseudo-code:

//create your object
var newBlock:objBlock = new objBlock();
//put it in an array
blockArray.push(newBlock);

//test the whole array
for each(var block:objBlock in blockArray){
     //use "block" to do your hittesting
}
Response to: :D Makin the switch Posted November 21st, 2010 in Game Development

At 11/21/10 04:59 PM, potatopower wrote: I need a tutorial to learn the changes between as2 and as3.

The Adobe AS2 to AS3 migration table

Migration tut by Rich Hauck

Google AS2 to AS3 migration

That should help.

Response to: :D Makin the switch Posted November 21st, 2010 in Game Development

At 11/21/10 04:34 PM, potatopower wrote: Oh and one question, what is your FAVORITE thing about as3?

Custom Events. Very useful.

Response to: Hey I wanna become a better artist Posted November 21st, 2010 in Art

At 11/21/10 12:50 PM, trig1 wrote:
At 11/20/10 03:31 PM, M-Vero wrote: How do I do that?
upgrade to photoshops cs7 + moar drop shadows

Needs lens flare.

Response to: The Epic Tutorials of '10 Posted November 16th, 2010 in Game Development

Are you sure this isn't epic tutorials of '06? I think any epic tutorials for '10 would be done in AS3, lol.

All kidding aside, it's nice to see people trying to create tutorials. Good luck with your project!

Response to: The Flash 'Reg' Lounge Posted November 16th, 2010 in Game Development

At 11/15/10 07:57 PM, BoMToons wrote:
What phone and what version of the OS?

G1, stock 1.6

I want an Evo...

Response to: Oh Noooo, this is bad! Posted November 16th, 2010 in The Games Factory 2

At 11/15/10 10:03 PM, Cootie wrote: Give people time to learn.

No! I fear change worse than spiders!

Doom on us all!

Response to: The Games Factory 2 - Welcome! Posted November 15th, 2010 in The Games Factory 2

Has anyone read the "Before we start" section of the tutorial? What's up with the instructions for adjusting your resolution? Isn't almost everybody these days using higher than 1024x768 resolution? I kind of chuckled.