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Response to: co-op game prob Posted March 18th, 2011 in Game Development

At 3/18/11 06:38 AM, CaptainJonesy wrote: I would like to know the same thing, how to implement co-op or sp functionality via menus. You guys keep saying that this is something that we need find out ourselves

Instead of just looking for a "co-op tutorial" you need to learn to program. There's no one simple answer to this type of question.

Menus are easy to figure out, you can find tutorials out there that show you how to set up a menu. You can also look into buttons, and mouse events if you find tutorials aren't cutting it.

As far as co-op, it really depends a lot on your game and how it's structured. It could be as simple as dropping two MCs on the stage and setting up keyboard listeners, it could be complicated and use a couple of classes, or you can go all out and try online multiplayer. This really is something you need to find out for yourself because what may be needed for my game to be co-op could be completely inapplicable to your game, and vice versa.

Response to: Test my game? Posted March 18th, 2011 in Game Development

At 3/17/11 09:35 PM, Skudge wrote: I've updated the game.

Awesome update! The new menus are awesome, and so are the little dudes and monsters :)

I did happen to find a bug tho, if you have explored the entire map, but still have unused scouts, it won't let you progress to the next day.

Can't wait to see the next update, keep it up!

Response to: AS3, Function does not return a val Posted March 17th, 2011 in Game Development

Bump.

I reinstalled flashdevelop, but I'm still not able to use the .swc. I could use some help with this please.

Response to: AS3, Function does not return a val Posted March 17th, 2011 in Game Development

At 3/16/11 10:36 PM, GustTheASGuy wrote: FD shows the command it uses for compilation. Check that it's included. You can also explore the SWC in the file viewer. It's intuitive, you can twiddle everything, find the problem.

I've opened the .swc and found the classes in there, but the only options I get when I click on them is to open, or insert into document, which isn't really useful. I'm going to reinstall the latest version of FD and see if this fixes the problem.

Before I tried to use it in FD, I did install it on Flash CS5 with the extension manager successfully. Could that be messing with FD somehow?

I'm not sure what this compilation command is you're talking about, is it this?

AS3, Function does not return a val

Response to: AS3, Function does not return a val Posted March 16th, 2011 in Game Development

At 3/16/11 09:13 PM, G1itcher wrote:
At 3/16/11 09:01 PM, Version2 wrote:
I've done this, exactly. Since this doesn't work, is there another way of adding it to the library.
Just put all the newgrounds API in the same directory as your .as and .fla files.

It is. The .swc file is in the same folder as my project.

Response to: AS3, Function does not return a val Posted March 16th, 2011 in Game Development

At 3/16/11 08:13 PM, GustTheASGuy wrote: It's not finding the library. The code you downloaded.

Yeah, I kind of realize that, since the errors are saying that it's not finding it. How do I fix it? I followed the instructions exactly as they appeared on this page:

Advanced users can link directly to NewgroundsAPI.swc by copying it into the lib folder of your project.
In FlashDevelop, right click NewgroundsAPI.swc and select "Add to Library".

I've done this, exactly. Since this doesn't work, is there another way of adding it to the library.

Response to: AS3, Function does not return a val Posted March 16th, 2011 in Game Development

At 3/16/11 11:37 AM, GustTheASGuy wrote:

:You can resolve variables by name: this['foo'+num]

Awesome, thanks. I was able to reduce that function down to

return this['floorArr' + theBldg];

I didn't know you could do that, lol. Good to know.

I don't want to start another thread for this next problem, so I'm just going to ask about it here. I'm trying to use the NG API with FlashDevelop, and I'm getting a couple errors after following the instructions. I put the NewgroundsAPI.swc file in the folder with the rest of my projects files, right clicked the .swc and added it to the library. I then added the two lines of code to my main class and got this:

import com.newgrounds.*; //1172: Definition com.newgrounds could not be found.
API.connect(loaderInfo, "xxx", "xxx"); //1120: Access of undefined property API.

Anybody have a guess as to what I'm doing wrong?


I'm getting "Error 1170: Function does not return a value." But my function returns a different value depending on what integer it's given. I'm guessing my problem is in the syntax, but I really don't know of another way I could write this:

private function getBldg(theBldg:int):Array
		{//gets the building array
			if (theBldg == 1) {
				return floorArr1;
			}else if (theBldg == 2) {
				return floorArr2;
			}else if (theBldg == 3) {
				return floorArr3;
			}
		}

Anybody know whats wrong with this?

Response to: I need and Iphone coder Posted March 15th, 2011 in Game Development

iPhone apps are written in Objective C I believe. It would be easier to get an iPhone programmer from programming forums than actionscript forums. That aside, there's fees to be payed to get your app in the store itself, so I don't see how that would happen if you don't have money, and then you have to make it thru review. The android marketplace would be a little easier, AS3 is pretty close to Java in syntax, plus it's only about 25$ to get your first app to the marketplace, and I don't think you have to pay to release apps after your account is started (but I could be wrong).

You should definitely think about releasing it as a flash game and getting a sponsorship, not just because you're sort of in the wrong forums ;) but because ultimately it will be easier to get your game released.

Response to: Test my game? Posted March 15th, 2011 in Game Development

Overall the concept is great. There are many places this game could go from here. Here's some stuff I would like to see:

Better menu system. I was constantly reassigning workers every day, it would be nice if I could change all the workers professions from a single menu instead of going specifically into builders/scouts/ect. to use the +/- buttons.

It would be nice if I got a warning about unused scouts before trying to end my turn, or if it automatically went back to the map after playing the fortress animation at the very least.

A rival town to attack would be fun, maybe even monster caves that could give rewards to the town that completes it.

A small complaint, but people could generate a little faster if you have unused buildings.

And, I guess I'll be the bad guy and say it, but I would like to see better graphics with this idea as well. It's cool in that retro computer sense, but I would like to see this game become popular and make you some money ;)

That's about all I have to say. Great job man!

Response to: Curved path from point A to point B Posted March 15th, 2011 in Game Development

At 3/15/11 05:08 AM, Nogostradamus wrote: You can use gravity as one of the forces.

That would work, but I still need to figure out what velocities to start the movement with that will make the robot land exactly on point B, and both point A and B are random.

Response to: Curved path from point A to point B Posted March 15th, 2011 in Game Development

Yes, it's AS3.


I'm trying to move an MC from one point to another, but I want it to move in a curved path. The MC is a robot with a jetpack, and I want to make it's flight look more natural than just traveling in a straight line. Point A is the building the robot is currently at, point B is the next building the robot is flying to.

Does anyone have an idea on how I can make my robot MC follow a curve from point to point?

Keep in mind that the buildings have a randomly generated height; The two points are pretty much random x and y coordinates, and won't stay the same from building to building. I would appreciate any help I can get with this.

Response to: new to making flash games Posted March 14th, 2011 in Game Development

Something helped me out A LOT when first learning AS3 was typing a command into the action window, then right clicking it and selecting "View Help." It takes you right to that command in the documentation! It makes learning the language so easy!

new to making flash games

Response to: Can't Find Pressure Modifier In Cs5 Posted March 11th, 2011 in Game Development

It should be right on your toolbar.

Can't Find Pressure Modifier In Cs5

Response to: Sponsor /Ads for adult flash games? Posted March 11th, 2011 in Game Development

At 3/10/11 09:33 PM, ThomSip wrote: www.flashgamelicense.com

I think they accept nudity, not sure though...

There's nothing specifically against it in any of the FAQs, however this thread from the FGL forums might shed some light.

A quote from FGL_Eric:
"I'm not saying we'll never have an adult games section... I suspect that ultimately it will make sense to have one. But right now we're exploring other ways to expand the site that have a bigger potential pay-off."

The best bet for trying to get sponsorship for a game with nudity is to email adult flash portals directly.

Response to: Sketches and arts and stuffs Posted January 8th, 2011 in Art

At 1/7/11 05:10 PM, Jow279 wrote: 3D shits must be hard as fuck.

It's just like learning anything else really, it just takes practice and patience. There's lots of good tutorials on Youtube and Vimoe for Blender, and a lot of helpful forums are out there as well.

This is NOT the final skin color, I just needed to change it to something other than grey to see the details I'm working on easier. The breastplate is connected to a backplate by two straps, over the shoulder, and one under the arm. Soon I'll start working on the asymmetrical armor pieces, and textures.

Sketches and arts and stuffs

Response to: Sketches and arts and stuffs Posted January 7th, 2011 in Art

Started on clothes

Sketches and arts and stuffs

Response to: hmmmm wtf? Posted January 5th, 2011 in Art

At 1/5/11 05:38 PM, denchius-fattius wrote: HOW DID YOU KNOW THAT?

lol theres no fucking way id pay real money for that programm, im not skilled enough to make money from it so why pay for it?

So you know you're getting the real thing and not a virus infested pirated version. If you don't want to pay money for it, try using Gimp instead.

Response to: Sketches and arts and stuffs Posted January 5th, 2011 in Art

Finally finished the basic form for this model, now I need to sculpt a bit, and start working on clothes.

Sketches and arts and stuffs

Response to: Drawing Females Posted December 30th, 2010 in Art

Getting away from the porn conversation, try looking for pictures of gymnasts or ballerinas. There's lots of good/interesting poses, plus the girls are athletic and toned, making it easier to see what the muscles are doing under the skin. Example:

Drawing Females

Response to: Fatkidwitajetpak' s Photography Posted December 29th, 2010 in Art

At 3/7/10 10:19 PM, FatKidWitAJetPak wrote: I just took this picture. I got down deep into this strange moss enviroment near an old abandoned golf course. I put some real feeling into this picture. What do you think?

I love this picture, it has a lot of depth to it. It almost feels like a picture of a world just below us.

You have a lot of awesome stuff here! Keep them coming :)

Response to: Sketches and arts and stuffs Posted December 25th, 2010 in Art

Bah Humbug!

Sketches and arts and stuffs

Response to: What started 'Halo' style armor? Posted December 22nd, 2010 in Video Games

At 12/22/10 04:32 PM, MrPercie wrote:
At 12/22/10 04:30 PM, EmoFox12 wrote:
At 12/22/10 04:26 PM, MrPercie wrote:
At 12/22/10 04:24 PM, EmoFox12 wrote: Why do they need the bulky metal if they have energy shields?
keep walm
Energy probably acts like greenhouse. If you dont know what that is ur terarded.
probably. I guess its for fashion, seeing the masterchiefs cock fling about when hes killing aliens aint exactly a pleasent sight

Physical back up, if your power supply or shields go down you still want armor between you and the bullets.

Response to: Disturbing bosses in Non-horror Posted December 22nd, 2010 in Video Games

At 8/14/10 07:24 PM, MrPercie wrote: FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEMAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN

That thing creeped me the hell out when I first saw it! Took me 3 tries to beat Nihi. I played HL again last year, and I realized you could jump into his head if you timed it right, and beat him to death with the crowbar. You don't know how satisfying that was :)

Response to: Most Hardcore Game? Cod, Halo? No.. Posted December 22nd, 2010 in Video Games

I've been seeing good things said about this game everywhere, but the thing is, I've never enjoyed the Kirby games. Don't get me wrong, I see why they are good, it's just I've never really liked the gameplay, it's seems slow to me and I like a faster pace. My niece is getting a Wii for Christmas tho, she's 5, is this a game I should look into getting for her?

Response to: Official Fallout: New Vegas Thread. Posted December 22nd, 2010 in Video Games

At 12/21/10 08:29 PM, daethdrain wrote: dude its not going to be scary if they just toss you in their with your fat boy and 50 mini nukes. it has to be a challenge

It's just bad game design. I would rather they made an expansion with enemies that laughed when you hit them with a mini nuke. Tough enemies might actually be a challenge! Instead whats there is a bunch of what are essentially dressed up feral ghouls, and they give you a spear. It's not scary, it's certainly not challenging, it's just stupid and the same thing they did with all but one of the expansions for FO3.

The worst part is, I KNOW the company can do better! Look at the Shivering Isles expansion for Oblivion, or either of the expansions for Morrowind. They can put out absolutely amazing expansion content when they want to, but they refuse to do it with the Fallout series. They just want to follow this formula they have of take the player, strip them of everything, and artificially create challenge by depriving them of ammo and weapons.

I've played up to, eh, lets just say a specific event so I don't give out any spoilers, and so far I've met 2 interesting characters and the storyline is very bland, almost like I've heard it a million times before. At this point I'm just playing it to get the achievements.

Response to: Official Fallout: New Vegas Thread. Posted December 21st, 2010 in Video Games

At 12/21/10 06:37 PM, Crink wrote: HARDCORRRRRRRRE

Keep you medicine and survival skills as high as you can, first because it makes stimpacks and food more efficient at healing you during a fight, but also because you'll probably be needing to make doctors bags and hydra. Food stacks too, so if you eat a gecko steak for 5hp a second healing and a brahmin steak for 5hp/s healing, you'll get 10hp/s healing. Stimpacks don't heal instantly, so using one then eating a bunch of different types of food is the next best thing.

Response to: Official Fallout: New Vegas Thread. Posted December 21st, 2010 in Video Games

At 12/21/10 03:24 PM, daethdrain wrote: well deadmoney just cameout today

I'm playing it right now. First impressions: FUCK YOU BETHESDA! I spend the whole fucking game collecting a bunch of useful items and weapons, why the hell do you take away my entire inventory EVERY SINGLE GOD DAMN EXPANSION???!

But that was really only the first five minutes of it. It's alright as far as I've played it. Not mind blowing, just, sort of OK.

Response to: Sketches and arts and stuffs Posted December 17th, 2010 in Art

Finished the rigging on this model, still adding some extra touches and details to the mesh

Sketches and arts and stuffs