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Response to: Would you blam this? Posted February 9th, 2007 in Game Development

Mine's Unwanted4Murder. I'm always on, just hit me up when you want to get something going.

Response to: Would you blam this? Posted February 9th, 2007 in Game Development

Lol, nice. I love how he gets his whole body into it, he looks so cocky.

Do you have AIM or anything?

Response to: Would you blam this? Posted February 9th, 2007 in Game Development

I've always loved that game, but I'm not really very good at higher-level Math. Pretty much anything above Algebra 2 blows my mind.

Response to: Would you blam this? Posted February 9th, 2007 in Game Development

Heh, it looks cool.

I think the game could be pretty sweet if we would try something together. Can I see a quick animation example? Just like a stick man walking or something would be fine.

Response to: Would you blam this? Posted February 9th, 2007 in Game Development

Sounds good.

Response to: Would you blam this? Posted February 9th, 2007 in Game Development

Wanna send me some samples or something? I'm definitely going to need somebody that's good with animation and backgrounds.

Would you blam this? Posted February 9th, 2007 in Game Development

http://denvish.net/ulf/1171071025_valentine.p hp

Any suggestions on how to improve? It's a present for my girlfriend for Valentine's Day. Any suggestions? Would you blam it? I know the art's a little gay, but I really don't do art. If anybody's interested in expanding it and doing the art, feel free to contact me, but for now this is how it's staying.

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

Anybody?

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

Okay, I think it's a problem with the variables. If anybody would take a look at the actual FLA, I'd greatly appreciate it. It's a Valentine's Day present for my girlfriend and I really want to make sure it doesn't suck.

http://www.badongo.com/file/2200833

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

on (release) {
if (_root.stats.points<=15) {
_root.gotoAndStop("fail");
} else if (_root.stats.points<=50 && _root.stats.points>15) {
_root.gotoAndStop("lessfail");
} else if (_root.stats.points<=100 && _root.stats.points>50) {
_root.gotoAndStop("win");
} else if (_root.stats.points<=200 && _root.stats.points>100) {
gotoAndStop("morewin");
} else if (_root.stats.points=500) {
gotoAndStop("mostwin");
}
}

No matter what, it always goes to "fail." I honestly have no idea what's wrong, is it possible that my variable isn't working? Is it lower than 15 or something?

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

on (release) {
if (_root.points<=15){
_root.gotoAndStop ("fail");
}
else if (_root.points<=50 && _root.points>15) {
_root.gotoAndStop ("lessfail");
}
}

Okay, now that code still doesn't work. Any more suggestions?

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

Found the problem. It was telling me I didn't need the extra closing bracket at the end when I put it and then I realized I forgot to open one in the first place.

Response to: Help with a variable problem. Posted February 9th, 2007 in Game Development

> You missed some brackets
> You may not have labelled your frames
> It is IMPOSSIBLE for points to be both less than 50 and above 15.
> You don't need _root's if the button is on the main timeline (not in a mc)
> You haven't named all the variables
> You're in MS Paint (it happens)

All the brackets are there, all the frames are labelled, 25 is less that 50 yet above 15, it's a movieclip, the variables are all named, and I'm using Adobe Flash Professional 8.

Response to: Rpg - Wip Posted February 9th, 2007 in Game Development

This looks pretty similar to something I tried in the past, but right now it seems pretty basic. I'd wait until you have more gameplay before you really ask for any feedback.

Help with a variable problem. Posted February 9th, 2007 in Game Development

on (release) {
if (_root.points<16){

:_root.gotoAndStop ("fail");

}
else if (_root.points<=50 && _root.points>15)
_root.gotoAndStop ("lessfail");
}

Any idea why that won't work?

Response to: AS Wars #2: 1 on 1 Posted February 9th, 2007 in Game Development

I'll do it.

I learned Flash just from picking apart tutorials. D:

Response to: I Need help with my death sequence Posted February 5th, 2007 in Game Development

First of all, I would suggest looking it up instead of running to us at the first sign of trouble.

Response to: something ive been working on Posted February 5th, 2007 in Game Development

Looks pretty fucking sick, dude. I love the animation style; I've been using flash for like 5 years and I can't animate a stick figure that well.

I didn't really see anything wrong with it. It had a kind of sketchy vibe to it, but I loved it. I'll look forward to more in the future.

Response to: Any thoughts? Posted February 5th, 2007 in Game Development

How about actually working on the game engine before making a menu?

Response to: I Need help with my death sequence Posted February 5th, 2007 in Game Development

Just have the game flip the character's animation instead of having different death scenes for which way he's dying.

Response to: Quick cash for quick AS. Posted February 5th, 2007 in Game Development

Wow.

I didn't understand a damn thing anyone said in this entire thread, but it sure was cool to see the results.

Response to: Why is my collab being ignored? Posted February 4th, 2007 in Game Development

I thought it looked like a pretty cool idea for a collab, but I'm not much of an artist.

Response to: need help with code Posted February 4th, 2007 in Game Development

onClipEvent (enterFrame) {
if (this.hitTest(_root.whatever)) {
_root.money += 10;
this.unloadMovie()
}
}

Response to: boundaries Posted February 3rd, 2007 in Game Development

//this script created by bassfisher aka OneEyedYak

Great job stealing someone else's hard work.

Response to: Menu Beta Posted February 3rd, 2007 in Game Development

That looks pretty damn sweet.

Response to: Would this code work? Posted February 3rd, 2007 in Game Development

Gee, you ever think of, maybe, trying it?

Response to: Her's a screen shot of two movies. Posted February 3rd, 2007 in Game Development

Go to export, then press export movie, then upload that file to http://www.imageshack.us

Response to: game help Posted February 3rd, 2007 in Game Development

If you can't figure out at least the basics by yourself, you don't deserve to know.

Response to: Need help with variables. Posted February 2nd, 2007 in Game Development

Anybody?

Response to: Drawing Posted February 2nd, 2007 in Game Development

this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(),
{_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
pencil._x = _xmouse;
pencil._y = _ymouse;
updateAfterEvent();
};

Mouse.addListener(mouseListener);

this.createEmptyMovieClip("drawing_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
this.drawing = true;
drawing_mc.moveTo(_xmouse, _ymouse);
drawing_mc.lineStyle(3, 0x99CC00, 100);
};

mouseListener.onMouseUp = function() {
this.drawing = false;
};

mouseListener.onMouseMove = function() {
if (this.drawing) {
drawing_mc.lineTo(_xmouse, _ymouse);
}
updateAfterEvent();
};

Mouse.addListener(mouseListener);

var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.16))) {
drawing_mc.clear();
}
};

Key.addListener(keyListener);

That's pretty powerful, but I'm gonna let you figure out how to use it. It's not worth anything if you just copy other peoples' work.