The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsMine's Unwanted4Murder. I'm always on, just hit me up when you want to get something going.
Lol, nice. I love how he gets his whole body into it, he looks so cocky.
Do you have AIM or anything?
I've always loved that game, but I'm not really very good at higher-level Math. Pretty much anything above Algebra 2 blows my mind.
Heh, it looks cool.
I think the game could be pretty sweet if we would try something together. Can I see a quick animation example? Just like a stick man walking or something would be fine.
Wanna send me some samples or something? I'm definitely going to need somebody that's good with animation and backgrounds.
http://denvish.net/ulf/1171071025_valentine.p hp
Any suggestions on how to improve? It's a present for my girlfriend for Valentine's Day. Any suggestions? Would you blam it? I know the art's a little gay, but I really don't do art. If anybody's interested in expanding it and doing the art, feel free to contact me, but for now this is how it's staying.
Okay, I think it's a problem with the variables. If anybody would take a look at the actual FLA, I'd greatly appreciate it. It's a Valentine's Day present for my girlfriend and I really want to make sure it doesn't suck.
on (release) {
if (_root.stats.points<=15) {
_root.gotoAndStop("fail");
} else if (_root.stats.points<=50 && _root.stats.points>15) {
_root.gotoAndStop("lessfail");
} else if (_root.stats.points<=100 && _root.stats.points>50) {
_root.gotoAndStop("win");
} else if (_root.stats.points<=200 && _root.stats.points>100) {
gotoAndStop("morewin");
} else if (_root.stats.points=500) {
gotoAndStop("mostwin");
}
}
No matter what, it always goes to "fail." I honestly have no idea what's wrong, is it possible that my variable isn't working? Is it lower than 15 or something?
on (release) {
if (_root.points<=15){
_root.gotoAndStop ("fail");
}
else if (_root.points<=50 && _root.points>15) {
_root.gotoAndStop ("lessfail");
}
}
Okay, now that code still doesn't work. Any more suggestions?
Found the problem. It was telling me I didn't need the extra closing bracket at the end when I put it and then I realized I forgot to open one in the first place.
> You missed some brackets
> You may not have labelled your frames
> It is IMPOSSIBLE for points to be both less than 50 and above 15.
> You don't need _root's if the button is on the main timeline (not in a mc)
> You haven't named all the variables
> You're in MS Paint (it happens)
All the brackets are there, all the frames are labelled, 25 is less that 50 yet above 15, it's a movieclip, the variables are all named, and I'm using Adobe Flash Professional 8.
This looks pretty similar to something I tried in the past, but right now it seems pretty basic. I'd wait until you have more gameplay before you really ask for any feedback.
on (release) {
if (_root.points<16){
:_root.gotoAndStop ("fail");
}
else if (_root.points<=50 && _root.points>15)
_root.gotoAndStop ("lessfail");
}
Any idea why that won't work?
I'll do it.
I learned Flash just from picking apart tutorials. D:
First of all, I would suggest looking it up instead of running to us at the first sign of trouble.
Looks pretty fucking sick, dude. I love the animation style; I've been using flash for like 5 years and I can't animate a stick figure that well.
I didn't really see anything wrong with it. It had a kind of sketchy vibe to it, but I loved it. I'll look forward to more in the future.
How about actually working on the game engine before making a menu?
Just have the game flip the character's animation instead of having different death scenes for which way he's dying.
Wow.
I didn't understand a damn thing anyone said in this entire thread, but it sure was cool to see the results.
I thought it looked like a pretty cool idea for a collab, but I'm not much of an artist.
onClipEvent (enterFrame) {
if (this.hitTest(_root.whatever)) {
_root.money += 10;
this.unloadMovie()
}
}
//this script created by bassfisher aka OneEyedYak
Great job stealing someone else's hard work.
Gee, you ever think of, maybe, trying it?
Go to export, then press export movie, then upload that file to http://www.imageshack.us
If you can't figure out at least the basics by yourself, you don't deserve to know.
this.attachMovie("cursor_id", "cursor_mc", this.getNextHighestDepth(),
{_x:_xmouse, _y:_ymouse});
Mouse.hide();
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
pencil._x = _xmouse;
pencil._y = _ymouse;
updateAfterEvent();
};
Mouse.addListener(mouseListener);
this.createEmptyMovieClip("drawing_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
this.drawing = true;
drawing_mc.moveTo(_xmouse, _ymouse);
drawing_mc.lineStyle(3, 0x99CC00, 100);
};
mouseListener.onMouseUp = function() {
this.drawing = false;
};
mouseListener.onMouseMove = function() {
if (this.drawing) {
drawing_mc.lineTo(_xmouse, _ymouse);
}
updateAfterEvent();
};
Mouse.addListener(mouseListener);
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.16))) {
drawing_mc.clear();
}
};
Key.addListener(keyListener);
That's pretty powerful, but I'm gonna let you figure out how to use it. It's not worth anything if you just copy other peoples' work.