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Author Search Results: 'UnknownFury'

We found 6,027 matches.


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Viewing 211-240 of 6,027 matches. 136 | 7 | 8 | 9 | 10105201

211.

None

Topic: Having trouble with action script

Posted: 05/31/09 06:06 AM

Forum: Flash

At 5/31/09 05:48 AM, PacoNixon wrote: on(release) {
gotoAndStop(X);
}

Good job in reading his post that he's using AS3. Either use what he said and go to the properties panel (it should be at the bottom but if you can't see it then hit Ctrl + F3). Where it says 'Publish:' and has a button labelled settings, click the button. You'll see an actionscript field with a drop down menu, change that to Actionscript 2.0 and you're away.

Alternatively, leave it on AS3 and use the following code. First give your button an instance name, in this example I've called mine myBtn:

stop();

function replayButton(e:MouseEvent)
{
	gotoAndStop(2);
}

myBtn.addEventListener(MouseEvent.CLICK, replayButton);

If you're using AS3 then the code goes in the main timeline. If you're using AS2 and the code that the other person provided then the code goes in the button itself (select it and hit F9).


212.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/30/09 05:25 PM

Forum: Flash

At 5/30/09 04:45 PM, Jimp wrote: Has everyone seen Google Wave? I really like the idea of my email/IMs/blogposts/forumposts all being connected by a central hub. Its great they are going open source and if a lot of websites pick this up it could really change the internet!

Agreed. I love how you can edit the wave anywhere and it'll update all instances of the wave, where ever it's been posted which could obviously be really useful. It looks mega easy to use as well, with the typical neat, simplistic interface google uses for everything.

Level up

213.

None

Topic: As2 Or As3

Posted: 05/30/09 04:26 PM

Forum: Flash

At 5/30/09 04:01 PM, The-titan wrote: But its always useful to know both AS2 and AS3, and its not gonna be much trouble to migrate from AS2 to AS3. i still think he should start with AS2.

AS2 is an old language so it's useless to learn it. There is no reason that you'd require knowledge of AS2, so why waste time learning it?

This tutorial should walk you through getting started with AS3 and give you a grasp on the basic concepts of AS3.


214.

None

Topic: As2 Or As3

Posted: 05/30/09 03:50 PM

Forum: Flash

At 5/30/09 03:42 PM, The-titan wrote: if you aren't serious about programming, have no basic ideas of how programming works, you should start with AS2, its simple and much easier to understand, however if you are serious about it, you go with AS3, its faster and much more professional. c:

Go with AS3 either way. There is no point whatsoever in learning AS2 unless all you ever intend to do is make buttons. Even if you're not that serious at the moment, you may later change your mind and you'll be forced to upgrade to AS3 but you would have probably picked up bad AS2 (or more AS1) practices and methods of doing things. AS3 isn't any harder, in my opinion, it's just more strict but if you were to be doing AS2 you should be enforcing the same level of strictness on yourself anyway.


215.

None

Topic: TypeError: Error #1009

Posted: 05/30/09 10:33 AM

Forum: Flash

At 5/28/09 01:30 PM, Neo-13 wrote: OMG, I forgot, it's been so long since I've had to use 2D ones in Flash, and it is the way I did it in some languages. Also, all the other times I've been using the array, I've been doing stuff like enemies.push(i, j), so it gets you into thinking that they go in the brackets together.

Well there's your problem. push(i, j) inserts the values of 'i' and 'j' into the end of the array enemies, nothing to do with 2D arrays at all which is where you're probably going wrong, when creating the enemies.


216.

None

Topic: toxic dump of unfinished work

Posted: 05/28/09 12:13 PM

Forum: Flash

Dig some holes or some shit. Nothing else to say. About a year old now. I doubt I'll ever bother finishing it, and if I do it'll involve completely re-doing everything.

Bump

toxic dump of unfinished work


217.

None

Topic: is it normal to use premade engines

Posted: 05/27/09 01:34 PM

Forum: Flash

At 5/27/09 01:20 PM, squidly wrote: You can use a premade engine, like I said, ONLY if it's not the main part of the game.

If you add your own things, and lets say, you just need a platforming engine, but your game's main thing isn't platforming, then it's alright.

No, you can use a pre-made engine depending on the license set by the author. Personally, I don't agree with the people who just use an open source engine and submit it, but if they do and the original author said they could then it's not breaking any rules. But hey, if you use a pre-made engine then your game isn't going to get anywhere unless you at least tweak it a bit, as it'll be something people have seen hundreds of times.


218.

None

Topic: Happy Bday KaynSlamdyke

Posted: 05/27/09 10:33 AM

Forum: Flash

Happy birthday :3


219.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/26/09 05:51 PM

Forum: Flash

At 5/26/09 05:42 PM, liaaaam wrote: I just played Mount & Blade and I want to make a flash version. But dumbed down a lot, of course. If I ever get around to opening Flash I might do it. UNLIKELY THOUGH. =]

Heh. I love Mount & Blade. Although I've got to a point where I can't be bothered to play it any more as the group I'm a part of now have control of pretty much everywhere except a few places that have all their troops condensed into so are impossible to take control of. I think you're meant to go to one of the people and do something to help make them king or something but I haven't bothered with that.

I also thought of making a flash version of it quite recently (as in about a week ago), particually the roaming around with other armies roaming and bandits etc and get into battles that way but I wasn't sure how I would wanted the combat as I didn't want to make it like one of those RPGs where you just click an attack as that bores me to hell.


220.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/26/09 05:27 PM

Forum: Flash

At 5/26/09 05:20 PM, Zuggz wrote: Summer always brings a bunch of 12 year olds that wanna make UBER AWWESOME GAMES.

I think you'll find he's 13. He made a big point of stating that to the world. You better hope to god he doesn't read that and get offended by you calling him 12 ;)


221.

None

Topic: Decrease flash size.

Posted: 05/26/09 07:26 AM

Forum: Flash

Why are you making an image gallery with the images inside the fla file? (Or at least that's what it sounds like) Load them in dynamically from an XML file. That way you don't have to have a massive fla file and it's easy to add more/change images without having to edit the fla file itself.


222.

None

Topic: i found bug in flash if dont work

Posted: 05/25/09 08:10 PM

Forum: Flash

At 5/25/09 08:08 PM, Doomsday-One wrote: You forgot to kill the guy.
Fucking noob.

Just because you shoot someone doesn't mean they'll die.
Fucking noob.


223.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/25/09 05:32 PM

Forum: Flash

At 5/25/09 05:25 PM, Zyphonee wrote: Firefox, I miss the NG toolbar and I'm too lazy as for installing it again, I'll probably do it tomorrow.

I used to be in love with firefox until I realised how slow it was. It's got all the useful plugins etc but it's unbearably slow. Chrome, however, doesn't really have all this fancy stuff but it's fast as hell, as this shows.
Speed > strength for me, which is why I love Chrome. I still use firefox from time to time for it's plugins but mostly I just use chrome.


224.

None

Topic: Changing the status of Variables?

Posted: 05/25/09 01:16 PM

Forum: Flash

Is all that code in the same MC?


225.

None

Topic: empty movieclip not deleting

Posted: 05/25/09 01:11 PM

Forum: Flash

At 5/25/09 01:00 PM, kylelyk wrote: nether one of those work

It does, it's the weird things you're doing with 'with' that aren't working.

with (line) {
			clear();
			moveTo(startx, starty);
			lineStyle(2, 0x777777, 100);
			lineTo(_root._xmouse, _root._ymouse);
		}

Ditch the 'this' on front of the stuff, as that's making it draw to root. Better yet, ditch the with and change it to 'line.clear();' etc. Then use the method stated above to remove the movieclip. Or only create the movieclip once when the movie is loaded then clear it like you are in the mouse move function when the mouse is released.


226.

None

Topic: "Save" script

Posted: 05/25/09 12:52 PM

Forum: Flash

Link courtesy of your friend Google

It looks like it has an array that keeps track of different objects. For example, when dealing with hair styles it might set the first element in the array to a number corresponding to the hair style. If I change the t-shirt he's wearing it might deal with element 3 in the array to the corresponding number. So say I used t-shirt 2 and hair style 4 I might have something like 4 1 2 1 1 1

Then for loading it will split it up by spaces into an array and then add the clothes or whatever accordingly.


227.

None

Topic: linerider type game

Posted: 05/25/09 07:29 AM

Forum: Flash

Not only has line rider style games been done to death in every incarnation you can think of, you're expecting original ideas by asking other people for their ideas...


228.

None

Topic: Action scripter needed for shooter

Posted: 05/24/09 06:59 PM

Forum: Flash

At 5/24/09 06:54 PM, MercyKill wrote: Good job on the weapons. You should use a gradient for some of the fills, it looks really nice and it's easy to do. I drew these two for my game. I'll send you the .fla for them if you want to use them.

Those are pretty horrible. The gradients are wayyyy too 'heavy', particually on the AK. @OP, no offence but these don't seem like anything special. Show something other than traced weapons.


229.

None

Topic: Power of three concept game

Posted: 05/24/09 06:40 PM

Forum: Flash

At 5/24/09 06:31 PM, AustinoThe3rd wrote:
At 5/24/09 06:30 PM, Neo-13 wrote: Would you mind reposting that, as the link doesn't work for me.
I'll find a new host, as spam the web seems to be broken right now.

Don't worry, it's fixed.


230.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/24/09 03:25 PM

Forum: Flash

At 5/24/09 03:02 PM, liaaaam wrote: My brother met some skater guy named Ryan Sheckley or something, and he gave my brother some new shoes. Yay.

Ryan Sheckler, I assume. He's pretty amazing :3


231.

None

Topic: Mini game

Posted: 05/24/09 01:51 PM

Forum: Flash

If you're just making something really small then sure, hit me up and I'll stick together something for you when I get a chance.


232.

None

Topic: fps

Posted: 05/24/09 01:48 PM

Forum: Flash

Or, condense all of that down to 2 lines..

fps = Math.round(1000/(getTimer()-gt));
gt = getTimer();

233.

None

Topic: Between Flash 8 and CS4 ...

Posted: 05/24/09 07:26 AM

Forum: Flash

At 5/24/09 05:09 AM, Pkmn2 wrote:
At 5/24/09 03:48 AM, Dugh wrote: Pretty much depends on if you're a programmer or an animator.
If you're an animator, just stick with Flash 8.
It's exactly the opposite. Many don't like AS 3.
For animators, it's great because of the new great features.

The 'programmers' who don't like it are the ones who are incompetent, imo. Everyone should be using AS3, there is absolutely no reason not to. I haven't played with CS4 but I know there are some features that benefit animators but it is definitely not exactly the opposite.


234.

None

Topic: How to get Time+Date?

Posted: 05/23/09 03:41 PM

Forum: Flash

Using the date class. Info. That page is for AS3 but I think pretty much all of that is identical in AS2.


235.

None

Topic: attachMovie depth help

Posted: 05/23/09 10:35 AM

Forum: Flash

At 5/23/09 10:25 AM, Yambanshee wrote: try:

blue.swapDepth(red.getDepth())

Why do it like that?

blue.swapDepths(red);

The swapDepths function can either take a number or movieclip as an arguement. If you give it a movieclip then it will do as it says at swap the depths as usual.

So basically, you're probably best off doing getNextHighestDepth() when creating and then using swapDepths to swap it with the other MC and insert it below it.


236.

None

Topic: Music fade out?

Posted: 05/23/09 08:52 AM

Forum: Flash

At 5/23/09 08:43 AM, Gustofwind wrote: I want it to fade out at a certain point in the song though because i'm not using the entire song and editing the wave length works but it takes ages.....

Download audacity or a similar program and cut down the song to the length you want. Then not only can you just do the drop down thing but you also have a smaller file size.


237.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/23/09 07:28 AM

Forum: Flash

At 5/23/09 06:25 AM, WhoknowsmeaUdiO wrote: I hate the lack of activity on the Flash forum in the morning >:(
...---...

^^^^that's Morse code for SOS^^^^
At 5/23/09 07:17 AM, Saza wrote: Mm mornings on Newgrounds are slow as fuck. Better yet I have nothing to do until like 3 :)

Then stop whining and actually do something productive with your time rather than just sitting their waiting for more people to come on the forum.


238.

None

Topic: As: How To Direct A Shot?

Posted: 05/23/09 07:24 AM

Forum: Flash

Calculate the difference in x values and the difference in y values. Use that and Pythagoras' theorem to calculate the actual distance between them. Use that to normalize the x and y differences (divide them by the total distance). Then move them by these new x and y values. If you want it to move faster then multiply both x and y by a number to speed them up. Only do this calculation when the bullet or whatever is first created and then just keep moving the bullet by these x and y velocities.


239.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/13/09 12:30 PM

Forum: Flash

At 5/13/09 09:40 AM, liaaaam wrote: The link is here

Told me the playlist didn't exist :C


240.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/12/09 07:33 AM

Forum: Flash

At 5/12/09 07:31 AM, UnknownFury wrote: I had 5 different teachers...

That was meant to say 4 D:


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Viewing 211-240 of 6,027 matches. 136 | 7 | 8 | 9 | 10105201