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Author Search Results: 'UnknownFury'

We found 6,031 matches.


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Viewing 181-210 of 6,031 matches. 135 | 6 | 7 | 8 | 9105202

181.

None

Topic: Flash doubt

Posted: 06/11/09 07:07 PM

Forum: Flash

Alternatively, put it in it's own layer which has one keyframe then 'normal frames' until the end of the level and leave it on stream.


182.

None

Topic: AS3 Classes and Extends?

Posted: 06/11/09 06:57 PM

Forum: Flash

In your current example, the class Main will inherit all the variables, methods etc of the MovieClip class. That is, your Main class will now have an x and y value, rotation and all those sorts of things as well as functions like hitTestObject()


183.

None

Topic: [as3] Multiple Key Press Solution

Posted: 06/11/09 02:19 PM

Forum: Flash

If you're going to make a thread like this then at least explain what's going on in your code for those who are learning. Besides, using an array to store the keys that are down is how I would have thought most people do it anyway. Delta also wrote this class that allows you to code key presses in a similar way/format to AS2.


184.

None

Topic: My preloader doesn't work!

Posted: 06/11/09 08:26 AM

Forum: Flash

You can have it how you had it before. Check 'Export for actionscript' but uncheck 'Export in first frame' as this will put the sound in before the preloader. Then on a frame that will not actually be played, ideally frame 2/after your preloader put a movieclip containing the sound otherwise flash will not compile it as it will not think it is needed.


185.

None

Topic: Onion Skin

Posted: 06/11/09 07:45 AM

Forum: Flash

Picture is self explanatory. Outline onion skin only shows the outlines (click it and you'll see what I mean) and normal shows the whole thing. The other button there is to edit multiple frames at once (Don't see how that would be useful; but I'm not an animator)

Onion Skin


186.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/11/09 07:19 AM

Forum: Flash

"Once a word has been used 25,000 times on social networking and other sites, GLM declares it be a new word."

Summer project: Think up a new word and get it used 25,000 times so it's declared as a new word.


187.

None

Topic: Happy B-day Mexifry!

Posted: 06/10/09 07:06 PM

Forum: Flash

At 6/10/09 10:28 AM, Paranoia wrote: Happy Birthday, you crazy non-Luis Mexican!

Everyone knows there's no such thing as a non-Luis Mexican...

Happy Birthday :)

188.

None

Topic: flash shooting tutorial

Posted: 06/10/09 05:45 PM

Forum: Flash

In my opinion, you're much better learning basic stuff and then building up from that. But this tutorial by Denvish explains how to do shooting. Although it is not in the context of a platformer in this example you can take the principles and use them in any situation. (This is if you're using AS2). If you're using AS3 it is still basically the same but you will probably find it easier to put the code in a bullet class and make a new instance of that on the stage. Basically, what you want to take away from that (again, if doing AS2) is the use of duplicateMovieClip() or alternatively attachMovie() (does a similar thing but takes it from the libary as opposed to an instance on the stage)


189.

None

Topic: "Not Enough Memory"

Posted: 06/09/09 06:16 PM

Forum: Flash

At 6/9/09 06:08 PM, DrClay wrote: I haveA LOT of data in the flash file, like images, instead of drawing in flash. Not a sprite movie, I just made the graphics in photoshop

In that case, read through this. I only had a brief look through it myself but it appears there is a lot of mentions to graphics which are 'corrupt' causing the error which appears to be the problem.


190.

None

Topic: how to make flash voting box

Posted: 06/09/09 06:07 PM

Forum: Flash

You cannot do all of that in flash. You have to pass the variable from flash to PHP or another server side language and handle the request from there. You'll find plenty of tutorials if you search on google depending on whether you're using AS2 or AS3. AS2. AS3.


191.

None

Topic: "_root.onLoad" replacement in AS3?

Posted: 06/09/09 05:51 PM

Forum: Flash

As far as I'm aware you don't need it, nor do you need it in AS2, except when loading a MovieClip. If you just put code on the timeline it will execute in the same manor as if it was in an onLoad function. If you want to use it when a MovieClip is loaded on to the stage you can give the class a constructor function.


192.

None

Topic: Gravity help... Maybe

Posted: 06/09/09 05:29 PM

Forum: Flash

At 6/9/09 05:01 PM, Saza wrote: Nothing, why just give him the code :P

Not giving him the code doesn't mean you have to give him a post that makes no sense (in the fact that gravity does not increase to make an object fall as your code would imply). And anyway, just those few lines aren't really any help.

@OP, You basically need to have a variable that holds the velocity at which the object is moving in the y direction, increase that by a constant each frame and then move the object in the y direction by the velocity.


193.

None

Topic: Gravity help... Maybe

Posted: 06/09/09 04:48 PM

Forum: Flash

At 6/9/09 04:09 PM, Saza wrote: onLoad = function(){
grav = 0
}

onEnterFrame = function(){
grav++
}

The gravitational pull increases.. what? :P


194.

None

Topic: how to round numbers

Posted: 06/09/09 04:16 PM

Forum: Flash

Math.round(#);

195.

None

Topic: happy birthday glaiel-gamer

Posted: 06/08/09 11:30 AM

Forum: Flash

var date:Date = new Date();

var d:uint = date.getDate();
var m:uint = date.getMonth() + 1;

function getSuffix (n : String):String
{
	var lastDigit:String = n.substr(-1, 1);
	
	if (uint(n) > 3 && uint(n) < 21)
		return "th";
	
	if (lastDigit == "1")
		return "st";
	if (lastDigit == "2")
		return "nd";
	if (lastDigit == "3")
		return "rd";
	
	return "th";
	
}
	
function birthdayTest (day : uint, month : uint, year : uint)
{
	if (day == d && month == m)
	{
		var age:String = String(date.getFullYear() - year);
		
		trace ("Happy " + age + getSuffix(age) + " Birthday :)");
	}
}

birthdayTest(8, 6, 1990); // 1990?

196.

None

Topic: Duplicated MCs hittest..

Posted: 06/07/09 08:34 AM

Forum: Flash

At 6/7/09 08:28 AM, rishabh005 wrote: i don't have an array of newly generated enemies that's why I asked how to make an array of them.... Please help...
_root.enemysArray[_root.i] = duplicateMovieClip(...);

or

_root.enemysArray.push(duplicateMovieclip(...));

197.

None

Topic: Ragdoll

Posted: 06/06/09 09:42 PM

Forum: Flash

At 6/6/09 08:57 PM, MattMinisodes wrote: yeah so 51lver, if you would be so kind to explain us what you did, that would be great!!! or even to post the code would be even greater!!!! :D

Just look up inverse kinematics and you're pretty much there. No one is going to want to work with another programmer who is clearly no where near to the standard they are as they could just do all you do by themselves.


198.

None

Topic: Ragdoll

Posted: 06/06/09 07:42 PM

Forum: Flash

At 6/6/09 07:40 PM, Alexman159 wrote: There's not much left that you can do with a ragdoll. All of the good ideas are taken.

'All the good ideas' are never taken. It's simply up to you to come up with unique and innovative game play.

If we teamed up with you, what would we get out of it?


199.

None

Topic: Noob Physics questions.

Posted: 06/03/09 06:29 PM

Forum: Flash

At 6/3/09 05:31 PM, Apple-Juice wrote: here i calculate my initial velocity, how would i determine the distance it travels and how much air time it gets?

You can use the equations of motion (Wikipedia)

For example, to get air time, you would know u, v and a so you can use the formula:
v = u + at
t = (v - u)/a

That would give you the time taken to reach the peak of the projectiles flight and it will take the same time to fall again so multiply it by 2.

Make sure you separate your x and y components when using these equations. In this example we would only work with y components

200.

None

Topic: Particle Physics help!

Posted: 06/02/09 04:24 PM

Forum: Flash

You're creating 30 MCs in the same position as the mouse so it'll appear as one. More over, every frame you're trying to create new MCs with the same name and depth as ones that exist.


201.

None

Topic: how long on average?

Posted: 06/02/09 08:39 AM

Forum: Flash

At 24FPS that's ~7200 frames. So at 20frames per 8 hours that's going to take.. forever. But remember that's talking FBF where you're redrawing every single frame. Actual frames you have to animate should be a lot less than 7200 due to tweening etc. You should also, once you'e done the backgrounds once, just be able to paste them in place. Similar things with the characters. Anyhow, 8 hours just to colour 20 frames seems like a very long time.


202.

None

Topic: We exist too!

Posted: 06/02/09 07:10 AM

Forum: Flash

At 6/2/09 06:14 AM, JKAmovies wrote: I'd suggest that Tom add this to the frontpage of NG. Under the flash movies/games top 5. And add awards for the top 5 (like the flash submissions)

I don't think seeing awards would make anyone want to go there any more. It would prehaps make a few more people want to make music, but it wouldn't bring in the hits. Not only that but awards wouldn't mean anything as things stand because 1 vote could knock a score down or up massively. The problem is that people come to play flash games, not listen to music.

Plus it's hard to find good music that's too your taste as you can't just go through the top 50 like you can in flash.

203.

None

Topic: Famous Last Words Colab

Posted: 06/01/09 07:21 AM

Forum: Flash

At 6/1/09 06:49 AM, Tygerman wrote: And you don't have to tell me what it is you're doing. Anyone can do any of them. I would like to know whether or not people are doing one so I know this colab isn't dying. But not neccessarily what you're doing.

Isn't there a chance you'll end up with loads of people all doing the same couple of lines? :/


204.

None

Topic: New Top-Down Shooter

Posted: 05/31/09 06:46 PM

Forum: Flash

Trying to compete with Kayn, eh? Other than the obvious problem of the low FPS it looks quite nice other than the fact you can occasionally see lines between tiles. You really should try and boost the FPS though before anything.


205.

None

Topic: Duplicate movieclip funtion: dephth

Posted: 05/31/09 06:36 PM

Forum: Flash

Calm the hell down. No need to bump, at least whilst it's still on the first page. Maybe you should use the manuals or google a bit more before asking for help. Either set the x and y coordinates after you've created it or by using the optional initObject parameter, like so:

myMovieClip.duplicateMovieClip("newname",  depth, {_x:x, _y:y} )

206.

None

Topic: Duplicate movieclip funtion: dephth

Posted: 05/31/09 05:37 PM

Forum: Flash

It doesn't matter what depth, it depends on what you want it above/below etc as long as it's unique. You can use:

_root.getNextHighestDepth();

to, as the function name would imply, get the next highest, unique, depth.


207.

None

Topic: looking for a programmer for game.

Posted: 05/31/09 06:15 AM

Forum: Flash

At 5/31/09 04:42 AM, 4urentertainment wrote: You won't be able to sponsor it due to copyright issues, so no revenue to split.

So the first thing you thought of when looking at this was 'I want money, I want money, I want money'. Not, 'this might be quite fun to work on'? However, I do agree with the not using copyright thing just because I'd much rather work on an original game with a new idea as opposed to one that's based on a massive game such as MGS.


208.

None

Topic: Tutorial for Actionscript 3?

Posted: 05/31/09 06:09 AM

Forum: Flash


209.

None

Topic: Having trouble with action script

Posted: 05/31/09 06:06 AM

Forum: Flash

At 5/31/09 05:48 AM, PacoNixon wrote: on(release) {
gotoAndStop(X);
}

Good job in reading his post that he's using AS3. Either use what he said and go to the properties panel (it should be at the bottom but if you can't see it then hit Ctrl + F3). Where it says 'Publish:' and has a button labelled settings, click the button. You'll see an actionscript field with a drop down menu, change that to Actionscript 2.0 and you're away.

Alternatively, leave it on AS3 and use the following code. First give your button an instance name, in this example I've called mine myBtn:

stop();

function replayButton(e:MouseEvent)
{
	gotoAndStop(2);
}

myBtn.addEventListener(MouseEvent.CLICK, replayButton);

If you're using AS3 then the code goes in the main timeline. If you're using AS2 and the code that the other person provided then the code goes in the button itself (select it and hit F9).


210.

None

Topic: The Flash 'Reg' Lounge

Posted: 05/30/09 05:25 PM

Forum: Flash

At 5/30/09 04:45 PM, Jimp wrote: Has everyone seen Google Wave? I really like the idea of my email/IMs/blogposts/forumposts all being connected by a central hub. Its great they are going open source and if a lot of websites pick this up it could really change the internet!

Agreed. I love how you can edit the wave anywhere and it'll update all instances of the wave, where ever it's been posted which could obviously be really useful. It looks mega easy to use as well, with the typical neat, simplistic interface google uses for everything.

Level up

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<< < > >>

Viewing 181-210 of 6,031 matches. 135 | 6 | 7 | 8 | 9105202