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Author Search Results: 'UnknownFury'

We found 6,031 matches.


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Viewing 151-180 of 6,031 matches. 1 | 24 | 5 | 6 | 7 | 8105202

151.

None

Topic: Flash Game Music

Posted: 07/01/09 06:59 AM

Forum: Flash

At 6/29/09 06:12 AM, 4urentertainment wrote: It's illegal to use copyrighted music. Even if one second of it. The music in the audio portal however is free and not copyrighted.

It is copyrighted. It's just under a license as that you can use it without permission in a flash without permission but if you're making profit from it, whether it be from sponsorship or ad revenue, you have to get the permission of the author, could be that they say you can use it for free or that they want x% or $y.


152.

None

Topic: Audio loading Whats the best way?

Posted: 07/01/09 03:56 AM

Forum: Flash

Uncheck 'export in first frame'. Then create a blank keyframe after the preloader that will never actually play with a MovieClip containing the sound (not attached via AS). That way the sound will be initially loaded by the preloader.


153.

None

Topic: Guys I need help with AS3 buton pls

Posted: 07/01/09 03:53 AM

Forum: Flash

In AS3 it is gotoAndStop(1, "animation");. It used to be (scene, frame) or (frame). It's more logical now. If you just have ("animation") then it will treat it as a frame label, not a scene.


154.

None

Topic: Game AS2 help

Posted: 07/01/09 02:37 AM

Forum: Flash

At 7/1/09 02:27 AM, l300l30 wrote: enterFrame event{
if( man.hitTest(this) ){
gotoAndPlay(2);
}
}

How about you actually learn? Read. And read the links at the bottom too.


155.

None

Topic: Game AS2 help

Posted: 07/01/09 02:21 AM

Forum: Flash

You're missing a closing bracket. if ( man.hitTest(Finish Point))
And make sure it is in an enterFrame event, obviously.


156.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/01/09 02:13 AM

Forum: Flash

Of course that's going to happen. You can't expect the whole community to stay the same people and develop with you. Those questions are always going to exist here. If you want more advanced problems, both to ask and to answer, then try a site like Dream.In.Code, a site dedicated to coding. They're a lot stricter on what you can ask and don't have the noobs there as the only reason to go there is for the forums, unlike NG. You have to post some sort of code or show some attempt at solving a problem by yourself before asking. I'm sure there are plenty of other sites like it. But this means the flash forum is alot slower than here.


157.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/30/09 07:46 AM

Forum: Flash

At 6/30/09 06:52 AM, fluffkomix wrote: teasing the emos is fun.

especially when you got a friend in the same room logged in with you. emocitychat.com

That place is weird.. The moment I enter I got a PM 'Hey hey. Are you a vampire?'.. Yes... Yes I am a vampire. I can't tell if these people are retarded, or just trolls. If they're not trolling they need help.. seriously.


158.

None

Topic: Happy Bday Coaly!

Posted: 06/29/09 11:48 AM

Forum: Flash

Happy birthday :3


159.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/28/09 04:29 PM

Forum: Flash

At 6/28/09 03:37 PM, knugen wrote: USA is up by 2-1 (was 2-0 in half time) against Brazil. This tournament must be rigged ;)

Lost 3-2 lol


160.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/27/09 05:35 PM

Forum: Flash

At 6/26/09 09:02 PM, Zyphonee wrote: Too goddamn fucking soon.

How long do you have to wait until it becomes 'acceptable'? Is there some sort of cut off point?

At 6/27/09 05:29 PM, matrix5565 wrote: If only there was a web site with a bunch of Flash games and a BBS...

Kongregate?


161.

None

Topic: Game Programmer Seeking Animators

Posted: 06/26/09 01:55 PM

Forum: Flash

You're more likely to get attention if you actually post something convincing on here. There are a lot of these sorts of threads and unless you show what you can do in this thread I doubt you'll get many people contacting you as they'll assume you're the 'usual noob'.


162.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/26/09 07:38 AM

Forum: Flash

At 6/26/09 12:13 AM, Toast wrote: Weird intellectucal performance tendancies

I have that same thing. I didn't really notice until a few weeks ago. I also often have to miss a nights sleep to return to normal sleeping times.


163.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/25/09 04:04 PM

Forum: Flash

Can someone please enlighten me as to why Spotify doesn't have targeted adverts? Most of their adverts are for songs/albums etc so surely they should be targeted? They know perfectly well what sort of music I listen to yet I get dumb adverts for Britney Spears and the like. Is it just that they don't get enough different adverts?


164.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/24/09 04:19 PM

Forum: Flash

Spain beaten by USA at football ('soccer')... what's going on here?


165.

None

Topic: Apply Actionscript to all Movieclip

Posted: 06/21/09 03:04 PM

Forum: Flash

At 6/21/09 02:59 PM, Yambanshee wrote: for(i in _root){
i.onEnterFame = function () {
//CODE
}
}
for (var i in _root) 
{
	if (typeof(_root[i]) == "movieclip") 
		_root[i].swapDepths(_root[i]._y);
}

166.

None

Topic: Try this game out.

Posted: 06/20/09 03:52 PM

Forum: Flash

At 6/20/09 03:31 PM, AlmostDead1 wrote: _root.onEnterFrame = function() {
if (_root.score.text == 4) {
gotoAndPlay(4);
}
if (_root.health.text == 0) {
gotoAndPlay(1);
}
if (_root.displayTime == 0) {
gotoAndPlay(1);
}
};

The text in dynamic text boxes is a string; you're comparing it to a number.

if (_root.score.text == "4") {
 		gotoAndPlay(4);
 	}
 	if (_root.health.text == "0") {
		gotoAndPlay(1);
 	}

167.

None

Topic: Try this game out.

Posted: 06/20/09 02:52 PM

Forum: Flash

The steering is way to quick/tight making it too hard to control properly.


168.

None

Topic: Detecting unknown movieclip

Posted: 06/20/09 02:50 PM

Forum: Flash

Or something like:

for(var i:Number = 1; i <= 250; i++)
{
	_root["rabbit"+i].onRollOver = function()
	{
		// stuff
	}
}

169.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/19/09 02:52 PM

Forum: Flash

Although; I have faith in the Art mods as quite a few of the authors of terrible things which were around earlier, looking at their profiles, have been un-scouted.


170.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/19/09 01:10 PM

Forum: Flash

There's a lot of disappointing stuff on the art portal already, that takes away the emphasis of the amazing stuff. It seems to be a decent artist or mod scouts an average artist, who deserves it nonetheless. Then they scout someone else who's art is pretty poor and then there is a trail of noob-scouting-noob... Half this stuff isn't even 'art', IMO :'C


171.

None

Topic: hexadecimal to retrive a colour

Posted: 06/19/09 12:20 PM

Forum: Flash

I'm fairly sure you can't do it like that. Try something along the lines of:

import flash.display.BitmapData;
import flash.geom.Matrix;

var bmp:BitmapData = new BitmapData(550, 400);

var m:Matrix = new Matrix();
m.tx = theMC._x;
m.ty = theMC._x;
bmp.draw(theMC, m);

trace(bmp.getPixel(50, 50));

172.

None

Topic: global time?

Posted: 06/16/09 02:16 AM

Forum: Flash

AS2
AS3

You can use hoursUTC(AS3) or getUTCHours()(AS2) to get the hours in universal time. You can do a similar thing for the other values you need.


173.

None

Topic: need someone to teach me shape flag

Posted: 06/13/09 04:25 PM

Forum: Flash

My bet is that player = the movieclip you're putting this code in, in which case it's obviously going to return true. The syntax has been explained to you. Do not just reject the code and say "Nope", if you want further help you're going to have to give more detail or upload the fla or no one can help you. What doesn't work about it?


174.

None

Topic: E4 Estings Contest

Posted: 06/13/09 04:21 PM

Forum: Flash

At least read the link. It is something that they, quote, "run every year". Yes, I'm pretty sure they did one for games before but this is not that and it is definitly for now, not "years ago".

"Entries must be submitted by 4pm on Tuesday 25th August 2009."


175.

None

Topic: need someone to teach me shape flag

Posted: 06/13/09 04:07 PM

Forum: Flash

Sigh, read the post {x, y} is the coordinate you're testing against. x and y are numbers. If you want to test against (the registration point of) a movieclip then you have to put it's coordinates there not 'x, y'. As mentioned, you need this._x but you should be coding in the timeline; not in individual MCs.


176.

None

Topic: play BO:the secret of steel

Posted: 06/13/09 03:41 PM

Forum: Flash

The flash forums are for the discussion of the creation of flash; not "omg have you played ____ it's so good. If that was allowed the forums would get clogged up pretty quickly. There is no purpose to this thread other than to say you want medals. It's up to the developers. If they don't want to put medals in they don't have to.


177.

None

Topic: need someone to teach me shape flag

Posted: 06/13/09 03:29 PM

Forum: Flash

A shapeflag hitTest takes the form:

if(a.hitTest(x, y, true))

or

if(a.hitTestPoint(x, y, true))

in AS3.

Where a is the Movieclip you're testing against and {x, y} are the coordinates you're testing. The third parameter is the shapeflag parameter. If set to true, you are testing the actual fill of movieclip a, if set to false you are testing if {x, y} lies within the bounding box. It will return true if the point {x, y} is hitting movieclip a.


178.

None

Topic: drift like physics?

Posted: 06/13/09 02:36 PM

Forum: Flash

Firstly, it shouldn't leave marks on the ground when accelerating and turning, unless it is a sharp turn, only when breaking and turning. Same with the turning and the back swinging out. It looks weird at the moment if you accelerate and hold left/right as the car seems to be going sideways.


179.

None

Topic: Drawing help?

Posted: 06/13/09 09:23 AM

Forum: Flash

I like bunnys too!

Watership down <3

Drawing help?


180.

None

Topic: Platformer/Shoot- em-up game proble

Posted: 06/13/09 08:00 AM

Forum: Flash

Come on, surely you know why it's staying int the top have of the screen.

if (_y>=210) {
		_y = 210;
	}

Of course it is, 'cause it can't go past 210.

As for the sound, constantly telling it to go to 2 is going to cause the sound not to play so tell it once everytime it needs to or even better attach the sound dynamically.


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Viewing 151-180 of 6,031 matches. 1 | 24 | 5 | 6 | 7 | 8105202