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Author Search Results: 'UnknownFury'

We found 6,031 matches.


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Viewing 121-150 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202

121.

None

Topic: Need Programmers

Posted: 07/18/09 02:46 AM

Forum: Flash

And what are you going to do? The art I assume? If so show examples of what you can do


122.

None

Topic: Space shooter game, Artsist needed!

Posted: 07/17/09 04:28 PM

Forum: Flash

Post examples of what you can do if you want interest.


123.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/17/09 02:17 PM

Forum: Flash

Amateur Sig Makers was 2200 or so when it was locked...
There are loads of bigger ones.


124.

None

Topic: extends movieclip

Posted: 07/17/09 01:01 PM

Forum: Flash

At 7/17/09 12:42 PM, kylelyk wrote: What I don't understand is why the script says public class FirstCircle extends Sprite{.
Does it give the sprite's properties, methods, etc. to the class?

Correct. Your class will take on all the properties and methods of the sprite class.

Also, what does the constructor do?

It is called whenever you create an instance of your class. You can use it to initialize values etc. By giving the constructor function parameters you can load in values, for example:

// Box class
var contents:String;

function Box(_contents : String)
{
	contents = _contents;
	trace(contents);
}

// Creation of a new box in timeline/document class/wherever
var myBox:Box = new Box("Cake");

// Output
Cake

You are passing the contents of the box into the class and storing it in a variable. You can use this to set initial position of an object etc etc

Is it a place to store all of the eventlisteners?
If so, what else can be stored there?

You can set listeners in the constructor function, as you can in any other function in the class.

Finally, where do variables need to be initialized?

Outside of the contsructor function. Normally it would look like so:

package
{

	public class myClass
	{

		// variables
		var myNumber:uint = 2;

		public function myClass()
		{
			// whatever
		}

	}

}

125.

None

Topic: Open Source Platformer Code!

Posted: 07/16/09 04:48 PM

Forum: Flash

The source code is terrible. Learn to structure your code. Coding in movieclips is bad practice. Indent your code. Plus there's nothing special in there. Pointless, IMO.


126.

None

Topic: Tutor and help/

Posted: 07/16/09 01:16 PM

Forum: Flash

At 7/16/09 12:56 PM, allenis wrote: Can you please give me a link to script for a tower defence game. I think I understand more now.

No, you do not understand more after 5 seconds of reading. People aren't just going to throw scripts at you for you to copy and paste. Actually learn and then you can build whatever you want without tutorials.


127.

None

Topic: Tutor and help/

Posted: 07/16/09 12:24 PM

Forum: Flash

At 7/16/09 12:07 PM, allenis wrote: First, I downloaded the trial for flash cs4. So I have 30 days to do this. When the trial id up, ill be buying and using macromedia flash 8. So getting to the point. I need a tutor to help me out on script and creating games. So is anyone up for helping me. 30 days really isnt alot of time when it comes to game making. Final thing, I would like to have a tutor for a reason. I cant learn just by reading stuff thats been wrote down for ages. I learn by being teached by a person. So please someone respond.

You're going to have to learn to learn like that. Anyone who knows anything will not want to waste their time teaching you, unless there is some form of cash incentive, obviously. Your easiest option is to use resources around the internet and then if you're having troubles then post a topic and someone will help you out with it.


128.

None

Topic: Desperate for AS2 script!

Posted: 07/16/09 12:22 PM

Forum: Flash

You have to start from the beginning. You can't just create an awesome game at the click of a button. If you're using CS3 or CS4 I suggest learning AS3, so AS3: Main will be a good place to get started. I also think that this tutorial will really help in understanding the fundamental concepts so check that out first.

If you're using a previous version of flash then AS: Main


129.

None

Topic: object hitTest with a for(); AS3

Posted: 07/16/09 12:17 PM

Forum: Flash

At least show your attempts at doing it in AS3. Then we can just tell you what part you're doing wrong and let you fix it.

_root becomes root
_y becomes y
_x becomes x
hitTest becomes hitTestPoint, in this case. Or hitTestObject for testing bounding boxes as opposed to shapeflag.
You might as well change a:Number to a:uint for this for efficiency.

And why have you got shapeflag as false? I would have thought you would have wanted that to be true, but whatever.


130.

None

Topic: Glowing Trail Syntax Error

Posted: 07/15/09 04:19 PM

Forum: Programming

Your last line if (rgb == null) you need to tell it to do something if it is true, it's looking for that. Plus go to the flash forum. This is for any programming other than actionscript.


131.

None

Topic: I need a programmer for V-cam

Posted: 07/15/09 04:06 PM

Forum: Programming

Do it yourself.

This goes in the flash forum, seeing as it's a flash question. Is that not obvious?

132.

None

Topic: Is anyone interested in a flash job

Posted: 07/15/09 01:11 PM

Forum: Flash

What are you doing? What are the other people doing? Examples of what you have done? People aren't going to want to jump on a project that they're not getting paid for unless the rest of the group are highly talented and it's clear that the outcome could be amazing.


133.

None

Topic: Programming Regs Lounge

Posted: 07/15/09 09:33 AM

Forum: Programming

At 7/15/09 09:12 AM, adam2510 wrote: but they are charging us for their fuckup

thats the whole point if they actually spent more time on 7 instead of speeding through vista then work on 7 we wouldnt have such a shit os as vista

No, it's your own fault for buying vista :)


134.

None

Topic: Programmer Wanted Please

Posted: 07/15/09 09:28 AM

Forum: Programming

At 7/14/09 04:51 PM, Jon-86 wrote: What difference would it make is someone shows you some of their code IF you "dont know any programming" you know it kinda defeats the purpose. Its not something you can just look at and know its good unless you understand what's going on...

I think he means some 'code in action', not the code itself.

Also if you intend to submit this to Newgrounds and the game is Flash based! Then repost this in the flash forum as that's where all questions about Actionscript should go! It says that somewhere, I just can't remember where exactly :D

And if you do mean a flash game and post this in the flash forum, for the love of God, include samples of your artwork.

Now, about these monies...


135.

None

Topic: Programmer Wanted Please

Posted: 07/15/09 09:29 AM

Forum: Programming

At 7/14/09 04:51 PM, Jon-86 wrote: What difference would it make is someone shows you some of their code IF you "dont know any programming" you know it kinda defeats the purpose. Its not something you can just look at and know its good unless you understand what's going on...

I think he means some 'code in action', not the code itself.

Also if you intend to submit this to Newgrounds and the game is Flash based! Then repost this in the flash forum as that's where all questions about Actionscript should go! It says that somewhere, I just can't remember where exactly :D

And if you do mean a flash game and post this in the flash forum, for the love of God, include samples of your artwork.

Now, about these monies...


136.

None

Topic: Call for a Programer

Posted: 07/15/09 08:17 AM

Forum: Flash

Show examples of your art.


137.

None

Topic: Is As3 Faster Than As2? No! Rofl!

Posted: 07/12/09 08:42 AM

Forum: Flash

150? Where the hell are you getting that figure from? You can do this in about 50 directly porting your code over, then further reductions could be made to that...


138.

None

Topic: C++: SendMessage (I think)

Posted: 07/11/09 12:35 PM

Forum: Programming

I think it is the use of SendMessage function that I need help with but I'm not entirely sure if I'm even going about this in the right way so I will explain from the start.

Basically, what I want is a program to perform a tedious task and then when it has performed the actions to quit. It's not completly necessary but I was playing around with it and thought I would like to know how to do it for future reference. What I have coded so far uses GetCursorPos, SetCursorPos etc to actually move my cursor around and perform the tasks for me but what I'm looking to do now is to make it so I can do other actions at the same time. For example, I can have the application and my program both minimized and they will do thier own thing and exit when done.

I'm guessing this will involve using FindWindow and SendMessage but I cannot get this to work. I have so far used FindWindow to get the applications handle but the SendMessage appears to do nothing. I'm not sure if it is me using SendMessage wrong (could someone please explain how to use this correctly?) or if it's the whole method I'm doing wrong.

Below is what I've tried so far. I've been using notepad just as a test.

#include <iostream>
#include <windows.h>

using namespace std;


int main()
{ 
   HWND hNote; 
   hNote = FindWindow(NULL, "Untitled - Notepad");

   bool sent = SendMessage(hNote, WM_KEYDOWN, VK_RETURN, 0);
   cout << sent << endl;
   
   cout << "Press return to exit...";
      
   cin.get();
   return 0; 
}

Sent returns as false and the enter key action is not performed in notepad (ie there is no new line). I have also tried change hNote to FindWindow("Edit", NULL) as I downloaded a program the gives the class name and and caption name etc of a selected window and if I highlighted the edit part of the Notepad file it gave me that class with no caption. But on doing so hNote started returning 0.

Any help would be appreciated and sorry if this isn't too clear.


139.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/07/09 03:02 PM

Forum: Flash

At 7/7/09 02:40 PM, fluffkomix wrote: hey i just thought of something. all the usernames and passwords HAVE to be stored somewhere, and that somewhere HAS to be online.

so how tight is NG security? probly has to be pretty good since i haven't seen any people been hacked cept for mebbe one or two people.

The passwords will be encrypted with an encryption like MD5 so even if you did mange to view them then you'd have to brute force/dictionary attack the encryptions


140.

None

Topic: Is using AS2 a bad idea now?

Posted: 07/06/09 11:54 AM

Forum: Flash

At 7/6/09 01:33 AM, Jereminion wrote: i like as2 because the coding is obvious

What do you mean the coding is obvious? AS3 is a lot more obvious. You have similar code for whatever you're creating, rather than silly functions like _root.createEmptyMovieClip(); you just have to use var mc:MovieClip = new MovieClip();, exactly the same as you would a sound etc


141.

None

Topic: Animating TV static?

Posted: 07/05/09 10:39 AM

Forum: Flash

There are a couple of easy methods. You could use photoshop or a similar program to render random noise. If you repeat it 4 or so times and stick each image as the frame of an MC it should look fine. The other method would be to use code, something like this:

// AS3
var stat:BitmapData = new BitmapData(550, 400, false, 0xFFFF0000);
var staticBmp:Bitmap = new Bitmap(stat);
addChild(staticBmp);

function renderNoise()
{
	stat.noise(Math.floor(Math.random()*255), 0, 255, 7, true);
}

setInterval(renderNoise, 25);

////////////////

// AS2

import flash.display.BitmapData;

var stat:BitmapData = new BitmapData(550, 400, false, 0xFFFF0000);
_root.createEmptyMovieClip("staticBmp", 1);
staticBmp.attachBitmap(stat, 1);

function renderNoise()
{
	stat.noise(Math.floor(Math.random()*255), 0, 255, 7, true);
}

setInterval(renderNoise, 25);

Which will do a similar thing via code.


142.

None

Topic: AS2 Script help

Posted: 07/05/09 10:18 AM

Forum: Flash

At 7/5/09 10:14 AM, Dimeck wrote: sorry what do you mean?

In West-End's code the placement of the line grav++; means that if you grab the object for a period of time then release it it's going to suddenly move fast down (faster the longer you hold it). Move that line inside the if(!dragging) statement and make sure you reset the 'grav' variable to 0 when you grab the object.

on(press)
{
	startDrag("");
	dragging = true;
	grav = 0;
}

on(release)
{
	stopDrag();
	dragging = false;
}
onClipEvent(load)
{
	var grav:Number = 0;
	var dragging:Boolean = false;
}

onClipEvent(enterFrame)
{
	if(!dragging)
	{
		grav++;
		_y += grav;
	}
	
	while (_root.ground.hitTest(_x, _y, true))
	{
		_y--;
		grav = 0;
	}
}

143.

None

Topic: AS2 Script help

Posted: 07/05/09 10:11 AM

Forum: Flash

At 7/5/09 09:57 AM, West-End-Pro wrote: Should work. Haven't tested it though

If you grab the ball and just hold it then 'grav' is going to build up and when you release it it will shoot down. Set it to 0 when you press it and only increment if not dragging (where you have the movement script).


144.

None

Topic: Need an artist (Not Po3)

Posted: 07/05/09 06:03 AM

Forum: Flash

If you want a serious artist then you're going to have to show some decent programming examples.


145.

None

Topic: how the hell do you removeChild()?

Posted: 07/05/09 05:19 AM

Forum: Flash

At 7/5/09 04:38 AM, Jereminion wrote: function moveBullet(event:Event) {
for (var u:int = bullets.length-1; u>=0; u--) {
removeChild(bullet[u])
}
}
after i delcare the properties of the bullet initially with newBullet, i use bullets[u] to modify it dynamically. i try to remove bullets[u] within the array using removeChild(bullets[u]) and it says
removeChild(bullet[u])

You're referring to 'bullet' here, but everywhere else you've referred to 'bullets'.

Also once that's done you'll still get an error because you're removing the child yet leaving it in the array so flash is trying to remove it again (seeing as it's on an ENTER_FRAME)


146.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/03/09 06:04 AM

Forum: Flash

At 7/3/09 04:46 AM, Penboy wrote: I submitted a picture to the art portal a while back, but now I can't find it. I've been searching everywhere, trying all the keywords I could remember. lolwuthelp?

This?


147.

None

Topic: Flash CS3 Library limit?

Posted: 07/02/09 05:21 AM

Forum: Flash

16,000 is the limit for frames, layers, symbols etc


148.

None

Topic: points vs. Rectangle Collision xxl

Posted: 07/01/09 07:59 AM

Forum: Flash

At 7/1/09 07:43 AM, KaynSlamdyke wrote: Phew...
Someone needs to write this up for everyone...

This is the site a found when reading up on this stuff a few months ago. The source code itself is XNA but it gives a pretty detailed explanation along with the link at the top ('Quadtree Code Design').

There is also this video tutorial. It is C++ but the first ~5mins explain collision detection and octrees (3D quadtrees) but he does actually explain quadtrees using a 2D image. Not sure how useful other people will find this though.


149.

None

Topic: Flash Game Music

Posted: 07/01/09 06:59 AM

Forum: Flash

At 6/29/09 06:12 AM, 4urentertainment wrote: It's illegal to use copyrighted music. Even if one second of it. The music in the audio portal however is free and not copyrighted.

It is copyrighted. It's just under a license as that you can use it without permission in a flash without permission but if you're making profit from it, whether it be from sponsorship or ad revenue, you have to get the permission of the author, could be that they say you can use it for free or that they want x% or $y.


150.

None

Topic: Audio loading Whats the best way?

Posted: 07/01/09 03:56 AM

Forum: Flash

Uncheck 'export in first frame'. Then create a blank keyframe after the preloader that will never actually play with a MovieClip containing the sound (not attached via AS). That way the sound will be initially loaded by the preloader.


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Viewing 121-150 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202