You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'UnknownFury'

We found 6,031 matches.


<< < > >>

Viewing 91-120 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202

91.

None

Topic: Fancy earning £20?

Posted: 07/21/09 05:55 PM

Forum: Flash

At 7/21/09 05:48 PM, nunnet wrote: I'm a pritty good artist, and £20- £30 would be good.

PROTIP: Don't work for peanuts. Especially when the other guy is going to make a hell of a lot more than £40 (£20 for you and £20 for him)


92.

None

Topic: Circle change color when moving.

Posted: 07/21/09 05:33 PM

Forum: Flash

If you use a shape tween as opposed to a motion tween it should work how you desire.


93.

None

Topic: Animator Needed, Possible Pay

Posted: 07/21/09 05:30 PM

Forum: Flash

You should show examples of what you can code or no one will be interested. No one wants to waste time doing animations if it turns out you're terrible at programming.


94.

None

Topic: Platform Code Troubles: As2

Posted: 07/21/09 05:13 PM

Forum: Flash

Where is your line that is something like _y += _root.gravity? By the sounds of things you've got that line after the while loop so you're pushing it back up but then, before the scene is re-rendered it is moved down by gravity. To get around this make sure your line incrementing _y position by gravity is before the while loop and it should work.


95.

None

Topic: Want To Learn Flash!

Posted: 07/21/09 04:57 PM

Forum: Flash

New to Flash? Read this first!


96.

None

Topic: Need help wit platformer coding AS2

Posted: 07/21/09 04:54 PM

Forum: Flash

At 7/21/09 04:43 PM, Arby wrote: Have fun

I was going to link this but if he can't work out how to do slowly building up of momentum then there isn't really much hope. Also SAT isn't strictly necessary but if you're having trouble implementing the method discussed in that tutorial then feel free to PM or IM me but make sure you've had a damn good attempt yourself or I won't even bother.

As for building up speed, use exactly the same concept as you would for gravity. Increase the velocity each frame the arrow is pressed up to a maximum and then decrease when it's released.


97.

None

Topic: as3 code doesn't work

Posted: 07/21/09 10:25 AM

Forum: Flash

this["subbox"+a].graphics...

but you should be pushing them into an array and accessing them via that as it's faster and neater.


98.

None

Topic: Game Tutorial Collab

Posted: 07/21/09 10:21 AM

Forum: Flash

And anothing thing, flash 8? So this is going to be AS2?


99.

None

Topic: need helpz wit my madnes flash

Posted: 07/21/09 08:34 AM

Forum: Flash

If you want to rant about nothing do it on your blog.


100.

None

Topic: Game Tutorial Collab

Posted: 07/21/09 06:05 AM

Forum: Flash

At 7/20/09 06:01 PM, MarioFlashMovies wrote: "I'm lazy" to "Frozen collab"

If you're lazy then you shouldn't be starting a collab. It's unfair on the people who put all their effort into making a part for it and then you just say "Oh, I can't be bothered to piece it together". If your other collabs have 'frozen' then why don't you try to get them going again? See what progress people are making etc etc and try and start piecing what you can together, anything to get people to finish.

You come across as very desperate just to make a collab, regardless of the idea. You should be making a collab because you've had a brilliant idea. Just because you've achieved a B/A of 3.5 doesn't mean you instantly should make as many collabs as you can and that you're 'collab leader material'.

As for the idea itself, it's not a *bad* idea, but quite similar to the tutorial collab. It's just if you focus on getting tutorials for many different types of games they're likely to be poorly writen and copy&paste with brief explainations. You're much better explaining concepts then nudging people in the direction of how they can implement it into a game.

Plus the tutorial you have made is pretty poor, so you better get showing that you can make something decent.

101.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/20/09 07:23 PM

Forum: Flash

Talking of Chrome.. has anyone else had it randomly not listen to addresses you enter in the address bar. It'll look like it's loading but it'll never load. But if you click a link on a page it'll load perfectly. I've had to restart a few times 'cause of that. But I do love the interface which is the thing that sells it to me more than the speed. More programs should adopt the simple interface, I HATE having loads of clutter with buttons I never use as I just use short cuts instead.


102.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/20/09 04:58 PM

Forum: Flash

At 7/20/09 04:45 PM, turtleco wrote: maybe whoever it is should get $30 store credit?

we should like make a tribute to this event or something.

No, you should just not bother spamming going "OH I HOPE I'VE GOT xxxxx POST". Does it really matter that much? It's just the same as every other post. It's as stupid as posting "First post" and nothing else in a news post.


103.

None

Topic: swf -> mov

Posted: 07/19/09 09:20 AM

Forum: Flash

At 7/19/09 08:44 AM, smulse wrote: Will this effect any of the elements on stage? Ie will movieclips still play through or will only things directly on the main timeline work

I'm not 100% certain how the export works, but I'm pretty sure it sort of, plays through the movie and records it. So it'll play exactly how it would if you were viewing it so all movieclips would remain. I'm pretty sure if you have actions, they will 'remain'. For example, if i set something to a random position then that will happen in my movie but it'll be the same random position every time as it just recorded it the first time, if that makes sense.


104.

None

Topic: swf -> mov

Posted: 07/19/09 08:19 AM

Forum: Flash

You can export directly from flash. Go to File > Export > Export Movie... Click the drop down menu where it says 'Flash Movie (*.swf)' and choose 'Quicktime (*.mov)' and then give it a name and click OK.


105.

None

Topic: PS3 Flash Games?

Posted: 07/18/09 06:09 PM

Forum: Flash

The arrow keys work but the other keys just control the browser so I don't think it's possible. I just made a keycode getter and it didn't work for anything other than arrows.


106.

None

Topic: Help.. Error Opening Url..

Posted: 07/18/09 05:56 PM

Forum: Flash

At 7/18/09 05:52 PM, SK8ninja wrote: Uhm, I dunno, try making it with out using scenes?

That's not a solution.

@OP, you're going to have to tell us the error message, preferably the exact error, it gives you or else we can't really help.


107.

None

Topic: FullScreen in AS2?

Posted: 07/18/09 04:45 PM

Forum: Flash

fscommand("fullscreen", "true");

If you plan on embedding this in a web page you need to include in the embed code:

<param name="allowFullScreen" value="true" />

108.

None

Topic: hitTest efficiency?

Posted: 07/18/09 04:25 PM

Forum: Flash

At 7/18/09 03:31 PM, Paranoia wrote: A geometrical method is probably the best - approximate your objects as ellipses or whatever and work out some mathematical method of determining whether or not there's an intersection (no idea whatsoever how you'd do this - there's probably some geometry whiz who can help you out).

This is for a circle, I'm not sure about ellipses. I'm not sure if this method would be wise because of the obvious inaccuracy of testing a bounding sphere, but nonetheless...

Lets take the centre of our circle to be (0,0) for ease. Your line looks to be finite so we'll take the 2 end points, if not you want 2 points one each side of the circle. Let these end points be (x1, y1) and (x2, y2). If you're familiar with the quadratic formula you would be familiar with the concept of the discriminant. For a circle this is in the form of:

r^2 * d^2 - D^2
where r is the radius of the circle
d is the distance between the end points
D is x1 * y2 - x2 * y1

So to put that into code, something like:

var r:uint = 25;

var p1:Point = new Point(-50, -171.5250437021);
var p2:Point = new Point(50, 50);

var xd:Number = p2.x - p1.x;
var yd:Number = p2.y - p1.y;
var d:Number = xd*xd + yd*yd;

var D:Number = p1.x * p2.y - p2.x * p1.y;

trace(r * r * d - D * D);

The output with these numbers should be approx 0. This means that it is more or less a tangent to our circle. If you draw the circle and line you should notice this. If the discriminant is > 0 then there is an intersection. If the discriminant is < 0 there is no intersection. If it is 0 then it is a tangent.

Anyway, this is all pointless as I'm gonna guess that circles aren't accurate enough for you :P


109.

None

Topic: Aos - Php Database Programmer

Posted: 07/18/09 12:41 PM

Forum: Programming

At 7/18/09 12:28 PM, coolroy wrote: The programmer will gain percents of the game revenue.

How do you plan to make money? Just ads? Subscriptions? A store? A combination of these? If you're not going to be paying a lump sum then you're going to have to convince people that this is going to make money. If the game isn't going to make money then their percentage is worth nothing.


110.

None

Topic: Problem in AS3

Posted: 07/18/09 12:37 PM

Forum: Flash

Are you updating the display afterwards? Show your code.

goose++;
gooseText.text = goose.toString();

111.

None

Topic: I need at any of these 2 things!AS3

Posted: 07/18/09 12:32 PM

Forum: Flash

This should guide you through making a 3D sphere. (AS2 tutorial but it should give you an idea of what you've got to do.

BUT... make this stuff yourself. Seriously. Someone isn't going to do it all for you. That tutorial is more than helpful for your first question.


112.

None

Topic: hitTests -- WTF

Posted: 07/18/09 12:25 PM

Forum: Flash

At 7/18/09 12:16 PM, zedd56 wrote: Very stupid imo, could probably be done by adobe but meh, what are you gonna do?

Implement it yourself. There isn't a mega quick way of just testing any two shapes, it depends on your set up.


113.

None

Topic: Need voice actors

Posted: 07/18/09 06:47 AM

Forum: Flash

At 7/17/09 08:54 PM, ughanation wrote: This belongs in the Audio forum. Oh and I voice act. SO PM ME!

More specifically, the 'Voice Actor Wanted' Thread


114.

None

Topic: Playcrafter

Posted: 07/18/09 06:28 AM

Forum: Flash

Does it really mater? People will notice that it's the same crap and just give it a low score and it'll get lost in the portal along with many other submissions.


115.

None

Topic: I need a tutorial in...

Posted: 07/18/09 05:52 AM

Forum: Flash

No one is going to just throw code at you for you to copy and paste. If you want to learn then start off by learning the basics and building up. You do not need specific tutorials on how to make games, you just need to learn the building blocks and you can build whatever you want.

AS: Main if you're going to use AS2
or
AS3: Main if you're going to use AS3 (recommended)


116.

None

Topic: Need As2 Help: Preloader

Posted: 07/18/09 05:48 AM

Forum: Flash

Are you attaching MCs/sound etc from the library using AS later on in your flash? If so, this is most likely the problem. You will have 'Export in first frame' checked. This means that they're going to load up before the preloader. To get around this, you can uncheck this box in all of those library items. Then have a frame straight after your preloader (you don't have to actually go to this frame). If you do not do this then flash will not know it has to load them and problems will occur later on.


117.

None

Topic: My Batting Average!?

Posted: 07/18/09 05:46 AM

Forum: Flash

At 7/18/09 05:42 AM, StaliN98 wrote: Wait, your BA is displayed somewhere?

Do an author search and mouse over user icon.


118.

None

Topic: As2: Exponents D<

Posted: 07/18/09 04:57 AM

Forum: Flash

At 7/18/09 04:56 AM, UnknownFury wrote: Math.Pow(base, exponent);

Opps..

Math.pow(base, exponent);

'pow' shouldn't have a capital letter.


119.

None

Topic: As2: Exponents D<

Posted: 07/18/09 04:56 AM

Forum: Flash

Math.Pow(base, exponent);

In flash, ^ is used for bitwise XOR. So it takes the 2 numbers binary and returns a 1 in each bit position where the either of the numbers have a 1, but not both.

So 10 in binary is 1010
2 in binary is 0010

so that gives us 1000, which is 8.


120.

None

Topic: Uploading images to flash

Posted: 07/18/09 03:24 AM

Forum: Flash

Without you building some code outside of flash in a language such as PHP you cannot have an upload feature as you'd have to upload it to a server and handle it etc. However, you could have a user enter a URL and then use loadMovie to load it in, assuming you're using AS2. If you're using AS3 then use the loader class.


All times are Eastern Standard Time (GMT -5) | Current Time: 06:06 PM

<< < > >>

Viewing 91-120 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202