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Author Search Results: 'UnknownFury'

We found 6,031 matches.


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Viewing 61-90 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202

61.

None

Topic: changing variables over time???

Posted: 08/01/09 01:34 PM

Forum: Flash


63.

None

Topic: whats that code

Posted: 08/01/09 01:15 PM

Forum: Flash

The radius of a circle is the width or height (they should be the same) divided by 2. If you just want to do an approximate with a bounding circle of a non circular object then take whichever is greater height or width and treat that as your diameter.

Also be patient. You didn't want any time at all for an answer.

At 8/1/09 01:05 PM, Anamethatworks wrote: so after that just get the square root of c

It probably doesn't matter as far as this is concerned, but it's much faster to compare the radii squared than it is to square root the distance and compare to the sum of the radii. Squaring takes a fraction of the time square rooting does.


64.

None

Topic: whats that code

Posted: 08/01/09 12:34 PM

Forum: Flash

At 8/1/09 12:19 PM, Paranoia wrote: It's determined via Pythagoras:

distance * distance = x * x + y * y;

Get the x distance and y distance and add the squares and compare it to the sum of the radii squared.

radii = (r1 + r2) * (r1 + r2)

xd = x1 - x2
yd = y1 - y2
d = xd * xd + yd * yd

if(d < radii) ...

65.

None

Topic: Free Menu Lal

Posted: 07/30/09 12:51 PM

Forum: Flash

I'm sure anyone who can make a worthwhile game can do a few tweens and buttons themselves.


66.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/30/09 12:39 PM

Forum: Flash

At 7/30/09 12:36 PM, Deadclever23 wrote: if everyone's view of me is that bad I'm going to get off my ass and make something worthwhile.

Get off your ass and make something, anyway.


67.

None

Topic: looking for an actionscripter

Posted: 07/29/09 01:03 PM

Forum: Flash

I'm guessing you're going to want to start on this ASAP as you need the money?


68.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/26/09 09:53 PM

Forum: Flash

Blood Bowl is amazing fun! :D


69.

None

Topic: mc array as3

Posted: 07/26/09 10:54 AM

Forum: Flash

An array doesn't have a 'depth', if you're talking about what I think you are. To change the depth of all of them just put them in a holder MC. So change addChild(mounarray[a]); to myHolder.addChild(mounarray[a]);


70.

None

Topic: mc array as3

Posted: 07/26/09 10:34 AM

Forum: Flash

At 7/26/09 10:22 AM, kylelyk wrote: mounarray[(a-1)]=stage.getChildByName("m oun"+a);
trace(mounarray[a])//undefined

only, it come out undefined. Help!!

... You're setting a-1 yet tracing a. Anyway, why bother with all that?

for (a = 0; a <= 3; a++)
{
	mounarray[a] = new mountain();
	mounarray[a].x = mouncur;
	mounarray[a].y = 253.7;
	addChild(mounarray[a]);
	trace(mounarray[a]);
}

71.

None

Topic: How Flash gets to the frontpage

Posted: 07/25/09 04:42 PM

Forum: Flash

At 7/25/09 01:17 PM, EagleStudio wrote:
At 7/25/09 01:13 PM, Magical-Zorse wrote: Tom doesn't have the time to watch every good flash everyday.
exactly , set it so it will automatically put it on the front page based on the rating.

That's what the daily/weekly/all time stuff is for.


72.

None

Topic: AS3 adding multiple tanks?

Posted: 07/25/09 04:25 PM

Forum: Flash

Push them into an array, so something like

var amout:Number = 20;
var tanks:Array = new Array();

for (var a:uint = 1; a <= amout; a++)
 {
tank.push(new tankie()); // in future use capitalisation for classes, ie 'Tankie'
var aPos:uint = tanks.length - 1;
tanks[aPos].x = 1000/(amout+1) * a;
tanks[aPos].y = 200 + Math.random() * 100;
tanks[aPos].canon.rotation = Math.random() * 180;
if (tanks[aPos].canon.rotation > 90) {
     tanks[aPos].canon.rotation = 89;
     tanks[aPos].scaleX *= -1;
}
addChild (tanks[aPos]);
}
trace(tanks[0].x);

73.

None

Topic: AS3- Multiple platforms help.

Posted: 07/25/09 06:22 AM

Forum: Flash

Stick all the platforms in one MC called 'ground' and then use hitTestPoint. Test multiple points if that is not accurate enough for you.


74.

None

Topic: Score-Related Variable

Posted: 07/24/09 07:38 PM

Forum: Flash


75.

None

Topic: Spam Flashes and Crews

Posted: 07/24/09 03:58 PM

Forum: Flash

At 7/24/09 03:50 PM, xXShortEmoKidXx wrote: Genderless-Hooker, UncleABC, and a few hundred others, are currently, and every day, spamming the portal. Because they no longer put their trademark [DD] before each video, it is getting harder and harder to tell them apart

I don't really know what you're saying but if you can't tell them apart then surely they're not spam? If you watch the movie and you can't tell if it's spam; then surely it's no different to any other?

so much that we must memorize spam authors and crews, or watch virtually every video in the portal.

You're not meant to vote on who's submitted a flash but the quality. Oh, look. Luis just submitted a new flash, I'll just 5 it without watching.

I ask of you; what should we do to stop this never-ending flow of crap-flashes that keep flooding the portal every day?

You vote fairly on them as you would any other. Okay, so they pass into the portal? Who cares? They'll just fade into the background almost instantly as do many flashes and never be seen again except by those who watch them. This isn't a new thing and it really doesn't matter in the slightest.


76.

None

Topic: Strange glitch

Posted: 07/24/09 02:21 PM

Forum: Flash

it's not a glitch. It's because they now have positive depths so are not removed. Use something like this:

for (i in _root) {
     if(typeof(_root[i]) == "movieclip")
     {
          _root[i].removeMovieClip();
     }
}

77.

None

Topic: AS3 Qustions

Posted: 07/24/09 02:16 PM

Forum: Flash

I just copied your code directly into flash with the same set up and it worked perfectly... Are you sure you've typed 'main' in the document class field, being careful of capitilisation.


78.

None

Topic: [as3] Hittestobjest On Any Object?

Posted: 07/24/09 10:54 AM

Forum: Flash

Push everything on the stage into an array and loop through the array testing each one individually.


79.

None

Topic: Double if conditions

Posted: 07/24/09 07:21 AM

Forum: Flash

Also < instead of !=>


80.

None

Topic: quick whip question!

Posted: 07/24/09 05:53 AM

Forum: Flash

If you just tell it to loop 9999, then that should be enough. No one is going to stay on your menu long enough to listen to it 9999 times but if not you can add a function/listener that restarts the sound when it's done playing.

// AS2
var mySound:Sound = new Sound();
mySound.attachSound("mysound");
mySound.start(0,999);

or in AS3 set up a class in the library for your sound that extends the Sound class.

// AS3
var s:Sound = new MySound();
s.play(0, 9999);

81.

None

Topic: Flash Video Help!! Reward Inside!!

Posted: 07/23/09 04:29 PM

Forum: Flash

Swf2AVI. There is a free trial which will stick a massive watermark on the output but you might want to download it so you know it is too your standards. The best I've seen but it is $50. Make sure you get the trial to check it is the quality you want, but I'm sure it will be.


82.

None

Topic: bone tool in cs4

Posted: 07/23/09 12:39 PM

Forum: Flash

At 7/23/09 12:31 PM, 4urentertainment wrote: whatever it is you boned

...

You should be more careful with your wording

83.

None

Topic: Is SpamTheWeb safe?

Posted: 07/23/09 07:06 AM

Forum: Flash

At 7/23/09 06:59 AM, HyperGumba wrote: Oh,now that sounds okay for me :D
Does anyone actually know how large their servers are? I am just interested:D

Large enough ;)

Will is still sorting out the re-launch with user accounts etc, I think. I'm pretty sure they won't get deleted after that but there is a small chance they could get deleted before that as I think the uploader is going to work differently to how it currently does. You're best off contacting Will (SweetSkater) for any more information. There's a contact form on STW which you can get him via also.

I don't see why you would have to use loadmovie, but I'm not sure what you're doing and I will check out your problem thread in a minute.


84.

None

Topic: Movieclip actionscript help needed

Posted: 07/22/09 03:03 PM

Forum: Flash

At 7/22/09 03:00 PM, UnknownFury wrote: PM me the fla (or post here, whichever) and I'll see what I can do :)

Blah. Or you can email it to me@unknownfury.com if that is easier.

I use CS3 also, so if you're using CS4 make sure you save it as a CS3 file.

85.

None

Topic: Movieclip actionscript help needed

Posted: 07/22/09 03:00 PM

Forum: Flash

PM me the fla (or post here, whichever) and I'll see what I can do :)


86.

None

Topic: free graphics for your flash!

Posted: 07/22/09 02:51 PM

Forum: Flash

At 7/22/09 02:46 PM, Alpharius120 wrote: You know, I can get a car off Google and trace it too.

I can't :(

You're hired.

87.

None

Topic: AS 2 enemy AI question

Posted: 07/22/09 12:33 PM

Forum: Flash

... I just copied and pasted your code exactly into flash and I didn't get a single error...


88.

None

Topic: Happy Birthday Bomtoons!

Posted: 07/22/09 10:51 AM

Forum: Flash

Happy Birthday :)


89.

None

Topic: Hand drtawn animation?

Posted: 07/22/09 08:42 AM

Forum: Flash

You could try and contact thefogerty as I know he's doing hand drawn animation for PO3 game so he might be able to get you going/give you pointers if he's not too busy.


90.

None

Topic: Creating & Producing to Console

Posted: 07/22/09 08:30 AM

Forum: Flash

What will you be doing? What experience do you have? Show us what you can do.


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Viewing 61-90 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202