You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'UnknownFury'

We found 6,031 matches.


<< < > >>

Viewing 31-60 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202

31.

None

Topic: AS3, how to choose the highest var?

Posted: 09/26/09 04:22 PM

Forum: Flash

So, basically you have 2 numbers and you want to find the largest of the 2? Do I understand correctly?

var a : Number = 4;
var b : Number = 2;

var c : Number = Math.max(a, b); // 4

32.

None

Topic: files inside a folder

Posted: 09/26/09 02:30 PM

Forum: Flash

Flash can't (You might be able to with AIR although I'm not sure). How I would do it would have a server-side (PHP) script that gets a list of files in directory and then load in that list by outputting an xml file, or something along those lines.


33.

None

Topic: AS3 imer event bullet cooldown

Posted: 09/26/09 07:59 AM

Forum: Flash

I'm guessing you mean you're using the timer class? currentCount()


34.

None

Topic: Flash 8 or Cs3?

Posted: 09/26/09 04:23 AM

Forum: Flash

At 9/26/09 04:20 AM, JKAmovies wrote: If you like more features, harder actionscript language and harder to learn basics, get CS3, but if you want it simple. . . Flash 8 is what you're looking for ;)

You can still use AS2 with Flash CS3... Heck, you could still use AS1, not that you'd want to.


35.

None

Topic: Flsah collabing with BA n/a?

Posted: 09/26/09 03:15 AM

Forum: Flash

Manually work out your BA by taking your top 3 submissions then finding the average. Yours is 2.98 so you do not qualify to start a collab on the forums. This is no way restricts you from making a collab, you just cannot make a forum post here about it but if you were to get people to take part in another way then of course you can submit it.


36.

None

Topic: Changing variables (n00b!)

Posted: 09/24/09 12:02 PM

Forum: Flash

on (release) {
    _root.level++;
}

You only need to put var when you are declaring the variable for the first time. In this instance it is also important to include the score (_root in this case) because your variable was declared on the main timeline but this code is on your button.


37.

None

Topic: Looking for a teacher.

Posted: 09/24/09 11:40 AM

Forum: Flash

Feel free to add me to msn (email is in my sig I believe) and I'll help you out when I can. I won't 'teach' you as such but feel free to add me if you just want questions answered every now and then.


38.

None

Topic: what is the link code?

Posted: 09/23/09 07:12 AM

Forum: Flash

At 9/23/09 07:05 AM, milchreis wrote:
At 9/23/09 06:21 AM, UnknownFury wrote: Ermmmm, yes it will. The window parameter is optional. getURL
I did not say anything about the second parameter. I said, the protocol is missing.
And I can remember that this caused some trouble in AS2.

Oh, my bad. Yeah, I'm stupid ;) I know what protocol is, for some reason I thought you meant the window parameter. In which case, it 'will' work but the link will be treated as relative to the swf.


39.

None

Topic: Error 1046 Help (AS3)

Posted: 09/23/09 06:24 AM

Forum: Flash

As the error said, it can't find the class. Add import Block; to the as file using it and the problem should go away.


40.

None

Topic: what is the link code?

Posted: 09/23/09 06:21 AM

Forum: Flash

At 9/23/09 05:33 AM, milchreis wrote:
At 9/22/09 07:54 PM, Headshot777 wrote: getURL("www.something.com");
Try it with and without quotes. I'm not sure about them.
getUrl expects a string, but the above code will not work as the protocol is missing.

Ermmmm, yes it will. The window parameter is optional. getURL

If you're using AS3 then you have to do something along the linse of:

var myRequest:URLRequest = new URLRequest("http://newgrounds.com");
navigateToURL(myRequest, "_self");

41.

None

Topic: Game Programmer??!?!

Posted: 09/21/09 04:04 AM

Forum: Flash

At 9/21/09 03:55 AM, WarChimp wrote: if u got maybe 2 programmers it could be done twice as fast, i would like to work in a pair :)

Don't be stupid. Why would you have 2 programmers? There's no way it'll be done twice as fast and why would anyone want to work with you when they could do it all themselves?


42.

None

Topic: what to do?

Posted: 09/19/09 12:54 PM

Forum: Flash

You're an idiot. At least explain what the hell you're on about. And if you're talking about the mace type thing you posted earlier then that's hardly an original concept.


43.

None

Topic: Opinion Needed

Posted: 09/19/09 09:54 AM

Forum: Flash

There's nothing amazing here but it's okay. Add an elbow joint and make the area in which you can move the hand clear and so it doesn't stretch.


44.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/16/09 05:14 AM

Forum: Flash

At 9/15/09 05:31 PM, ImpotentBoy2 wrote: but a lot of people from deviantart are coming over

Is that supposed to be a good thing?


45.

None

Topic: My first game ready

Posted: 09/13/09 05:57 AM

Forum: Flash

At 9/13/09 04:41 AM, Argentin wrote:
At 9/13/09 04:34 AM, LiquidOoze wrote:
At 9/12/09 10:15 PM, bloodvampirex wrote: Hello!
I don't think this will pass judgment. Graphics are bad, and the concept is not original.
Of course you're right.
But that's what you should have expected when you saw "first game"

Just because it's your first game, doesn't mean it has to be terrible. Some people actually put effort into their first games and produce stuff a lot better than this. Others, like this, jump straight into making a game rather than learning first.

LiquidOoze, it may not be the greatest game ever, but it's still good enough.

It should by no means pass judgement just because it's his first game, if that's what you're implying. The portal shouldn't accept crap just because it's their first submission.


46.

None

Topic: Random number generator AS

Posted: 09/12/09 12:23 PM

Forum: Flash

At 9/9/09 07:41 AM, Rustygames wrote: random(5) is much faster. Not that it matters, it depends what you prefer, slightly faster code and much faster typing, or to be "correct"

And what version of AS you're using...


47.

None

Topic: an artost needed

Posted: 09/12/09 05:35 AM

Forum: Flash

At 9/12/09 03:39 AM, BloodSucker150 wrote: anyone?
At 9/11/09 01:15 PM, OMGx wrote: It helps when asking for an artist to actually give details and possibly even give proof that you have dony any coding.

This. If you want anyone to show interest then show something decent that you've coded or no one is gonna care.


48.

None

Topic: How do I draw a circle?

Posted: 09/12/09 05:30 AM

Forum: Flash

If you're using the line tool then you can click and hold on the rectangle tool and then choose oval tool. Or press 'O'. This is in CS3 but I believe it to be the same in flash 8. If you want to do it with the paintbrush tool either practice or draw a circle with the oval tool and then draw over it.

To get a perfect circle hold down shift whilst drawing it.


49.

None

Topic: AS Coding Problem...

Posted: 09/12/09 05:27 AM

Forum: Flash

duplicateMovieClip(_root.FireCrystal, "FCMC"+firecrystals, 1000+firecrystals);
[...]
duplicateMovieClip(_root.DarkCrystal, "DCMC"+darkcrystals, 1000+darkcrystals);;

The depths have to be unique, you're creating them at the same depth. You could try doing 1000+firecrystals and 2000+darkcrystals but that is a silly way as you're going to continue to have problems with depth management unless you decide what range of depths will be used for what. Look up getNextHighestDepth()

duplicateMovieClip(_root.FireCrystal, "FCMC"+firecrystals, _root.getNextHighestDepth());

50.

None

Topic: Random number generator AS

Posted: 09/08/09 02:01 PM

Forum: Flash

Math.random();

Will generate a number between 0 and 1. You can then multiple and round it to get a number within a given range. For example:

Math.floor(Math.random() * 5); // generates a number between 0 and 4

If the lower bound is not 0 you can add or subtract to the number. If we add 1 to the number above we will have a number between 1 and 5


51.

None

Topic: Stolen movie

Posted: 09/06/09 06:38 AM

Forum: Flash

Brilliant evidence. An anonymous site. You're gonna need more proof than that.


52.

None

Topic: What do you think of this game?

Posted: 09/05/09 06:34 AM

Forum: Flash

At 9/5/09 04:05 AM, Rawnern wrote: Well, just tell me what you think about this game.

This forum isn't for reviewing/advertising your finished work. If you hadn't finished it and submitted it I'm sure people would be happy to help but now it's submitted that's what the review system is for.

Plus I'm 99% certain you've just got some open source code and drawn some shapes and submitted it.

53.

None

Topic: AS3 - Dynam Text feilds and vars.

Posted: 09/05/09 06:28 AM

Forum: Flash

At 9/5/09 05:36 AM, ProfessorFlash wrote: Is there something confusing about the error message? It clearly says what the problem is. So, the solution: convert the number to a string. For example something like this:

var a:String;
var b:Number;

a.text = b.toString;

1. You've defined a as a String, therefore it doesn't have a text property.
2. toString is a function so you would use b.toString();

var b : Number = 5;
var a : String = b.toString();
trace(a); // 5

Same principle applies to a textbox.

ArrayPosT.text = ArrayPos.toString();

54.

None

Topic: Random Number

Posted: 09/02/09 05:11 PM

Forum: Flash

At 9/2/09 05:02 PM, AnxiousPanda wrote: It still isn't working :/

That's a problem on your part and you're going to have to show some code as you've been told what you need to generate a random number. Check variable names etc. You mentioned 'hp2' in your initial post and the code given used 'hp' so check that isn't the problem.


55.

None

Topic: As2 Help!

Posted: 08/31/09 08:50 AM

Forum: Flash

At 8/31/09 08:41 AM, Vexagon wrote: While() is very slow and CPU intesive. You'd rather use if().

Wtf are you on about. While is completely different to if. A while loop will continue to be executed until the condition is no longer met.

a = 0;

if(a < 5)
{
     trace(a);
     a++;
}

// Output: 0

a = 0;

while(a < 5)
{
     trace(a);
     a++;
}

// Output: 0    1    2     3     4

And why are you defining a function in an enterframe event? do it in the load if you're going to use functions


56.

None

Topic: What's The Best Way To Boost My Fps

Posted: 08/06/09 01:35 PM

Forum: Flash

Is it just art or do you have a lot of code?


57.

None

Topic: Dazalem - New Online Games - Hiring

Posted: 08/05/09 09:15 AM

Forum: Flash

This doesn't seem very well thought through. Why have you decided on 3 coders/5 artists/1 musician? What have you got to show for your coding abilities? Application pending? How much do you plan to make through memberships?

There's no point in anyone joining this if it's not going to make any money as any percentage of that is nothing.


58.

None

Topic: Happy Bday gust

Posted: 08/02/09 02:18 PM

Forum: Flash

0100100001100001011100000111000001111001 0110001001101001011100100111010001101000 01100100011000010111100100100001 01001110011011110111011100101100 0111011101101000011001010111001001100101 0010011101110011 011101000110100001100101 0110001101100001011010110110010100111111

Happy brithday! Now, where's the cake?

59.

None

Topic: Making multiplayer Flash games?

Posted: 08/02/09 05:40 AM

Forum: Flash

At 8/2/09 04:28 AM, BUCHANKO wrote: I'm not asking to make the game for me and explain every crappy thing... just guide me through the basics of connections to make it multiplayerable duh....
........................................
.................

This is exactly the point. Making a multiplayer game isn't the easiest thing in AS, or other languages. Gust is saying that if you are proficient enough in AS then you would be able to do your own leg work and pull up all those links people have sent you themselves.

You could try Nonoba Multiplayer API. The documentation can be found here. As you can see, it's not all about AS and you'll have to learn C# for this particular API to handle serverside code.

If you can't understand the documentation for this/smartfoxserver etc then there's nothing we can. We can't/won't explain it any better.


60.

None

Topic: Programmer Needed

Posted: 08/01/09 03:18 PM

Forum: Flash

At 8/1/09 03:17 PM, SonicLink64 wrote: I've done stickmen before. Just haven't submited it. Even if I did it probly wouldn't even make it through the portal. I did a little fbf in it but it was only a 3 second loop with 2 stickmen punchin each other.

Then learn to code yourself or give up on making a game. Why should we waste our time helping you do something we could do ourselves?


All times are Eastern Standard Time (GMT -5) | Current Time: 08:29 PM

<< < > >>

Viewing 31-60 of 6,031 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7104202