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Response to: Increase Brush Size In Flash Cs4 Posted February 13th, 2009 in Game Development

Found it on the classic workspace, the layout was all messed up!

Thanks for all your help!

Response to: Increase Brush Size In Flash Cs4 Posted February 13th, 2009 in Game Development

At 2/13/09 11:51 AM, StaliN98 wrote: It's on the left, near the bottom.

Which workspace is that? On essentials it doesn't seem to have that :/

Response to: Increase Brush Size In Flash Cs4 Posted February 13th, 2009 in Game Development

Anyone? :(

Response to: Increase Brush Size In Flash Cs4 Posted February 12th, 2009 in Game Development

At 2/12/09 05:40 PM, PBM wrote: stroke size is a setting for your pencil tool. You need to select the tool that looks like a paint brush. Then you should have the options for the brush shape and size.

Yes, but where is this option located?

Increase Brush Size In Flash Cs4 Posted February 12th, 2009 in Game Development

I recently purchased the latest copy of Flash for me to use, and I'm having trouble finding any options to increase my brush size. There is a "stroke" size in the properties menu, but it's grayed out.

Sorry for the somewhat stupid question.

Response to: Adobe Flash Cs4 - Worth It? Posted February 8th, 2009 in Game Development

At 2/8/09 06:42 PM, Kirk-Cocaine wrote: This video gives you a tour of some of the new features. They all look really cool IMHO.

Thanks for the link! I'm watching it right now. Some of these features sure do look nice. I'm especially liking the bone tool.

Adobe Flash Cs4 - Worth It? Posted February 8th, 2009 in Game Development

I've been pondering for a while whether or not I should update from Flash CS3 to Flash CS4, what are some of the new features, and are they any good?

I've heard that the bone feature is very useful. Can anyone verify?

Response to: Pick random strings from array. Posted November 18th, 2008 in Game Development

At 11/17/08 12:52 PM, Spaltzer wrote: You'll need a variable for the dynamic text, we'll call it AwesomeText.
You'll need a variable for your array, we'll call it AwesomeArray.

From what I understand, you want one dynamic text box with seven random words snatched from your array. The following code will grab these seven words and separate them with commas.

AwesomeText = (AwesomeArray[Math.round(Math.random()*(

AwesomeArray.length-1))]);

for (i=0; i<6; i++) {
AwesomeText = AwesomeText + ", " + (AwesomeArray[Math.round(Math.random()*(

AwesomeArray.length-1))]);

}

A couple of things to note:
1) You must first assign AwesomeText one of the random words to continue adding on to it later.
2) You must multiply Math.random() by (AwesomeArray.length-1). When testing this code, I realized that the random value has the chance of being rounded up to AwesomeArray.length + 1. This returns undefined, and we don't want this.

How would I assign one of the words to the text box?

How would I go about using several text boxes, instead of one large one?

Thank you for your help so far! :)

Response to: Pick random strings from array. Posted November 17th, 2008 in Game Development

Any ideas?

Response to: Pick random strings from array. Posted November 16th, 2008 in Game Development

At 11/16/08 06:43 PM, SpamBurger wrote:
At 11/16/08 06:32 PM, Unconscious wrote:
At 11/16/08 06:16 PM, SpamBurger wrote: trace(myArray[Math.round(Math.random()*m yArray.length]));
That made zero sense. How am I suppose to utilize this code?
Replace myArray with the name of your array... and I made a mistake, here's the fixed one:

trace(myArray[Math.floor(Math.random()*m yArray.length)]);

Okay, hold up, I don't think I was being specific enough.

I want it to pick *seven* random strings from my array, and display them on the stage next to static text. I'm aware dynamic text would come into this somewhere, with a var name on each of the dynamic text boxes.

I want the random strings to be the same each day, but change upon the coming of the next day. (So I would need some kind of link-in to the system time?)

Response to: Pick random strings from array. Posted November 16th, 2008 in Game Development

At 11/16/08 06:16 PM, SpamBurger wrote: trace(myArray[Math.round(Math.random()*m yArray.length]));

That made zero sense. How am I suppose to utilize this code?

Pick random strings from array. Posted November 16th, 2008 in Game Development

I have an array of around 50 strings, and I'd like to turn it into a generator. Is anyone sure of how to do this?

Ultimately, what I would like to do:

Each day the SWF is opened, a new set of strings is picked
The strings are then displayed on the stage

Sorry for the brief post, I'm incredibly tired - and I just want to get this over and done with quickly. I knew I shouldn't have put down my copy of Flash.


I'm currently making myself a basic Flash website template - and I'm curious as to what the best way to go about doing this would be.

I want to create a menu using masks - with left and right arrows on each side, and when you roll over, the menu smoothly scrolls from one end to the other, but stops when you roll off. My initial plan was to use tweens - but this interrupts the menu if you hover off the image, as it starts from the other side, and not where you last left it.

I then figured there must be a Back Frame actionscript code, for a more primitive menu, but alas, no such command exists in AS2.

Any one have any ideas?

Response to: New to art, looking for some advice Posted July 8th, 2008 in Art

Okay, well, I decided to go with Cell Shading - it looks pretty good, in that respect, and the feet look a lot more like, well, feet.

It's a good first shot at shading, but I'd like to know any suggestions as to what I can do to improve it even further.

Thanks.

New to art, looking for some advice

Response to: New to art, looking for some advice Posted July 8th, 2008 in Art

At 7/8/08 02:46 PM, DontLikeYou wrote: yeh man a lot of times gradients look bad I suggest you shade it and work on the outline

However many flames I might get for saying this, I don't care, it has to be said.

I, erm.. Never learnt how to shade. That's why I used gradients - hopefully as a cheap trick, really.

Response to: New to art, looking for some advice Posted July 8th, 2008 in Art

At 7/8/08 02:07 PM, PrinceFlea wrote: I don't think that the gradiants look to convincing on his uniform
The fingers on the left arm some have only 2 extensions when there are three They are simply to stuby and short but they anatomy seem abit weird aswell. As if he appears more fat than does muscular .
You could remove the lines around the boots and try to add in a little detail to it and try to look at one of the designs from one of the earlier games to get a better idea.

Hey which Doom guy are drawing drawing by the way? Ultimate Doom or Final?

Ultimate - my final scene will be him looking down on the hordes of demons, opening fire.

The left arm? The one without anything on it? I'll have another gander at that, and see what I can change.

I'll remove the line of the boots - but I'm not sure what I could add for detail.

I'll fiddle with the gradients too - I noticed they're really off, on his legs.

Thanks for being so helpful. :)

New to art, looking for some advice Posted July 8th, 2008 in Art

I am currently making a short Doom themed flash - and I require to use this image for the final version of the flash.
I'm stumped as to what I should do to it to improve it, however. The torso downwards looking like absolute garbage - but I have no idea on how to improve it.

Any advice would be lovely.

New to art, looking for some advice

Response to: Export variables to external file? Posted June 2nd, 2008 in Game Development

At 6/2/08 10:02 PM, Cryoma wrote: Well I'm pretty sure you would set the variable output to an unseen text field, then somehow save that into xml..
Wouldn't you rather do it with a cookie?

I'd like to do it however it is possible - as long as it can be checked by the program.

EG, on startup, it checks and makes note of all variables already placed there. It might be a bit ambition, but I'd like to find a way to link variables too.
EG:
Variable 1 = Cat
Variable 2 = Feline


How would I create a new variable via something in the input form, without defining it first? and how would I go about exporting said variable to an XML file?

EG:

phrase: this cat is black
variables: cat, black
Save variable to bla.txt / something.xml

I need to create a system in which it recognises the phrase 'is' and 'this' and creates whatever follows as a variable.

Is this possible in Actionscript?

Thanks.

Response to: Weird White Flash on restart. Posted April 28th, 2008 in Game Development

At 4/28/08 01:17 PM, ApothicFlash wrote:
At 4/28/08 12:58 PM, Unconscious wrote: Already checked for that - there isn't a blank frame at the beginning or end of the FLA.
What about a scene that's not being used?

Nope, just one scene.

I'm really confused as to what the problem could be - I'm probably missing something really basic, but I don't have the slightest clue what might be wrong.

Response to: Weird White Flash on restart. Posted April 28th, 2008 in Game Development

At 4/28/08 10:19 AM, AcidicFlame wrote: I didn't download the file, but I'm going to assume that you have a blank frame at the end of your document. Go to the last few frames of your time line and see if there is a blank frame.

Already checked for that - there isn't a blank frame at the beginning or end of the FLA.

Response to: Weird White Flash on restart. Posted April 28th, 2008 in Game Development

I'm sure this is a very simple error - I just can't see what I've done wrong, and I'm already on the second page. It won't take long to look at it, and point out what I've done wrong.

I'd be forever grateful. :)

Weird White Flash on restart. Posted April 28th, 2008 in Game Development

http://h1.ripway.com/Unconscious/slidesh ow.rar

I have a looping animation of a banner rotation, however, whenever it restarts from the first frame, there's a white flash. I've checked the alpha levels in each of these, and I can't seem to find anything wrong! Can someone have a quick look for me?

It's a CS3 document.

Response to: Best way to do this? Posted April 27th, 2008 in Game Development

At 4/26/08 01:00 PM, GustTheASGuy wrote: What the fuck is with 'hearing about XML'. It's as simple as

<stuff>
<data/>
<data/>
<data/>
</stuff>

Structure the XML so each image node has a file path and a link. Then use the XML facilities in AS to parse and load it. The end.

Well, I'm sorry, Mr Smartass, but not all of us are experts in intergrating XML into Flash.

Response to: Best way to do this? Posted April 26th, 2008 in Game Development

At 4/25/08 11:01 PM, ShirkDeio wrote: XML? Are you familiar with ActionScript? That's the way to go.

If you're dynamically adding the images with ActionScript, it's easy. But, since you don't seem to know what that is (you wouldn't have mentioned XML if you did know about AS), you'll have to tell us how you're adding all these images. Are they all tweened?

I want to be able to edit the sources of the images easily - without having to open up the FLA to fiddle with the code, and mess about with further tweens. I heard XML has a way of automating this - EG, the AS checks for extra entries in the XML, and then creates further tweens without the need of excessive editing of the FLA.

Arrays, and output. Posted April 25th, 2008 in Game Development

I want to select a random item from my Array, and export it to a dynamic text box.

Here is my code.

myarray = new Array("1", "2", "3", "4");

response = myarray[random(3)];

Response is the instance name of my dynamic text box.

But for some reason, it's not working.

Any ideas?

Response to: Best way to do this? Posted April 25th, 2008 in Game Development

Still need a hand with this!

I want several images, that are imported from external sources, to fade in and out over each other - I want them to be buttons too. XML isn't a requirement, but I thought it might be the easiest way.

Thanks.

Best way to do this? Posted April 25th, 2008 in Game Development

I want to have a banner rotation in Flash, that gets images from an outside source. I want each image to be a hyperlink to a page on a website.

However, I don't know the best way to do this - I figured XML would be the best way, but I have NO IDEA how to set it up!

Any ideas?

Response to: External Images as buttons? Posted April 16th, 2008 in Game Development

I've tried just about everything - I'd really appreciate a hand with this.

Response to: External Images as buttons? Posted April 16th, 2008 in Game Development

Bump again.

Come on, someone must know the answer to my question!