The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 6/12/09 08:11 AM, Deathamusesme wrote: nvm i have flash 8
Flash 8 is fine, you just can't use flash 10.
Man I really wish I could edit the first post :P
At 6/9/09 08:18 PM, Dynaro wrote: Alright, I just got a voice actor for my 'elephant' clip, and I usually finish animations over the course of about 3-5 days. This thing is still in production, right?
It is indeed, but you have until July 1st. Why rush it, take your time and make it really good. If you can do a satisfactory flash in less than a week imagine what you could add to the quality with much more time.
At 6/5/09 06:58 AM, Insanimation wrote: Here is a list of options. Please say which one you'd prefer:
+He puts on the cloth and gets burnt.
+It sorts looks like a condom. He puts it on his dick and that burns off.
+He puts it on. It is fireproof. He stands in the fire for a few secoonds. Suddenly, some random guy jumps in and stabs him.
Well I would very much prefer having as little cock jokes in this as possible, other than that I like both so I dunno :P flip a coin
shameless bump
You know just to make sure people can see it exists
(please don't hurt me :P )
At 6/2/09 05:47 PM, evan210 wrote: I'm in. I'll have to finish the power of 3 thing, but yeah...
Not to discourage you or anything but this is due July 1st annnd the power of 3 thing is in 3 months. Not that you can't do both I suppose :P
At 6/1/09 06:34 PM, Moontouched-Moogle wrote: Also, are you limited to one quote, or can you do more that one? If you can do multiple shorts, I'd also like to give "Ah shit." a try.
You can do as many quotes as you want. Although it can only be one quote per movie. Like, you can't have two quotes in the same movie.
At 6/1/09 04:12 PM, JonBro wrote: Man, it looks like someone got that one.
That doesn't matter, as I've said before, don't worry if someone has taken one already. I'm glad that you're still joining but I want to make this very clear:
You can pick a line that someone else has already picked
I don't mind if I get multiple movies with the same line. It may happen that there will be multiple versions of the same line within the colab.
Plus, I'm hoping the competition will help people try even harder to make a quality movie.
The only thing I don't want is if you see like 5 people having chosen a line, it would probably increase your chances if you choose one that has not been picked (which may be why you changed the line you chose in which case great :) )
But just for people who may think that once all the lines are chosen they can't join: that is notthe case
At 6/1/09 07:21 AM, UnknownFury wrote:At 6/1/09 06:49 AM, Tygerman wrote: And you don't have to tell me what it is you're doing. Anyone can do any of them. I would like to know whether or not people are doing one so I know this colab isn't dying. But not neccessarily what you're doing.Isn't there a chance you'll end up with loads of people all doing the same couple of lines? :/
This is definately a possibility, but I'm willing to take that risk because if someone really good comes in and wants to do a specific line but they see it's already taken then I lose that person.
If all else fails then I'll get a bunch of submissions doing the same lines which may not be a bad thing. We'll just have to see.
At 6/1/09 09:08 AM, vylent wrote: Im Tempted to join
but iv got Flash CS4?will that be a problem?
It might, I know the conversion from 9 to 8 doesn't work but that may only be when using actionscript in the movie. And it may not be a problem from CS4 to CS3
If I'm not mistaken I believe there is a way to export your work in a lower version of flash. If this exists and you do this just make sure that the movie still works and tell me to do this when you submit.
At 5/31/09 09:01 PM, TripleDK wrote: This actually seems like a funny idea for a collab, and if I come up with a good idea, I will probably try to join. Btw, when it says "Use Flash 9..." don't you mean "I got Flash 9, so you can use any Flash version except for Flash 10" ?
Lol yes, I did mean that.
And you don't have to tell me what it is you're doing. Anyone can do any of them. I would like to know whether or not people are doing one so I know this colab isn't dying. But not neccessarily what you're doing.
Hmm, I guess I should have said before:
I won't be adding to that list, what's there is what is to be used. No suggestions please
Hello newgrounds
I have decided to create the "Famous Last Words" colab. In this colab will be a bunch of clips based around a list of famous last words found below.
Here's the scoop, you will choose one of the famous last words lines found in the list below and create a short, funny movie based around the line.
I would prefer to make the colab have one movie per famous last words line but we'll see how it goes.
Anyone can submit but keep in mind, not everyone will be chosen. I will be using the best of what I get so make it good.
Also, you can make as many as you want but obviously the quality will be better if you focus on one.
Here are some rules:
-It must be funny/amusing etc.
-They should be approximately 30 seconds long (give or take about 10 seconds)
-They MUST include the EXACT line that you've chosen from the famous last words list
-A character MUST die immediately after the line has been said
-No sprites, stick figure movies etc. Basically, the best quality movies will be more likely to get in so put some effort into the art.
Techno Details:
(you may notice some similarities to the sf colab guidelines, that's cuz they were really good suggestions so why wouldn't I follow their lead)
-500x400 stage and 24 FPS
-Use Flash 9 and if there is any actionscript (which I recommend you not use) make sure it's ActionScript 3.0
-put your movie inside a single movie clip on the main timeline.
-make your symbol names "username_symbol" so that there are no conflictions with other symbols that might be named the same
Submitting:
-name the file "username_movietitle.fla"
-send the whole .fla file to tyger_man_006(at)hotmail(dot)com
Don't send me questions with this e-mail, they will be ignored. Please post Any questions them in this thread I will try to answer as many as I can.
Deadline for submissions will be July 1st so you have almost exactly a month to do these. This deadline may change under certain circumstances but this is very unlikely. Do not expect this!
And of course, have fun!
Famous Last Words List:
Please, they couldn't hit an elephant at this dis-
so, you're a cannibal
Don't worry it's fireproof
what does this button do
He's probably just hibernating
You sure the power is off?
oh come on, What are the chances that'll happen
pull the pin and count to what?
It's ok, I've seen this done on TV
These are the good kind of berries right?
rat poison only kills rats
I'll get your toast out
I think it's strong enough for both of us
Does this taste weird to you?
Hey, that's not a violin
That's weird...
There's a duck?
aw shit
Pffft. I bet I can.
Relax, what could possibly go wrong
Do you think this peice was important?
Programmer interested in this,
approx. 4 years of AS experience (more recent experience with AS3 and prefer using AS3)
No game idea atm so if someone's an artist with an idea PM me
I need to change the name of a variable during the program
I have this:
for(var i:int = 1; i <= number_of_balls; i++){
var ball_mc:Bouncers = new Bouncers();
addChild(ball_mc);
ball_mc.x = Math.random()*400-50;
ball_mc.y = Math.random()*300-50;
}
but I need ball_mc to change it's name so it becomes basically
ball_mc1
ball_mc2
depending on what "i" is.
My question is: how do I do that?
what is the AS3 equivalent of this:
manage_bounce(_root["ball_"+x],_root["ball_"+y]);
oh, and just to clarify, the mute button function is in the GameSounds class and the event listener I call it with is actually this:
muteButton_mc.addEventListener(MouseEvent.CLICK, gSounds.muteButtonClick);
I'm trying to make a mute button in my flash game.
I've got the basic code and as far as I can tell it should work but it doesn't.
All my sound code is in it's own class called GameSounds, I have an instance of this class in the main timeline called gSounds.
This is the code I have for the mute button:
public function muteButtonClick(e:MouseEvent):void
{
MovieClip(root).muteButton_mc.gotoAndPlay(2);
if(sndChnnl != null)
{
var st:SoundTransform;
st = new SoundTransform(0);
sndChnnl.soundTransform = st;
}
trace("I've muted");
}
I call this function in the main timeline with this:
muteButton_mc.addEventListener(MouseEvent.CLICK, muteButtonClick);
all the mute button should be able to do at this point is mute all the sounds (not unmute them) but for some reason when I click the button the trace "I've muted" appears but nothing gets muted
thoughts? suggestions?
yah it's AS3, and it's not a movie clip I'm trying to use it's just a boolean variable
I'm trying to call a variable from the main timeline's code in a custom class that I made and I don't know what to use to call it.
stage, _root and root don't work
Does anyone know any good tutorials for using the most recent version of open source Red5 server with AS3?
I have some looping code that goes thusly:
public function playMenuMusic():void
{
sndChnnl = menuMusic.play();
sndChnnl.addEventListener(Event.SOUND_COMPLETE, loopMenuMusic);
}
public function loopMenuMusic():void
{
sndChnnl.removeEventListener(Event.SOUND_COMPLETE, loopMenuMusic);
playMenuMusic();
}
this plays the music just fine but then when it gets to the end of the song it gives me this error:
"ArgumentError: Error #1063: Argument count mismatch on 'TheClassThisCodeIsIn'/loopMenuMusic(). Expected 0, got 1."
I have no idea what it's finding
That's what it does, it's as if you got to the end of the movie and it went back to the preloader. (Which is what would always happen)
If you want it to stop on the rectangle frame type in the ActionScript window:
stop();
this will keep it on the rectangle frame until you tell it to do something else with actionscript (like play();)
but this will loop it back to the preloader.
How?
:)
to make this post longer than just 1 word:
I am making a flash game and I was wondering how/if it's possible for me to make medals avaliable for it. If it is possible how do I do it, if it's not possible what might I have to do to make it possible?
you don't do that in flash, you make the background transparent in a different program then import it to flash (I use photoshop)
The game was originally at 60fps so I jacked it up to 120fps but in the browser it refused to go past 65fps... I'm confused. Is there an fps cap in the browser? If that is the case than making my fps higher will not fix this problem
OK, I have a flash game that plays exactly how I want it to play when I test it or play the swf file.
However, I have embedded it into my website and all the Time objects seem to move slower than they should.
This only happens in the HTML and I have no idea why this is happening. Has anyone experienced this before/know what to do about it?
you gotta give more info than that, do you mean with actionscript or just normal timeline animation
and what do you mean fade in, like go from invisible to visible or from dark to light? etc.
I am trying to embed my flash program on my website and it works fine but it can't play sound. I am using:
var music:Sound = new Sound(new URLRequest("SoundFile.mp3"));
in the flash to find the file and the sound file is in the same folder.
Any ideas? or do you need more information
I tried those and they didn't work. I'm just trying to close it, it is not embedded in html.