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Response to: Newgrounds History: 2007 Posted January 1st, 2008 in General

If the "My Newgrounds" collection added a few more 3.00+ flashes, then it might also be worth of mentioning.

Response to: help me! Posted December 31st, 2007 in Game Development

On Sprite character:
if(this.hitTets(_root.thingy)) { //Thingy is the thing it steps on
_root.gotoAndPlay(nextFrame);
}
}

A hitTest is to test if to MC's are touching

Response to: Glitches on Newgrounds?! Posted December 30th, 2007 in General

Try enter the site with a PS3 web browser. THEN we can say the whole site is a glitch!

Response to: creating flash games Posted December 30th, 2007 in Game Development

At 12/29/07 04:26 PM, Wurmy1029 wrote: Flash CS3 is the latest, and best software out there that can make flash files (swf). It will cost $700, but it's worth every penny. And 99% of NG uses this (out of the 100% that use flash)

Actually... most people her on NG use Flash 8... I think it's 99% who uses Flash 8 and 1% who uses CS3... Maybe with some slight different numbers... I'm thinking in 7% and 93% But CS3 is defintely getting more popular, even though the only really new feature is AS 3.0

Response to: Why doesnt the paint bucket work? Posted December 30th, 2007 in Game Development

Go to the layer and press the Outline button (or whatever it's called), then you can clearly see if the lines are connected!

Response to: Need an idea! Posted December 30th, 2007 in Game Development

Take a guy who got amnesia. He was the most talented guy in the world in EVERYTHING, but he forgot how to do stuff. You need to learn him do stuff again, by playing minigames :) It could be all sort of stuff. Guitar Hero-esque, for him playing guitar (you could also do other instruments, if you know how) he needs to relearn his videogame skills, so make him play Alien Attack ;) Keep on with that untill almost every idea is gathered into one single game :D

Response to: Please help :) Posted December 30th, 2007 in Game Development

I just use some of the first things that gets in my head; stick it all together, make it funny, and then make it make sense!

Let's see...:
A lonley phone... Eats an apple... Which was radioactive... So the phone... Recieved mystical spider-like powers... And then it saved the world... From iPods!!! ;D

Response to: anyone can help me with flash Posted December 30th, 2007 in Game Development

Ring a bell?

anyone can help me with flash

Response to: Hmm i need some tips Posted December 30th, 2007 in Game Development

Make something else than a line that pops up every 2 seconds (even though it was nicely done).
I was almost bored to death...

Response to: Resource help Posted December 30th, 2007 in Game Development

Try looking at Alvin-Earthworms latest newspost (maybe he made a new, IDK) he says where he gets all his music and sprites

Response to: Video and Animation Posted December 27th, 2007 in Game Development

You could move faster? And then set Flash to 12 fps?

Response to: onClipEvent + tweening Posted December 27th, 2007 in Game Development

Well. if you're tweening it on the main timeline, and adds it... then I don't think you can (dunno why, I think it simply screws some stuff), but then you should do the tween you want INSIDE the movieclip.
And if you say "But then I can't add filters or tween properties, buh hu" then just make a movieclip in a movieclip.

Response to: I have a button, but is it possible Posted December 26th, 2007 in Game Development

At 12/26/07 07:43 PM, Kart-Man wrote:
At 12/26/07 07:37 PM, TripleDK wrote: ...Maybe... Not sure about the handlers...
Completely wrong syntax.Try not to give advice if you don't know what you're talking about. Try this instead.

on (press) {
_y += 5;
}
on (release) {
_y -= 5;
}

Ahh.. I knew the handlers were wrong... I was just too lazy to check 'em :P But what you seem to be doing.... well it looks like it needs some more work too

Response to: How do you make a flash? Posted December 26th, 2007 in Game Development

On top of this forum... "New to Flash? READ BEFORE POSTING!!!"

gotoAndStop(newgrounds.com/flash);

Response to: I have a button, but is it possible Posted December 26th, 2007 in Game Development

At 12/26/07 07:33 PM, xSrchasstx wrote: to have the button clicked, and have it move down. Then you release your finger the button comes back up?

Do I need to change my play button script?:

on(release){
play();
}

on(mouseDown) {
this._y += 2;
}
on(mouseUp) {
this._y -= 2;
}
on(enterFrame) {
if(this._y > [Original Y position]) {
this._y = [Original Y Position];
}
}

...Maybe... Not sure about the handlers...

Response to: Paladin The Game: Progress Posted December 26th, 2007 in Game Development

Well, I must say it's the best Flash game I've EVER played! The graphics are top-notch (except for the fact that I need to lower the quality :( ) and the gameplay was actually muhc funnier than I would have expected. I think they should do as Tom and Dan did with Alien Hominid!

Response to: gotoAndPlay a Scene Posted December 26th, 2007 in Game Development

Something like gotoAndPlay(1,1);
The first one is scene number the second one is frame... maybe it's oppisite I don't know! Use script assist if needed!

Response to: As Help: Go Forward X Frames Posted December 26th, 2007 in Game Development

The button should have its own layer which fills over all the frames you need. Then it should do the same action on all the frames.

Response to: Preloader help Posted December 26th, 2007 in Game Development

Well you could just copy Newgrounds preloader and then change the graphics... Unless you want something else than a bar which length is equal to percent loaded...

Response to: Flash Problem Posted December 26th, 2007 in Game Development

Try come with a link to the .fla then we can check the whole thing.

Response to: Movement towards mouse help Posted December 22nd, 2007 in Game Development

Erm... I guess you have a speed variable, let's call it "spd". And something like

onClipEvent(load) {
spd = 0;
onClipEvent(enterFrame) {
if(Key.isDown(Key.SPACE)) {
//Code that makes the MC go forward depending on rotation which I can't really remember + spd;
spd += 2;
}
}

So not, when you press space, it goes forward, and you have also made the code which changes it rotation depending on the mouse, good.
Then you need to add something like:

onClipEvent(enterFrame) {
if(!Key.isDown(Key.SPACE)) {
spd * 0.5;
}
}

So now when SPACE is NOT down, the var spd decreases slowly!

Response to: Ideas for a new game Posted December 22nd, 2007 in Game Development

Shooting game like WPN fire, starring: P-BOT!!!

Response to: Help Publishing Flash!! Posted December 22nd, 2007 in Game Development

Well firstly you need to compile it into a .swf file. To do that, either go to something like File > Publish and then make sue the Publish Settings are adjusted correctly to make it a .swf file. The other way (which I prefer) is simply to press CTRL + Enter :) Then to put it on a site, you're just going to upload the .swf file. Then of course, I have never SEEN mySpace (but people do tend to talk about it) so I don't really know if it supports flash files.

Response to: In need of a little help Posted December 22nd, 2007 in Game Development

Well they are just there to organize for you... If you get too many layers, then you could go to a new scene, and start up fresh. But I think a lot of people don't use them. Especially not for games.

Response to: Transparency aka Alpha Posted December 19th, 2007 in Game Development

You should be able to change it alpha settings by converting to a MC. Then go to the properties menu, and then "Color" should be changed to Alpha, where from you can change it!

Response to: Ng Bots Posted December 19th, 2007 in Where is / How to?

At 12/17/07 08:46 PM, hypeserver wrote: NG will NEVER give us internet space to use for larger scale games. It would take up too much bandwidth and space on the servers.

I can dream, can I? Well, I think NG will grow, and then maybe one day, they might would if they know it was going to be good? Maybe one of the bots will watch over Ng mag?

Response to: NG Flash Intro Posted December 19th, 2007 in Game Development

Well, I have contacted Bob about it earlier (he thought it was the preloader... I think he got confues so I didn't wanted to bother him mre...), and it is NOT on the download page... weird actually... but I found it on a thread! Try search after it on the bbs, cause I can't really remember the link... but it was on some sort of rapidshare like website. Hope that helps.

Response to: Rhythm game Posted December 18th, 2007 in Game Development

It sounds like you don't know any Actionscript at ALL, so..... gotoAndStop("Newgrounds Flash Tutorial Page");
:P Then, after you've read almost all of the tutorials (I suggest Tut collab '06) or just some of the better, you might get the idea yourself.

Response to: How do I make flash games? Posted December 18th, 2007 in Game Development

At 12/17/07 09:00 AM, aprime wrote:
At 12/17/07 08:55 AM, TripleDK wrote:

wow u no alot for a person who doesnt submit anything

D

If that was irony (it's kindda hard to figure out on text, unless you add <irony "Text" irony/>) I hate you.
Or else:
Well, I just never tend to finish stuff.... I just come up with waaaaayyy too many ideas.... :(

Response to: Going to next frame 16001 Posted December 18th, 2007 in Game Development

Is this frame limit in the main timeline only, or does it count all frames (including MC timeline) include?