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Response to: Small help with (simple) game idea Posted January 9th, 2008 in Game Development

To the player, you need some variables, to organize it, I'll make it a string (maybe you need boolean to make it work?)

onClipEvent(enterFrame) {
if(Key.isDown(Key.A) & var lastpressed == "S") { /*Can't remember the key codes... so you'll get this (you
also don't need to write "var"*/
lastpressed = "A";
eat = +1; // ??
}

Try out with that?

Response to: 15 ways to get killed collab! Posted January 9th, 2008 in Game Development

How long should the parts be?

Response to: artists that have vanished Posted January 9th, 2008 in General

At 1/9/08 11:58 AM, Red-Scorpion wrote: The guy that made Xiao Xiao...

Ahh...He was kindda losing it.... Getting greedy (check about his time in the court, for sueing some company using sticks in their commercial, and he thinks they breaks his copyrights!?!?!?) he also ended making a game with a reallý terrible gameplay, and he was digging guns WAY too much... I missed the good old fights with extraordinary superpowers :(
Well... I think
Jcamelo is going to exceed Zhen's skills and stay out of the Matrix guns... stuff... (please check my sig, if the first thing you thought after reading this post was TL;DR)

Response to: bush is now in israel!!! Posted January 9th, 2008 in General

How did you know where I was!?

Wait, did I say that loud, or did I think it?
Response to: ng rocks Posted January 9th, 2008 in General

YOU ALSO NEED TO PRAISE THE MODS!!!!! THEY ARE JUST AS IMPORTANT AS AIDS!!!!!

Wait, what?
Response to: best games on 360 Posted January 9th, 2008 in General

At 11/23/07 04:19 PM, TimSwf wrote: Halo 3
Gears of War
Call of Duty 4
Bioshock
Those are the best right there!

....Just a hell lot of fps.... Luckily, I got my PS3 with VARIATION!!! ;)

Response to: xbox 360 red lights Posted January 8th, 2008 in Programming

If it it IS broke (like my friend who bought one, even though I warned him it would broke, and it did only after a week), then I suggest you buy a PS3. You can get a cheap 40GB

Response to: enemy ai... Posted January 8th, 2008 in Game Development

There are alot of tuts right here on the Newgrounds BBS (look at the bottom for a nice search bare :D) and on newgrounds.com/flashtutorials.

To make them follow you need to learn about _x and _y properties, and if there's only going to be one enemy at the time, you could also say, that when it die, it just go to it's first frame, and give it its original x and y positions, so it looks like a new appears :)
For attack you need to learn about _currentframe and how to fully uitilise gotoAndPlay(); / gotoAndStop();

Response to: swf not showing up correctly. Help? Posted January 8th, 2008 in Game Development

If you make stuff in Flash 8 and view it in Flash Player 7, then it's gonna be screwed up.
But don't worry for submitting it to Newgrounds, as at least 99% of all the visitors at least got that. And I think at least 5% got Flash Player 9, so no worries.
But if you really are a nervous type, then in the Flash description, add the little message:
"To view this flash, you need to have at least Flash Player 8 installed."
Simple as :)

Response to: does anyone have the... Posted January 8th, 2008 in Where is / How to?

At 1/7/08 04:57 PM, Z-Sector wrote: ...despair picture maker?

Nope, don't know what you're talking about :)

Response to: ng intro Posted January 8th, 2008 in Where is / How to?

I really don't think they would have anything against it. I mean, your flash is probably going to be submitted on NG, so who cares? And if it now was unbelivably awesome and got ripped somehow to another site, then NG gets free commercial, and they can only be happy :)

Response to: where do you live? Posted January 8th, 2008 in General

14 and...... 9 days :) (BTW, where was my BDay thread :( ) so I also live at home... but dwelling in my room ;)

Response to: My current Flash script... Posted January 8th, 2008 in Game Development

Yea well... I was thinking the pictures in my head... and it could be cool... Even some fun stuff there :)
Could be cool to see some more of that.

Response to: Mochiads? Posted January 8th, 2008 in Game Development

Try to find a sponsor (with a fair price) that allows you to go with MochiAds too, then it simply can't be better :)

Response to: The Tutorial Collab '07 Posted January 8th, 2008 in Game Development

There there, Depredation.... I am just happy as long as you aren't throwing this away...

Response to: Brush help!!! Posted January 7th, 2008 in Game Development

At 1/7/08 03:27 PM, Bubbleset-Animation wrote: could someone just tell me what smoothing to use and what brush size and other things that help!

Yes.... Just not me... I suggest practice, practice... and erm... repeat.... then rinse.

Response to: Things you will never see posted Posted January 7th, 2008 in General

Krinkels latest submission got blammed!!!

Ah.. I helped a litlle...
Response to: How old was ya when ya learnt to... Posted January 7th, 2008 in General

Before now.... Or...? ARGH!!! F*cking digital watch >:( Headache.... I'm a retard in making forum posts.... But I think learned to tell the clock.... I forgot how to read calendars, so I'm not quite sure....

Response to: Finishing What You Start Posted January 7th, 2008 in General

YOU FIRST SAY THAT NOW!?!?!?!?!?!?!?!?!?!??!?!?!?! (Plus some more of those)

Aw... My unfinished .flas are already overflowing my computer :'(
BUT... I will try to do that in the future!! ....Seriously..... Try..... Hopefully...............................
........ :(

Response to: Turning On/ Off Subtitles Posted January 7th, 2008 in Game Development

At 1/6/08 11:08 PM, Achilles015 wrote: Sorry, forgot to tell you how to turn them off again. On a different button, proabably labeled "off" or something similar:

on (release) {
setProperty("subtitles", _alpha, "0");
}

There's another way to write this, a way I think is more common:

on(release) {
_root.subtitles._alpha = 0;
}

Response to: The Tetris Collab!!! Posted January 7th, 2008 in Game Development

I'm sorry, I don't have time to join this collab, but I do may have some inspiration for you guys! Even though it's poorly animated, it's quite funny, so hopefully you guys can do something good AND funny :D

Response to: Man, It's All Cold And Rainy... Posted January 4th, 2008 in General

I have been trying to make a "My Newgrounds" for the past days, but after school, the weather just says "Well, TripleDK is about to record his My Newgrounds vid, let's take away ALL the lights, so his cam can't see anything"
...That's pretty damn annoying! We only got about 2-3 hours of sunlight, and when it's finally there, IT*S SO CLOUDY IT DOESN*T REALLY MATTER!!!

:( It doesn't even snow so we could shoot down our teachers...

Response to: Weapon Question Posted January 4th, 2008 in Game Development

First of all: Don't copy-paste code!! (Not that you have...)
Instead; read some stuff at this forum (Beste place: Search for AS: Main!) at Newgrounds Flash submissions that are Flash tutorials.
Or google for some other sites.

Then take all that you've learned, and smash it together :)

P.S. I don't think you should make the gun a different MC, but that depends on what you're gonna do.

Response to: help Posted January 4th, 2008 in Game Development

At 1/4/08 04:40 PM, blacklightproduction wrote: ho do i make it when your using the arrow keys to move and you hit a wall how do i make it to keep it from going through the walls?

Let me take a wild guess and say you already made the arrow key controls. GREAT:

Now, at some point you got the line saying

if(Key.isDown(Key.RIGHT)) {

then the script to make it move should come just afterwards.
Then let's give the walls an instance name of "wall", then you basically just need to add
"& !this.hitTest(_root.wall)"

So it should look like

if(Key.isDown(Key.RIGHT) & !this.hitTest(_root.wall)) {

It just adds another "IF" statement, saying that "... and IF this (! = not) does NOT hit the MC with the instance name of wall."

Response to: Clicking through cursor MC? Posted January 3rd, 2008 in Game Development

At 1/3/08 02:15 AM, jaguarstrike wrote:

:... over an input box and under the mouse...

^lol.... it HAS to be under the mouse (as far as I'm concerned)

Well... I guess you can't just let the Input Box be invinsible so:

Graphics-that-look-like-input-box - Lowest Layer
Custom-MC-Mouse - Middle Layer
Invinsible-Input-Box - Highest Layer

That should work, so just draw your own Input box :)

Response to: ahhhhhhhhhhh wtf help. Posted January 1st, 2008 in Game Development

At 1/1/08 03:53 PM, mathiasnat wrote: I translated it!!!!!

ok I have a map but it's going off the screen but I wont some think mack it follow my character.

- translation -

I want an AS code that makes my map follow my player.

Ahh... That helped SO much! Well... I don't know excatly what you're doing, so I guess; OVERHEAD RPG!
So:

onClipEvent(enterFrame) { //Code executed every frame, but you knew that :P

if(Key.isDown(Key.LEFT)) { //If the left arrow key is down... but I guess you knew that too :P
_root.map_mc._x += 2; //The map moves, not the character
gotoAndPlay("Move_animation");
}

}

Then you can make the other stuff

Response to: Why doesnt the paint bucket work? Posted January 1st, 2008 in Game Development

At 12/30/07 06:35 AM, SkySausage wrote:
At 12/30/07 05:57 AM, TripleDK wrote: Go to the layer and press the Outline button (or whatever it's called), then you can clearly see if the lines are connected!
or you can change all the line thickness to 0.25, close the gaps and fill, then up the size back to normal again.

I would say that takes way too long... (or... well... longer than my method) you say we have to:
1: Select all the lines
2: Move your mouse down to properties and move our hands to our numpad, to write 0.25
3: Search for the gaps.
4: Select all the lines... again
5: Then move the mouse to properties again to write 1

My method excludes the writing, and selecting of lines. You just have to move the mouse to another place :)

Response to: Flash CS3 problem Posted January 1st, 2008 in Game Development

At 1/1/08 02:11 PM, DrNinja wrote: I'm making a music video
Ruby-Kaiser chiefs
This is how i did it:

I drew a crown, ruby and background i made the ruby and background into movie clips, double clicked and made some frames up to about 36 now i made a ruby go down a drain then on the background i double clicked went to make a 37th frame with a new background but i don't know how to make the ruby go to the same background.

Well it goes to the same background but when you go on the ruby you can't move it.

Ever heard of layers? If not got here because then you seriously need help.
But I don't really get your problem... Say:
You got a MC, which needs to dissapear under another MC. And then.... !?
Argh!! I can't help you more than this, unless you explain it a bit better. At the end it suddenly sounds like you'r making a game!

Response to: How to make movies Posted January 1st, 2008 in Game Development

At 1/1/08 02:32 PM, DrNinja wrote: How do you make flash movies? i only know how to make games i use
Macromedia Flash 5 or Abdobe Flash CS3

...Christ... If you do know how to make games, then you should know how to use frames and keyframes... Then just make the pictures in the movie as a regular slideshow. The 24/30/[Whatever you want] fps (frames per second) will make it look like a movement, and voila :)

Response to: NG Characters Posted January 1st, 2008 in Game Development

F-Bot!!! FTW!!

But... didn't you say you where short in ideas? And then the same day you say, "Excpect it in a few days" or something...? So... you basically just started!? You can't finish a great game in a few days!!