The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsMake an invinsible square (alpha = 0) that fills the entire area of the buttons?
I'm not really sure of what you're doing
At 2/2/08 02:43 PM, Rob5251 wrote: What would the action script be to make it goto a game over screen after an enemy hit the player?
For ex: space ship game asteroid hits spaceship = goto game over screen when hit
how would i do something like that i'm rly dumb hahah
Put this on the spaceship Movie Clip and give the enemy the instance name of "enemy" and the game over screen for "gameover"
onClipEvent(enterFrame) {
if(this.hitTest(_root.enemy)) {
_root.gotoAndPlay("gameover");
}
}
I guess that's the basic script...
At 2/1/08 06:10 PM, URFACEISGAI wrote:Mandatory showing off of all consoles?
I think that was to avoid console war in this thread?
Now I only got a PS3, but I've heard you should wrap your 360 up with towels, and leave it for one night, or something? Try and check YouTube!
At 2/1/08 06:07 PM, Slayer3751 wrote:At 1/30/08 06:46 PM, Sgt-Retard wrote: I'll commit suicide if there is another guitar hero. The 3rd one sucked on so many levels.That's probly because it wasn't made by the same company that made guitar hero's one and two
And by the way, the fourth one is already announced, so you go and get yourself some rope :P
I also remember they hinted on a fifth XD
But seriously, I would stick with Rock Band (which was developed the guys who did GH 1 and 2), and I WANT JROCK !!!!!!!! XD
Isn't it just a bunch of pretty colors covered up with hell lot of lines? Or else yes, Filters!! There is even a filter called "Blur"! But I don't know if it will work with this effect.
Aren't we going to see your character first?
BTW, nice idea, but sounds more like a forum game, than a collab...
Well, Spamtheweb, swfup are commonly used sites, but in the Flash debugger, you can simulate download, which means you can test your preloader. It's something like
File -> Test -> Simulate Download
I can't really remember...
TomaMoto?
Ego?
MysticShinHanKu (or whatever his name is)?
At 2/1/08 04:54 AM, GuyWithHisComp wrote: I'd do it like this, though:
this.onEnterFrame = function():Void {
if(Key.isDown(Key.SPACE)){
_parent.play();
this.onEnterFrame = null;
}
}
stop();
Well then.... then.... I think you need to simplify your programming!
Well, I also won't give you a script, but I can tell you that you need _y positions, _ymouse, hitTest, _rotation, variables, pointing out MC's in MC's (maybe), plus a lot more, so gotoAndStop("Newgrounds Flash Tutorial Collection"); :D
At 2/1/08 09:11 AM, Luis wrote: I found this old picture, I thought it'd be worth sharing.
He kindda looks a lot older with the beard.
They make some dang funny gameshows overe there :P
Looks pretty cool...
They are in different MC's, right?
We do it a lot in my school, and I can't see the problem...
There even is a webcafe where you can get a Lol-Menu, an OMG- menu, and a ROFL-Menu :)
Well, instead of Attachmovieclip or whatever (never used that one) then write
duplicateMovieClip(_root.enemy, "enemy"+i, i);
Then you add A.I. script and "hitTest against cannonball" script (though, if the cannonballs are also duplicated, I'm afraid I can't help you with duplicated hitTest duplicated) on the enemy.
At 1/29/08 02:57 PM, thedo12 wrote: ok so I have a game where I have duplicated movie clips,they spawn just fine but when I shoot at them they wont die.
heres my code
i = 0;
onEnterFrame = function () {
i++;
if (random(20) == 0) {
var enemy:MovieClip = attachMovie("enemy", "enemy"+i, i);
enemy._x = Math.random()*Stage.width;
enemy._y = Stage.height+enemy._height;
enemy.speed = (Math.random()*5)+1;
enemy.onEnterFrame = function() {
this._y -= enemy.speed;
if (this._y<0) {
this.removeMovieClip();
}
if (this.hitTest(_root.cannonball)){
this.removeMovieClip();
}
};
}
};
can you guys help me?
I think you should take your enemy and put it on the "working area" (the part the viewer DON'T see) and then use duplicateMovieClip.
And you can then have the "if(this.hitTest(_root.cannonball)) { " code on the original enemy, and then all the duplicated will have the same code!
Didn't have time read the whole post :P (Stopped after you started talking about MC's.
But you should learn about _currentframe :D
Then you can make an if statement like:
if(keydowncode && _currentframe == 1)
Then for the second punch it could be like
if(keydowncode && _currentframe < "attack2")
hope that helps
Remember the cool button: Print Screen!!!
Then just paste (CTRL-V) it into Paint or something like that.
You can also (if you're really REALLY talented) get paid for doing a series, or something.
Just like RubberNinjas "Gamer Tonight"!
There are also several cartoon shows made in Flash that are airing on tv like
Pucca
Fosters Home of Imaginary Friends
Yin Yang Yo!
So maybe you can get hired somewhere they make Flash cartoons :)
At 1/25/08 01:08 PM, AdamSchroeder wrote: If you have entered or are thinking of entering flash game contest in the future.
You should read this:
How to Be a Winner at Flash Game Contest
..........mkay!
At 1/23/08 06:05 PM, CountDantes wrote: Sorry, used the wrong word, I meant to say frames not layers.
So am I supposed to use a different movie clip for each frame or is the animation supposed to be on all 8 frames?
One MC (Movie Clip...) in each frame :)
At 1/24/08 03:08 AM, julecraft wrote: thanks
Lol....
Well, for future happenings you can just go to your own userpage and then in the top right corner, look for the "Flash" button.
I don't think there are any rules for joining a collab, except for the creators. And since they want the collab to look good, they mostly want people to have at least one submission out, so they can see their skills.
At 1/23/08 03:08 PM, JoopClock wrote: America sucks because it has a lot of smelly negroes. Need i say more?
You can't blame all of the US because of a pic of one single man!! Besides, I've read somewhere that America have admired Denmarks (where I'm from) policies, but even here you might also see stuff like that. I'm only 14 and almost everyone in my class gets drunk every weekend! USA is actually rather good. As the first post said: USA got good stuff, AND bad stuff.... so just avoid the bad...
At 1/22/08 09:03 AM, Vengeance wrote:At 1/22/08 08:58 AM, TripleDK wrote: Isn't that kindda the same dang thing I just said (in a different way, yes, but...) so shouldn't my code work?Yeah, other than there is no isUp function in the Key class...
Ahh... I guess LostVoices just copy pasted :/ Next time i'll just use !Key.isDown :)
At 1/22/08 08:56 AM, Vengeance wrote: onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
if(!rightDown){
this._x+=30;
rightDown=true;
}
} else {
rightDown=false;
}
}
Simple enough.
Isn't that kindda the same dang thing I just said (in a different way, yes, but...) so shouldn't my code work?
I don't know if Newgrounds will sue you for using it, I mean... It's free advertisment to them, right`?
Try using the selection tools on the sticks (draw with LINE TOOL) so it doesn't look that sluggish in fbf.
With the selection tool you can: Bend, stretch.... and I guess that's all you need!
At 1/22/08 08:41 AM, LostVoices wrote: im trying to make it so that when you press right key it only moves once 30 pixels and wont move again until you let go of the key and press it again
I'm not really sure of this problem, as I'm a bit struggling with it too. I do, though, think I have found a way to do it, but I'm too lazy to actually try it out.
But I think you need some variables; something like:
onClipEvent(enterFrame) {
if(Key.isDown(Key.RIGHT) & rightdown == false) { // "rightdown" is a boolean variable
this._x += 30;
rightdown = true;
}
if(Key.isUp(Key.RIGHT)) {
rightdown = false;
}
}
Try that, and say if it works :)
A "Newgrounds Day"...
Sounds interesting, fun and awesome!! :)