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Response to: Guns in a Game, You decide... Posted July 5th, 2009 in Game Development

I just remembered something important: You must add a Sheepinator!!

A gun that genetically transforms any organic enemies into sheeps or other animals. The player must continuosly keep the beam on the enemy for at least a few seconds for the transformation to work.
Response to: I was almost murdered. Posted July 4th, 2009 in General

At 7/4/09 07:00 PM, SmokeX28 wrote: ... me and my GF...

Obviously a troll...

kidding
Response to: Guns in a Game, You decide... Posted July 4th, 2009 in Game Development

It's weird... I have played so many of Insomniacs games and they are all loaded with big creative guns. But then when you're given the task to come up with a weapon... it's hard :(
But if I have to give you something I would suggest something that resembles the "Imma Chargin Mah Lazor!!" meme (gotta find out where that started someday btw, lol)
Some giant plasma/laser gun. that takes 5-10 seconds to charge, but when it fires it obliterates half of the screen!

Response to: know where i can get the ng intro? Posted July 4th, 2009 in Game Development

At 7/4/09 05:15 PM, FlashtooREV wrote:
At 7/4/09 05:11 PM, mgold07 wrote: Flash Portal -> Preloaders, should have what you're looking for in there.

Or you could go Downloads -> Preloaders, either way works.
No it does not.

Yes it does, because as the others have already said: What you think you're looking for, is actually not something you should be looking for. What you should be looking for is under Downloads -> Preloaders!

Response to: What is your view on marijuana? Posted July 4th, 2009 in General

I'm personally against any kind of mood-changer-thingies because I think it's kind of cheating at life :P
That's also why I don't drink xD

Response to: Best place to hide something... Posted July 4th, 2009 in General

If it's an embarrasing picture of you, go buy a copy of the newest Hannah Montanah game. Put the picture in the game case and put it in your game collection. If someone finds it they go "Dude... is that you?!" And you go "Yea, you got me. Hey, where did you find that pic?".
They have some explaining to do.

Response to: The Fill Feature And Brush Strokes Posted July 4th, 2009 in Game Development

Also, next to the buttons where you can hide and lock layers, there should be a "Show Outlines" button. That helps in seeing whether two things are actually touching or not.

Response to: Famous Last Words Colab Posted June 26th, 2009 in Game Development

At 6/25/09 10:20 PM, Tygerman wrote:
At 6/25/09 09:57 PM, Tygerman wrote: Six weeks left to submit!
I'm sorry, that's totally supposed to be 6 days!! not 6 weeks

I was also getting a bit confused about that :P
Boy, I hope I can finish it on time XD

Response to: Famous Last Words Colab Posted June 15th, 2009 in Game Development

Ok, finally making some progress! Here's a screenshot :D Guess what line I'm going for :P

Bump?

Famous Last Words Colab

NG Mag link removed Posted June 15th, 2009 in Where is / How to?

I just noticed that the small links were a bit out of proportions... first I thought it was the start of the complete wide redesign, but then I compared it with an old screenshot and noticed that the NG Mag link has been take down... just in case anyone wants to know :P

Response to: Custom Event Tracking? (ng Api) Posted June 13th, 2009 in Where is / How to?

Yeah, me too. On the page it says something like "We're on the final leg of making this systems, but all your stats should be up", although I can't find any stats?
Maybe it's simply not working yet, and it's one of the things they're working on?

Response to: need help Posted June 13th, 2009 in Game Development

I'm not entirely sure what you mean, but I think what you want is to change the X and Y position of your character.
Say you enter a frame from entrance 1, you check on your work space what the coordinates are for that position and then
_root.char._x = xcoordinate; // Of course you change "xcoordinate" to the actual X coordinate
_root.char._y = ycoordinate; // Same, but for Y

And then you find the coordinates for where your character is supposed to be if he enters from the other entrance, and then add the same code, but with different X and Y values.
Got it?

Response to: eyy... Posted June 12th, 2009 in Where is / How to?

I think BA is the average of your three best submissions. And if you don't have three submissions you just end up with N/A.

Response to: Little kids cussing Posted June 12th, 2009 in General

I just think it's hilarious. Go to the local kindergarden and it's like watching "The Pick of Destiny" live, lol

Jack Black sure swears a lot when he isn't on mainstream television :P
Response to: Different methods of Weed smoking? Posted June 12th, 2009 in General

At 6/12/09 08:01 PM, zero-gravity wrote:
At 6/12/09 07:56 PM, SweetSkater wrote: Weed can't harm you in any way unless you smoke it daily.
Stop arguing over a fact.
THANK YOU!

not illegal post

Ermm... While I can't say I've tried it, I think if you had a ton of concentrated weed fall on top of you with a speed of aprox 100 miles per hour, I think it would harm you pretty bad even if you only smoke it once every second day.

Response to: Famous Last Words Colab Posted June 12th, 2009 in Game Development

At 6/12/09 06:25 PM, Tygerman wrote:
At 6/12/09 08:11 AM, Deathamusesme wrote: nvm i have flash 8
Flash 8 is fine, you just can't use flash 10.

Man I really wish I could edit the first post :P

Actually you can use Flash 10, you just have to save it as a Flash 9 (or lower file) :P

Response to: Top entries from 06/10/2009! Posted June 12th, 2009 in P-bot's Postings

People need to go a bit easy on the 5 button :P

Response to: New ad with sound Posted June 12th, 2009 in Where is / How to?

I know Tom already has said he would look into it, so don't worry :D
While I haven't seen any ad with sound (yet!) on this site, I know it's a severe pain in the ass!

Response to: "Popular Artists" - P-Bots posts Posted June 12th, 2009 in Where is / How to?

At 6/12/09 02:21 PM, ninjakoopa-33 wrote: I think when P-Bot mentions "popular artists", he means everyone else who submitted something. Now, some of those artists may be in fact popular, but that list includes every other artist.

Well, I know that that's is not true, as I have never been considered "Popular" by P-bot, and I check every time I submit something :P
But I also know that it isn't by awards, as I spoke with one of my friends about he was considered Popular, and he hasn't any awards and a BA about 2.8 or something.

Response to: Famous Last Words Colab Posted June 1st, 2009 in Game Development

If I'm not mistaken I believe there is a way to export your work in a lower version of flash. If this exists and you do this just make sure that the movie still works and tell me to do this when you submit.

While I only own Flash 8, I know you can "Save As..." and then save as Flash MX 2004 document. I suspect you can do the same with CS3/4 and "Save As..." a Flash 8 Document or a Flash CS3 Document

Response to: Game talking Posted June 1st, 2009 in Game Development

At 5/31/09 04:31 PM, WhoknowsmeaUdiO wrote:
At 5/31/09 04:29 PM, TripleDK wrote: _root.gotoAndPlay(nextFrame);
...wut? More like

_root.nextFrame();

Ahh.. so thast's why I never got it to work, lol

Response to: Famous Last Words Colab Posted May 31st, 2009 in Game Development

This actually seems like a funny idea for a collab, and if I come up with a good idea, I will probably try to join. Btw, when it says "Use Flash 9..." don't you mean "I got Flash 9, so you can use any Flash version except for Flash 10" ?

Response to: Game talking Posted May 31st, 2009 in Game Development

At 5/31/09 04:21 PM, Davidrfc wrote: I have just 1 last code problem for me to continue my game and thats:

How do you make it that when you walk up to another character and press Spacebar it will go to th next frame?

You're making a game, and you don't know that? Seems pretty simple:

First you need to make a hitTest, on main character:
if(this.hitTest("character2")
Then add the activation from spacebar
if(this.hitTest("character2") && Key.isDown(SPACE)) {

and then on next line

_root.gotoAndPlay(nextFrame);
}

I think that should be it, although I must admit it's been a while se I've been working seriously with AS, so there may be a few mistakes

Response to: Ok I got it! But how does it work? Posted May 6th, 2009 in Game Development

I'd say this should do :D

Response to: keyboard button probelm Posted May 3rd, 2009 in Game Development

At 5/2/09 10:06 PM, matrix5565 wrote: You looking for:

onClipEvent(enterFrame)
{
if(Key.isDown(66)) // 66 is the letter "B"
{
nextFrame();
}

but you really want:

onClipEvent(load)
{
bDown = false;
}
onClipEvent(enterFrame)
{
if (Key.isDown(66) && !bDown)
{
nextFrame();
bDown = true;
}
if (!Key.isDown(66))
{
bDown = false;
}

I don't really get why he should make the code anymore complex? But I would say that if you want to gotoAndPlay on the main timeline, you should remember to say "_root.gotoAndPlay(19);
Oh yeah, and ("B") doesn't work, so stick with the number code (66). Although if you're ever to use the arrow buttons, you can just use (UP) and (DOWN) etc.

Response to: please help, need animation advice. Posted May 2nd, 2009 in Game Development

At 5/2/09 02:24 PM, badgerfrank10 wrote: wait, if tweening only works for stuff like rotating, then how do i make my animations more fluid? do i just make like, a lot of keyfames with tiny insignificant movements in each?

That's excactly what you got to do. It's a long and tiresome process, but it's really awesome at the end! :D Also, remember to go to Properties and make sure the frame rate is somewhere above 18.
The frame rate basically decides how fluid and smooth it's going to be, but also the more fluid, the more frames you have to draw. Therefore I would say 18 or 24 is a good number for movies, while 30/60 is for games.

Response to: The Console War Posted March 17th, 2009 in Video Games

At 3/17/09 02:41 AM, Vomitmuncher wrote:
Ps3:Has some great feature's like the blu ray and awesome graphics but is lacking in the good game part.

Seriously?! The PS3 has the best games of all consoles! Although the X360 has some good games and probably a bigger library, the PS3 takes quality over quantity and every time I count one good Xbox game I can count 2 good PS3 games... IMO

Response to: shouldent this work? Posted March 25th, 2008 in Game Development

Follow Andy

Response to: 2 problems Posted March 25th, 2008 in Game Development

Well adding is... addition..

Example:
var3 = var1 + var2

And to sound, I think 'Stream' is the best settings, but can only be used on a timeline (which means, movies), so I guess you need 'Event', since it can be used on a stopped frame.

Response to: hitTest Posted March 25th, 2008 in Game Development

:At 3/25/08 05:00 PM, Hoeloe wrote:


That is never a good idea. Setting speed to 0 means you won't be able to walk away from the wall either.

Yea.. As stated I wasn't thinking... :(
And neither when I tried to save it....
Just forget everything I said...