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Response to: Flash Programs && Good Tuts. Posted August 2nd, 2008 in Game Development

Making games can be rather tedious..

In my highschool there was a game design class but the prerequisite was 2 years of computer programming(Java).

Response to: game boss? Posted August 1st, 2008 in Game Development

Maybe AS: Main..

This whole experience should serve as a life lesson to you..next time don't make commitments to others if you can't pull through on your own

Response to: making RPG Posted August 1st, 2008 in Game Development

Alts FTW!

Atleast I hope so..
Response to: Tab and right click menu. Posted July 30th, 2008 in Game Development

if(Key.isDown(Key(1))||Key.isDown(Key.TA B))
{
gotoAndPlay();
}

Response to: Seeking Non-Exclusive Sponsorship Posted July 29th, 2008 in Game Development

As Cai said
flashgamelicense.com is the best website out there to get hooked up with sponsors..

The only other option is to contact them yourself.

Response to: The Flash 'Reg' Lounge Posted July 29th, 2008 in Game Development

RE: FGL (flashgamelicense.com)

I get on there about once every two days or so. You always get such great feedback on all of your games. Also I have noticed that if you leave feedback on someone else's games they almost always will leave some feedback on your games.
Great site!

Response to: The Flash 'Reg' Lounge Posted July 29th, 2008 in Game Development

At 7/29/08 12:50 AM, Ani-Money wrote: Keep looking treerung, try the audio portal, your itunes, and maybe download some movie soundtracks.

What type of songs/loops are you looking for? Maybe we can give some suggestions.

Some thing rain/rainstorm sounding for the game part and maybe just a light raintrack for the menu and instructions..

Response to: The Flash 'Reg' Lounge Posted July 29th, 2008 in Game Development

In an attempt to start slightly more interesting conversation..

Music in Flash

It seems that nowadays everyone puts music in their games and movies..

In my opinion, depending on how it is used, music doesn't always improve a flash..and I feel many people force music into their flashes even if its not needed.

From what I can see, the reason for this is there are always people who leave stupid reviews saying " well I would have given this a 10 but since no music now it gets a 3"

Basically, I have a game but I just can't find any music that fits it so I'm thinking of leaving it soundless aside from some sound effects for the buttons in the menu and instrucions.

Is this a good idea or will I get voted down enough that I would be better off waiting until I find some music that fits into the game better?

Response to: 1frame collab (biggest collab) Posted July 28th, 2008 in Game Development

Goddamn this collab sucks..

Response to: i want to aimate Posted July 26th, 2008 in Game Development

This is now a spam thread.

i want to aimate

Response to: I need some help for my game... Posted July 26th, 2008 in Game Development

It all depends on your variables.

for(i=0;i<151;i++)
{
if(player.hitTest([item+"i"]))
{
itemcount++;
[item+"i"].gotoAndPlay(//frame where item is offscreen);
}
}

Thats really I can do for you without any sort of code to work off of and without doing all the work for you.

Sorry!

Response to: Amount of $ ur Flash was! Posted July 26th, 2008 in Game Development

I think all of the new versions(flash mx, flash8, cs3) are all around $700 and $250 for the education versions.

Response to: The Flash 'Reg' Lounge Posted July 26th, 2008 in Game Development

RE: Noobish Thing in Flash

I once made a 30sec timer by making text a movieclip and creating a new frame inside of it for each .1 second..

This was before I knew about getTimer()
Response to: if(x>550) && (It.doesn'tWork){ Posted July 26th, 2008 in Game Development

Well it depends what your trying to do..
If you are creating a boundary
Do this:

if(this._x>550)
{
this._x=540;
}
Response to: hittests on duplicated mcs Posted July 25th, 2008 in Game Development

At 7/25/08 08:55 PM, kylelyk wrote: if (this.hitTest(_root["b"+bc]._x,_root["b"

+bc]._y,true)) {

trace("hit1");
}

You need a for loop

for(bc=1;bc<=5;bc++)  //Change bc<5 to how many bullets you have 
{
if (this.hitTest(_root["b"+bc]._x,_root["b"+bc]._y,true)) 
{
trace("hit1");
}
}

Now change the instance names of the bullets to b1,b2,b3 etc..

Response to: getting something to move forward Posted July 25th, 2008 in Game Development

if(Key.isDown(Key.UP))
{
this._x+=speed;
}
Response to: The Flash 'Reg' Lounge Posted July 25th, 2008 in Game Development

At 7/25/08 06:27 PM, zrb wrote: A good sponsor does not ask for any source files, they just ask you to put a few of their logos in your swf and pay you. If a sponsor asks you for your source file, deny it and find a good one.

I mean I know good sponsorship deals but some developers avoid sites like armorgames and crazymonkeygames because they really hurt the business of smaller flash sites.
I was asking because some of these smaller sites might be more likely to break a contract.

Response to: The Flash 'Reg' Lounge Posted July 25th, 2008 in Game Development

Freeonlinegames.com

I have heard alot of bad talk about them as a sponsor.
Evidently they ask for .fla then brand it with there logo, remove anything that shows the original developer worked on it, and change whatever they want in the game all this without the developers permission.

Now my question is if you give a sponsor the .fla does that give them the right to do whatever they want to the flash or is doing any of the above without the developer's permission considered a breach in contract?

Response to: Sponsership? Posted July 25th, 2008 in Game Development

I thought that GemCraft got $16000.

Response to: angry face Posted July 24th, 2008 in Game Development

Angry Faic?

Response to: Major Rpg Project Posted July 24th, 2008 in Game Development

At 7/24/08 09:39 PM, RoughRuss wrote: I've been working on this project for a while. So nothign much to show

Thats not exactly a good thing..

Response to: 100 Frame Skate Collab Posted July 24th, 2008 in Game Development

What the hell...

Response to: tablet switching! Posted July 24th, 2008 in Game Development

Well you practically joined yesterday..
You have no flashes submitted..
So you go and spend a good bit of money on a tablet for something that you have no experience in..
Now you want to spend more money on another tablet..

Seems really stupid when you look at it this way huh?
Response to: removemovieclip Posted July 24th, 2008 in Game Development

Im not sure if this would do anything but have you tried linkage?

Response to: The Flash 'Reg' Lounge Posted July 24th, 2008 in Game Development

At 7/24/08 05:43 PM, SpamBurger wrote:
At 7/24/08 05:40 PM, Treerung wrote:
At 7/24/08 05:34 PM, SpamBurger wrote: ITS ON!!!1
I might join in the next one if there is another..
Why not this one?

Im too busy and the coding seems a little tough for me.

Response to: removemovieclip Posted July 24th, 2008 in Game Development

If the code I gave you isnt working then you need to go and learn some OOP and fix your code before it will work..

Response to: The Flash 'Reg' Lounge Posted July 24th, 2008 in Game Development

At 7/24/08 05:34 PM, SpamBurger wrote: ITS ON!!!1

I might join in the next one if there is another..

Response to: removemovieclip Posted July 24th, 2008 in Game Development

removeMovieClip(//whatever you want to remove);

Response to: The Flash 'Reg' Lounge Posted July 24th, 2008 in Game Development

Yeah Im aware of that which is why if you noticed you only get as many points as water you have collected..
Meaning if you collect 3 raindrops you get 3 points

Rather than write code to fix this..I give an incentive getting 11 raindrops which is the amount you need to fill you tank gives you 20 points..