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Response to: hit test problem Posted September 27th, 2008 in Game Development

Use

if(_root._xmouse.hitTest(_root.maze1._x,_root.maze1._y,true))
Adobe Trials? Posted September 27th, 2008 in Game Development

Are the trials for adobe products down again?

Response to: Happy B-day Masterswordman Posted September 25th, 2008 in Game Development

Happy Birthday!

Response to: hittesting Posted September 15th, 2008 in Game Development

How about this:

linex=_root.wall._x;

Creates the variable "linex" and gives it the value of the "wall"s x value.

if(_root.character._x>linex&&_root.enemy._x>linex)
{
shooting();
}

If the x values of the "character" and the "enemy" are both to the right of the wall.

if(_root.character._x<linex&&_root.enemy._x<linex)
{
shooting();
}

If the x values of the "character" and the "enemy" are both to the left of the wall.

Response to: The Flash 'Reg' Lounge Posted September 13th, 2008 in Game Development

New Facebook Layout

Can't stand it..everything seems so crammed together now.

Response to: AScode? Posted September 11th, 2008 in Game Development

For tab:

tabChildren=false;

For right-click:

Stage.showMenu = false;
Response to: Five Second Fiasco. Posted September 9th, 2008 in Game Development

Cant you read..

the legendary jmtb02 produced (And before everyone kills me, he doesn't mind my organising this spinoff.)
Response to: The Flash 'Reg' Lounge Posted September 9th, 2008 in Game Development

Hating on someone because they are "emo" is no different then hating someone because they belong to a different race or religious group.

Have anyone of you even tried to be friends with an "emo" kid?

Most people like to be treated with the same respect you would expect someone to treat you with.

Response to: Official Sprite a Day is back 9/7 Posted September 8th, 2008 in Game Development

Just watched SAD: 33..total crap!

Response to: can someone help me with this Posted September 6th, 2008 in Game Development

Making a ragdoll is one of the harder things to do in AS..

Unless your lying about being a bad coder then you have no chance at all.

Response to: Need some help, new to Flash. Posted September 6th, 2008 in Game Development

Use layers..

Basically if you want a still background you put it on its own individual layer.

You can control your layers by the timeline.

Response to: What should be the collab rules Posted September 3rd, 2008 in Game Development

Everything is fine the way it is now..
In fact, by creating topics like these, your saying the mods aren't doing their jobs, which is completly untrue.

Response to: i need help Posted September 3rd, 2008 in Game Development

Sorry but I really rushed that code..I misspelled speed at one point and I forgot a parenthesis at the very end of the code.

Also feel free to put the code in your character's movieclip actions instead of the frame actions but just change:

character.onEnterFrame=function()

to..

onClipEvent(enterFrame)
Response to: i need help Posted September 3rd, 2008 in Game Development

At 9/3/08 04:53 PM, Midmenj wrote: I would like to know how to make it so if the character touches something they go to the next frame.
character.onEnterFrame=function()
{
speed=10;
//Basic Movement
if(Key.isDown(Key.RIGHT))
{
//If right arrow key is pushed..
this._x+=speec;
//Character's x value increased by speed or whatever
}
if(Key.isDown(Key.LEFT))
{
//If left arrow key is pushed..
this._x-=speed.
//Character's x value decreases by speed..
}
if(this.hitTest(_root.wall))
{
//If the character hits an object with the instance name of "wall"..
speed=0;
//speed is changed to 0 so the character won't move.
}

Put the above code in the frame's actions.
Just make a movieclip with an instance name of "character" and another movieclip with and instance name of :wall" and the code will work.

Response to: ActionScript Issues Posted September 2nd, 2008 in Game Development

Are you fucking retarded..
Use for loops for god sake!

Response to: My new game... Posted September 2nd, 2008 in Game Development

While you shouldn't have posted a link to the game here.
You are fine in putting the game into the portal..I checked it out and it looked fine since it was functional and had complete graphics.

That rule about demos is more so that people won't put incomplete or non-working games in the portal.

Response to: I really need a sprite animator Posted September 1st, 2008 in Game Development

Soft lock time!

Response to: Looking for artist/animator Posted September 1st, 2008 in Game Development

Well considering I'm doing 99% of the work paying 5-10% for barely any work doesn't that seem unreasonable to me..

Response to: Best place to get a game sponsered Posted September 1st, 2008 in Game Development

FGL!

Looking for artist/animator Posted September 1st, 2008 in Game Development

Basically, I am looking for an artist/animator to design a character for my game.

-The character needs to be only one color(black).
-The character needs to have animations of it running left, right, and jumping.
-The character should look similar to the "Shift" series character
-The character should have a width and height between 17-20 pixels.

Pictures of my game as well as other information regarding the game can be viewed in this newspost.

Serious attempts only..
Response to: The "Awesome" Movie Collab Posted September 1st, 2008 in Game Development

I was wondering how long it would be before someone would abuse clockday for collabs.

Response to: ark is a moron Posted August 29th, 2008 in Game Development

FUCK

I just completly wasted my 400th post
Response to: ark is a moron Posted August 29th, 2008 in Game Development

Obviously the onEnterFrame function is a bit too advanced for you so just put this code in the any movieclip on the frame:

onClipEvent(enterFrame)
{
if(_root.textbox==0)
{
_parent.play();
}
}
Response to: The Flash 'Reg' Lounge Posted August 28th, 2008 in Game Development

Kitty Krew

Could care less about the crew dieing since most of their work was awful..but bigfuzzykitten(their leader I think) was a pretty nice person..
I have seen him contribute in the flash forum from time to time and he helped me out with a flash problem a while back..

Response to: Platformer Issues: Key.isDown Posted August 28th, 2008 in Game Development

use the addListener command.

Response to: Awsome Crashers? Posted August 28th, 2008 in Game Development

At 8/28/08 04:36 PM, M00SHEEP wrote: Cant make it myself though.. cant do awsome style and Im too busy playind castle crashers :P

lol!

Response to: annoying problem Posted August 28th, 2008 in Game Development

Replace the gotoAndPlay with gotoAndStop

Problem fixed..
Response to: NG Periodic Table Posted August 26th, 2008 in Game Development

lol your last collab sucked!

Response to: Text Gets Cut Off? Posted August 21st, 2008 in Game Development

Make sure your using static text..

Also check your layers to make sure nothing is on top of the text.

Response to: Noob question Posted August 19th, 2008 in Game Development

Change the "[" to "{"