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Response to: Review Request Club Posted March 17th, 2009 in Clubs & Crews

Hey guys!
I'm trying to create and new and improved version of this game but I need all the advice I can get on how to improve the old one..
Thanks

Response to: Im looking for a coder! Posted February 22nd, 2009 in Game Development

Everything looks great!
I could have used an animator like you in my last project..unfortunately, I really don't have the time now to collaborate.

/bump
Response to: Fade in logos Posted February 22nd, 2009 in Game Development

Press F1 in flash
Type in "_alpha"
and voila!

Response to: How is my game looking?? Posted December 20th, 2008 in Game Development

At 12/20/08 02:52 PM, snowclouds wrote: decrese the gravity / increase character speed, add some graphics and u r good to go ( i tried once making stuff like this but i somehow can't figure out a hitest code for the border... nice scripts )

Thanks for the comments everyone..keep them coming..

As for my boundaries code..

function boundaries()
{
	
	if(_root.playera._x<79)//adjust this number to the left boundary.
	{
		_root.playera_x=79;//adjust this number to the left boundary.
	}
	if(_root.playera._x>328)//adjust this number to the right boundary.
	{
		_root..playera._x=328;//adjust this number to the right boundary.
	}
	if(_root.playera._y>327)//adjust this number to the bottom boundary.
	{
		_root.playera._y=327;//adjust this number to the bottom boundary.
		isJumping=false;
		falling=false;
		gravity=0;
	}

All you need to is give the character an instance name of "playera"

How is my game looking?? Posted December 20th, 2008 in Game Development

So I have been working very hard to put this game together and its finally starting to look like I intended it to..
So try it out and leave comments/suggestions!
Try it here

Keep in mind this game is only 40% done and I am aware that the fireballs and health dont work and that level 7 is incomplete.

Response to: The Flash 'Reg' Lounge Posted December 13th, 2008 in Game Development

At 12/13/08 05:07 AM, Luis wrote: if you went to drexel you'd likely run into tom once in awhile.. he drives by there everyday he goes into work.

haha I got accepted into Drexel, and considering going there alot more now.

Response to: action script key bord help Posted December 12th, 2008 in Game Development

if(Key.isDown(65))
{

Put your code here..

}

List of Keycodes:
A- 65
B- 66
C- 67
D- 68
E- 69
F- 70
G- 71
H- 72
I- 73
J- 74
K- 75
L- 76
M- 77
N- 78
O- 79
P- 80
Q- 81
R- 82
S- 83
T- 84
U- 85
V- 86
W- 87
X- 88
Y- 89
Z- 90
0- 48
1- 49
2- 50
3- 51
4- 52
5- 53
6- 54
7- 55
8- 56
9- 57

Response to: Flash Forum 2008 Awards - Vote Posted December 11th, 2008 in Game Development

Haven't been on in a while but I was here for most of 2008..
So..

Most Helpful:
Zrb

Spam Cannon:
piggy123

Always on duty:
Jmtb02

Where are you:
Denvish

Best Newcomer:
Funkycavemen

Most engaging thread:
None.

Strangest Reg:
Patu1

2008 Flash Man/Woman of the Year:
Luis

Response to: New to actionscript... Posted December 11th, 2008 in Game Development

Try:

onClipEvent (enterFrame) {
if (this.hitTest(_root.char)) {
_root.score += 1;
this._visible=false;
}
}
Response to: first game?? Posted November 7th, 2008 in Game Development

Well, if you really have learned actionscript..that knowing where to start wouldn't be hard.

I do however suggest that simple avoiders and button games would be a good place to start learning actionscript.

Response to: flash tips? Posted November 2nd, 2008 in Game Development

None of that information you posted has any use.
Everyone that has any experience at all with flash would know all of that.
Besides..unless your trying to make your game 2k big who cares whether you use "and" or "&&" or any of that crap.

Response to: The Flash 'Reg' Lounge Posted October 31st, 2008 in Game Development

Happy Halloween everyone!

Response to: Rotating MCs? Posted October 15th, 2008 in Game Development

bump anyone?

Response to: Rotating MCs? Posted October 15th, 2008 in Game Development

bump.

Response to: For Loop Help Posted October 14th, 2008 in Game Development

Try this just make sure you use linkage for the bullets(which can be activited though the library by right clicking the bullet.)

function bullets()
{
var bullet=this.attachMovie("bullet","bullet"+a, this.getNextHighestDepth(), {x: Math.random()*550,y:-50});
bullet.onEnterFrame=function()
{
bullet._y+=3;
if(this.hitTest(_root.enemy))
{
this.removeMovieClip();
_root.enemy.removeMoveClip);
}
a++;
}
function BeginGame()
{
setInterval(this, "Bullets",1000);
}
BeginGame();
Response to: Rotating MCs? Posted October 14th, 2008 in Game Development

That response was completly useless..
I obviously know about _rotation and such but to clarify I'm looking for a method in which the mc automatically adjusts itself so that it faces the "spinner".

Rotating MCs? Posted October 14th, 2008 in Game Development

Basically I have dynamically created mc "bubble" that has a registration point at the bottom of the mc spawning at the top of the screen in different positions.

There is also an mc "spinner" in the middle of the screen.

Basically I want to have the "bubble" rotate so that its registration point is facing the "spinner" registration point and then go at that angle towards the "spinner".

Thanks in advance!

Response to: "One Big Morphing Orgasm." Posted October 10th, 2008 in Game Development

Boogley always makes the best collabs!
Unfortunately its homecoming weekend so I'm gonna be too busy to participate...
Good luck to everyone anyways!

Response to: The Fake Commercial Collab! Posted October 9th, 2008 in Game Development

Hate to burst your bubble but there is no way in hell Luis would let you host this collab..
You aren't even close to the collab requirements, your idea isn't well thought out, and your unorganised.

Response to: Why Does This Simple Code Not Work? Posted October 9th, 2008 in Game Development

Try this:

stop();
num = Math.round(Math.random()*2);
_root.gotoAndStop(2 + num);
Response to: onEnterFrame, if "Key.isDown"... Posted October 7th, 2008 in Game Development

Here you go:
A = 65
B = 66
C = 67
D = 68
E = 69
F = 70
G = 71
H = 72
I = 73
J = 74
K = 75
L = 76
M = 77
N = 78
O = 79
P = 80
Q = 81
R = 82
S = 83
T = 84
U = 85
V = 86
W = 87
X = 88
Y = 89
Z = 90
1 = 49
2 = 50
3 = 51
4 = 52
5 = 53
6 = 54
7 = 55
8 = 56
9 = 57
0 = 48

Example:
Just put

if(Key.isDown(87))
{

if you want your character to do something when 'w' is pressed.

Response to: Pong hitTest is Weird. Posted October 3rd, 2008 in Game Development

Your hittests are wrong it you would want to do

hittest(x value, y value, boolean)
Response to: The Flash 'Reg' Lounge Posted September 30th, 2008 in Game Development

I don't post here often but I have always read the posts here ever since I joined though I have never really consider myself a reg.

It wasn't until today that I noticed how far the content in this thread has sunk(not just the 1337 page).

I remember when people in the flash forum used to look up to regs because there was always intelligent conversations going on here.

Now, there is so much spam and so many of the users here are immature idiots that I don't blame the mods for giving up on trying to control the users here.

The saddest thing about this is that it really isn't the mods job to babysit certain users yet people here act like it is.
/end rant

Response to: Counseling Club Posted September 30th, 2008 in Clubs & Crews

Hey all
I am actually looking for advice so here is my problem:

I smoke bud pretty much every day often several times in a day.
I love it and don't want to have to quit but my problem is I have shit I need to do.
Basically I just lounge about accomplishing very little every day which I hate.
Worse then that I have been ignoring some of my friends that don't smoke.

To help clear up time for all of the things I need to do I have decided to limit my smoking to once a week.
Easier said then done.
Anyone who says pot isn't addictive is a complete idiot.
If I go more then a certain period of time without smoking I start to feel like shit.

So any advice on how to resist the urge to smoke so I can have time to do the things I have to do?
Thanks!

Response to: Newgrounds Mascot Creator Collab Posted September 30th, 2008 in Game Development

Maybe someone would join if you had any flashes besides those shitty clock day submissions which arent supposed to be counted towards your BA when it comes to starting collabs.

Response to: As 2 Question-toggling Quality Posted September 29th, 2008 in Game Development

function=onEnterFrame()

should be:

onEnterFrame=function()
Response to: As 2 Question-toggling Quality Posted September 29th, 2008 in Game Development

At 9/29/08 05:38 PM, Dekuboy wrote: I need the code so that users can toggle quality in a Flash by clicking the corresponding letters. I need it so that you can click an "L" and it will toggle on low quality, an "M" for medium quality, etc. Basically, adding actionscript to 3 buttons that change the quality.
function=onEnterFrame()
{
if(Key.isDown(76))
{
_root._quality="LOW";
}
else if(Key.isDown(77))
{
_root._quality="MEDIUM";
}
else if(Key.isDown(72))
{
_root._quality="HIGH";
}
}

Hope that helped!

Response to: Trouble animating a platformer Posted September 29th, 2008 in Game Development

Adding animation like a walk cycle requires no actual coding.
Just double click the movieclip you wish to animate and you will go inside the movieclip which you can animate via the timeline.

Response to: The Flash 'Reg' Lounge Posted September 29th, 2008 in Game Development

At 9/29/08 03:00 PM, mwmike wrote: Compared to the old ones, they're alright.

No, they are actually really ugly..