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Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

Last Chance!

sigh..
Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

Bump!

Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

At 9/30/09 01:48 PM, Apple-Juice wrote:
I can't promise any money

Let me rephrase that, I can't guarantee a sponsorship.
If I can get it sponsored, then I would be willing to split the money.

Artist/Animator Needed Posted September 30th, 2009 in Game Development

Hello there!
As the title says, I am looking for an artist/animator to design a character for a game that I am working on.

The game is a stage platformer(no v-cam) and has an engine that is about 80% complete.
In addition, the basic layout and graphics are complete.
There is supposed to be 10-15 levels in the game(6 are completed so far).

However, I need someone to design a character and animate it walking and jumping.

I can't promise any money but I will give credit and will co-author whoever steps up.

Some slightly outdated pictures of the game can be viewed below.

Thanks in advance!

Artist/Animator Needed

Response to: Test Engine Posted September 30th, 2009 in Game Development

To be honest, the whole thing looks tacky..
You should consider adding multiple hittests for each platform(top, bottom, sides)

Response to: The Flash 'Reg' Lounge Posted September 30th, 2009 in Game Development

At 9/29/09 11:59 PM, Duchednier wrote: I prefer mikes hard lime, not lemonade, just lime!! Its the drink of CHAMPIONS!!

I think a little part of me died when I read that..

Man Up!
Response to: [AS2] V-cam helip with game Posted September 30th, 2009 in Game Development

If you don't know the basics of layers and vcams you probably shouldn't be programming any games.

Response to: multiple hitTest problem (for game) Posted September 29th, 2009 in Game Development

I assume when the character gets to the forest that you want it to advance on the timeline to the forest frame.
If that is the case use

_parent.gotoAndStop("forest");

If that doesn't work..your frame labels are wrong

Response to: platform game help Posted September 29th, 2009 in Game Development

At 9/29/09 11:49 AM, hdxmike wrote: if hes talking about just making the guy rotate slightly when he goes faster :
i cant be fulped to type any more , that effect looks noobish any way seriously :P

Not to derail this thread, but what the hell does "fulped" mean?

Response to: hows this animation Posted September 28th, 2009 in Game Development

sigh..

hows this animation

Response to: SuperNoob n lookin to discuss flash Posted September 27th, 2009 in Game Development

If your just starting out, I would recommend Flash 8 instead of CS4.

Response to: Little Newb Help with... hitTests? Posted September 27th, 2009 in Game Development

At 9/27/09 01:10 PM, Fractur wrote: Okay, but the character is controlled by the mouse, it follows it. Here's the code that is also used in the character that makes it do so:

onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}

if(_root._xmouse>_root.purpy._x)
{
charsides=(_root.purpy._x+(_root.purpy._
width()/2));
wallsides=(_root.wall._x-(_root.wall._wi dth()/2));
}
if(_root._x<_root.purpy._x)
{
charsides=(_root.purpy._x-(_root.purpy._
width()/2));
wallsides=(_root.wall._x+(_root.wall._wi dth()/2));
}

Response to: Little Newb Help with... hitTests? Posted September 27th, 2009 in Game Development

At 9/27/09 12:10 PM, Fractur wrote: That worked, though it wasn't this.gotoAndStop, I wanted it to be _root.gotoAndPlay. However, I can be quite far away from the wall when it goes to that frame, is there a way to fix that?

Just change the if statement and your movement code a bit.

onClipEvent(enterFrame)
{
var charsides
var wallsides
if(Key.isDown(Key.RIGHT))
{
charsides=(_root.purpy._x+(_root.purpy._width()/2));
wallsides=(_root.wall._x-(_root.wall._width()/2));
}
if(Key.isDown(Key.LEFT))
{
charsides=(_root.purpy._x-(_root.purpy._width()/2));
wallsides=(_root.wall._x+(_root.wall._width()/2));
}
if(_root.purpy.hitTest(wallsides))
{
this.gotoAndPlay(376);
}
}
Response to: Little Newb Help with... hitTests? Posted September 27th, 2009 in Game Development

The problem is that this code is in the wall movieclip and not the character.
Put this code in your character's movieclip.

onClipEvent(enterFrame)
{
if(this.hitTest(_root.wall))
{
this.gotoAndStop(376);
}
}
Response to: Where A.s.!!! Posted September 27th, 2009 in Game Development

Don't let the door hit you on the way out..

Response to: Platform Game HitTesting Posted September 26th, 2009 in Game Development

At 9/26/09 06:33 PM, LeafofLegend wrote: for(pc=4000;pc < _root.platc;pc++)
{var plat = _root["p" + pc];
if(this.hitTest(plat)) {floored = "true"}
else
{if(this.hitTest(_root.floor)) {floored = "true"}
else
{if(this.hitTest(_root.MC_Dec.p1)) {floored = "true"}
else
{floored = "false";}}}}

This code is terribly written so I did you a favor in simplifying it and making it understandable to others.

for(pc=4000; pc<_root.platc; pc++)
{
if(this.hitTest(_root["p" + pc]))
{
floored=true;
}
if(this.hitTest(_root.floor))
{
floored=true;
}
if(this.hitTest(_root.MC_Dec.p1))
{
floored=true;
}
else
{
floored = false;
}
}
Response to: Where A.s.!!! Posted September 26th, 2009 in Game Development

Well then your useless.

Response to: Where A.s.!!! Posted September 26th, 2009 in Game Development

New to Flash? Read This First!

Response to: Help with really basic AI Posted September 25th, 2009 in Game Development

onClipEvent(enterFrame)
{
if(_root.player.hitTest(_root.object))
{
_parent.gotoAndStop(1);
}
}
Response to: Following Player ActionScript Posted September 25th, 2009 in Game Development

At 9/24/09 03:01 PM, EliStone wrote: if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndPlay(3);
}
}

This is the error in your code, when your character moves out of range and stops moving, this is the only if statement that would come back true..try replacing gotoAndPlay with gotoAndStop.

Response to: Following Player ActionScript Posted September 24th, 2009 in Game Development

At 9/24/09 02:11 PM, EliStone wrote: if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(3)
}

You don't need to change frames when the thing hits the ground.
Instead do this:

if (_root.ground.hitTest(_x, _y+3, true)) {
 		_root.gravity=0;
 }
Response to: As help Posted September 24th, 2009 in Game Development

Use single quotes instead of double quotes.

Response to: hey guys Posted September 23rd, 2009 in Game Development

www.spamtheweb.com

Response to: how do i stop a function Posted September 22nd, 2009 in Game Development

I believe its

function functionName()=null;
Response to: I need help. Posted September 22nd, 2009 in Game Development

At 9/22/09 02:05 PM, Ksmittlez wrote: My Question: how do I make a button stop from reverting back to its normal look after being clicked?

Instead of using a button, use a movieclip.
Put this code in it to make it work like a button.

onClipEvent (enterFrame) {
	this.onRollOver = function() {
		gotoAndStop(2);
	};
	this.onRollOut = function() {
		gotoAndStop(1);
	};
	this.onRelease = function() {
		stop();
	};
}

Replace the #s with the frames with in the movie clip.

Response to: Attention Animators! Posted September 21st, 2009 in Game Development

It would be more helpful if you provided links to a small portion of each script..

Response to: new game Posted September 19th, 2009 in Game Development

At 9/19/09 02:40 PM, lgnxhll wrote: true but i dont wanna

Then leave and don't come back..the flash forum isn't the place for bitchy teenagers.

Response to: Programmer needed for making game! Posted September 18th, 2009 in Game Development

I like your art style quite a bit.

By the way, FGL is a site dedicated to sponsorships..they can help you through the challenges of getting a sponsorship.

Response to: Objects falling? Posted September 18th, 2009 in Game Development

use attachMovie()
For example in my code I had fireballs randomly fall from the top of the screen

function fireball() {
      var fireball = this.attachMovie('fire', 'fire' + count, this.getNextHighestDepth(), {'_x': Math.random() * 560 + 50, '_y': -50});
      fireball.onEnterFrame = function () {
        this._y += 3;
              }
        if (this._y > 330) {
          removeMovieClip(this);
        }
    };
      ++count;
    }

Just remember to use linkage on the movieclip you want to fall and export it to actionscript in the first frame.

Response to: Sophomore girl sitting with me... Posted September 18th, 2009 in General

Generally, when I want to be a dick to someone trying to cling on, I start having a conversation around them with one of my friends about someone/something that the "clinger" doesn't know and making her unable to contribute in the conversation.
Naturally, she would become quickly disinterested and after a couple of times of doing this and hopefully will pick up on the subtle hints.