Be a Supporter!
Response to: Making a flash, wanna join in? Posted October 23rd, 2009 in Game Development

Generally speaking, its a bad sign when the OP's highest rated flash is a clockday flash..

Response to: Looking for Programming Tutor Posted October 22nd, 2009 in Game Development

No one is going to teach you programming..
Everyone here either taught themselves or took a class.

Response to: Flash Programming Battles 2009 Posted October 20th, 2009 in Game Development

At 10/20/09 07:06 PM, Nicholas-Deary wrote: on(release) {
gotoAndStop(1) ;
}

I'm winning!

lol sadly, you are winning.
I haven't seen anything impressive at all in this thread..

Response to: Legal Buds? Posted October 20th, 2009 in General

That legal bud shit is well shit..
The only decent substitute for weed is spice(us customs have actually started seizing spice because its so effective).
I buy it at spicesale.us
I think erowid also has some stuff on spice too.

Response to: Fancy making a platformer coders? Posted October 20th, 2009 in Game Development

Obvious troll is obvious..

Response to: Now Hiring: Platformer Coder Posted October 17th, 2009 in Game Development

You don't seem to understand.
It doesn't matter whether the character is a complete ripoff or just fanart..either way it will be a red flag for any sponsor that you show your game to.
You will not get a sponsorship unless you use your own art.

Response to: Now Hiring: Platformer Coder Posted October 17th, 2009 in Game Development

At 10/17/09 12:23 PM, PBass wrote: I disagree. Collaboration, when done properly, produces amazing things. That's where learning teamwork is important. However, I would not trust most Newgrounds users as a partner in a project, as most of them will drop it (I'm guilty of it myself) and let the other people carry the weight.

He wasn't referring to collaborations, he was talking about not using copyrighted sprites and using original artwork.

Response to: Help with platformer Posted October 17th, 2009 in Game Development

Noone is going to write the code for you.
We gave you some base codes and its up to you to make them work.

Response to: Now Hiring: Platformer Coder Posted October 16th, 2009 in Game Development

So basically your not willing to pay anything, but hope you will get a sponsorship and then will pay..

don't think so..
Response to: 5 Shades of Orange Collab! Posted October 15th, 2009 in Game Development

Hmm..I'm more comfortable as a programmer then an animator and I'm usually uninterested in collabs, but I remember watching how nicely the previous versions of this collab turned(5 shades of purple, 5 shades of green) so I'm going to give this one a shot.
Add me to the list.

Response to: I just dowloaded flash, any tips? Posted October 14th, 2009 in Game Development

Are you a programmer or an artist?

Response to: Treasure Hunt 2009 Posted October 14th, 2009 in NG News

At 10/14/09 04:18 PM, TomFulp wrote: Also please Digg Glass Fish Rhythm Adventure ok thanks!

No thanks its terrible.

Response to: Help with platformer Posted October 14th, 2009 in Game Development

At 10/14/09 08:09 PM, luekil wrote: 2. Need help changing scenes. For example my character reaches a door and I want the scene to change to a diferent one when he stands on the door. How can I make this happen?
if(_root.character.hitTest(_root.door))
{
_parent.gotoAndStop("Scene Name");
}
3. How can I make that when I click over an object a video or sound appears? Simply using buttons or is there other way to do it?

Video I'm not sure about but:
With buttons just put the sound on the over frame of the button.
With movieclips put the sound on the second frame of the movieclip

onClipEvent(enterFrame)
{
this.onRollOver = function() 
{
		gotoAndStop(2);
}
this.onRollOut = function() 
{
		gotoAndStop(1);
}
}

Hope this all helps.

Response to: New To Flash Animation Posted October 14th, 2009 in Game Development

FBF is frame by frame..using this animation technique with a high frame rate of 20-24 FPS with create a very smooth animation.
As the other person mentioned, you really should avoid using sprites at all..instead use your own art and animate it.
This tutorial is very helpful for someone starting out..particularly the walk cycles section.
I suggest your first animation be a walk cycle and then apply the same idea to other more complex animations.

Response to: Tetris'd Fight Game Collab Fixed Posted October 14th, 2009 in Game Development

You don't seem to understand that you meet none of the requirements to host a collab..
New Collab Rules

Response to: Artist for Halloween Game Posted October 12th, 2009 in Game Development

I'm not particularly interested but I recommend that you post the engine so artists can see what they are working with.

Response to: looking for holloween game programm Posted October 12th, 2009 in Game Development

Why hello there!

looking for holloween game programm

Response to: "Americans are NOT stupid" Posted October 12th, 2009 in General

At 10/12/09 04:37 AM, Mr-Fluffykins wrote: the best thing about american, is that its a white nation, sure there overly conservative, and socialy un accepting, sure weed is the demon and gays are persecuted, but at least its white, and not eauopean white, its english white, and alot of their media is great, like hbo

Well at least you admit to the only thing that really matters.

Response to: Fuck sponsers with flash Posted October 10th, 2009 in Game Development

What the OP doesn't realize is that some developers are professionals and don't have the time to dick around creating accounts and submitting their flashes to every other site so they simply ask their sponsor to do it for them.

Response to: What the fuck..? Posted October 10th, 2009 in Game Development

Its what you get for stealing cs4.

Response to: Wild Things Art, Alien Art, hooray! Posted October 9th, 2009 in NG News

A $20 grand prize?

Something tells me this contest will be incredibly lame..
Response to: The Flash 'Reg' Lounge Posted October 8th, 2009 in Game Development

At 10/8/09 04:45 PM, turtleco wrote: I just want to know, how did you come into contact with newgrounds.

A friend of mine introduced me to some Marc M cartoons.

Response to: Music For Games Posted October 6th, 2009 in Game Development

Great list of music sites there.
I loved incompetech he has some great music there.

Response to: Artist/Animator Needed Posted October 3rd, 2009 in Game Development

Still looking for an artist is anyone interested?

Response to: Making cursor invisible in flash? Posted October 2nd, 2009 in Game Development

Mouse.hide();
Response to: Returning time Posted October 2nd, 2009 in Game Development

It doesn't work..thats why I'm posted this.

Returning time Posted October 2nd, 2009 in Game Development

Hey,
I made a function that basically determines time and stores it in a variable.
I want to be able to use that variable on another frame but I can't figure out how to make the function return the variable.
Heres the code:

_root.start_time=getTimer();
timeplayed function (elapsed_times)
{
    elapsed_time = getTimer()-start_time;
	_root.elapsed_times=Math.floor(elapsed_time/1000)
	return (elapsed_times);
}

Thanks!

Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

Flash 8 and theres no timeline as long as its done well.

Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

At 9/30/09 07:58 PM, hdxmike wrote: Time Fcuk robotic or Bender from futurama robotic ?
Pixely or smooth?
framerate ?

Again, the concept is up to you (both of those are great ideas to base a character off of).
It should smooth the match the look of the game.
And framerate is 24, but I would like to see just a standing pose first before..to make sure its ok before I give the go to animate it.

Response to: Artist/Animator Needed Posted September 30th, 2009 in Game Development

Ok sorry for the delay..I thought noone would respond.

Anyways the character needs to be:
25-30 pixels in height
12-16 pixels in width

I'm not gonna be strict on the character design but I was thinking something robotic-based.