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Response to: monsters collab Posted May 1st, 2008 in Game Development

At 5/1/08 10:24 AM, awesomemadness wrote: okay shall i take it away

No just let this thread die out.
However you can host a collab on your own site or on you userpage.
If you are really intent on starting a collab..you can try to contact a mod for permission but unless you have one or two good submissions they are likely to say no.
You should join someone elses collab first so you can get a sense of the responsibility a leader has.

Response to: Idea/What Program? Posted May 1st, 2008 in Game Development

At 5/1/08 09:36 AM, KamenZero wrote:
http://kamenzero.deviantart.com/art/PC-P eople-Comic-1-60574692

It's basically a random comedy one-page-per-comic kinda thing.. anyways.. I was wondering what program would be best for making movies (has to be at least somewhat cheap, yet still good and stuff..)?

Best program is still flash..
If your a decent flash artist the $700 is worth it.

Response to: LiveCorpse Suicide Posted May 1st, 2008 in NG News

I just read this story now..how sad

Response to: Dead Baby the game Posted May 1st, 2008 in Game Development

Most of the decent flash tutorials are here.
But As: Main is a much better resource as long as you can work without visuals
Hope this helps.

Response to: Suggestions for a flash Posted April 30th, 2008 in Game Development

At 4/30/08 06:32 PM, Chdonga wrote: Any suggestions for a Flash game/Movie anyone?
Keep it PG-rated or G-rated Please

Come up with something yourself.
Believe me its much more fullfilling that way when its finished.
Or look through the games alreadly on newgrounds and try to find one that you could build on.

Response to: instance names? Posted April 30th, 2008 in Game Development

At 4/30/08 07:20 PM, ActionSick wrote: i am making a side scrolling fight [like dad and me] and i have everything down.. cept one thing.. its probably simple also

i have enemies, and they are all instanced as "enemy" but my attacks will only hurt one of them because i have it saying, if(this.hitTest(_root.enemy){

is there a way i can instance all of the enemies the same yet have them all get affected?

also, my code is not in the timeline, it is on the character

Well you could give each enemy its own instance name ex: enemy1, enemy2 etc.
Then just have the code say:
if(this.hitTest(_root.enemy1){
if(this.hitTest(_root.enemy2){
if(this.hitTest(_root.enemy3){
For as many enemies as you have.
It takes up alot code and all but it will work this way too.
Hope that makes sense.

Response to: Turd Of The Week? Posted April 29th, 2008 in Game Development

At 4/29/08 08:01 PM, tankbuster781 wrote: Yeah, Each time I see the "TURD OF THE WEEK" the score is UNDER 1.50....How did it pass?

The FAQ or whatever said that if a movie has a score of or under 1.50, it would get AUTO deleted.
...well most TURD OF THE WEEK movies have a score UNDER 1.50 and didn't get blammed or anything... how is this possible?

The flash portal has checkpoints it does on each flash after a certain number of views.
So after 200 views it checks to see if the flash has a score over 1.5.
If it does, it passes the last checkpoint the system does.. at this point the flash's can go as low as possible and it will still stay on newgrounds.

Response to: Quick Hentai question Posted April 29th, 2008 in General

dear god..

Response to: MySQL 5 Upgrade! Posted April 28th, 2008 in NG News

faster!!!

Response to: Perfect Hittest? Posted April 28th, 2008 in Game Development

At 4/28/08 05:27 PM, mike wrote: The easiest way to do this is by using BitmapData.hitTest, which can do a pixel-level comparison between two bitmaps.

Thanks! Helped alot

Perfect Hittest? Posted April 28th, 2008 in Game Development

Basically, can anyone tell me the code to a perfect hittest.
When I mean perfect hittest I mean as close as a pixel.
So please dont bother replying with code like MovieClip.hitTest(MovieClip); or MovieClip.hitTest(_x,_y, true); .
Imagine a wall in the shape of an L and having the hittest work on every part of the L from every direction..thats the code Im going for.
Thanks!

Response to: User cocksucking Posted April 27th, 2008 in General

My own

Response to: Need Partner For Collab . Posted April 27th, 2008 in Game Development

At 4/27/08 10:06 AM, MarkyLyne wrote:
At 4/27/08 09:56 AM, suicidalnene wrote: How about me?
Maybe someone with a better BA .

You state info like BA, what you want done, and anything else to avoid confusion

Response to: Overriding sounds Posted April 24th, 2008 in Game Development

At 4/24/08 12:36 AM, Rammer wrote: you can choose individual compression properties via the library for each sound if you want. overriding that just makes it so that the compression settings in Publish Settings will be universal.

alright thanks

Overriding sounds Posted April 24th, 2008 in Game Development

Im just curious..but when you go to export a flash, you get the option to override sounds. I always click it because it compresses the flash alot with no noticable? difference. Basically I want to know what choosing to override sounds does?
Thanks!

Response to: Radiohead Collaboration Posted April 22nd, 2008 in Game Development

At 4/22/08 07:15 PM, MrBallistic wrote: I always loved Radiohead and I have a pretty good batting average, so I think im ok. Im not too sure on what song to use, that can be decided over email. WE ARE NOT DOING CREEP! THIS IS NOT UP FOR NEGOTIATION, ok thats settled.

Normally, people tend to have alreadly decided on a song before starting a song collab.
Plus, for more organisation, you should divide the song into a set number of parts for people to take.
Either way..good luck with this

Response to: Killing the Kitty Collab Posted April 22nd, 2008 in Game Development

Hey you need BA(Average of at least 3 submissions) of 3.00 or higher to do collabs.
You can host a collab on your userpage or site.

Response to: Flash as a Job! Posted April 22nd, 2008 in Game Development

At 4/22/08 05:40 PM, Cartoon-Electra wrote:
ATM i am making custom games for Addictinggames and for the latest one i am getting $6,000
they also offered me $5,000 sponsorship for one of my old games.

If your being offered that much for your games then im sure some company would pay to hire you as a programmer or designer or something.
Computer Programming is one of the best careers to pursue in..

Response to: Downloading Flash Time Posted April 22nd, 2008 in Game Development

At 4/22/08 06:31 PM, DELUCA2400 wrote: I just downloaded the trial version of Flash and I wanted to know how long it took to download? It says it's going to take 114 hours. I think I need to get another computer.

I doubt it took me any more then 2 hours to download flash with DSL.
I think you need a MUCH better internet.

Response to: Accurate Hittests? Posted April 21st, 2008 in Game Development

At 4/21/08 06:09 PM, gankro wrote: well first off it seems to me your registration point isn't properly centered and second off.. UP YOUR FRAMERATE!

k ill try that thanks

Response to: Accurate Hittests? Posted April 21st, 2008 in Game Development

At 4/21/08 05:11 PM, Hoeloe wrote: I use while loops rather than if loops for walls. They work faster, but be careful not to run an infinite loop (eg. while(this.hitTest(_root.wall)){ var ++;}) because that will crash flash, make sure whatever the while loop does will eventually cancel out the while loop.

I tried using while loops and didnt notice any difference...

Accurate Hittests? Posted April 21st, 2008 in Game Development

So I made a little practice game here
The idea is to avoid walls but I want you to have the ball go into the wall
After doing that Im sure you will be able to see that the hittests of every wall is a little bit off
How do I fix it so I have perfect or almost-perfect hittest?
Thanks!

Response to: Code for walls Posted April 19th, 2008 in Game Development

:bump

Response to: ideas Posted April 19th, 2008 in Game Development

At 4/19/08 09:22 PM, Nutcrackerproduction wrote: i was thinking a bout a plot for my first video please reply tellling me what you want

1stick men shootout
2indiana jones
3potc
4lotr
5matrix
6mix of the following

Why dont you come up with something original instead of ideas that have been more or less beaten to death.
But out of the 6 I guess if it was well done then Indiana Jones would be the most entertaining..

Code for walls Posted April 19th, 2008 in Game Development

Whats the code to stop a character from walking through walls..like in this game
thanks!