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Response to: A 9th Wacom Posted December 11th, 2009 in NG News

goddamn what a waste of a tablet

Response to: What do you think about this? Posted December 5th, 2009 in Game Development

At 12/5/09 12:04 AM, windowskiller wrote: @ the last post. Why is the art bad? What's bad?

Really, you lack any sort of consistent style and the animation is really choppy.
I don't understand how this isn't apparent to you, just look at any decent animation and compare.

Response to: What do you think about this? Posted December 5th, 2009 in Game Development

eh not good..
I suggest you rewatch some of the art tutorials on newgrounds.

Response to: scene feedback please Posted December 3rd, 2009 in Game Development

Great stuff.
it seems a bit old imo that with all motion in the water that everything else is motionless.

maybe a small breeze or something
Response to: AS2 Script Help Posted December 2nd, 2009 in Game Development

Heh mixed up my code while changing some of the variables to yours..
This code is correct:

onClipEvent(mouseMove)
 {
 Xd = _xmouse - _root.turret._x;
Yd = _ymouse - _root.turret._y;
rotation = Math.atan2(Yd, Xd)
_root.turret._rotation = 180/Math.PI * rotation + 0;
 }
Response to: AS2 Script Help Posted December 2nd, 2009 in Game Development

Should be something close to this:

onClipEvent(mouseMove)
{
Xd = _xmouse - _root.turret._x;
Yd = _ymouse - _root.turret._y;
rotation = Math.atan2(ydif, xdif)
_root.turret._rotation = 180/Math.PI * rotation + 0;
}
Response to: Actionscript Help Posted November 27th, 2009 in Game Development

var squarelocated:String;
squarelocated="Not located";
_root.inv_mc.note2_mc._visible=false;
onClipEvent(enterFrame)
{
if(squarelocated=="Located")
{
_root.inv_mc.note2_mc._visible=true;
}
}
Response to: Need another artist for backgrounds Posted November 27th, 2009 in Game Development

Based on your past submissions I think its fair to say there will likely be no "revenue".

Response to: Medals? Posted November 25th, 2009 in Game Development

You need to contact Tom for medals.

Response to: Artist Needed $:P Posted November 23rd, 2009 in Game Development

You could have at least bothered to include basic physics

Response to: How would YOU do this? Posted November 21st, 2009 in Game Development

Solution: Don't make your first flash game so complicated that you don't know what you are doing.

Response to: how can i find a good flash player Posted November 21st, 2009 in Game Development

New To Flash? Read This First!

Response to: hows this animation look Posted November 19th, 2009 in Game Development

Try using a line thickness of 15-20 pixels.
It what I swear by for my animations!

Response to: The Lazymuffin Draft Collab Posted November 17th, 2009 in Game Development

At 11/15/09 02:39 PM, lgnxhll wrote: LOL man yea i dont let anyone borrow anything heres an example i was a drugmart my freind asked too borrow a doller and im like"get your own dollar you dirty homeless begger"

God that was awkward..

Response to: Intrested In Forming A Flash Team? Posted November 14th, 2009 in Game Development

At 11/14/09 07:05 PM, lgnxhll wrote: i can program and have a tablet and a few songs up my sleave im in if you question my skills look at the animation on this sucker
turret game
look at the turrets graphics not the crap-tastic enemies

Thats fucking terrible lol!

Response to: A small thing... Posted November 14th, 2009 in Game Development

A basic health script should look like this:

var health=100;
var attacked=false;
if(attacked==true)
{
_root.health-=5
}
if(_root.health<=0)
{
gotoAndStop("Gameover");
}
Response to: Intrested In Forming A Flash Team? Posted November 14th, 2009 in Game Development

I'm working on my own projects right now but I could give you direction and advice for programming if you need it.

Response to: Want your song in my flash? Posted November 13th, 2009 in Game Development

Also I don't see why you can't look for music in the AP yourself..thats typically how it is done.

Response to: Test This Demo! Posted November 11th, 2009 in Game Development

Good but I suggest you include a jump button.

Response to: The Kirby Collab Posted November 6th, 2009 in Game Development

Goddamn this collab is complete trash..

Response to: my first good fighting game Posted November 5th, 2009 in Game Development

This involves the basics of variables..do it yourself!

Response to: Programming Problems! Posted November 4th, 2009 in Game Development

To fix the gun being upside down you should implement _yscale into your code.

Response to: Really new to action script. Posted November 2nd, 2009 in Game Development

To make the code check your variables on every frame simply put it in an onEnterFrame function like this:

onEnterFrame=function()
{
//Your code
}
Response to: A question about Flash MX Posted October 31st, 2009 in Game Development

As far as animation goes I thought Flash MX works fine.

The only problems I had with it was writing code, which was a complete pain in the ass so I had to switch to Flash 8.

Response to: c&c please Posted October 31st, 2009 in Game Development

Way too choppy, you need to smooth it out by raising the framerate and just using more frames in your walkcycle.
Other then that its not bad, it just needs work.

Response to: Gooey Balls Of Flash (gbf) Posted October 30th, 2009 in Game Development

Do we really need to explain?

Response to: Programmer needed!!! Posted October 29th, 2009 in Game Development

Honestly, any code that is used in an art collab is so basic that your better off learning it yourself

Response to: Congrats Knugen!!! Posted October 29th, 2009 in Game Development

Congrats!

Response to: Yay just got tablet Posted October 28th, 2009 in Game Development

At 10/28/09 07:47 PM, ProfessorFlash wrote: You got a tablet and drew a stick guy?

Lol that was a waste of $100.

Response to: fighting game AS2.0 Posted October 26th, 2009 in Game Development

if(Key.isDown(Key.DOWN)&&Key.isDown(Key.LEFT)){
this. gotoAndStop('crawlingFrame');
this._x -= 7; 
this._xscale = -100;
}
if(Key.isDown(Key.DOWN)&&Key.isDown(Key.RIGHT)){
this. gotoAndStop('crawlingFrame');
this._x += 7; 
this._xscale = 100;
}