The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsNice collab..I gave it a 4.
Btw some people vote lower on collabs because they assume that all the members voted 5...
This can be a problem for those 20 person collabs but unfortunatly you only guys had 8 or 9 participants.
So I want to protect a flash I'm making from decompilers...so I googled it.
I came up the ameyeta encrypter but it cost money and when I googled that I found all these programs that can bypass it.
Also I have heard if someone wants to steal your work, there is nothing you can do to stop them.
So is there any code or special options in flash that I can use to stop "casual decompilers"(the shitty ones that arent that good)?
Thanks
But if your having trouble drawing with the mouse in general but you are good at drawing with a pencil then I suggest you get a wacom tablet..
Side Note:
When people give you advice dont be so fucking arrogant..its really pissing me off
I really think you should abandon this thread until you get a decent engine going...
As stated before you have nothing to show for your flash skills...
Also, at this point, the only people that will make enemies for you or take this project seriously are trying to make a name for themselves in newgrounds or in other words..they suck..
I plan on finishing all of my projects in AS2 and then switching to AS3
At 6/5/08 03:02 PM, UberCream wrote: Sorry to tripple post, but does anyone know how to disable tab key?
I think this should work
tabChildren = false;
or you could just redirect the player to a cheating frame
if (Key.isDown(Key.TAB) )
{
_root.gotoAndStop("cheating")
}
Anyways:
here is my beet chomping fla
The lip syncing is really awkward..sometimes the mouth is really small and sometimes its wider then the can...
It looks like you just copied and pasted the lip syncing chart boogley posted..
At 5/5/08 09:32 PM, jmtb02 wrote: I personally think that giving him all this attention is probably not as valuable as him getting silently put down. Frankly, he wouldn't have submitted stolen work unless he wanted the attention... so I think this thread is just causing more harm.
Clearly you forget easily since you completly ignored some great advice given to you the last time you made a similar thread...
Seriously, just leave the dumb kid alone.
ok here goes...this should help but check AS:Main too.
Setting Variables
walkspeed=10;
So I'm assuming you wrote the code for the character to move?
This code is for the character hitting a wall to the left
while(this.hitTest(_root.wall._x, _root.wall._y, true))
{_x+=walkspeed+5;
walkspeed=walkspeed+0;
gotoAndStop(2);
}
So while your character is hitting the wall it will go in the other direction by more then its normal speed(so when its hits the wall..it gets knock back a little). Then the walkspeed gets set back to normal. And it goes to the frame of the character looking right(optional).
Hopes this helps!
At 6/2/08 06:43 PM, Hotwired05 wrote: so i have a script in 1st frame
Money = 1000
so i have 1000 $
i have a gun...its price is 200$ how do i make it so that i cant buy the object when i have less money my script doesnt work..
if(Money= <200){
money=-200=false}
but i know that is a messy script...and how do i make it so that i cant but it again? and so that i cant go negative money..if any of these questions could be answered...i would REALLY love it!
ok set up your variables
money=1000;
gunprice=200;
what happens if your money is less then the gun..it stays the same
if(money<gunprice)
{money=money-0;}
what happens if your money is greater then the gun..it subtracts price of the gun
if(money>=gunprice)
{money=money-gunprice;}
This should work..
But you should check out
AS: Main
Hope This Helps!
First off, this post isn't related to flash forum please post stupid crap like this in general.
Second, for the most part, KK is dead (yes they occasionally submit stuff)
So noone really cares about this..
Have A Very Nice Day!
{HVND}
13 frames isn't much so it isn't the smoothest..plus its more a bite then a chomp(er..idk)
At 6/2/08 01:14 PM, DJMAX wrote: TheBoogley.... and others i guess -- this is my IDEA ONLY. JUST THE IDEA. tell me what you think. i will be putting in FOOD characters that handle the lightsabers, but animating the sabers comes first, must line up the sounds and what not.
HERE IT IS
That sounds like a good idea..
It kinda reminds me of a flash someone made a while back of two ice cream cones duking it out with the same style of view your using.
At 6/1/08 05:09 PM, clarkitupp wrote: well then ill start a submission right now :3
Not to be a jerk but in addition to getting a 3.5 BA you might want to also come up with a more original idea...
You are basically remaking the blob collab(which was a pretty bad idea to begin with)..
At 6/1/08 01:42 PM, Treerung wrote: http://www.newgrounds.com/portal/reviews /442194
7 abusive reviews!
My bad actually 10..
http://www.newgrounds.com/portal/reviews /442194
7 abusive reviews!
Generally I wouldn't do this but, I'm wondering how this game I'm making is looking.
Here is the game.
So I have only done 2 levels and I plan to make 15-20 and I know the music box isnt working perfectly but the songs work if you move your mouse over them and wait a few seconds.
Also upon completion, based on what you have seen so far..is this game worthy of a small sponsorship?
At 6/1/08 12:56 AM, DarkRedFlame wrote:At 6/1/08 12:46 AM, Treerung wrote: http://www.newgrounds.com/portal/view/44 2113Also RooRik101
ilovecrackers1235's review...Need I say more..
Damn, somehow I missed that.
Thanks!
ok here goes...this should help but check AS:Main too.
Setting Variables
walkspeed=10;
So I'm assuming you wrote the code for the character to move?
This code is for the character hitting a wall to the left
while(this.hitTest(_root.wall._x, _root.wall._y, true))
{_x+=walkspeed+5;
walkspeed=walkspeed+0;
gotoAndStop(2);
}
So while your character is hitting the wall it will go in the other direction by more then its normal speed(so when its hits the wall..it gets knock back a little). Then the walkspeed gets set back to normal. And it goes to the frame of the character looking right(optional).
Hopes this helps!
http://www.newgrounds.com/portal/view/44 2113
ilovecrackers1235's review...Need I say more..
At 5/31/08 11:13 PM, jav1erthesp1r1t wrote: http://whatthehel.newgrounds.com/reviews /flash/1
All of them :)
Nice..I had to double check just to make sure I got them all =p
At 5/31/08 10:30 PM, MorrowDays wrote: wouldnt that turn out almost identical to the original NG food chain?
I guess so, but, we could change so aspects of it though ex: zooming in instead of out..plus they really didnt use food it was more just random drawings with their mouths open.
But it was just a idea that I put out open of something we could do..
So I was searching newgrounds for other food related flashes out of boredom and I discovered the NG: Food Chain.
I watched this and was amazed how such a simple idea could be interesting.
I thought that this could be nice addition to food collab where everyone made a drawing of some sort of food creature being eaten by another in a similar way to as they did it in the NG: Food Chain so maybe 15-20 drawings total.
So would anyone be interested in doing this/Does Boogley give his stamp of approval on this?
I hate to backseat mod but, by ignoring me and continuing to bump this thread your risking getting it locked.
At 5/31/08 08:35 PM, clarkitupp wrote: Can i please join? i have experience with flash but ive never worked in a collab before... you'll have to tell me how the sending works. my animations are smooth by the way
You can upload both .fla and .swf files of your flashes at spamtheweb.com and then just post the link here.
If your just posting an update use .swf but if you want to turn in your final work use .fla
This thread isn't flash related..
Please go here to post what kind of voice actors you are looking for.
Or you can look here where voice actors advertise themselves and you can pm any that you find interesting.
Have A Nice Day!
Stop bumping this thread its really annoying...
Why don't you just work on your game for a few more weeks before putting an updated version of it on the forum...
At 5/29/08 09:58 PM, xaelar wrote: And whos first flash ever survived? You go ahead and post your first flash and I see if you even have guts to do it.
Well my first flash submitted to the portal survived..in fact it got a score of 3.4.
On a different note, don't talk down to the flash regs like zrb.
Because of how rude your being, I won't even consider looking at your flash.