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Response to: Death Before Dishonar (need Advice) Posted July 17th, 2008 in Game Development

Why can't you just link to a .swf file like everyone else here does.

Unless you think it fun to get your code stolen.
Response to: mouse Posted July 17th, 2008 in Game Development

At 7/17/08 04:09 PM, JesseTalako6 wrote: i just bought a wacom tablet bamboo and i find that it is very hard to use!u have to draw and well ur drawing look at the monitor for ur computer and when ur drawing on the bamboo if you go down u hit the bottom of the touch thingy!I actually prefer the mouse why is this tablet so crappy! >:(

Hahaha..your blown.

Response to: Making Movies in flash... Posted July 17th, 2008 in Game Development

You can do either.

300!
Response to: I Need A Brett Favre Flash Now! Posted July 17th, 2008 in Game Development

Offer some sort of money..
If you are really get that many hits, your ad revenue should be going through the roof and you should be able to afford to pay someone to do this.

Response to: The Flash 'Reg' Lounge Posted July 14th, 2008 in Game Development

oh shit..
thats your profile?

=p
Response to: The Flash 'Reg' Lounge Posted July 14th, 2008 in Game Development

Worst Looking Person on Facebook

This has got to be the worst looking person on facebook(you have to be logged in to see).

Response to: The Flash 'Reg' Lounge Posted July 13th, 2008 in Game Development

At 7/13/08 05:36 PM, Luis wrote: you all are sure missin out on all the hilarity that is general forum..... heres a lovely gem!

Forced my enemy to sniff fart!

Threads like that are the reason why I still wander into the general forum from time to time!

Response to: iPhone Woes, $100. 14 of 20 Posted July 13th, 2008 in NG News

Yes! firstpage!

Response to: "The Blur Effect" Posted July 13th, 2008 in Game Development

Select character.
Convert to movieclip.
Click the filters tab at bottom of the screen.
Add in a blur filter and adjust it to your preference.

Response to: can someone explain to me Posted July 13th, 2008 in Game Development

Look at his parenthesis use..though originally he basically created a paradox in that code..

Response to: can someone explain to me Posted July 13th, 2008 in Game Development

Change

if(jmpd){
falls += 0.5;
_y += falls;
if(this.hitTest(_root.ground)){
jmpd = false;
}
}

to

if(jmpd==true)
{
falls += 0.5;
_y += falls;
}
if(this.hitTest(_root.ground))
{
jmpd=false;
}
Response to: The Flash 'Reg' Lounge Posted July 13th, 2008 in Game Development

At 7/12/08 09:49 PM, Kart-Man wrote: Actually, speaking of regs, today is officially the 1st anniversary of the official "Luis Day" day last year.

What ever happened to Denvish Day?
It should continue to be celebrated in his loving memory..

Response to: hey...could you help me out? Posted July 12th, 2008 in Game Development

Practice is the key..
First, never make stick movies.. Unless you plan to be as good as the guy who does xaio xaio, your wasting your time.
Next, try speed animating. Set yourself a deadline to make an animation in a small amount of time. Don't worry about it looking beautiful, the idea is to practice frame by frame animation.
Next, tweak your settings. Certain levels of smoothness work better for different animators with the same going for the framerate. Practice and find out what works best for you.
Finally, after spending a good bit of time doing all the above, consider getting a tablet(such as bamboo).

Hope this helps!

Response to: Help please: syntax error? Posted July 12th, 2008 in Game Development

Take the semicolon out behind false.

Response to: How many use tablets? Posted July 12th, 2008 in Game Development

I think these users who joined this site recently should spend some more time working with flash before making a $70+ investment in a tablet.

Response to: The Flash 'Reg' Lounge Posted July 11th, 2008 in Game Development

At 7/11/08 08:48 PM, BoMToons wrote: This made me laugh:

http://www.youtube.com/watch?v=sqk1-q8gX cY&feature=related

Haha that was painful for me to watch.

Response to: Programming Exercises Posted July 11th, 2008 in Game Development

At 7/11/08 07:44 PM, UnknownFury wrote: I'd like to see you code a decent physics engine :P

I did..a while ago..it was really dull..

Response to: Programming Exercises Posted July 11th, 2008 in Game Development

I was looking for something a bit more interesting then an engine..

Response to: Quick AS question! Posted July 11th, 2008 in Game Development

This should help.

Programming Exercises Posted July 11th, 2008 in Game Development

So I am trying to work out a deal with a flash company soon..so there is no point in me starting any big programming projects right now so I want to know if there are small programming exercises I can do to improve my knowledge and use of AS 2.

Basically my knowledge of AS 2 would be described as intermediate so is there a know resource that has a list of "AS problems" to do?(Things that should take only a max of a couples hours to complete)

Sorry if that was a little confusing
Response to: Need a female Voice Actor Posted July 11th, 2008 in Game Development

Grow a pair!

=p
Response to: Audio portal.. Posted July 11th, 2008 in Game Development

Go to the audio forum to get a better response..
When it comes to music making programs, theres tons of them..I have heard good artists here that use everything from Fl studio to guitar pro 5.

Response to: The Flash 'Reg' Lounge Posted July 10th, 2008 in Game Development

At 7/10/08 04:38 AM, UnknownFury wrote: And oh yeah.. I didn't even notice... Level up :3

I liked your previous level icon much more..

Response to: "Youtube" collab. Posted July 9th, 2008 in Game Development

Even though you dont have a BA your work is good enough that you could ask a mod to give you permission to run a collab..though I am sure they would tell you to get a better idea then the youtube collab.

Response to: Who wants to enter the contest? Posted July 9th, 2008 in Game Development

At 7/9/08 08:38 PM, Treerung wrote: Since you are new to flash, I suggest you practice much more or look for contests that aren't so popular.

Ignore that comment above, I said it before I checked you work..actually your stuff is pretty good but thats about it..but the people who get top 10 in these contests consistently have projects with scores over 4.00

Response to: Who wants to enter the contest? Posted July 9th, 2008 in Game Development

Not to be so negative..but, there are some really good programmers that are entering this contest..
95% of the people who frequent this forum couldn't make anything good enough to get into the top 10..
Since you are new to flash, I suggest you practice much more or look for contests that aren't so popular.

Response to: Quick AS dynamic text question Posted July 9th, 2008 in Game Development

actually you dont need the onClipEvent(enterFrame) part..

Response to: Quick AS dynamic text question Posted July 9th, 2008 in Game Development

onClipEvent(enterFrame)
{
if(root.numberbox>=500)
{
_parent.gotoAndPlay("nextFrame");
}
}
Response to: Navbar help Posted July 9th, 2008 in Game Development

onClipEvent(enterFrame) {
if (_ymouse > 34 && _ymouse < 87) {
if (_xmouse > 420 && _xmouse < 800) {
speed = _xmouse * 0.006;
_root.b1._x -= speed;
_root.b2._x -= speed;
_root.b3._x -= speed;
_root.b4._x -= speed;
_root.b5._x -= speed;
_root.b6._x -= speed;
if (_root.b3._x < -74){
_root.b3._x = 873;
} if (_root.b2._x < -74){
_root.b2._x = 873;
} if (_root.b1._x < -74){
_root.b1._x = 873;
} if (_root.b4._x < -74){
_root.b4._x = 873;
} if (_root.b5._x < -74){
_root.b5._x = 873;
} if (_root.b6._x < -74){
_root.b6._x = 873;
}
} else if (_xmouse > 0 && _xmouse < 380) {
speed = (800 - _xmouse) * 0.006;
_root.b1._x += speed;
_root.b2._x += speed;
_root.b3._x += speed;
_root.b4._x += speed;
_root.b5._x += speed;
_root.b6._x += speed;
if (_root.b3._x > 874){
_root.b3._x = -73;
} if (_root.b2._x > 874){
_root.b2._x = -73;
} if (_root.b1._x > 874){
_root.b1._x = -73;
} if (_root.b4._x > 874){
_root.b4._x = -73;
} if (_root.b5._x > 874){
_root.b5._x = -73;
} if (_root.b6._x > 874){
_root.b6._x = -73;
}
}
}
}

Well I have no idea what you are asking but you could really clean and optimize your code alot
so here:

onClipEvent(enterFrame) 
{
if (_ymouse > 34 && _ymouse < 87) 
{
if (_xmouse > 420 && _xmouse < 800) 
{
speed = _xmouse * 0.006;
for(var a:Number = 1; a < 7; a++)
{
_root["b"+a]._x-=speed;
if(_root["b"+a]._x<-74)
{
_root["b"+a]._x=873;
}
}
}
}
}

Do this also for the other segment of code(this will reduce you filesize and reduce lag)

Hope this helped