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Response to: The Flash 'Reg' Lounge Posted July 23rd, 2008 in Game Development

Yeah I was thinking of doing that..
But there is alot already going on in the game and I think too many details will distract some people from the actual game.

Response to: The Flash 'Reg' Lounge Posted July 23rd, 2008 in Game Development

Hey how is this looking so far..

Use your umbrella to catch the rain.

Mouse to move umbrella
When watertank is full press space to empty

Scoring:
Blue rain is 5 points

Green rain is 10 points

Red rain is 20 points and emptys your watertank

Emptying your water tank when full is 20 points

Missing rain is -5 points

Flooding your watertank is -50 points

Response to: Im Looking To Get A...zippo Posted July 23rd, 2008 in General

Only buy zippos from The Zippo Company..
If you break it and send it back in they will fix or replace for free no matter how bad you screwed it up..

Response to: The Flash 'Reg' Lounge Posted July 23rd, 2008 in Game Development

I just realised my level icon is exactly the same as Toast..

I need to level up quicker
Response to: The Flash 'Reg' Lounge Posted July 23rd, 2008 in Game Development

An alternate account..

Most users have atleast one alt and normally they arent too much of a problem..

But today especially, people have been imitating flash forum regulars with alts by replace "l"s with capital "i"s..

Response to: The Flash 'Reg' Lounge Posted July 23rd, 2008 in Game Development

Its starting to get pretty annoying..

Response to: The Hamburger Collab Posted July 23rd, 2008 in Game Development

You can try pming a mod for permission..
I mean your BA is close enough that one should say yes..
But they might have the same problem I did with the idea.

Response to: 1 Day Collab Posted July 23rd, 2008 in Game Development

LOL..
jmtb02 isnt here this week or atleast thats what he wrote on his website..I think you have to pm another mod for permission.

Response to: The Hamburger Collab Posted July 23rd, 2008 in Game Development

You need a BA of 3.5 or higher to start a collab..
Also your idea for a collab should be alot better than just hamburgers.

Response to: 1 Day Collab Posted July 23rd, 2008 in Game Development

/facepalm

Response to: Ten tips for developers Posted July 23rd, 2008 in Game Development

Excellent list..

I myself have learned number 9 the hard(fun?) way.

Response to: no key is pressed Posted July 23rd, 2008 in Game Development

if(!Key.isDown())

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Hey can the people who told me they were interested please send me a pm if they still want to get involved so I can choose someone to work with..

Thanks

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Heh I was wondering when someone would ask that..

Basically I don't think this game is complex enough to get sponsored..

If it did..I could not imagine getting anymore then $100.

Nevertheless upon completion I will send out the .swf to around 10 or so sponsors and see if I get any responses.

If there was a sponsorship I would split 50/50..

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Bump!
Still looking for an artist/animator..

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Hmm..I originally had some idea about protecting manitees or something from rain but that would work well and I wanted this game to be environmentally themed..so I'm seriously considering that being my new storyline!

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Hmm..that could work.

This was a "speed programming" project for me so I haven't had much time to think about the names and all.

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

Thanks..

I'm still working on the actual storyline but..

Basically, there are drops of rain that fall over the ocean and the user controls an umbrella with there mouse and most stop the rain from hitting the ocean.

This "hightech" umbrella features a watertank and is limited to how much water it can hold.

The trick is to catch the rain that falls and to empty out your watertank( which takes a few seconds in which you cant catch any rain) without missing to much rain.

If you neglect watching the water tank the umbrella with flood which results in a heavy deduction of points.

There are 3 different drops of rain that fall:
Normal blue rain
Green rain which gives 2x as many points
Red rain which clears out the watertank instantly without a loss of time.

Response to: Looking for an Artist/Animator Posted July 21st, 2008 in Game Development

In the game itself around 115 lines of code.
Total..somewhere over 200.


Hey,
I just finished roughly 85-90% of the code for this game I'm making called ocean storm(working title).

Bascially, I need an artist and animator to replace the placeholding graphics I made for the game as well as draw the main menu and a few other minor features.

To keep this short, I'm not going to get into details right now but I have been updating my newspost with my updates of the game that you are free to check out.

Also, I have a few decent games on Newgrounds currently that you can check out if you are curious about my programming.

The person who I will choose should have some good submissions on Newgrounds.

Sorry if that sounded a little odd I have been up all night finishing up the programming for this game.

Anyways, I really need an artist and an animator!

Response to: I need an idea? Posted July 21st, 2008 in Game Development

No!
Come up with your own ideas you lazy bastard..

Response to: "Portals" in flash? Posted July 20th, 2008 in Game Development

At 7/20/08 11:25 PM, Kart-Man wrote: LOL, if you're going to try and help someone, you should at least try to learn frame handlers beforehand.

lol

/facepalm =p
Response to: wall help Posted July 20th, 2008 in Game Development

At 7/20/08 05:59 PM, micky315 wrote: can some one fix this code to make the circle not pass through a wall.

onClipEvent (enterFrame) {
if (this.hitTest(_root.wall)) {
_root.circle = _x + 6;
}
}

circle._x+6;

Response to: Intervals Posted July 20th, 2008 in Game Development

At 7/20/08 03:11 PM, andy70707 wrote: I just get anerror:

**Error** Scene=Scene 1, layer=MAIN, frame=45:Line 9: '}' or ',' expected
{var b=this.attachMovie("ballon","b"+balloonc ount,this.getNextHighestDepth(),{_x: Math.random()550,_y: 0});

Total ActionScript Errors: 1 Reported Errors: 1

I have no Idea why, as you have correctly closed all the {'s.

var b=this.attachMovie("ballon","b"+balloonc ount,this.getNextHighestDepth(),{_x: Math.random()*550,_y: 0});

Sorry about that I forgot the "*".

Response to: Intervals Posted July 20th, 2008 in Game Development

you can switch rainid to balloonid(actually you dont have to but still).

Response to: Intervals Posted July 20th, 2008 in Game Development

Delete the balloon mc from your stage.
Go into your library.
Right Click on this balloon object.
Select Linkage.
Set its indentifer as balloon.
Also make sure export for actionscript and in first frame are checked.
Then in your code frame(not in your balloon mc) write:

BeginGame();
function BeginGame()
{
	rainid=setInterval(this,"Balloon",1000);
	Balloon();	
}

function Balloon()
{

var b=this.attachMovie("ballon","b"+ballooncount,this.getNextHighestDepth(),{_x: Math.random()550,_y: 0});
b.speed=Math.random()*8+6;
b.onEnterFrame=function()
{
this._y+=this.speed;
if(this._y>500)
{
remove=false;
removeMovieClip(b);
}
}
ballooncount++;
}
Response to: Photoshop my sister! Posted July 20th, 2008 in General

At 7/16/08 10:33 PM, Kingofkingz750 wrote: Someone photoshop the sweater off!

Your a disgrace to all 08ers including myself..

Response to: Final Fantasy Sonic music Posted July 18th, 2008 in Game Development

This question belongs in the audio forum.

Response to: Death Before Dishonar (need Advice) Posted July 17th, 2008 in Game Development

Well I mean for a game of that nature to be any good..you need a really complex engine..
I suggest you open up your flash manual (F1 in flash) and look up booleans, the onEnterFrame class, and the all the math commands specifically random.
And thats just to start..honestly if your new to flash just make an easier game

Response to: "Prayer" by Disturbed - Collab! Posted July 17th, 2008 in Game Development

At 7/14/08 08:06 AM, MindChamber wrote: hasn't stopped the OP from submitting! you should do it!

Hmm...I had been pissing off mc off alot so ignore that comment since it was prob more of a crack at me then anyone..

Anyways shit came up and I got a headache trying to catch up on whats been happening with collab after having read through that Jesse guy's 50 posts..so sorry about this but I'm out.