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Author Search Results: 'Torrunt'

We found 261 matches.


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Viewing 1-30 of 261 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

1.

None

Topic: slopes on platforms?

Posted: 10/21/09 04:10 AM

Forum: Flash

At 10/20/09 03:43 PM, Rustygames wrote: It's impossible, this has baffled game developers for years

Just to make sure: you're joking, right?

Slopes are really easy to do in a graphic based engine and for tile based engines I'm not so sure about the difficulty (haven't tried it yet myself) but quite a lot of people have done it and there's quite a few tutorials out there.


2.

None

Topic: Artist needed for a new game

Posted: 10/12/09 01:42 AM

Forum: Flash

At 10/12/09 01:00 AM, BloodSucker150 wrote:
At 10/11/09 04:20 PM, HolyKonni wrote: i checked your halloween game out it was OK, nothing i'd play but it shows you know some AS. show us an engine/demo of the new game!
i dont have an engine yet but it will be good,really.

And yet you're claiming It's awesome.


3.

None

Topic: At certain time, show symbol

Posted: 10/11/09 05:52 AM

Forum: Flash

Have a look at the Date class which you can find in flash help (f1) or livedocs.adobe.com under ActionScript 2.0 Language Reference - ActionScript classes.


4.

None

Topic: how do i use the bone tool in adobe

Posted: 10/11/09 05:40 AM

Forum: Flash

Have you tried searching google? There seems to be quite a lot of tutorials and people talking about it around.


5.

None

Topic: Syncing Problems

Posted: 10/11/09 05:36 AM

Forum: Flash

Have you tried changing the audio output in publish settings? ADPCM (or whatever) normally keeps it all in sync but it also increases the file size quite a bit. Try messing around with the audio settings.


6.

None

Topic: need a shooting code =S actonsript2

Posted: 10/11/09 05:31 AM

Forum: Flash

At 10/10/09 11:19 PM, Nayhan wrote: You need to use the duplicateMovieClip(); function.

duplicate? for spawning bullets? I think it's best just to use attachMovieClip which takes it straight from the library.

Also to clarify more on the movement/ movement direction of the bullet just make it so when it spawns it checks what direction the character is looking in. Then you make an enterframe function for the bullet which you will put the code for adjusting the x position or whatever and anything else you want the bullet to do (such as hit detect with enemies, walls etcetera).


7.

None

Topic: Buildings over/under player

Posted: 10/11/09 05:24 AM

Forum: Flash

You should look into swapDepths and other depth related actionscript.


8.

None

Topic: how capture "A" keypress? (AS2)

Posted: 10/11/09 05:03 AM

Forum: Flash

Instead of Key.something just put it's key code which in this case is 65.
You can find a list of all the codes in help (f1) under "Keyboard Keys and Key Code Values".


9.

None

Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 07:28 AM

Forum: Flash

At 10/6/09 07:05 AM, Xeptic wrote: I haven't read into it very mucho, but I suppose it doesn't support the accelerometer and multi-touch does it?

Yes, it does.


10.

None

Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 02:42 AM

Forum: Flash

I think I should consider trying to move over to AS3 now...


11.

None

Topic: game like castle crashers

Posted: 09/18/09 11:44 PM

Forum: Flash

At 9/18/09 10:32 PM, DFlame6 wrote:
At 9/18/09 06:49 PM, hdxmike wrote: OK fine they are i admit it there not even close to as hard but i didnt want to discourage anyone
but seriously you can write a platformer in like 10 min
What the fuck?

Seriously go write a decent platformer with no tutorials or guidlines, make it fully functional, with decent hittesting and a variety of enemies.

Oh and in 10 minutes...GO!

If you don't make a 'variety' of enemies it would only take 10 minutes really. You can build the base of platform really easy once you know what your doing.
But just a simple engine won't cut it you need to bring something new and/ or fun to it like teleportation, time travel, flight, puzzles, storyline, unique weapons or improve the engine with physics.

He said you can make a platfomer in 10 minutes not make a fully completed game.


12.

None

Topic: Programmer needed.

Posted: 09/18/09 04:33 AM

Forum: Flash

At 9/18/09 04:19 AM, West-End-Pro wrote:
At 9/17/09 07:17 PM, Thundaboom16 wrote:
At 9/17/09 07:14 PM, zrb wrote: Examples of animations :\ ?
Screenies are a good start but how about some sprites (character, backgrounds, enemies...)?
Sure why not.

I will PM you with that stuff.
Or post it here...Then you might get more interest.

Yeah, so far that screen has just put me off to be honest. Good animation would probably make up for that though.


13.

Goofy

Topic: Name for a flash protal?

Posted: 09/06/09 12:28 AM

Forum: Flash

At 9/6/09 12:23 AM, Magical-Zorse wrote: shouldn't that be 45% flash 45% tutorials 10% blog?

or 46.5% flash 46.5% tutorials and 7& blog.


14.

None

Topic: Simple Game Help

Posted: 09/05/09 04:05 AM

Forum: Flash

At 9/5/09 03:41 AM, Nateofwar wrote: i want it to play a chomp sound (wich i have in my libery already) and have the brain turn invisible(wich i have the consept of that prety down) and the rest i can do

Give the sound effect an instance name and have this somewhere:

name = new Sound(this);
name.attachSound("instancename");

and then just put name.start(); where you want it to play.

and to get rid of the brain just use go:
name.removeMovieClip();

and for the whole hit test thing I can't really be bothered thinking about but just in case you wasn't aware you can set a point inside the hitTest command like so:
thing.hitTest(thing._x-2, thing._y+10, true);
and if you want it to do it between multiple points a simple way to do that is to have 2 of those hit test and just ask if it's hitting this or that point.


15.

None

Topic: Simple Game Help

Posted: 09/05/09 01:07 AM

Forum: Flash

Well for spawning I would use a interval that calls a spawn function every so often.
spawning = setInterval(spawn, 1000);
(name of function, time in milliseconds between calls)
and inside the spawn function just add the thing and set it's coordinates etc.
for example:

function spawn(){
	thing = _root.attachMovie("thing", "thing"+n, _root.getNextHighestDepth());
	//(libary instance name of movieclip, new name, depth)
	thing._x = random(101);
	thing._y = 0;
	thing.onEnterFrame = function(){
		this._y += gravity;
	}
}

and for the hitTest thing well you should already know how to do something as simple as that.
thing.hitTest(otherthing);


16.

None

Topic: a personalised preloader

Posted: 08/08/09 06:58 AM

Forum: Flash

Just do something like this:

if (percent == undefined) percent = 0;
	percent -= (percent-((_root.getBytesLoaded()/_root.getBytesTotal())*100))*.25;
	per = int(percent);
	if (percent>99) {
		startbutton._visible = true;
	}

And make a bar change width depending on the amount loaded like so:

this.loadBar._width = per;

17.

None

Topic: Zero Punctuation Game Contest

Posted: 08/06/09 04:11 AM

Forum: Flash

At 8/5/09 11:44 AM, jmtb02 wrote:
At 8/4/09 11:23 PM, DarkMana wrote: Must have source code available for review
All games submitted to The Escapist become property of The Escapist. The Escapist reserves all rights to publication, re-publication and distribution.

Yeah, I don't think so.
This is somewhat typical of most contests, the licensing usually involves some sort of licensing or full/co-ownership as part of the contest.

However the source code thing is the more touchy part. Some people hold onto their source codes like no other and die at the idea that someone else will look at it. To me it's not exactly the biggest heartache to have someone look at my code to determine if I made the game or not (which is what I assume they want the source for).

"To make sure it works within our system and check for any spyware, viruses or hidden garbage people decided to code into their game." (from http://www.escapistmagazine.com/forums/r ead/6.128927?page=2#2788391)


18.

None

Topic: adBlock issue.

Posted: 07/28/09 09:43 AM

Forum: Flash

Yeah well if they're not dumb they would know that there's a option to get rid of the tab. Most people already have it unchecked I would think.


19.

None

Topic: Mathmatical help reqired

Posted: 07/28/09 08:50 AM

Forum: Flash

At 7/28/09 08:29 AM, UnrealCanine wrote: I've changed it to this;

onEnterFrame = function() {
if (_root.charge >= 100){_root.charge = 0}
if (_root.charge == 100){
_root.chargeready =1;
}else {_root.chargeready =0;}
}

Still the same problem

Well it would never equal 1 because when you ask this:

if (_root.charge >= 100)

Your asking if it's greater then OR equal to and then later your asking if it's equal to.
So it should be something like: Is it greater than? if not is it equal to? if neither of those then do this or whatever.


20.

None

Topic: Future of actionscript

Posted: 07/28/09 08:46 AM

Forum: Flash

You could just use a JoytoKey program which emulates key on the keyboard on the joypad.


21.

None

Topic: "calling" mc after attachmovie()?

Posted: 07/28/09 08:43 AM

Forum: Flash

I just thought I would mention this:
You can talk about them like this - _root["monster"+i].

and if your talking about it somewhere else you'll probably need a loop like so:

for (x=1: x<=i; x++){
_root["monster"+x].dosomething;
}

22.

None

Topic: adBlock issue.

Posted: 07/28/09 05:07 AM

Forum: Flash

Open up your Adblock Preferences - Options and uncheck "Show tabs on Flash and Java".


23.

None

Topic: good programer wanted

Posted: 07/19/09 03:23 AM

Forum: Flash

I'm interested :D I sent you a PM with an example of my work and email.


24.

None

Topic: enemy killing

Posted: 07/08/09 08:44 AM

Forum: Flash

At 7/8/09 05:08 AM, sparkz732 wrote: if(hitTest.this(enemy_mc)){
this._visible=false;

that should work :)

That's a horrible way to do it. That just makes it invisible, it's still there and having a load of invisible bullet around the place isn't going to help the performance of the game. Just remove the bullet entirely by using something like this:

bullet.removeMovieClip();

And if by "it disapears" you meant the enemy well what I said is relevant as well.


25.

None

Topic: what is better?

Posted: 07/08/09 08:40 AM

Forum: Flash

Frame, it's neater and makes it sooo much easier to edit the game because you don't have to go searching for everything.


26.

None

Topic: Health bar?

Posted: 07/08/09 08:37 AM

Forum: Flash

Eww, I don't like it how you put the code on the thing, it's best to put everything in one place like a frame. Anyway in place where you actually take away health does it say something like hp.health--; (assuming that it's on some other movieclip somewhere)? if not I would suggest taking a look into that.


27.

None

Topic: Different characters

Posted: 06/24/09 03:58 AM

Forum: Flash

I think it'll look better if you gave the new one the hair of the old one or something similar.


28.

None

Topic: Feedback Please

Posted: 06/08/09 03:29 AM

Forum: Flash

The plus/minus buttons don't work for me but everything else is fine. I have no idea what the point of this is but it's pretty awesome, nice job.


29.

None

Topic: How to insert a preloader after..?

Posted: 06/06/09 07:39 AM

Forum: Flash

Game? 300 frames? What the hell, sounds kind of weird to me.


30.

None

Topic: Offset Shooting

Posted: 06/05/09 09:40 AM

Forum: Flash

I'm not too sure but I think this should fix what problems your having:

Bullet1._x = pointSMG.x+vcam._x-(vcam._width/2);
Bullet1._y = pointSMG.y+vcam._y-(vcam._height/2);

In my shooting game when the vcam moved the bullet spawn position messed up and doing the above fixed it.


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<< < > >>

Viewing 1-30 of 261 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9