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Response to: Television scanlines effect...? Posted January 22nd, 2009 in Game Development

I forgot to add that I want to make it animated convincingly, not just a static effect.

Television scanlines effect...? Posted January 22nd, 2009 in Game Development

...I am creating a preview to a game being made, but I can seem to get a decent looking Television scanline effect. I just need the impression that you are looking at a television screen, can you guys help out?

Response to: Tomocles's Art... Posted January 20th, 2009 in Art

and here is a face practice:

Tomocles's Art...

Response to: Tomocles's Art... Posted January 20th, 2009 in Art

I have been drawing Rinku more, so here is the latest rendition of him:

Tomocles's Art...

Response to: Red Bull Fbf Collab! Posted January 20th, 2009 in Game Development

ya, 19 frames for the first one, and 27 frames for the last one. Here's proof:

http://www.truploader.com/view_upload.ph p?id=115621

if that isnt enough to show you I can do it, I am out.

Response to: Red Bull Fbf Collab! Posted January 19th, 2009 in Game Development

ok, patu, you are very stupid it sounds like. You CANT tween a redbull across the stage. Only some noob would be so stupid as to think that is ok.

Response to: Red Bull Fbf Collab! Posted January 19th, 2009 in Game Development

all he is saying is that the main part of the animation MUST be fbf. You can tween the redbull, but that isnt a very good example anyways. Anyways, you will mostly just be doing fbf anyways, because it would be way harder to tween a redbull being lifted and drunk from, than it is to simply fbf the red bull.

Response to: Red Bull Fbf Collab! Posted January 19th, 2009 in Game Development

At 1/19/09 05:13 AM, Vincoid wrote:
As for animation, your animated hand tutorial looks good, but have you got any other animations that shows your potential?

um, did you see the animation part of that menu? All done by me, so I think it well displays my potential.

Response to: Red Bull Fbf Collab! Posted January 19th, 2009 in Game Development

this looks like a great collab going here. I wish to join! Also, I would love to make the menu for this as well. Here is an example of my menu work:

http://www.truploader.com/view_upload.ph p?id=323048

Response to: Flash instead of MOV for simulation Posted January 16th, 2009 in Game Development

well hey, if you could get your program to output into a text file where each of those are at each frame, im sure you could make a movieclip follow those coords each frame through actionscript. I dont know if you can make it face where the object moving was, though, so maybe a circle movieclip would suffice.

Response to: Flash instead of MOV for simulation Posted January 15th, 2009 in Game Development

this sounds VERY intensive. Converting the frames to .png's probably wouldnt help much, but you could probably reduce it from a GB to somewhere near a few hundred megabytes or less, at 2000 frames.

Response to: Help ungirlify... Posted January 14th, 2009 in Art

I see what you mean, tomazza. Dont worry about that though, because it isnt a true frame, just a mock frame. I will fix what you mentioned when I do a mock trailer for the now titled: "The Legend of Zelda: The Prophecy Ends"

it is a working title, so feel free to pitch in what you think it should be called. (let me just say that in this tribute animation, the prophecy involving Zelda, Link, and Ganon is coming to an end, and the new hero isnt who you think he is)

Response to: Tablets and Frames Posted January 14th, 2009 in Game Development

yes to the tablet question, and 24fps (single, or double-framed) is the standard.

Response to: Help ungirlify... Posted January 14th, 2009 in Art

flash cs4, havent heard that adobe bought macromedia?

Response to: Help ungirlify... Posted January 14th, 2009 in Art

oh cs4, here is a more compatible version:
http://www.truploader.com/view_upload.ph p?id=658508

Response to: A Lucient Dream Collab... Posted January 14th, 2009 in Game Development

no worries, I have a code that automatically spaces them. I just place it in the first frame of each movieclip containing an animation. I am still working out some kinks and cleaning the code, though.

Response to: Help ungirlify... Posted January 14th, 2009 in Art

how's this?

Help ungirlify...

A Lucient Dream Collab... Posted January 13th, 2009 in Game Development

...this tutorial is to be the average users' gateway to the ever-curious, ever-mysterious subconscious of the artist in slumber. Animators will make animations based around the dreams of an artist. (entirely ficticious, so you have utter freedom) The animator is mostly free to animate what he pleases, but be warned that there are some rules:

Firstly, the dimensions of the flash must be: 500x300

The fps must be a multiple of 36 so that I may space it to properly run at the framerate. (6, 9, 12, 18, 36)
you may not go below 9 fps, though, as that would just be lazy.

Your animation must be over 20 seconds, as I doubt you could make a proper representation of our subject in any less.

You have until late next month to finish. (maybe the 20th, depending)

other than those simple rules, you are completely free, so have fun!

A Lucient Dream Collab...

Response to: ExtremeFudgeMaste r's Art Posted January 13th, 2009 in Art

wow, I am glad you decided to update it. Anyways, your hand drawings were amazingly well done. You have a good knack for dimension. I love the stylized look that outlining it created. (if others would just pay attention to detail as you did, they could easily make their drawings 10x better with no extra skill required, but it is the artistic eye that is able to evaluate and apply such small details)

Help ungirlify... Posted January 13th, 2009 in Art

...well, I am now going to start animating my Zelda tribute animation, but I need some help "ungirlifying" Rinku. His face is to feminine, his eyes have a hint of mascara, etc. Can some of the more talented artists do an over-drawing in red to show how his face should be drawn? Thats why he is a light blue.

here is the fla, should you want it:
http://www.truploader.com/view_upload.ph p?id=657533

Help ungirlify...

Response to: Easytoon Animation Showcase... Posted January 9th, 2009 in Art

check out this experimental explosion animation I did!

Easytoon Animation Showcase...

Response to: Easytoon Animation Showcase... Posted December 23rd, 2008 in Art

At 12/22/08 12:56 PM, zackfire17 wrote:
At 12/21/08 08:40 PM, uber-kong wrote: Two questions:
1. Can easytoon animations be converted to flash?
&
2. Can you add audio to easytoon animations?
1. yeah you can drop the animated gif into flash as a movie clip
2. yes but only through a movie making program or flash (i think there are tutorials on this on youtube)

and look what i did! :D

wow, that explosion got so realistic toward the end! Not really the animation of it itself, but how it looked just screamed authenticity.

Response to: Tomocles's Art... Posted December 23rd, 2008 in Art

Here is my first try at doing pixel art. I made the sillhouettes red so that they would contrast the main character of the art.

Tomocles's Art...

Art Exercise- The Hand Posted December 19th, 2008 in Art

well, I started drawing some hands for practice, and decided it would be a good idea to get others into the habit of practice as well:

a simple, yet unendingly difficult object to draw, the hand is a great exercise for improving your art, as it allows you to practice complex things like shading, volume, perspective, and foreshortening while being more simplistic to draw. The point of this exercise is to illustrate all of the principles I brought up (except for shading) and to learn to do so quickly. If you need something to help with drawing the hand, here is a tutorial I created:
http://www.trportfolio.net/upload/view_u pload.php?id=928139

here is a more complete hand drawing I did for this:

Art Exercise- The Hand

Response to: Demonic Aborted Sewer Fecal Fetuses Posted December 18th, 2008 in Game Development

no animations, no posts, no nothing and you request pay without even displaying your skill? Sure hope you pmed your work to him, because you arent very pursuasive just telling him you will do it for pay.

Response to: [Resource] The Dojo Posted December 18th, 2008 in Game Development

here is an example of how it can be used:
http://www.trportfolio.net/upload/view_u pload.php?id=848318

even stickfigure animations could use a good background! I am willing to add custom damage to this, so feel free to send a pm to me for your needs.

Response to: Demonic Aborted Sewer Fecal Fetuses Posted December 18th, 2008 in Game Development

all he requires is an animatic, really, for what he aims to do, so I think a good artist who has flash would be able to contribute easily to the project.

[Resource] The Dojo Posted December 18th, 2008 in Game Development

I am going to be doing a martial arts madness animation, so I decided to make a background of my own for it:

http://www.trportfolio.net/upload/view_u pload.php?id=433330

Here is the .fla to it so that you may use it, modify it, or whatever you want with it:

http://www.trportfolio.net/upload/view_u pload.php?id=802772

If you wish to share your own version of it, you may only post it in my dojo threads on the forums I frequent. (btw, remove the light source on the right or left, because there shouldnt realistically be two)

[Resource] The Dojo

Response to: Tomocles's Art... Posted December 7th, 2008 in Art

At 12/7/08 09:19 PM, Blain-The-Pain wrote:
At 12/7/08 05:38 AM, tomocles wrote: now, here is rinku and zelda in a classic pose:
Is it just me or did his face not change at all? It looks good though.

ya, it didnt. I messed up the face on the first one, so I copy-pasted this head. Originally the head you see was just an individual sketch I was intending to paste over the previous one's, but then I kept going with it and made a full drawing.