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Response to: Tomocles's Art... Posted March 12th, 2009 in Art

stupid post button....

also, thanks guy above me. :P

(to note, I have the original sketches, so no stealing...I am only saying this because stone asked me to say so, not because I actually think someone would steal a stickfigure drawing)

Tomocles's Art...

Response to: Tomocles's Art... Posted March 12th, 2009 in Art

and another I dont want to reveal about:

Response to: Tomocles's Art... Posted March 12th, 2009 in Art

Here is a concept art I created for a stickgame in the making:

Tomocles's Art...

Response to: Animator/ designer needed Posted March 4th, 2009 in Game Development

op, you cant even code, and you want an artist to help you with a game!? HAHAHAHAAHA.

Response to: Animator/ designer needed Posted March 4th, 2009 in Game Development

suddenly, I dont think that you are a very good coder, seeing as how you cant even speak our language intelligently.

Response to: Flash CS4: getting a bigger brush? Posted March 4th, 2009 in Game Development

hey, great idea! I will just shrink everything in the movie clip! then just increase the size of the movie clip in the main frame, and bam, same thing!

Response to: Flash CS4: getting a bigger brush? Posted March 4th, 2009 in Game Development

agh. Oh well. Stupid tournament rules. :( (I am required to do stickfigures for the competition this is for)


I am currently working in cs4, and have come to a point where I need to be able to make my brush as big as possible. I am doing stickfigures, the good variety: http://www.pulseshift.com/theseus/view/e 3caf069-bb3/, and I cant stand working so zoomed out. It makes finer movements impossible. The pencil tool is too difficult to work with, due to the fact that smooth smooths too much and ink doesnt at all, and also doesnt show me the size I am drawing in until after I draw. So, I NEED the brush, but I also need it to reach any size. Any solutions, plugins, etc.?

Response to: Writer looking 4 artists&programer Posted March 4th, 2009 in Game Development

hooplah, why did you attack iturtle? little uncalled for, seeing as he wasnt being sarcastic, and wasnt saying anything wrong as well. You must have directed that wrong.

Response to: I desecrated a famous artwork! Posted March 4th, 2009 in Art

fleshlight, not everyone who said it was good was jumping on the bandwagon, and I am sure most that didnt get it simply just didnt post. Its just the ones that liked it or that it was being praised wanted to say so.

Response to: Tomocles's Art... Posted March 3rd, 2009 in Art

this is a concept I have done for one of the characters in ThePeasant's and upcoming flash series "The Heart"

Tomocles's Art...

Response to: Tomocles's Art... Posted March 3rd, 2009 in Art

My friend sabrina started drawing her ugly-ass friend Emily, so I decided to draw her too:

(she hates me now. :P)

Tomocles's Art...

Response to: Tomocles's Art... Posted March 3rd, 2009 in Art

Some twisted drawings I also doodled during class

Tomocles's Art...

Response to: Tomocles's Art... Posted March 3rd, 2009 in Art

Some doodling I did during class.

Tomocles's Art...

Response to: I desecrated a famous artwork! Posted March 3rd, 2009 in Art

At 3/3/09 08:28 PM, Falconpunchr wrote: you dick

LOL. Who, what, why?

Response to: I desecrated a famous artwork! Posted March 3rd, 2009 in Art

At 3/3/09 02:14 PM, sucho wrote:
At 3/3/09 04:06 AM, tomocles wrote: are you serious sucho? What possible harm could this bridge have caused to anyone? Take your "defacing art" bullshit out of here. Great, great idea mr.anarchy, I applaud you for delivering such an uplift to the original art!
obviously you can't read very well. i did say that i wasn't going to go into a tirade because yes, its just a paper bridge. it will either be moved or degrade etc and fade away, leaving the gash behind. possibly the greatest irony of all. but that's beside the point. the point is, that someone - unpermitted - altered the intent of an existing piece of art. its akin to slapping a Hustler spread on a marble statue. however, because this vandalism had a "positive" irony to it, people applaud it. thats not fair at all, if the original artist wanted to restore his/her piece to the way it was, they'd suddenly get criticised because the 'hopeful' message is gone - but that wasn't the original art. Art is allowed to be pessimistic, negative, skeptical, and it isn't fair for anyone to change that, and its even less fair for people to support the censoring/altering of the original piece

maybe the artist should be more direct in addressing it then if it matters so much? There was no defacement to this, the original artist made no qualms about it, and I think that alterations of art, as long as they arent permanent or otherwise damaging, is without consequence. People have been staring at that crack for a long time, so whats wrong with a change in message for maybe two days?

Response to: I desecrated a famous artwork! Posted March 3rd, 2009 in Art

are you serious sucho? What possible harm could this bridge have caused to anyone? Take your "defacing art" bullshit out of here. Great, great idea mr.anarchy, I applaud you for delivering such an uplift to the original art!

Response to: Need A .swf Conversion...that Works Posted March 2nd, 2009 in Game Development

get a free trial of toonboom, import the swf, and publish it as an avi. that would work.

Response to: The Star Wars Thread! Posted March 1st, 2009 in Art

good drawing dna-toxic. You should make the pose a bit more dynamic, but I like the style you used. Sucks that they decided to invade your thread, but maybe you can get a moderator to delete this thread so you can start over.

Response to: Heavily-themed instrumental? Posted March 1st, 2009 in Game Development

I have started using Brotherhood by Developer, thanks man! I will post up the concept when I finish it completely.

Response to: Heavily-themed instrumental? Posted March 1st, 2009 in Game Development

awesome, thanks kuoke! :D Was thinking I would get no responses or a bunch of jackasses saying this is the wrong section. :P

Heavily-themed instrumental? Posted February 28th, 2009 in Game Development

I realize this isnt the audio section, but the audio section is for audio artists, and I am a flash animator looking for a song. I am looking for some instrumental music that is heavily-themed so that you get a clear setting in your head when listening to it. I wish to make a flash based on one, but have had no luck finding a decent one. Do you guys have any particular favorites, or just plain know any good ones, that arent Tribal or Arabian?

Response to: Game Idea Posted February 28th, 2009 in Game Development

what idea? All you did was steal the premise of Wormz.

Response to: Tell me if it's any good Posted February 28th, 2009 in Art

edufish, gtfo. If it matters to the OP as well:

okay, what I see in that picture is horrible. The lineart, just the lines, is good. You gave the lines clarity, and the figure was distinctly drawn.

The foundation, such as the wings, the human, the hands, etc. sucked. Badly. Firstly, the figure himself: His head is all sorts of wrong, with the perspective of the face and the hair being in complete right angles of one another. The clothes drape over him in random and unlogical ways, completely defying gravity in exchange for what looks cool. His hands are your typical anime fanart variety, with no knucles, no palm, just 4 fingers and a thumb attached to his wrist.

His body seems heavily improvised, and also like you had no idea what you were doing. Why not use a REFERENCE if you dont know the anatomy of a person? His feet looked cartoonish, and completely disregarded the mood you were giving.

The shading is incorrect, with some parts of his body casting multiple shadows despite the rest of his body indicating only one light source. The bullets, again, gave me the impression that you had no idea what you were doing. Why not USE A REFERENCE so that you can make sure the bullets look authentic?

And finally, the wings were particularly poorly done. Again, it seems you assumed that you knew how wings were drawn and went to work, without any particular interest in making them look attached to his body, or even in a correct position for his pose. (notice how your back muscles tighten when you bend)

All-in-all, you could have easily bypassed all of these problems by simply using a reference when you didnt know what you were doing, which it seems was the case for the whole damned thing. Including the so-called "bug eyes".

Response to: Working on animating a character, Posted February 28th, 2009 in Game Development

he's so lifeless. :( When he shoots, he has no style, he doesnt even focus on where he is shooting. When he walks, its like he is just going through the motions. Try making it looks like he has a purpose, like he isnt just some animation clip attached to button presses.

Response to: Tell me if it's any good Posted February 28th, 2009 in Art

okay, what I see in that picture is horrible. The lineart, just the lines, is good. You gave the lines clarity, and the figure was distinctly drawn. The foundation, such as the wings, the human, the hands, etc. sucked. Badly. Firstly, the figure himself: His head is all sorts of wrong, with the perspective of the face and the hair being in complete right angles of one another. The clothes drape over him in random and unlogical ways, completely defying gravity in exchange for what looks cool. His hands are your typical anime fanart variety, with no knucles, no palm, just 4 fingers and a thumb attached to his wrist. His body seems heavily improvised, and also like you had no idea what you were doing. Why not use a REFERENCE if you dont know the anatomy of a person? His feet looked cartoonish, and completely disregarded the mood you were giving. The shading is incorrect, with some parts of his body casting multiple shadows despite the rest of his body indicating only one light source. The bullets, again, gave me the impression that you had no idea what you were doing. Why not USE A REFERENCE so that you can make sure the bullets look authentic? And finally, the wings were particularly poorly done. Again, it seems you assumed that you knew how wings were drawn and went to work, without any particular interest in making them look attached to his body, or even in a correct position for his pose. (notice how your back muscles tighten when you bend) All-in-all, you could have easily bypassed all of these problems by simply using a reference when you didnt know what you were doing, which it seems was the case for the whole damned thing. Including the so-called "bug eyes".

Response to: Writer looking 4 artists&programer Posted February 28th, 2009 in Game Development

could you AT LEAST give a rundown of your stories? I am not particularly interested, having found two potential writers myself, but I know that flash artists dont like it when they cant tell the quality of the potential writer. Dont post a thread if you dont have a decent example to show that you are worth working with.

Response to: Nd3d Posted February 27th, 2009 in Game Development

ya, I noticed when I watched the spaceship example that the textures pinch and expand when slowly put into a weird perspective. :| Is that a flaw in the coding, or just the limit of AS3 3D capabilities?

Response to: Need an idea! I need an artist! Posted February 26th, 2009 in Game Development

diggory, that is an incredibly difficult concept to try to accomplish through something as simple as crossing a desert, most likely to someplace. Please explain more.

Response to: Need an idea! I need an artist! Posted February 26th, 2009 in Game Development

ThePeasant, I would be interested in hearing about "The Heart" contact me with more on this storyline. If you have a script, all the better.