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Author Search Results: 'tictox'

We found 20 matches.


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Viewing 1-20 of 20 matches.

1.

None

Topic: Frame Rate Limit

Posted: 08/26/07 08:08 AM

Forum: Flash

you need to test on different machines having different (hardware specs) .. weak to strong to get a good average, this is difficult i know, but is the only reliable way to get the best average frame rate .. as what you might decide is the best final frame rate .. wont appear like that on someone else's machine.


2.

None

Topic: slot game beta testers ++ colab

Posted: 08/25/07 02:54 PM

Forum: Flash

Hi

SET THE LINES TEXT FIELD TO 7.. for max line testing

http://www.prezencenewmedia.com/ian/game 3.html

So this is a Game i made at the time flash 8 launched and have not touched since then, ITs still beta , uses shared objects to save game data, the engine it good as it has wild cards and 7 line pay-out, also has 5 across payout, which overrides 7 line payout and main jackpot for any six skulls on the screen, please test this game and tell me how quickly you made how much money and how many times you hit the jackpot?? .. report any bugs!

If you run out of cash, click the parrot to reset back to 500..

COLAB::::::::

If you feel you can design a good pirate styled image for the spindles , send them to me ..

ian_prezence@yahoo.com

spindel image dimentions are 121x144

THIS IS BETA .. GRAPHICS ARE NOT FINAL , CODE IS OLD .. AND HAS NOT BEEN DEBUGGED


3.

None

Topic: New Character!

Posted: 08/25/07 12:47 PM

Forum: Art

looks good!! what kinda persona does he have? IF i may ask , what are you using to draw .. wacom tablet?


4.

None

Topic: How do you make a sound play when..

Posted: 08/25/07 12:31 PM

Forum: Flash

This is a similar question to another post i just replied..

Im going to reply to all code examples point people to start
putting instance names on objects like movieclips and buttons(you achieve this in the property inspector)
and then put the relavant code on the time line of the clip holding your objects..

so name your button "mybutt_btn" in the property inspector in the instancename input fieldbox

leave the sound in the library and right click , select linkage, and give it a linkage identifier,
what ever you want like "mysnd" -- without the quotes

then set up a sound object on the timeline of the holding clip:

var mysound:Sound = new Sound();
mysound.attachSound("mysnd");

mybutt_btn.onRelease = function(){
// call stop sothat it doesnt play two instances of the sound over each other
mysound.stop();
mysound.start();
};

now when ever you click the button the sound will play;

this stucture is more dynamic as you can create a sound object on any timeline you wish, with the same code as above
and get it to play :)


5.

None

Topic: code help

Posted: 08/25/07 12:17 PM

Forum: Flash

did you create a new sound object first?
is the sound in your library?
if so leave it there, right click in the library and select linkage, give it a linkage identfier name whatever you want like "mysnd" , and select export for action script, then in your code:

var mysound = new Sound();
mysound.attachSound("mysnd")
mysound.start(60000,1)


6.

None

Topic: Max amount?

Posted: 08/25/07 12:07 PM

Forum: Flash

At 8/25/07 10:15 AM, Fion wrote: On the frame put this:

onEnterFrame = function() {
if (hp>100) {
hp=100;
}
};

very poor coding to not delete onEnterFrame functions not been used anymore .. as this will keep running and checking eating your proccesor for nothing, if you are testing for a condition and it is met then delete the onEnterFrame. A good idea is to create Empty movie clips to attach the event onto, and not use the stage event, encapsulate this in a function so that if at some point the hp value is reset you can start the check over again.. here is a sample , im not sure what property of hp you are checking you question did not make sense to me.. but the function layout would be the same for any..

this.createEmptyMovieClip("hpchecker",th is.getNextHighestDepth());

function checkhp(){
hpchecker.onEnterFrame = function(){
if(hp>=100){
delete this.onEnterFrame;
hp = 100;
};
};
};
//call function to start checking..
checkhp();


7.

None

Topic: AS3...more powerfull?

Posted: 08/24/07 06:02 PM

Forum: Flash

This is pretty much it; the horrible interpreter was rewritten. Not that I couldn't do it another ten times faster.

BTW .. hey gusasguy you have a really big head! Sure actionsript does not measure up to c++ and whatever , but before we go there.. why dont you send a link to me of your coding supremecy , or hey send us a link to your avm that you built another ten times faster??


8.

None

Topic: AS3...more powerfull?

Posted: 08/24/07 05:56 PM

Forum: Flash

..the dom(document object model) of flash itself was changed , with all display objects extending from event dispatcher , so they all inherit dispatching and listening .. this and other changes to the dom , is one of the main reasons for the speed increase .. the was no reported upgrades of top level class's like Math class .. so i cant see calculations happening any faster I could be wrong here so if anyone has a link to factual proof of Math object been upgraded let me/us know .. , .. eventdispatcher has been available since as2, and is what the as2 components arcitecture was built apon, most top level as2 coders have been using it in custom class's for some time .. Warning .. although it seems easy enough to use listeners, incorrect usage of them and not deleting listeners will start to hog up memory.

Most beginner/itermmediate as2 coders could get their as2 code to run faster by planning there flow better, and optimizing with strict typing variables and using constants instead of always recalculating values

If you are not at a level of writing class files really .. i cant see much gain to jump to as3 unless you are after some added features like SoundMixer etc...


9.

None

Topic: road kill reaper

Posted: 08/20/07 04:50 PM

Forum: Art

Got any road-kill images for the reaper? (old surfer bums with no cash get hungry you know) lol

Drop them in here

road kill reaper


10.

None

Topic: Cs3 Breaks Code, Wtf

Posted: 08/20/07 04:28 PM

Forum: Flash

I copied your script and put it in my as3 actions pane .. hit auto-format and it did NOT do as yours did??


11.

None

Topic: Mask layer not working..?

Posted: 08/20/07 04:19 PM

Forum: Flash

Is the text field a dynamic text field? , if so you need to embed font outlines when performing property manipulations like rotation, also try recreating the movieclip , flash is a program , and it can just bug out for no reason .. see if that helps?


12.

None

Topic: Multiple problems :(

Posted: 08/20/07 02:13 PM

Forum: Flash

ok..

there are to many ways to do this .. it all depends on how you would like to do it, also if you are having a hardtime with this , i cant imagine how you are going to code anything else around this idea??

try surfing sites like kurupa.com to get code examples.. and to learn a bit without been spoon-fed a direct answer to your problem , with a better understanding of how you achieve various mechanisms of actionscript im sure you would find this task a breeze

keep scripting


13.

None

Topic: Rate this chick =^__^=

Posted: 08/20/07 01:49 PM

Forum: Art

Im in love ..... again


14.

None

Topic: Re-imagining of Optimus Prime.

Posted: 08/19/07 02:38 PM

Forum: Art

incredible , i will come back to see the final results tmrw.


15.

None

Topic: trying something new critique me

Posted: 08/19/07 02:16 PM

Forum: Art

creative characters indeed , do you have any females drawn to display?


16.

None

Topic: Tractor..!![pt]

Posted: 08/19/07 09:09 AM

Forum: Art

show us some more!


17.

None

Topic: abstract creation proccess

Posted: 08/19/07 08:52 AM

Forum: Art

Thanks to those who did indeed read what the image is about ...

to the others , please realize the dragon came from a picture of a gutter and puddle , which was"raped" with everything i could throw at it .. i had no idea the dragon was there..

I then made the resulting image content minus the dragon from merging three different images i had taken around the coastline where i was living at the time.

Im still keen to see if anyone else has some sort of similar art piece derived purley from experimentation ..


18.

None

Topic: abstract creation proccess

Posted: 08/18/07 09:47 PM

Forum: Art

original image

abstract creation proccess


19.

None

Topic: abstract creation proccess

Posted: 08/18/07 09:44 PM

Forum: Art

this is the intermediate image

abstract creation proccess


20.

Happy

Topic: abstract creation proccess

Posted: 08/18/07 09:42 PM

Forum: Art

Hi all

Im new to NG and thought i would start off my first art thread with a unusual art experiment i did about 2 years back while studying action script.. the concept was to distort arb photographic images in photoshop and then see if you could make out some sort of imaginary item .. like looking at clouds in the sky. It didnt happen quickly but it did happen, and Ive uploaded the final result image first , Im not sure if there are limitations to me uploading the other two images : 1 being the intermediate distorted photo and then , 2: the original image.

Has anybody got something similar or related to share and display?

abstract creation proccess


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Viewing 1-20 of 20 matches.