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Response to: New to Spriting, Guidance? Posted February 16th, 2013 in Art

Quit yer whining.

First off, your fundamental ways of thinking are flawed. "There are limits on how much you can grow just off of practice". No, there are not. In the end, practice is the only thing that will get you anywhere. You have to be studying the right things though. It doesn't look like you are.

If I had to take a guess, people aren't leaping to critique work that they can barely see. Resize it and repost it. Not to mention, what the heck is any of this? Are these like... made up Pokemon or something.

Anyway, they aren't good. They are flat looking, boring, and uninspired.

Response to: Goodbye. Oh Hello! Posted June 30th, 2012 in Art

My goodness. Fine art at its max.
Don't ever let anyone tell you that you need to learn or study.
Your work is just too deep for them.
This is fantastic by every measure.

Response to: Tablet Pressure Problem Posted May 8th, 2012 in Art

At 5/7/12 11:27 PM, shadefalcon wrote: Awesome, thank you dude. I got the pressure back now, but I do have one issue left...

If I move my pen across the tablet, and lift the pen on and off the tablet to drag the mouse arrow across the screen, the mouse doesn't stay in the same place anymore, it jumps.

How do I fix that now? ^^;

Hey man, I used to think I had this problem too. Honestly, it's not a problem, and its not something you want to fix. Drawing like this will not give you the skill development or quality you want in your drawings. Your strokes will not come out cleanly, considering you have to do short quick strokes, rather than longer clean ones, on any given zoom level. You shouldn't try to tamper with it, but rather use it for about a week or two. You'll start to get used to it, and realize that it isn't actually a problem.

It's just how a tablet works.

Response to: NightCrow's Art wall Posted May 8th, 2012 in Art

There really isn't a whole lot to be said Night.

So long as you don't take this seriously, you will never see any real improvement. You're currently very ridgid and slow at drawing, based on the fact that it took you a single day to pump out a leg on a robot. Looking at your mage, it's clear that a little bit of observational drawing would do you some good (It does everyone some good), considering his dimensions are incredibly wonky. His legs should be much longer, he should have a neck, heads aren't ovals, etc.

If you want people to comment and help your art grow, try doing a full drawing and posting it. So far you've done little low detail drawings. Up the complexity a little bit, and up the detail. It's sometimes hard to get people serious enough to tell you what's wrong, as a lot will tell you if they do or don't like it and stop, but when you actually have someone critiquing your work, and can do wonders for you.

That and more people will start commenting on what you're doing. And who doesn't enjoy a little recognition?

Response to: Artists Needed Posted March 9th, 2012 in Art

Threads like this always amuse me. Let's take a look at exactly what you are asking for, for a moment. Highly skilled, motivated, and talented artists. On the internet. For no pay. Oh but wait, you can start your professional portfolio! Oh, AND bragging rights! My goodness! Well sign me up for sure.

Listen, Seltzer. Money isn't hard to get. You have to have an idea that someone wants to invest in. Considering you have no money, that means that either you haven't tried to get any money, or that you're idea isn't worth anything. You claim to have three years of deep lore going into this game, but honestly, me and my artist buddies could probably whip up stories of the same calibre in less time.

The quality level you are looking for comes at a price. I know a few guys that could do it, and probably do about ten drawings for you in a matter of hours. But you know what, it's not just about paying them for a couple of hours of work. It's a couple hours and years of experience. Anyone that can produce this quality can and probably already has started a portfolio. You're proposal is laughable. You show no work of your own, and try to make it sound like you are offering an opportunity. Welcome to the internet. Jobs like this are a dime a dozen.

Response to: My Cartoons/Art Posted March 8th, 2012 in Art

"I think I am good, and other people at the same skill level as me say I'm good, so I must be good."

Toon... You like so many other people have an incredibly flawed idea on what makes an artist good. No matter how good you are, or how bad, a lot of people live by the idea of "If you have nothing nice to say, don't say it at all". Now because of the anonymous nature of the internet, this becomes a grey area as people will either continue to adhere to this policy, or they will do the very opposite and tell you that you are terrible. There is very little mid ground. On Newgrounds however, I've found that the community will tell you what they are thinking.

Now, you aren't a good artist. That has already been stated. Do you have potential? Probably. About five years ago I was making stuff at about the same quality as you. But unlike you I wasn't content with where I was. For five years, I've been working in order to understand the basics of how to draw. I know you think it's a pain in the ass now to animate at high quality, but not only does it become natural, it becomes easier as you learn. To think that you, at this point and time, are going to be able to produce quality on par with Brackenwood is stupid. To think that you are going to be able to animate like Egoraptor is a joke. Eddsworld, not even. All of these people have put the time and effort into becoming who they are as artists. Do you think that Disney would have been as successful if he had been drawing like you? In the end, the harsh answer is no.

Don't look at everything harshly though either. If you want to become an animator, you've first got to become an artist. You have to understand what you are drawing and how you need to draw it. It's a learning process. No matter where you go, people will always attempt to help you if you ask. Look at how successful people draw things themselves, and remember those things. Everyone has to start somewhere, and seeing as how drawing is the root of animation, you need to start there.

My Cartoons/Art

Response to: Game concept art Posted February 9th, 2012 in Art

Lol, short legs.

Response to: NG Artists, I need your help! Posted February 1st, 2012 in Art

Yeah, artists are usually pretty hungry people. We might do art for free for stupid things, but ask for a handout, and most of them are likely to scoff at you. I think that most of the actual useful artists will have no interests in making an entire custom Pokemon party for you...

For free that is.

Response to: anatomy help thread Posted January 22nd, 2012 in Art

Ribcage covers more of the spine than it does in your drawing.

Also, draw the body actually rotated. In your first picture, the body should be rotated a bit, most likely obscuring the shoulder on the left. Honestly, just go look at yourself in a mirror, turn 1/4, and look at your body. Examine where your shoulders are, your pectorals, your abdomen, etc. Rather than looking at forms, observe them, and study the actual shapes and angles.

Response to: I'll draw your character- my style. Posted January 16th, 2012 in Art

Neh.

I'll draw your character- my style.

Response to: mind Block Posted January 14th, 2012 in Art

If you are drawing without a purpose, you won't find any solace in drawing scribbles. Draw from observation if you can't find anything in your mind to draw. Not only will you learn something, perhaps it will spur a new idea.

Response to: Hi, some critique needed Posted January 13th, 2012 in Art

Stupid poses lead to stupid looking pictures. Mine is not accurate as it's based off of yours, but I think you'd do a little better if you shifted the pose a bit.

Hi, some critique needed

Response to: Color this in photoshop Posted December 30th, 2011 in Art

Merry Christmas.

Color this in photoshop

Response to: Derpcat: A Comical Character Posted December 19th, 2011 in Art

Here is a picture of a drink I drew too. BUTTCat drinks these.

Derpcat: A Comical Character

Response to: Derpcat: A Comical Character Posted December 19th, 2011 in Art

At 12/19/11 01:45 AM, Shawnspaz16NG wrote: I like CatButt. He looks pretty cool, but like he'd also be an asshole.

What other characters do you have planned?

This is my other character BUTTCat. Notice that the C is capitalized now.

Derpcat: A Comical Character

Response to: Derpcat: A Comical Character Posted December 19th, 2011 in Art

This is Cattbutt. He hates Derpcat and is his neighbour.

Derpcat: A Comical Character

Response to: new shit.. Posted December 18th, 2011 in Art

At 12/18/11 01:28 AM, LuckyDesign wrote:
At 12/18/11 01:17 AM, ThunderSpam wrote: Every line you add to a person's face, essentially adds to their age.

This guy is about 900 years old.
Not necesarily true, what about a cross contour drawing? I asume this is just a style he/she's chosen to do it in and the lines on the face are consistent with the rest of it.

Ah, it would seem you are correct. On mere technicalities. Having taken up cross hatching as a preferred method of creating value, I can appreciate that sentiment. However, there is a difference between what Mr.Shizzle has done, and what you have shared. What you shared used no hard outlines, and used varying colours of lines to create value, thus creating form and depth.

Now, my half assed comment actually stood to attempt to show something. While I can understand the desire for a certain style and consistency, (By the way, you can not attribute the incorrectness to this picture to "style"), adding thick black lines all over a young man's face makes him look old. Now, this wouldn't really be an issue, you know... if the guy was actually old. So it merely looks like a mistake. Now I might be mistaken, but perhaps a better idea than using black lines to follow curves in the face would have been to use a mixture of dark reds and oranges, with a bit of black hatching to follow them.

But I will also comment on some other stuff Shizzle. If everyone is telling you that this is great, you will never grow as an artist. The eyes are too high up, and the pupils disturbingly large (The latter might be fine if done well). The nose typically aligns with the brow rather than oppose it, and it would probably be showing more of the bottom of the nose, as well a the other nostril. His mouth would be too high, and he has no real facial structure. More just a head shape with a face on it. Work on building up your bones, such as your cheeks, your jaws, your brows, and your nose. Pull back your hair and study your hairline. It is not just a flat line, and is in fact very feathered. You also might want to work on actually giving your humans structures, such as shoulders, upper arms, forearms, chest, all that jazz instead of leaving them as a lump. I might as well comment on your tentacles as well. Though they seem to be a more fantasy element here, you will really benefit from making them thinner, and more boneless. Have them wrap around things, and flick around a bit more. For your cow skull, try using a bit of reference.

Do not attribute these mistakes to "your style". Trust me, if it was honestly your style, you would be able to pull it off brilliantly. You can tell that these mistakes were not performed intentionally.

Well, I hope I've been of some help to you.

Response to: new shit.. Posted December 18th, 2011 in Art

Every line you add to a person's face, essentially adds to their age.

This guy is about 900 years old.

Response to: Figure Drawing Resources Posted December 10th, 2011 in Art

At 12/10/11 04:48 PM, Nae wrote:
At 12/10/11 04:08 PM, ThunderSpam wrote: ...if I actually want to continue my education...
You can't continue something you never start :P

By 'bending the rules' you're not only cheating on the assignment, you're cheating yourself out of learning. Just man up and do it like you're supposed to so you can get legitimate feedback on *your* work and actually grow as an artist ...or don't, and be stuck faking it forever. It's your life/grades/future.

I'm not tracing it. I am drawing from it. I can draw people perfectly fine, but unfortunately I cant get anyone to strip down for me. I need a naked shape. I need to draw said naked shape. I'm not cheating my education, if anything furthering it. Unfortunately sometimes it needs to be done. I need to draw two nudes for a portfolio. By all means, I would draw someone naked if I could. I would even do it from my head, but chances are it will lack some accuracy.

So please, if you think that I am cheating myself out of something by preparing a portfolio to get into school, then explain it to me. I'd be delighted to listen.

Response to: Figure Drawing Resources Posted December 10th, 2011 in Art

At 12/10/11 03:37 PM, Nae wrote:
At 12/10/11 03:27 PM, ThunderSpam wrote: one of my requirements for this is to not use photos.
Wouldn't ANY type of link/image fall under the category of photos?!

posemaniacs.com will allow you to reference various poses and positions. You can mix and match! Use the arms from one pose, the torso from another, legs from a third, etc.

Yes Nae. It would fall under the category of photos. Unfortunately if I actually want to continue my education, I need to bend the rules a little bit. I'm not going to openly broadcast that I used photos. Thank you for the site. This will certainly help.

Figure Drawing Resources Posted December 10th, 2011 in Art

Hey, I was just wondering if anyone had any particularly good sites for figure drawing. I am mainly looking for resources for nude drawings.

Now this is where the sketchy weird part comes in. While I don't intend to copy pictures line for line or anything, I need a site that's less known. One that won't show up if I use google images honestly. I don't have access to models where I live, and I need to be able to create believable drawings, since one of my requirements for this is to not use photos.

I know some of you may question my morals on this. But please do not voice the concerns. I am not under any means attempting plagiarism. So if any one can give me any help in furthering my education, that would be much appreciated.

Response to: Looking for an artist for a game Posted December 5th, 2011 in Art

You've caught my eye as well. Pictures would be much appreciated.

Response to: Looking for Artist Posted December 5th, 2011 in Art

Working with pixel animation, since we are long past the days of bits and bytes, does not actually require an incredible artist. Sure it helps to have a good understanding of form and depth, but it is a totally different medium.

We all want the shiny apple on top of the tree, but sometimes we have to settle for a lower branch. I would be interested in taking a look at your story board, though the likelihood of me getting on board your project seems pretty low.

Response to: Urgent Pixel Animator / Artist Need Posted December 2nd, 2011 in Art

I don't know if it's what you're going for, but I tried something a little simpler.

Urgent Pixel Animator / Artist Need

Response to: Urgent Pixel Animator / Artist Need Posted December 1st, 2011 in Art

At 12/1/11 03:59 PM, J-qb wrote: Then again, he's not asking for much is he?

Fair enough. I didn't actually realize he was only asking for one character.

Response to: Urgent Pixel Animator / Artist Need Posted December 1st, 2011 in Art

So whilst you nab anywhere between 90-95% revenue, you are leaving your artist to play with money that they could make in a one shift at any minimum wage job. Not to mention, what's with the guessing. If you are going to talk numbers, don't say "pay based on quality". Just say, 10%. If their work isn't good enough, hire someone else.

While I would love to take on the job, you seem pretty chintzy. Don't get me wrong, programming is important and difficult, but art is an important part of display as well. If it's really that urgent, you would be offering more money.

Response to: My Artwork! Posted November 24th, 2011 in Art

This doesn't deserve the title of art.

Response to: Will Pay for Photoshop Edit! Posted November 20th, 2011 in Art

Here.

Will Pay for Photoshop Edit!

Response to: critics please :3 Posted November 16th, 2011 in Art

Quick critique, nothing special.

You can tell that you have a good sense of line, form, depth, etc. Keep working to improve it. But in terms of obvious mistakes, when you are working with faces, your facial placements are messed up. Its because you aren't putting the nose in the right place. You put it too low, and too close to the mouth, as well as too far back when characters have their heads turned. Do a nose study real for like... a day. It'll make your faces better.

oraginal charicter Posted November 14th, 2011 in Art

hey gusy, i made an original character and i want to know wht u all thenk? he is a really strong worrior with a deep complex backstory, but that is a surprise for later. so tell me what u think? i spent tens of minutes on him so don't say anything bad or i will hate u and u will be sad. only compliments plz. also u can upload original characters too plz.

oraginal charicter